Changes

Jump to navigation Jump to search

Diplomacy

503 bytes added, 4 months ago
Diplomatic Stance
{{Version|1.0}}
{{Expand}}
== Diplomatic range ==
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.
 
==Diplomatic actions==
Some diplomatic actions are available only after your nation has achieved a required [[country rank|rank]]. Any restrictions are listed next to each action.
 
If your [[Government|government type]] is a republic, the [[Government#The_Senate|senate]] will vote on the action. With 50+ seat approval you may take an action. With 40+ seat approval you can push an action through the senate but this will add [[tyranny]].
 
===War===
{{Main|Warfare}}
====Declare War====
Declares war on another nation. Hidden if you are already at war with this faction.
====Sue for Peace====
Open a window to choose a negotiated end to wartime hostilities.
 
===Demand [[Subject_nations#Tribal_Vassal|Tribal Vassal]] Status===
This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.
 
"A Tribal Vassal is a tribal subject of a civilized nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."
 
===Alliance===
====Offer/Dissolve Alliance====
Creates an [[Treaties#Alliance|Alliance]] between two nations. Cannot be a Great Power.
====Offer Guarantee====
Creates a [[Treaties#Guarantees|Guarantee]] of protection by your nation toward another nation of lower rank.
Restricted to Regional Powers or above.
====Invite/Kick/Leave Defensive League====
Interact with an existing [[Treaties#Defensive_leagues|Defensive League]] or form a new one.
Restricted to City State and Local Powers.
 
===Access===
====Ask/Cancel Military Access====
Lets you move your armies through another nation's territory.
====Offer/Cancel Military Access====
Lets another nation move through your territory. May improve relations.
 
===Influence===
====Start Integration====
Begin the process to annex the territory of a nation you are the overlord of into your nation.
 
====Demand [[Subject_nations#Tributaries|Tribute]]====
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.
 
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"
 
====Offer [[Subject_nations#Feudatory|Feudatory]] Status====
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.
 
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
 
====Release Client/Feudatory/Tribe/Tributary====
Cancel your overlord status over this nation.
 
====Intervene in War====
You can join on any side in a war, where you have good relation with the war leader. Restricted to Great Powers only.
 
====Threaten War====
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. Restricted to Regional Powers or above.
 
====Enforce Peace====
You can force a white-peace on a nation in a war, if you have good relations with their enemies. Restricted to Great Powers only.
 
====Sell City====
Opens a window to negotiate a trade. May improve relations.
 
===Covert===
====Support Rebels====
Declare that your nation officially supports a rebel faction. Increases the unrest in their population and increasing chance of revolts or civil-war. Gives them a casus belli against us.
Restricted to Major Powers only.
====Fabricate Claims====
Create a casus belli for a province.
 
===Relations===
====Improve Relation====
Improve another nation's opinion of you over time.
====Insult====
Insult another nation. Gives them a limited duration Casus Belli on you.
====Send Gift====
Instantly improve another nation's opinion of you in exchange for gold.
 
==Diplomatic Stance==
Each country chooses a ''default'' diplomatic stance, among from fivechoices. Then a different diplomatic Change stance can be chosen towards each individual state!cost 30 {{icon|pol}} Political Influence
These are as follow:
| Subjects: {{green|+20}}
|}
 
==Using diplomatic actions==
 
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.
 
Some diplomatic actions are locked depending on your [[country rank]]. For example, only a Regional Power or above can use the Proclaim Guarantee action.
If your [[Government|government type]] is a republic, the senate will vote on the action, although you can still force it through even if a majority votes against it. This will give you [[tyranny]].
==Diplomatic relations cap==
A nation, depending on its rank, can have a number of diplomatic relations. Each Alliance [[Treaties|Treaty]] and Tributary counts count as 1 relation. However, while a defensive league occupies just utilizes a single 1 slot, no matter how big it ismany nations are members. For each Each relation over your limit, all your power costs are increased by 10gives {{icon|pol}} {{red|−10%}} political influence.
===Increasing the diplomatic relations cap===
You can increase the number or of relations by increasing your size.  {| ! Country rank !! Extra relations|- | [[Government#City_State|City State]] || +1 Diplomatic Relations|- | [[Government#Local_Power|Local Power]] || +2 Diplomatic Relations|- | [[Government#Regional_Power|Regional Power]] || +3 Diplomatic Relations|- | [[Government#Major_Power|Major Power]] || +4 Diplomatic Relations|} Note that or by investing in Pre-release builds of the game the name for the last two ranks was Major Power and Great Powercertain technologies, instead of Regional Power and Major Power. In some tool-tips, these obsolete terms are still used. ==Diplomatic actions==Diplomatic actions cost {{icon|ora}}! ===War=======Declare War / Sue for Peace====Declares war on another nation. ===Alliance=======Offer/Dissolve Alliance====Creates an [[alliance]] between two nations.====Offer Guarantee====You need to be a Regional Power laws or greater to use this action.You can protect any nation of lower rank from being attacked, giving you Casus Belli on anyone attacking them.====Invite/Kick/Leave Defensive League====You need to be a City State or Local Power to use this action.  ===Influence=======Demand Tribal Vassal Status====This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept. "A Tribal Vassal is a tribal subject of a civilised nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness." ====Demand Tribute====This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to acceptstances.
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"
====Offer Feudatory Status====
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.
 
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
 
====Intervene in War====
You can join on any side in a war, where you have good relation with the war leader. You need to be a Major Power to use this action.
 
====Threaten War====
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. You need to be a Regional Power or Major Power to use this action.
 
====Enforce Peace====
You can force a white-peace on a nation in a war, if you have good relations with their enemies. You need to be a Major Power to use this action.
 
===Relations===
====Improve Relation====
Improves your relations with another nation.
 
===Covert===
====Support Rebels====
====Fabricate Claims====
 
===Economy===
====Request/Cancel Trade Access====
====Send Gift====
====Sell City====
 
===Access===
====Ask/Cancel Military Access====
Lets you move your armies through another nation's territory.
====Offer/Cancel Military Access====
Lets another nation move through your territory.
{{MechanicsNavbox}}
[[Category:Diplomacy]]
Autopatrol
1,724
edits

Navigation menu