Scheme

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Every character has an ongoing scheme, or ambition, at any time that represents their current objectives and activities apart from any currently held positions. These schemes vary widely, from learning and growing up or investing in existing Holding holdings to increasing Political influence.png political influence and plotting against other characters. Schemes are generally the main mechanic by which non-ruler characters have agency and interact with other characters and their holdings. While the schemes of most characters are fairly unimportant and can for the most part be ignored, some, particularly those of powerful characters or those otherwise important to the ruler, can matter significantly, whether positively or negatively. Most schemes can be stopped by using the Persuade to drop scheme.png Persuade to Drop Scheme interaction, which costs Political influence.png 10 political influence.

Basic schemes[edit | edit source]

These schemes have no effect and characters will generally default to this if they are ineligible for any other scheme or simply have nothing better to do. Cannot be dropped.

  • Growing Up - Used by all children under 12, small chance to increase one of the child's attributes (up to 8) each month
  • Content In Life - Default scheme for adults

Ruler schemes[edit | edit source]

These schemes are available only to the Leader.png ruler and usually involve spending a personal attribute to gain a countrywide bonus.

  • Influencing Stakeholders - Gain Political influence.png political power generation in exchange for ruler Popularity.png popularity, can be started using the associated interaction on the ruler
  • Proving Legitimacy - Gain Legitimacy.png legitimacy in exchange for ruler Wealth wealth with a small chance of gaining a bloodline trait if the ruler is in the Hellenistic culture group and does not already have one, can be started using the associated interaction on the ruler
  • Siphoning Funds - Gain Wealth ruler wealth and Corruption.png corruption

Education schemes[edit | edit source]

Every child selects one of these when they turn 12, and the education that is chosen will determine the attributes they gain (and lose) during their adolesence and gives a trait and faction conviction when they reach adulthood. The education of the Leader.png ruler's child can be changed using the Tutor Heir interaction on the Office.png Royal Tutor in monarchies.

  • Becoming Great Warrior - Focuses on Military power.png martial at the expense of other attributes, gain a Original thinker Tactically inflexible Confident Tactician Disciplined Steadfast Aggressive military trait and Party democratic.png democrats or Party populares.png populares conviction on reaching adulthood
  • Becoming Tyrant - Focuses on Military power.png martial and Civic power.png finesse at the expense of other attributes while gaining Corruption.png corruption, gain a Abrasive Crafty Cruel Corrupt Selfish Deceitful Gluttonous sociopathic trait and Party oligarchic.png oligarchs or Party optimates.png optimates conviction on reaching adulthood
  • Becoming Bureaucrat - Focuses on Civic power.png finesse at the expense of other attributes, gain a Prominent Benefactor Harsh Just Proud rulership trait and Party traditionalist.png traditionalists or Party boni.png boni conviction on reaching adulthood
  • Becoming Rich - Focuses on Civic power.png finesse at the expense of other attributes while gaining Corruption.png corruption, gain a Selfish Deceitful Crafty Miserly Uncaring greed-related trait and Party oligarchic.png oligarchs or Party optimates.png optimates conviction on reaching adulthood
  • Becoming Politician - Focuses on Oratory power.png charisma at the expense of other attributes while gaining Corruption.png corruption, gain a Silver tongued Founder Assertive Cautious Prominent oratory trait and Party oligarchic.png oligarchs or Party optimates.png optimates conviction on reaching adulthood
  • Becoming Demagogue - Focuses on Oratory power.png charisma at the expense of other attributes while losing Loyalty.png loyalty, gain a modifier to Corruption.png corruption and Party democratic.png democrats or Party populares.png populares conviction on reaching adulthood
  • Becoming Zealous - Focuses on Religious power.png zeal at the expense of other attributes while losing Loyalty.png loyalty, gain a Zealous Devout Pious Forgiving religion-focused trait and Party traditionalist.png traditionalists or Party boni.png boni conviction conviction on reaching adulthood

Plot schemes[edit | edit source]

These schemes target another character, possibly even the ruler. Many of these schemes can Assist with scheme.png assisted or Interfere in scheme.png interfered with to either increase (at the cost of ruler Popularity.png popularity) or decrease (at the cost of Loyalty.png loyalty) the scheme's probability of success, in addition to being persuaded to drop the plot altogether.

  • Assassinating - Attempts to kill a rival
  • Theft! - Attempts to steal from a wealthy rival
  • Claiming Holding - Attempts to take a Holding holding from another character, costs Popularity.png popularity

Relationship schemes[edit | edit source]

These schemes involve trying to create a new relationship with another character, whether friendly or hostile.

  • Provoking - Attempts to make another character into a rival
  • Befriending - Attempts to make another character into a friend
  • A Royal Proposal - Spends Wealth gold to try to arrange a marriage with the Leader.png ruler, used only in monarchies if the ruler is adult and unmarried
  • Seeking a Spouse - Spends Wealth gold to try to arrange a marriage with a member of another major family, used only by unmarried adult characters that are notable in some way and can be triggered for the Leader.png ruler with the associated character interaction (Scheme: Political Marriage)

Investment schemes[edit | edit source]

These schemes usually involve the character either enriching themselves or spending their personal wealth to improve their position in some way.

  • Sponsoring Games - Spends personal Wealth wealth to gain Popularity.png popularity
  • Preparing a Grand Festival - Spend a large amount of Wealth gold to give Integrated culture happiness +5% Integrated Culture Happiness, used only by the Office.png High Priest
  • Investing in Opportunities - Gain personal Wealth wealth
  • Seeking Patron - Attempts to convince another character to help gain Prominence.png prominence
  • Buying a Holding - Spend Wealth wealth and Popularity.png popularity to gain a new Holding holding in a territory with an empty slot, used only by heads of family and will prefer to target territories neighbouring existing holdings
  • Expanding Estate - Spend Wealth wealth to increase the Population output population output of held Holding holdings but make them unrevokable, used only by heads of family
  • Latifundia - Spend a large amount of Wealth gold and gain Corruption.png corruption to build a Farming Settlement farming settlement in an owned Holding holding, used only by heads of family
  • Expanding Mines - Spend a large amount of Wealth gold and gain Corruption.png corruption to build a Mine mine in an owned Holding holding, used only by heads of family
  • Extorting Territory - Increases Wealth wealth and Corruption.png corruption while decreasing region Population output output and Province loyalty loyalty, used only by governors

Political schemes[edit | edit source]

These schemes involve trying to increase the character's Power base power and potting against the ruler.

  • Buying Troop Loyalty - Spends Wealth gold to gain the Loyalty gain chance.png loyalty of commanded cohorts, can be used by Position generals
  • Demanding a Office - Increases Prominence.png prominence and when finished fires an event for the ruler to demand an Office.png office, potentially displacing the current holder; only used by characters with high Prominence.png prominence and Popularity.png popularity
  • Hiring Private Army - Spends a large amount of Wealth gold to gain the Loyalty gain chance.png loyal veteran cohorts, costs Wealth gold to abort
  • Plotting Quietly - Spends Wealth gold and lowers character Loyalty.png loyalty by 10, cannot be forced to abort
  • Inspiring Disloyalty - Spends a large amount of Wealth gold to reduce the Loyalty.png loyalty of a more powerful character by 10, costs Wealth gold to abort

Vice schemes[edit | edit source]

These schemes do not do anything particularly productive, but represent characters getting involved in more questionable or problematic behaviours that can be rather costly.

  • Gambling - Costs Wealth gold, and has a chance of gaining it back with some return or losing even more once the scheme finishes
  • Fighting in the Arena - Decreases Health.png health and Popularity.png popularity, with a chance of gaining Prominence.png prominence and Popularity.png popularity if successful or losing more Health.png health if not

Other schemes[edit | edit source]

These schemes are used only in certain specific situations.

  • Seeking Treatment - Increases Health.png health and attempts to heal an healable illness or injury. Can be selected for any eligible character in the country's court through the Seek Treatment interaction at the cost of Wealth 200 gold, which comes from personal wealth if selected for the Leader.png ruler or the Treasury.png treasury for all other characters
  • Escaping Prison - Attempts to escape imprisonment, costing Health.png health if unsuccessful, and will be frequently taken by prisoners

References[edit | edit source]