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Local powerRuhunu
Primary culture
Lankan (Aryan)

Capital province
Mahagrama (6953)

Aristocratic Monarchy

State religion
Military traditions
Pirate heritage

Notes: For countries with a starting Country capital.png capital in a Pirate haven.png Pirate Haven.

Mercenary naval maintenance cost.png −10% Pirate Fleet Maintenance
Naval range.png +10% Naval Range
Army maintenance cost.png +5% Army Maintenance Cost
Opinion improvement active.png -15 Opinion of non-Pirate Heritage Countries

Flag of Ruhunu Ruhunu, or Ruhuna, is a small local power in the far south of Dravida, occupying the southeast of the island of Tambapanni, or Lanka. One of the three main kingdoms of the island along with 20px Malaya and Flag of Anuradhapura Anuradhapura, the lords of Ruhunu would alternate between periods of independence and subservience to the larger kingdom of Flag of Anuradhapura Anuradhapura for most of its history until the fall of the kingdom and the end of classical Lanka. Ingame, Ruhunu begins the game as the smallest of the three kingdoms, one that will require care to resist the ambitions of larger powers and unite the island - and perhaps further - under its rule.


As a country in the Aryan culture group, Ruhunu has access to the decision to form 20px Bharatvarsha if it can manage to unite the entire subcontinent.



The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.

Potential requirements
  • Has at least 1 territory
  • Country is in the Aryan, Pracyan, or Dravidian culture group
  • Is not 20px Bharatvarsha
  • Is not AI-controlled or owns at least 50 territories
  • 20px Bharatvarsha does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following regions:
    • Pracya
    • Madhyadesa
    • Vindhyaprstha
    • Dravida
    • Aparanta
    • Karnata
    • Avanti
    • Maru
    • Gandhara

  • If the current government form is not Empire or Imperial Cult, set the government form to Empire
  • Get the modifier Bharatavarsha until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Policy religious conversion.png +25% Pop Conversion Speed
    • Citizen happiness +8% National Citizen Happiness
  • Current country becomes 20px Bharatvarsha
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Capital of the Subcontinent until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Citizen happiness +12% Local Citizen Happiness
  • Get Province investment 5 free province investments

Population and Culture Type[edit]

Ruhunu starts with a Population.png population of 31 across its Local.png 6 territories. The population is evenly split between pops of Lankan culture in the south and Tamil culture, in the Dravidian group, in the east. The country is also religiously divided, with about two thirds of the population Hindu and the other third Buddhist.

The population type breakdown by class is listed below:

  • Citizens 11 Citizens
  • Freemen 5 Freemen
  • Tribesmen 5 Tribesmen
  • Slaves 10 Slaves


The strategy will be geared towards the beginning of the campaign and conquering the island Ruhunu initially starts on to open up the player to different options, such as expanding or playing tall, depending on the endgoal of the campaign.

Before un-pausing, go into the missions tab and consult the court to get free claims on all of North and South Tambapamni and Pandiya. Import some goods, Wood wood is a good option since Ruhunu is already producing wood, a capital surplus will immediately be achieved giving a bonus of 3% more tax money. Salt Salt will decrease army maintenance, allowing for a bigger army. However, ultimately it is the player's choice. Once the trade routes are set up, select some ideas, an Omen.png omen, and embrace some inventions.

Set the army to drill and wait for the consult the court mission to finish. Recruit some cohorts to your army as the mission is finishing. Once the mission is finished, declare war on either Malaya or Anuradhapura. The drilled army of Ruhunu should easily win any battles. Once all the territory is occupied, full annex the territory. After the war is over repeat on the remaining nation whenever an opportunity presents itself. Once the island is under Ruhunu control, there are different options that the player can follow. Ruhunu can expand north, where a war with Flag of Maurya Maurya will be inevitable or the player can stay on the island of Sri Lanka, playing tall.

In general, Ruhunu is a good candidate for building Unit war elephants.png war elephant armies early on due to the Indian Traditions which give options to increase elephant discipline, moral, and cost. The Indian traditions also allow for naval slave raiding, which will allow Ruhunu to easily increase it's population. This slave raiding tradition is essential if the player is considering playing tall as this nation. The Pirate Heritage also allows Ruhunu to build and maintain a strong navy with a long naval range.


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Starting as a Hindu, Buddhist, or Jain nation, which is not the Mauryas, conquer Pataliputra, Babyulon, Memphis, and Athens