Roman missions
With the Punic Wars Content pack, Rome has a unique set of 9 mission trees primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with
Carthage over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia.
Roman Italia[edit | edit source]
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Since the founding of Roma by Romulus hundreds of years ago, our proud city has skirmished with our Italic neighbors, vying for control of the coasts and cities of Latium and Campania. Our recent victories over the Etruscans and Samnites have proved our superiority, and it is clear that it is Rome who is destined to unite the Italic peoples and lead them to glory.
The Roman Italia mission tree focuses on the unification of Italy under Roman rule, with tasks to conquer each of the other Italic regions and tribes and set up Roman colonies in the region. The end of the tree allows choosing between possible specializations for the colonies, as well as choosing whether to grant full rights and citizenship to deal with the now-subjugated Italic peoples, or enforcing a Roman hegemony. Various optional diplomatic tasks include organizing a Pan-Italic Congress in an attempt to seek support for the unification of Italy, issuing offers and demands to peacefully make subjects of the Greek city-states of Magna Graecia, as well as betraying the sworn Roman allies and attempting to forcefully annex them into the realm.

The Roman Italia mission tree as it appears ingame. Clicking on a task will lead to the appropriate table entry.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- The Punic Wars DLC is enabled
- Is
Rome
- At least one territory in the region of Italia, outside the provinces of Corsica, Sardinia Australis, and Sardinia Borealis, is not owned or vassalized by the current country
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Mission branches[edit | edit source]
Italian diplomacy branch[edit | edit source]
The Italian diplomacy branch starts off the mission tree, with no prerequisites, and allows the country to choose how it deals with the other Italic states. The main task required to progress down the rest of the tree will give various claims on other Italian states as well as various military modifiers, but through optional tasks Rome can also seek to emulate the Greek leagues of old and attempt a more diplomatic approach towards unifying Italy - or forsake its alliances altogether and destroy its sworn feudatories.
Mission | Potential | Requirements | Effects | Time | Description | |
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Encourage Expansion |
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While the task is running:
When the task is complete:
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365 days |
If we are to inspire in the Roman people a longing for real glory we must begin by convincing them that the conquest of our neighbors is not only expedient, but necessary. |
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Pan-Italic Congress |
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The following will bypass the task:
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While the task is running:
When the task is complete:
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365 days |
There is a dream of shared nationhood; that we and our Italic brethren can be united under a common cause. Such a bold and novel move will surely tower over past diplomatic successes. |
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Destroy Italian Allies |
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The following will bypass the task:
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Instant |
The prospect of betraying our Italic feudatories is mad sacrilegious raving, but to some it would represent our total victory over lesser brother nations and keep them in check. |
Southern expansion branch[edit | edit source]
The southern expansion branch directs Rome towards the conquest of mainland Magna Graecia, particularly subjugating or destroying the local powers of
Samnium,
Apulia.
Messapia,
Lucania, and
Bruttia and establishing Roman colonies as a reward. There is also an optional mission task that allows the country to peacefully demand tributary status of the various Greek city-states or liberate subjugated cities from their overlords, though these aggressive moves may spur the formation of an anti-Roman coalition instead.
Mission | Potential | Requirements | Effects | Time | Description | |
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Crush Samnites |
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The following will bypass the task:
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Instant |
The Samnites scupper our efforts to colonize Campania and rally support against us. The shame we suffered at the Caudine Forks will be nothing compared to their total subjugation. |
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Destroy Apulians |
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The following will bypass the task: |
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Instant |
With our expansion into Apulia the local tribes have become restless and worried, but securing the important crossing points to Greece is necessary to deter a repeat of Epirote ambition. |
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Vanquish Lucanians |
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The following will bypass the task:
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Instant |
The Lucanians are a nuisance, friends of the Samnites and ever squabbling with the Greeks. We must succeed where Alexandros I of Epirus failed and subdue them to open the way south. |
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Approach Greeks |
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While the task is running:
When the task is complete:
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365 days |
The Italiote Greek colonies flourished long before Roma. We could convince these philosophers and actors to accept our protection in exchange for a equitable exchange. |
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Tame Bruttians |
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The following will bypass the task:
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Instant |
The Bruttii straddle the craggy promontory of Calabria. They too must accept Roman hegemony, and make way for Roma to access the riches of Sicilia. |
Northern expansion branch[edit | edit source]
The northern expansion branch directs Rome to expand to the north, conquering
Umbria and
Etruria as well as beginning the conquest of the Gauls in the form of the
Senones to establish Roman colonies and assert its control over mainland Italia.
Ancona can also be peacefully vassalized through an optional task and event chain.
Mission | Potential | Requirements | Effects | Time | Description | |
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Unseat Umbrians |
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The following will bypass the task:
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Instant |
The Umbrians hide in their Apennine hill-forts, skirmishing with the Etruscans across the Tiber. We must secure the defensible ranges from these bandits. |
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End the Etruscans |
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The following will bypass the task:
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Instant |
The Etruscans used to dominate the Italian peninsula, but our victory at Lacus Vadimo has revealed how weak they have become. It is time we supplant them as hegemon of the Italic states. |
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Adriatic Opportunities |
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The following will bypass the task:
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When the task is complete:
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Instant |
Ancona is well placed to control trade and protect the coasts of the Adriatic. A diplomatic solution may be best, one in which both our interests are accounted for. |
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Drive Out Gauls |
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The following will bypass the task:
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Instant |
Gallic invasions from the north are an ever present threat with the Senones so close to Roma. We must drive these barbarians out to defend the gateway to Cisalpine Gaul. |
Italian administration branch[edit | edit source]
Once the two expansion branches have been finished, the Italian administration task allows Rome to decide on what specialization it wants for its colonia, and to finish the tree decide whether to enforce Roman supremacy over the subjugated Italic peoples, or to grant citizenship with all its privileges to all Italians, either of which will anger a significant portion of the country.
Mission | Potential | Requirements | Effects | Time | Description | |
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Italian Colonia |
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Instant |
With our presence established across the Italian peninsula, we must decide what should become the focus of the colonies we have founded, in order to ensure the continued dominance of Roma. |
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Roman Hegemony |
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The following will bypass the task:
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180 days |
The conquered must accept their conquest, and this time Rome is the conquerer. The dominance of Romans grants them higher status in society over other Italic peoples - or so the senators say. |
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Italic Citizenship |
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The following will bypass the task:
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180 days |
The peoples of Italia remain jaded at their sudden and deleterious turn in fortune. Granting them equal legal footing with Romans may win them over - at the cost of some aristocratic grumblings. |
Completion[edit | edit source]
Requirements[edit | edit source]
- Has completed one of the following tasks:
Effects[edit | edit source]
- None
Abortion[edit | edit source]
Effects[edit | edit source]
- Set the mission as being unavailable for the next 20 years (using the roman_mission_01_italia variable)
Events[edit | edit source]
The First Provincia[edit | edit source]
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The islands that lay off the Italian peninsula are natural targets for expanding Rome's influence and depriving Punic and Greek colonists of the rich spoils these rugged lands hold.
The First Provincia mission tree directs Rome to expand into the nearby Mediterranean islands of Corsica, Sardinia, and Sicily, historically their first conquests outside of Italia proper after the First Punic War. Beginning with claims to all the target regions, there is one branch for conquering and establishing colonies on each island, with addition tasks to colonize the uncontrolled coasts of Corsica, deal with the Nuragic tribes of
Sardinia, either by granting autonomy in the form of tribal vassal or ruthlessly suppressing the rebellion, and securing the rich and important grain production of Sicily, finishing with a choice between exploiting the provinces for their resources or seeking to more closely integrate the islands into the Roman sphere. Additional optional tasks might also allow
Rome to reach out to remaining Siculian tribes of Sicily and offer protection or liberation in the name of Italic solidarity.

The First Provincia mission tree as it appears ingame. Clicking on a task will lead to the appropriate table entry.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- The Punic Wars DLC is enabled
- Is
Rome
- Owns or has subjects that own at least
50 territories in the region of Italia
- Does not own at least one of the following territories:
- Alalia (3515)
- Sulki (3481)
- Olbia Rasna (3504)
- Lilibaya (94)
- Messana (80)
- Syrakousai (84)
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Mission branches[edit | edit source]
Claims branch[edit | edit source]
The claims branch starts off the The First Provincia mission tree with a single task that grants claims on all of the targeted regions, required to progress down the rest of the tree. There are also events that give various military bonuses, as well as angering and worrying the existing powers of Carthage and
Syracusae.
Mission | Potential | Requirements | Effects | Time | Description | |
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The Case for Expansion |
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While the task is running:
When the task is complete:
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180 days |
We have triumphed over our Italic brethren and put an end to their schemes. Now the Roman people must be convinced that further conquests are needed to bring glory to Rome. |
Sicilian branch[edit | edit source]
The Sicilian branch directs Rome to conquer the island from the local powers of
Carthage and
Syracusae, allowing
Rome to establish colonies and take advantage of its rich grain production. There is also an optional task to conduct diplomacy with
Siculia or another Siculian country, possibly peacefully acquiring a new subject or liberating them from their overlords.
Mission | Potential | Requirements | Effects | Time | Description | |
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Sicilian Foothold |
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The following will bypass the task: |
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Instant |
Sicilia, prize of the Mediterranean, battleground of Greeks and Punics. Syracusae bravely withstood the Athenian invasion, but by securing Messana we will succeed where they failed. |
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Approach Siculians |
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The following will bypass the task:
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When the task is complete:
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180 days |
The Siculians, caught between the Greek tyrants and Punic invaders, are the last bastion of Italic Sicilia. They may embrace us as liberators if we offer to protect them. |
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Punic Sicilia |
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The following will bypass the task:
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Instant |
The Carthaginian's determination to hold Sicilia is fierce, persisting despite Agathokles' invasion of Carthage. We will succeed where he failed, and drive them back across the sea. |
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Land of Tyrants |
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The following will bypass the task:
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Instant |
Syracusan and Acragan tyrants have brought misery to Sicilia and Calabria, such as the Brazen Bull of Phaleris. It is time to restore decency to the rich island. |
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The Bread Basket |
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180 days |
Sicilia is famed for the abundance and excellence of its wheat. Securing this valuable cornucopia will ensure the food supply of Roma and her legions for the foreseeable future. |
Sardinian branch[edit | edit source]
The Sardinian branch directs Rome to conquer the Sardinian coast from
Carthage, followed by dealing with the Nuragic tribes of the interior. The unruly tribes will resist the Roman conquest, and
Rome will eventually have to choose between releasing
Sardinia as a tribal vassal or face a Sardinian revolt.
Mission | Potential | Requirements | Effects | Time | Description | |
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Secure Sardinian Coast |
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Instant |
Punic merchants have dominated Sardinian, furthering their trade interests and naval presence. We must drive the Carthaginians from the island and secure its ports for ourselves. |
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Unruly Populace |
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While the task is running:
When the task is complete:
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180 days |
The Sardinians are legendary for their opposition of foreign invaders, deterring Carthaginian domination of the island. We must be ready for the inevitable backlash. |
Corsican branch[edit | edit source]
The Corsican branch leads Rome to conquer the colonized east of the island from
Etruria or
Carthage, followed by a task that allows
Rome to colonize the remaining territories.
Mission | Potential | Requirements | Effects | Time | Description | |
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Conquer Corsica |
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Instant |
Corsica is not rich, nor populous, but must be taken to control the western Mediterranean and keep its harbors out of the hands of Greek and Punic colonizers. |
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Settling Corsica |
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The following will bypass the task:
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When the task is started:
While the task is running:
When the task is complete:
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548 days |
We must look to founding settlements along the entire coastline of Corsica to ensure no Greek or Punic settlers can again gain a foothold and that the entire island pays Roman taxes. |
Provincial administration branch[edit | edit source]
The provincial administration branch can only be taken once all of the other branches have been finished, and consists of a single tree finisher task that allows Rome to choose between economic exploitation or development and assimilation policies for the newly conquered territories, as well as claims on Hispania to further the wars against
Carthage.
Mission | Potential | Requirements | Effects | Time | Description | |
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The First Provincia |
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Instant |
Rome will need to direct the administration of overseas holdings. These foreign lands lie outside the jurisdiction of Roma and can be governed with different motives in mind. |
Completion[edit | edit source]
Requirements[edit | edit source]
- Has completed the following task:
Effects[edit | edit source]
- None
Abortion[edit | edit source]
Effects[edit | edit source]
- Set the mission as being unavailable for the next 20 years (using the roman_mission_02_provincia variable)
Events[edit | edit source]
Cisalpine Gaul[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.5. |
The Italic and Gallic tribes to the north hold sway over the fertile Padus valley and block our land access to the north. We must sweep aside these pitiful tribes and secure the rich lands of Cisalpine Gaul for Rome.
After solidifying Roman rule over Italia, the Cisalpine Gaul mission tree focuses on the conquest and colonization of the Gallic and Italic tribes further to the north, in the eponymous region of Cisalpine Gaul. The tasks of the main branch alternate between conquering various provinces in the area and inviting Roman settlers into the region, providing a further influx of Roman pops to develop and stabilize the region alongside the usual Roman colonies, and as with many of the other Roman mission trees the final task gives a choice between exploiting the area for its resources or purusing a more long term strategy of development and assimilation. There are also optional tasks to conduct diplomatic negotiations with some of the neighbouring tribes in the area, which can lead to making
allies and
subjects of friendly tribes in the area.

The Cisalpine Gaul mission tree as it normally appears ingame. Clicking on a task will lead to the appropriate table entry.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- The Punic Wars DLC is enabled
- Is
Rome
- Owns or has a subject that owns Ravna (142)
- Owns or has a subject that owns Pupluna (126)
- At least one territory in the region of Cisalpine Gaul is not owned or vassalized by the current country
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Target selection[edit | edit source]
On Start[edit | edit source]
- If the current country owns at least 1
Gallic culture group territory in the province of Ariminum, set that the land grants mission is active (i.e. set the rm_1_lgis_block flag)
Mission branches[edit | edit source]
Conquest branch[edit | edit source]
The main conquest branch forms the body of the mission tree and directs Rome through the conquest of Cisalpine Gaul all the way to the Alps, allowing
Rome to establish various colonies and fortifying the area against barbarian incursions into Italia. Interspersed between are also various tasks to settle Roman cultured pops into the region to help with integration and controlling the area, finishing with a choice between a focus on production and exploitation or development and assimilation.
Mission | Potential | Requirements | Effects | Time | Description | |
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Land Grants in Senonia |
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The following will bypass the task:
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When the task is started:
When the task is complete:
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180 days |
Conquering the Senones succeeded in halting the Gauls in Italia and caused many Gauls to flee north. The vacuum left will be filled by Roman colonists. |
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Into the Padus Valley |
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Instant |
The Padus river flows down from the Alpes and into the Adriatic, making the land fertile and populous. It is time we appropriated these lands and secured the river as a frontier. |
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The Northern Latins |
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Instant |
The Ligurian tribes are key to accessing the rich holdings of Gaul proper which lay across the Alpes. Like all Italics, they must bow down or be integrated into the Roman state. |
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Gallia Cispadana |
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Instant |
We ensure the safety of Italia from the Gallic barbarian hordes by reaching the Padus. From there we can stage further expansion and push the Gauls all the way over the Alpes. |
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Invade Insubria |
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Instant |
Insubrii lands fed by the river Padus are the most fertile in Cisalpine Gaul and should be our one of our main objective in the area. |
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Vanquish Venetii |
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Instant |
The Venetii occupy the marshy eastern coast between the Gauls and the piratical Illyrians, their lands will be vital for defending Cisalpine Gaul and securing the Adriatic. |
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Cisalpine Settlers |
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When the task is complete:
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180 days |
A new land of opportunity awaits any Romans bold enough to adopt frontier life in conquered territory. Encouraging settlement will expedite the process of integration. |
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Gallia Transpadana |
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Instant |
With all Cisalpine Gaul, from Genua in the west to Aquileia in the east, under our control, we must decide on how the region is to serve Rome. |
Diplomacy branch[edit | edit source]
The diplomacy branch is optional and its two tasks can be taken after the initial task to settle Romans in Senonia. These tasks each trigger a small event chain that allows Rome to make diplomatic offers to a single neighbouring Italic and Gallic culture group tribe each, which can lead to forming
alliances or gaining the tribe as a
feudatory or
tribal vassal, respectively (depending on the task).
Mission | Potential | Requirements | Effects | Time | Description | |
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Italic Feudatorius |
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When the task is complete:
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180 days |
With Cisalpine Gaul now within reach, we could approach the Ligurian tribes. They may be receptive given their precarious position in the midst of the Gauls. |
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Befriend Gallic Tribe |
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The following will bypass the task:
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When the task is complete:
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180 days |
The Gauls have misgivings about Rome's expansion, but it may be possible to approach Gallic tribe and show them our friendly intent. Perhaps they hate each other more than Rome. |
Completion[edit | edit source]
Requirements[edit | edit source]
- Has completed one of the following tasks:
Effects[edit | edit source]
- Clear all mission-related variables
Abortion[edit | edit source]
Effects[edit | edit source]
- Set the mission as being unavailable for the next 20 years (using the roman_mission_03_cisalpine_gaul variable)
- Clear all mission-related variables
Events[edit | edit source]
Punic Rivals[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.5. |
Long has the Punic city of Carthage dominated trade in the western Mediterranean, extending their domains across fertile Africa, the populous islands of the Internal Sea, the rich lands of Hispania, and even, it is said, beyond the Pillars of Hercules. If we are to become the foremost power in the area, a reckoning with Carthage is inevitable - they will not readily forgo the trappings of their vast empire.
Once Rome has cemented its status as a major power in the region, the Punic Rivals mission tree directs
Rome towards directly challenging the might of
Carthage, taking its colonies and finally breaking its power for good one way or another reflecting the historical actions and campaigns of the Second and Third Punic Wars. The first part of the mission tree focuses on weakening
Carthage by stripping it of its outlying colonies, alongside some optional tasks to challenge to might of the
Carthaginian navy and make diplomatic dealings with Hispanic tribes and some of the many Carthaginian subject states. Once
Carthage has been cut down to size,
Rome can show its superiority by demanding tribute from the weakened state and then end the threat of
Carthage once and for all, by either subjection or conquest.

The Punic Rivals mission tree as it appears ingame. Clicking on a task will lead to the appropriate table entry.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- The Punic Wars DLC is enabled
- Is
Rome
Carthage exists, owns more than
50 territories, and is not an
ally or
subject of
Rome
- Has completed the Roman Italia mission tree, or owns or has subjects that own all territories in the region of Italia
- Has completed the The First Provincia mission tree, or owns or has subjects that own all territories in the region of Magna Graecia
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Mission branches[edit | edit source]
Main branch[edit | edit source]
The main branch forms the main body of the mission tree, containing all the tasks required to complete the mission tree, and begins with tasks to strip Carthage of first its Hispanic possessions and then all of its colonies outside of Africa, giving a number of temporary bonuses for weakening the city. Once
Rome has become sufficiently larger than
Carthage, it can demand that
Carthage itself become a tributary, though they are unlikely to keep to this humiliation for long;
Rome can then proceed to either repair relations with
Carthage and formalize its status as a proper allied
client state, or decide that
Carthage is too dangerous to be left even as a subject and annex the city as another Roman province.
Mission | Potential | Requirements | Effects | Time | Description | |
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Hispanian Dominance |
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The following will bypass the task:
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Instant |
Carthage has been expanding in Hispania, going from trading posts to conquering Iberian tribes. The wealth of Hispania can not be allowed to remain in their hands. |
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Neuter Carthage |
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The following will bypass the task:
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Instant |
Hispania is not enough, the Punic hydra must be cut down wherever it rears its head if we are to confine them to Africa and halt their wild ambitions for hegemony. |
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Debt of Carthage |
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The following will bypass the task:
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When the task is complete:
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180 days |
Carthage has been weakened, but we will not tolerate them trying aid of our enemies or avenging themselves. A yearly tribute will keep their coffers lean and remind them who is superior. |
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Demand Servitude |
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The following will bypass the task: |
When the task is complete:
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180 days |
We could make allies of the Punics before their resentment causes conflict. They may keep their African holdings, as long as they serve Rome and prove their loyalty. |
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Punic Clients |
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Instant |
With the subjection of the Carthaginians to our leadership, it is time to cultivate the closest thing to a blossoming friendship two old enemies, now master and slave, can ever hope to have. |
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Carthago Delenda Est |
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The following will bypass the task: |
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Instant |
The time for peace is over, the Punics have long since squandered our reserves of goodwill and the only option remaining to us is to take the city of Carthage itself, whatever the cost. |
[edit | edit source]
The naval branch consists of a single optional task to build up the Roman navy to be larger than that of
Carthage, giving a naval bonus as a reward.
Diplomacy branch[edit | edit source]
The diplomacy branch consists of two optional tasks that can be taken to try and sow discord between Carthage and its allies and subjects, as well as try to align the many Hispanic tribes against
Carthage and towards
Rome
Mission | Potential | Requirements | Effects | Time | Description | |
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Deter Iberian Support |
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The following will bypass the task: |
When the task is started:
When the task is complete:
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180 days |
Punic expansion in Hispania has brought them closer to the Iberians. We should show the peoples of the land who their true friend is. |
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Undermine Allies |
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When the task is started:
When the task is complete:
|
180 days |
The many cities and Subjects who follow Carthage's lead are one of their main strengths, but a weakness if their support can be subverted by appealing to pride and ambition. |
Completion[edit | edit source]
Requirements[edit | edit source]
- Has completed one of the following tasks:
Effects[edit | edit source]
- None
Abortion[edit | edit source]
Effects[edit | edit source]
- Set the mission as being unavailable for the next 20 years (using the roman_mission_04_punic_rivals variable)
Events[edit | edit source]
Hispanian Ambitions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.5. |
The great rolling hills of the Iberian peninsula verily seem to have no end, but we know that there is a sea surrounding this place, and with a sea there is a goal. All of Hispania must be brought into the fold, from the Pillars of Hercules, to the mountains of Pyrene, if we are to ensure the Mediterranean trade routes and protect our western borders from invasion.
The Hispanian Ambitions mission tree is available to Rome once it has either broken
Carthaginian power through the preceding Punic Rivals mission tree or established its own presence on the Hispanic mainland, and tasks it with the conquest or subjugation of the entire peninsula. The various tasks of the tree direct
Rome towards conquering first the Greek and Punic-colonized east coast, then moving further west and inland to secure control over the Pillars of Hercules and the coasts beyond as well as defeating the many Celtiberian tribes of central Hispania. Optional tasks include extending Roman rule over the hardy Lusitanians and Cantabrians as well as diplomatic tasks to intervene in the affairs of the Iberians and gain
subjects and
allies.

The Hispanian Ambitions mission tree as it appears ingame. Clicking on a task will lead to the appropriate table entry.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- Is
Rome
- The Punic Wars DLC is enabled
- Owns Alalia (Aleria for Rome) (3515)
- One of the following is true:
- Has completed the Punic Rivals mission tree
- Owns or has a subject that owns at least 1 territory in the regions of Baetica, Contestania, Tarraconensis, Lusitania, or Gallaecia, excluding the province of Balearides
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Mission branches[edit | edit source]
Eastern branch[edit | edit source]
The eastern branch begins the mission tree and tasks Rome with the conquest or subjugation of the eastern coast of Hispania, in particular the old Greek and Punic colonies. Completing these tasks will reward
Rome with opportunities establish colonia in the region, some economic bonuses based on exploiting the trade routes and resources of the region, claims to further expansion further inland, and a choice between economic exploitation or development and assimilation policies for the newly conquered provinces.
Mission | Potential | Requirements | Effects | Time | Description | |
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The Punic Coast |
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Instant |
Carthage's lands in southern Hispania hold vast mineral deposits and excellent harbor cities, they will serve as an excellent foothold in the region. |
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Massalian Littoral |
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Instant |
Securing the trade routes of the north western Mediterranean requires the control of the Hispanian coast, and will give us a foothold for further expansion into Iberia. |
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Hispanian Provincia |
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Instant |
With the coasts of Hispania secure, the region's famous mercenaries will flock to receive our contracts as the most mighty conquerers of the world! |
Southern branch[edit | edit source]
Branching off after completing the tasks focused on the eastern coast, the southern branch focuses on the conquest of the rest of southern Hispania, extending Roman control to the Pillars of Hercules and the Atlantic coast beyond and giving further opportunities to establish colonies, acquire economic bonuses, and get claims on ever more distant tribes.
Mission | Potential | Requirements | Effects | Time | Description | |
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Pillars of Hercules |
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Instant |
Whoever dominates the strait known as the Pillars of Hercules can control access to the rich trade routes that lie in the mysterious north, circumventing the overland trade routes of Gaul. |
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Across the Baetis |
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Instant |
Beyond the Pillars of Hercules and the river Baetis is the famous port of Tartessus. Securing the surrounding lands will cement our hold on the rich coastal routes of southern Iberia. |
Central branch[edit | edit source]
The large central branch also becomes available after completing the eastern branch and directs Rome towards conquering the many tribes of the Hispanic interior to secure control over the coasts. Optional tasks at the end of the tree also offer rewards for going beyond even that and pursuing the conquests of Lusitania and Cantabria, far from the civilized centres of the Mediterranean.
Mission | Potential | Requirements | Effects | Time | Description | |
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Heart of Iberia |
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Instant |
The famed Iberian riders dwell in Hispania's heart, taking the saddle from childhood and, as mercenaries, rivalling even the Numidians. Let us bring these talented fighters into our own borders. |
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The Northern Tribes |
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Instant |
The only way to ensure our Hispanian holdings along the eastern coast are safe from Iberian raids and plots is to push further into the Hebrus valley and subdue the rowdy inland tribes of Tarraconensis. |
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Celtic Strongholds |
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Instant |
Our legions must conquer the oldest and most important Iberian settlements to assert control over the region and show the horse lovers who is master and who is slave. |
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Into Lusitania |
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Instant |
The western coast of Hispania is home to a hardy federation of tribes known as the Lusitanii. If we are to fully conquer Hispania, this vital and wealthy region must be made to bow to Rome. |
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Crack Cantabria |
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Instant |
The mountains of Cantabria make it the most naturally defensible land of Hispania. If we are to secure the northern coast we must drive the cowards from their peaks. |
Final branch[edit | edit source]
The final branch can only be taken once the southern branch and much of the central branch have been completed, and consists of a single tree finisher task granting yet another Triumphal Arch in the capital.
Diplomacy branch[edit | edit source]
The diplomacy branch consists entirely of optional tasks with no prerequisites, allowing Rome to seek
subjects and
allies among the Hispanic tribes through both deft diplomacy and military intervention in support of an Iberian tribe defending against other foreign powers.
Mission | Potential | Requirements | Effects | Time | Description | |
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Offer Iberos Protection |
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Instant | |
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Befriend Ibero Tribe |
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The following will bypass the task:
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180 days | Securing an alliance with a local Hispanian tribe would allow us to exploit their petty strife and disagreements with their neighbors to our own ends. With a little luck they may even be useful. |
Completion[edit | edit source]
Requirements[edit | edit source]
- Has completed the following task:
Effects[edit | edit source]
- None
Abortion[edit | edit source]
Effects[edit | edit source]
- Set the mission as being unavailable for the next 20 years (using the roman_mission_05_hispanian_ambition variable)
Events[edit | edit source]
Conquest of Africa[edit | edit source]
Conquest of Africa Now that the Carthaginians have been kicked out of Hispania; and Corsica, Sardinia, Sicily, as well as the once-great city of Carthage, a shadow of her former self, are chained to the Roman yoke, it is time to turn our attention to the rest of Africa. There shall be no peace while the Carthaginian empire could still rise from the ashes. Subdued by Rome shall be her lands, and subdued by Rome her peoples.
Completion Criteria This mission will be considered complete when western North Africa is subjugated or conquered.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- Is
Rome
- The Punic Wars DLC is enabled
- One of the following is true:
- Has completed the Punic Rivals mission tree
- Owns or has a subject that owns at least 1 territory in the regions of Africa, Numidia, or Mauretania, or the provinces of Tripolitania or Syrtica
- Is not a
subject
- Is not in a
civil war
- Has not previously completed this mission
Mission Tree[edit | edit source]
Mission Branches[edit | edit source]
Cyrenaica[edit | edit source]
Mission | Potential | Requirements | Effects | Time | Description | |
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Befriend Cyrenaica |
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While the task is running:
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180 days |
At times it is better to look for allies among the locals, rather than simply conquer everything on our own. Cyrenaica has long been threatened both from the east and the west by powers larger than their own, and might be interested in our protection. | |
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Colonize the Coast of Syrtis |
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The following will bypass the task:
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On start
When the task is complete:
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720 days |
The strip of coast on the shores of Syrtis Maior between Tripolitania and Cyrenaica is populated by Punic settlers that have no allegiance. Both Carthage and Cyrenaica have laid claim to it in the past. This area should, however, belong to the city of Rome. |
Numidia[edit | edit source]
Mission | Potential | Requirements | Effects | Time | Description | |
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Secure Numidian Coast |
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Instant |
The first step in the conquest of Numidia is to secure the Numidian coastline and cut off the inland areas from all Mediterranean trade.
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Roman Numidia |
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Instant |
The hinterlands of Numidia are rich in resources, but mostly populated by tribesmen. We must bring them under our control, so the area's resources can be harvested for the good of the Roman people. | |
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Befriend Numidian Tribes |
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The following will bypass the task:
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Tooltip: We will send emissaries to Numidian tribes looking for potential allies among the locals. |
365 days |
At times it is better to look for allies among the locals, rather than simply conquer everything on our own. With some luck, we should be able to rally the local tribes against Carthage. |
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Kingdom of Numidia |
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The following will bypass the task:
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Instant |
In order to avoid having to govern all of Africa ourselves, the Senate has decided to set up a Client Kingdom in the hills of Numidia. They will govern the area on our behalf, and pay us monthly tribute. |
Carthaginian Remnants[edit | edit source]
Mission | Potential | Requirements | Effects | Time | Description | |
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Roman Africa |
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Instant |
The first step in the conquest of Africa is to grab the hinterlands of Carthage and its sister cities Utica and Kerkouane. |
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Punic Colonies |
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Instant |
The Carthaginians established colonies in favorable port locations along the coastline to the west of Carthage, leaving Punic hot spots amid vast swathes of Massylian and Massaesylian tribes. We must extend our control of the coastline along the Massaesylian coast, all the way to Rusaddir in the West.
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Pillars of Hercules |
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Instant |
Carthaginian and Greek merchants have long struggled for control of the strait known as the Pillars of Hercules, for whoever dominates its passage can control access to the rich trade routes that lie in the mysterious south, circumventing the overland trade routes of the desert. |
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Phoenician Cities |
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Instant |
The old Phoenician colonies on Africa's eastern coastline, former tributaries of Carthage, are wealthy trading cities, and need to be conquered or subjugated, and their wealth redirected to the port at Ostia. |
Integrating Africa[edit | edit source]
Completion[edit | edit source]
- Has completed Integrating Africa
Mission Events[edit | edit source]
- Main article: Conquest of Africa mission events
Subduing Gaul[edit | edit source]
Subduing Gaul Athwart the mountains of mythical Pyrene and the mighty Rhenus river lays a patchwork of Celtic tribes who go fight petty wars over vendettas and women - it is time to expand our borders and bring these vulnerable barbarians under the rule of the Roman state before someone else beats us to it or the Gauls come to their senses and cross the Alpes once more.
Completion Criteria Conquer, or subjugate, Gaul.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- Is
Rome
- The Punic Wars DLC is enabled
- Owns Genua (3549)
- One of the following is true:
- Has completed the Cisalpine Gaul mission tree
- Owns or has subjects that own all territories in the region of Cisalpine Gaul
- Is not in a
civil war
- Has not previously completed this mission
Mission Tree[edit | edit source]
Mission Events[edit | edit source]
- Main article: Subduing Gaul mission events
Subduing Greece[edit | edit source]
Subduing Greece The people of Greece were long known for their civilization, their many city-states and the many wondrous thoughts and ideas that they inspired. After the rise of Alexander, they have been driven apart and fallen upon harsh times, mere specters of the prominent position they once held at the center of the Mediterranean.
Completion Criteria This mission will be considered complete when we have annexed all of Greece.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- Is
Rome
- The Punic Wars DLC is enabled
- One of the following is true:
- Has completed the Roman Italia mission tree
- Owns at least one territory in the region of Greece
- Is not in a
civil war
- Is not a
subject
- Has not previously completed this mission
Mission Tree[edit | edit source]
Mission Events[edit | edit source]
- Main article: Subduing Greece mission events
Eastern Glory[edit | edit source]
Eastern Glory In the far east, beyond the lands of the Greeks, lies the Anatolian plains, the Syrian desert, and the rich fertile lands of Egypt and Palestine. Since time immemorial it has been the homeland of great kingdoms and empires, stretching from the known world all the way to the distant Indus.
Completion Criteria This mission will be considered complete when Anatolia and Syria have been annexed.
Prerequisites[edit | edit source]
- Has not aborted this mission in the last 20 years
- Is
Rome
- The Punic Wars DLC is enabled
- One of the following is true:
- Has completed the Subduing Greece mission tree
- Owns at least one territory in the regions of Thrace, Asia, or Bithynia et Paphlagonia
- Is not in a
civil war
- Is not a
subject
- Has not previously completed this mission
Mission Tree[edit | edit source]
Mission Events[edit | edit source]
- Main article: Eastern Glory mission events
Notes[edit | edit source]