Roman events

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This page lists dynamic historical events for Flag of Rome Rome.[1]

Conflict of the Orders[edit]

id

Legis Actiones

Event trigger.png The below description is one of several available for this event.

The recent work of plebeian jurist Gnaeus Flavius, his Legis Actiones or Actions in Law, is the first written account of the legal procedures of [ROOT.GetCountry.GetName]. The importance of this work propelled him to the office of Tribune of the Plebs and garnered him wide populist support.

The full extent and interpretation of our laws has, until now, been a verbal tradition of our judiciary, and Flavius' attempt to codify parts of our legal procedures for a wider audience has not been wholly appreciated.

Some patricians argue a public airing of our sacred laws, by a plebeian no less, threatens their traditional prerogative over government positions and the laws of [ROOT.GetCountry.GetName], while the populists welcome greater rights and participation for the plebs.


 
Trigger conditions Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years
  • If Gnaeus Flavius (113) is alive, save him as the dhe_rome_gnaeus_flavius_scope
  • Otherwise, randomly choose a character in the current country's court that is an adult, in the Populist faction populist faction, not a prisoner, and not a foreign citizen, with characters in more important jobs more likely to be chosen, and save the character as the dhe_rome_gnaeus_flavius_scope

Event button.png
Transparency can only benefit our legal system.
  • The current ruler gains Popularity 10 popularity
  • dhe_rome_gnaeus_flavius_scope gains Prominence 10 prominence
  • Get the modifier Populist Faction Promoted for 5 years, giving:
    • Party populist influence.png +0.5 Populist Faction Influence
  • Get the modifier Legis Actiones for 20 years, giving:
    • Freeman happiness +5% National Freemen Happiness
    • Enact law cost −20% Enact law cost

Event trigger.pngEnabled if: Gnaeus Flavius (113) is not the current ruler

Event button.png
We cannot undo the damage, but we can control it.
  • The current ruler loses Popularity 5 popularity
  • dhe_rome_gnaeus_flavius_scope gets the the loyalty modifier Suppressed Plebs, giving Loyalty.png -15 loyalty for 5 years
  • Get the modifier Civic Faction Promoted for 5 years, giving:
    • Party civic influence.png +0.50 Civic Faction Influence
  • Get the modifier Legis Actiones for 20 years, giving:
    • Freeman happiness +5% National Freemen Happiness
    • Enact law cost −20% Enact law cost
  • Gain Tyranny 6 tyranny

id

Conflict of the Orders (start)

In spite of the rights granted to plebeians since the last Secession in 411, tension between the patrician and plebeian classes of Rome has been growing lately, partly influenced by the work of Gnaeus Flavius, among others. None of our concessions have dampened the plebeians determination to secure political and legal equality.

However, a new political class made up of both patricians and plebeians has been growing, incorporating the middle income families of the republic. We must decide whether to promote the expansion of this new Nobilitas as a middle ground, or give in to the populist's demands for reform.


 
Trigger conditions
  • The date is between 1 January 454 and 1 January 470 AUC, inclusive
  • Is Flag of Rome Rome
  • Owns land
  • Is an Aristocratic Republic or Oligarchic Republic
  • Level of Civic power.png Civic Advances is at least 6
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years
  • Mark the conflict of the orders as started (with the dhe_rome_conflict_orders_flag variable)

Event button.png
Perhaps encouraging this new 'middle-class' could be the solution.
  • Mark that the patricio-plebian aristocracy was chosen with the dhe_rome_ppa_flag variable
  • Get the modifier Civic Faction Promoted for 5 years, giving:
    • Party civic influence.png +0.50 Civic Faction Influence
  • Get the modifier Patricio-Plebeian Aristocracy for 15 years, giving:
    • Manpower.png +15% National Manpower
    • Promotion +1.00 Pop Promotion Speed
    • Freeman happiness −5% National Freemen Happiness
Event button.png
Only real reform will truly resolve the issue.
  • Mark that the reforms were chosen with the dhe_rome_ppr_flag variable
  • Get the modifier Populist Reform for 15 years, giving:
    • Freeman happiness +10% National Freemen Happiness
    • Party populist influence.png +0.25 Populist Faction Influence
  • Integration law is changed to Lex Hortensia, giving:
    • Unrest.png −1 National Unrest
    • Party religious influence.png +0.10 Religious Faction Influence
  • Tooltip: The plebeians will be upset if this Integration Law is changed before the Conflict is resolved.
id

Secession of the Plebs

Event trigger.png The below description is one of several available for this event.

The political debate of the patricians and plebeians has once again escalated into a full blown Secession. It seems promoting the new middle-class, while satisfying some of the wealthy plebeians and encouraging social mobility, only ostracized the rest of the population further.

The city has ground to a halt with thousands of freemen leaving the city to occupy the hill of Janiculum across the Tiber. Their leaders are demanding legal and political equality to end the strike.


 
Trigger conditions
  • The date is 1 January 465 AUC or later
  • Is Flag of Rome Rome
  • Owns land
  • The Conflict of the Orders has started (as triggered by the event Conflict of the Orders (start) and checked by the variable dhe_rome_conflict_orders_flag)
  • Does not have the law Lex Hortensia
  • Is an Aristocratic Republic or Oligarchic Republic
  • Level of Civic power.png Civic Advances is at least 6
  • This event has not happened before
Is triggered only by

the main country event pulse


Immediate effects

Remove the modifiers Patricio-Plebeian Aristocracy and Populist Reform, if the country has them


Option conditions

Event trigger.pngEnabled if:

  • The patricio-plebian aristocracy was encouraged earlier (checked by the dhe_rome_ppa_flag variable)
  • Does not have the Lex Hortensia law
Event button.png
What choice to do we have?
  • Integration law is changed to Lex Hortensia, giving:
    • Unrest.png −1 National unrest
    • Party religious influence.png +0.10 Religious Faction Influence
  • The country gets the modifier Patricio-Plebeian Aristocracy until the end of the game, giving:
    • Manpower.png +15% National manpower
    • Promotion +1.00 Pop Promotion Speed
    • Freeman happiness −5% National Freemen Happiness

Event trigger.pngEnabled if:

  • The reforms were previously enacted (checked by the dhe_rome_ppr_flag variable)
  • Does not have the Lex Hortensia law
Event button.png
We must reinstate the promised concessions.
  • Lose Political influence.png 15 political influence
  • Integration law is changed to Lex Hortensia, giving:
    • Unrest.png −1 National unrest
    • Party religious influence.png +0.10 Religious Faction Influence

Event trigger.pngEnabled if: Always available

Event button.png
They are outside the pomerium. Let us teach them a lesson.
  • The capital gets the modifier Plebeian Secession Crushed for 50 years, giving:
    • Unrest.png +2 National unrest
    • Freeman happiness −15% National freemen happiness

id

Conflict of the Orders

Event trigger.png The below description is one of several available for this event.
The fractious years of the Conflict of the Orders have finally been put behind us; the promised legal reforms of populist politicians successfully eased the main grievances of the plebeians, despite attempts by other parties to undo their work. By maintaining their legal rights we have satisfied the main grievances of the plebeians, removing their political incentive to revolt. While some patricians may doubt the course we chose, there is no doubt that the populists ensured stability.


 
Trigger conditions Is triggered only by

Never


Event trigger.pngEnabled if:

  • Integration law is Lex Hortensia
Event button.png
They had better not ask for anything else.
  • Gain Stability.png 6 stability
  • Tooltip: You can now freely change your Integration Law.

Event trigger.pngEnabled if:

  • Integration law is not Lex Hortensia
Event button.png
Why didn't we just let it lie...

Political events[edit]

id

Expansion of the Tribes (Aniensis and Tarentina)

Since Romulus founded our great city, its citizens have been divided into the tribes. Originally it was an ethnic distinction but since the Republic was formed the tribes have been divisions of eligible citizens whose local consensus is submitted as a vote in the Tribal Assembly in Rome.

The number of tribes has fluctuated throughout our history, beginning with merely three, there are now over thirty, added or redrawn as our state has grown. New tribes are formed as our citizen population rises to better represent the opinions of the whole Republic.

There have lately been calls to create two more tribes, to be named Aniensis and Terentina, to ensure votes are fairly distributed.


 
Trigger conditions
  • The date is 1 January 460 AUC or later
  • Is Flag of Rome Rome
  • Owns at least 50 territories
  • Is an Aristocratic Republic or Oligarchic Republic
  • The capital city does not have the modifier Immigration
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years

Event button.png
This should please the provinces.
  • Get the modifier Expansion of the Tribes for 5 years, giving:
    • Province loyalty +0.05 Provincial loyalty
  • The capital city gets the modifier Immigration for 20 years, giving:
    • Local population growth.png +0.25% Local population growth
Event button.png
We have enough tribes.
  • Get the modifier Refused Tribes Expansion for 10 years, giving:
    • Citizen happiness −10% National citizen happiness
    • Wrong culture-group happiness −10% Wrong culture-group happiness
id

Expansion of the Tribes (Quirina and Velina)

Today's tribes are much changed from the strict geographic constituencies of the past, now consisting of a vertical slice of citizens from any one of the provinces. Although there are only four tribes within the city of Rome itself, the rural tribes are a valuable source of political legitimacy and play an important role in organizing the bureaucracy of the state, from electing local magistrates to passing motions by the Tribunes of the Plebs.
Rome has grown far beyond the borders of Latium, and with the large increase in population there are again calls to again more tribes for the Republic. In response, the Senate is debating the commission of two further tribes, to be named Quirina and Velina respectively.


 
Trigger conditions
  • The date is 1 January 460 AUC or later
  • Is Flag of Rome Rome
  • Owns at least 50 territories
  • Is an Aristocratic Republic or Oligarchic Republic
  • The capital city does not have the modifier Immigration
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years

Event button.png
Our system requires granularity.
  • Get the modifier Expansion of the Tribes for 5 years, giving:
    • Province loyalty +0.05 Provincial loyalty
  • The capital city gets the modifier Immigration for 20 years, giving:
    • Local population growth.png +0.25% Local population growth
Event button.png
We have enough tribes...
  • Get the modifier Refused Tribes Expansion for 10 years, giving:
    • Citizen happiness −10% National citizen happiness
    • Wrong culture-group happiness −10% Wrong culture-group happiness
id

Development of Roman Law

Our legal system has grown substantially as it tries to keep pace with the needs of an expanding population and the evolving social structure of the state. As a result, specialist jurists, often plebeians, have become a social caste unto themselves who supplement the work of judges and magistrates.

The Legis Actiones has been supplemented by the Laws of the Twelve Tables, providing far greater transparency for plebeians, and a more simple and open interpretation of the law is emerging with the introduction of legal precedents, or case law, in determining sentences.


 
Trigger conditions
  • The date is 1 January 515 AUC or later
  • Is Flag of Rome Rome
  • Owns land
  • Is a republic
  • The country does not have the modifier Development of Roman Law
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years

Event button.png
A surprise to be sure, but a welcome one.
  • The country gets the modifier Development of Roman Law for 50 years, giving:
    • Enact law cost −20% Enact law cost
id

The Great Transformation

The expansion of the state has lead to large parcels of private farmland becoming concentrated in enormous provincial estates known as Latifundia. These estates have a reputation for the extensive use of slaves as well as directing their production towards profit oriented export products rather than grain for the population.

While these estates make us a great deal of money, the owners of smaller farms and some populist politicians who are beginning to feel marginalized by these enterprises have lobbied for the curtailment of the latifundia system.


 
Trigger conditions
  • The date is 1 January 515 AUC or later
  • Is Flag of Rome Rome
  • Owns land
  • Is a republic
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • There is an adult character in the Populist faction populist faction who is not the ruler, a prisoner, or a foreign citizen
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years
  • Choose a random adult character in the Populist faction populist faction who is not the ruler, a prisoner, or a foreign citizen, preferring those holding a more important position

Event button.png
These developments suit our situation.
  • Current ruler loses Popularity 10 popularity
  • Get the modifier Support the Latifundia for 10 years, giving:
    • Citizen happiness +5% National citizen happiness
    • Slave output +10% National slave output
    • Slave happiness −10% National slave happiness
Event button.png
The plebeians should be appeased.
  • The chosen populist character gains Popularity 10 popularity
  • Get the modifier Populist Faction Promoted for 5 years, giving:
    • Party populist influence.png +0.50 Populist Faction Influence
  • Get the modifier Placate the Plebeians for 10 years, giving:
    • Freeman happiness +15% National freeman happiness
id

Increased Social Tensions

As Rome has grown, our once vitally important permanent allies in Italy, known as the Socii, have become increasingly less important. Their diminishing significance has not been lost on them, with the privileges and attention the Socii formerly received falling into decline.

They are particularly irritated by the what they see as the encroachment of our citizens into their lands, who they claim are settling unlawfully. Thus they accuse us of favoring newly conquered peoples and citizens while disenfranchising our old and loyal allies who are not classed as citizens of Rome.


 
Trigger conditions
  • The date is 1 January 515 AUC or later
  • Is Flag of Rome Rome
  • Owns at least 35 territories
  • Has at least one feudatory in the Italic culture group
  • Has not received a Roman DHE event in the last 5 years (as checked by the dhe_rome_flavor_cooldown variable)
  • This event has not happened before
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Set a cooldown for Roman DHE events (i.e. set the dhe_rome_flavor_cooldown variable) for 5 years

Event button.png
This will all blow over.
  • Current ruler loses Popularity 10 popularity
  • Every feudatory subject in the Italic culture group gets the opinion modifier Socii Tensions towards Flag of Rome Rome, giving Opinion −100 opinion with a yearly decay of 5
Event button.png
We must not lose their support.
  • Current ruler gains Popularity 10 popularity
  • Lose Cost 16 months of income
  • Every feudatory subject in the Italic culture group gets the opinion modifier dhe_rome_socii_gifts_opinion towards Flag of Rome Rome, giving Opinion +10 with a yearly decay of 5

Punic War events[edit]

id

Carthage Attacks

We have been attacked by the powerful trading empire of Carthage! Many predicted this would befall us eventually, but without assistance we have little chance of defeating the invaders.

The prevailing mood is that our only hope is send an envoy in supplication to Rome, a natural rival of Carthage, begging them to intervene on our behalf.


 
Trigger conditions
  • Owns land, but no more than 10 territories
  • Flag of Rome Rome and Flag of Carthage Carthage both own land
  • Is at war with Flag of Carthage Carthage
  • Does not have an alliance with Flag of Carthage Carthage
  • Does not have an ally with 50 or more territories
  • None of the following are true for Flag of Rome Rome towards Flag of Carthage Carthage:
    • At war
    • Allied
    • Has at least Opinion 100 opinion
  • Is independent
  • Owns a coastal province in one of the following regions: Tarraconensis, Contestania, Numidia, Africa, Baetica, Mauretania, Transalpine Gaul, Cisalpine Gaul, Italia, Magna Graecia, Illyria, Greece, Cyrenaica
  • Flag of Carthage Carthage has 80 or more territories
  • Flag of Rome Rome has 60 or more territories
  • Capital city is within control range of Flag of Carthage Carthage
  • This event has not happened before
Is triggered only by

The monthly country pulse


Immediate effects
  • Save the current country as the dhe_rome_aid_caller scope

Event button.png
We must send for help.
Event button.png
The gods will protect us.
  • The current ruler gains Popularity 10 popularity
  • Gain Stability.png 6 stability
id

[SCOPE.sC('dhe_rome_aid_caller').GetName] Calls for Aid Against Carthage

We have received an urgent envoy from the small state of [SCOPE.sC('dhe_rome_aid_caller').GetName]. [SCOPE.sC('dhe_rome_aid_caller').GetRuler.GetTitle] [SCOPE.sC('dhe_rome_aid_caller').GetRuler.GetName] is requesting our immediate assistance against Carthage, who he claims have treacherously invaded his country.

Their envoy has spent many hours in supplication before the Senate, and passionately argued that if we let the cities of [SCOPE.sC('dhe_rome_aid_caller').GetName] fall, it will only be a matter of time before Carthage tries to invade and destroy Rome.

Given our conflicting interests with Carthage in the Mediterranean, and their continued policy of expansion, this could be an opportunity to escalate the situation in our favor. How should we respond?


 
Trigger conditions
  • This event has not happened before
Is triggered only by

The event Carthage Attacks


Event button.png
We are not ready for war. Yet.
  • Flag that Rome said they were not ready (with the dhe_rome_refuses_aid_flag variable)
  • Lose Stability.png 5 stability
  • Gain Manpower.png 10,000 manpower
  • Get the modifier Military Expansion for 1 year, giving:
    • Ship cost.png −20% Ship building cost
    • Unit heavy cavalry.png −20% Heavy cavalry cost
    • Unit heavy infantry.png −20% Heavy infantry cost
  • Get the modifier Military Faction Promoted for 5 years, giving:
    • Party military influence.png +0.5 Military faction influence
  • (Hidden effect) Gain claims on all territories in Flag of Carthage Carthage's capital province owned by Carthage or one of their subjects
  • The country that called for aid (dhe_rome_aid_caller) gets the event The Roman Response
Event button.png
"[SCOPE.sC('dhe_rome_aid_caller').GetName]? Please...
  • Flag that Rome refused to aid (with the dhe_rome_refuses_aid_2_flag variable)
  • Current ruler loses Popularity 10 popularity
  • Get the modifier Mediterranean Traders Reassured for 5 years, giving:
    • National tax +10% National tax
    • Commerce value.png +10% National commerce income
    • Citizen happiness +10% National citizen happiness
  • The country gets the modifier Civic Faction Promoted for 5 years, giving:
    • Party civic influence.png +0.5 Civic faction influence
  • Flag of Carthage Carthage gets the opinion modifier Increased Reputation towards the current country, giving Opinion +20 opinion with a yearly decay of −2
  • The country that called for aid (dhe_rome_aid_caller) gets the opinion modifier dhe_rome_refuses_aid_2_opinion towards the current country, giving Opinion −100 with a yearly decay of +5
  • The country that called for aid (dhe_rome_aid_caller) gets the event The Roman Response
id

The Roman Response

Event trigger.png The below description is one of several available for this event.

Our envoy has returned from Rome with the news that they while they would like to help us, they cannot come to our aid at this time. The cowards said they were not ready for a war with Carthage.

Let us hope the gods are kind to us.


 
Trigger conditions
  • This event has not happened before
Is triggered only by

The event [SCOPE.sC('dhe_rome_aid_ caller'.GetName] Calls for Aid Against Carthage


Option conditions

Event trigger.pngEnabled if:

  • Rome said they were not ready (checked by the dhe_rome_refuses_aid_flag variable)
Event button.png
We should never have put our faith in Roman cowards...

Event trigger.pngEnabled if:

  • Rome refused to aid (with the dhe_rome_refuses_aid_2_flag variable)
Event button.png
We should never have put our faith in Rome...

id

(Hidden event)

 
Trigger conditions
  • Is Flag of Rome Rome
  • Owns land
  • Is at war with Flag of Carthage Carthage
  • The losing unit is a navy and still exists
  • This event has not happened before
Is triggered only by

On losing a battle


Immediate effects


id

Rapid Assembly

After suffering a crushing defeat at the hands of the numerous, and fiercely competent Carthaginian navy, our fleet has slunk back to port with many hands lost.

All however, is not as devastating as it may appear. Amongst the surviving Roman vessels, a lone Carthaginian quadrireme sits; captured after it strayed too close to the retreating navy. Upon inspection by our shipwrights, a startling discovery was made - the Carthaginians, in a feat of engineering ingenuity, have numbered each plank, rib, and oar that make up the vessel, rendering construction of such majestic warships a matter of almost arbitrary skill.

Adopting such a practice could hugely increase our potential for fielding a vast navy, perhaps even rivaling that of the Phoenicians themselves?


 
Trigger conditions Is triggered only by

a Hidden event


Event button.png
The shipwrights will not be pleased - but the reputation of Rome is at stake.
  • Every owned Port icon.png port territory in the regions of Magna Graecia, Italy, and Cisalpine Gaul gets the modifier Shipwrights in Dismay! for 10 years, giving:
    • Unrest.png +2 Local unrest
  • Get the modifier Carthaginian Construction Techniques until the end of the game, giving:
    • Local ship recruit speed.png +25% Ship recruit speed
    • Ship cost.png −10% Ship building cost
Event button.png
No. We must protect the ancient traditions.
  • Every owned Port icon.png port territory in the regions of Magna Graecia, Italy, and Cisalpine Gaul gets the modifier Rights Safeguarded for 20 years, giving:
    • Province loyalty +0.05 Territory provincial loyalty

Expansion events[edit]

id

The Ascendance of Rome

The efforts of our more belligerent senators have succeeded in persuading the majority of the Curia, and even the people of Rome, that Italia is ours. The Campus Martius is alive with the cries of our confident soldiers, and fresh haruspices reinforce the gods assent for war each day.

The end of the recent conflict with our enemies in Etruria and Samnium has left our Republic as the strongest power on the Italian peninsula. Our victory has firmly convinced our feudatories in the value of supporting our cause, and has shown other small states the value of being on our side.

Roman settlers are now moving on their own accord into the regions to our north and east, establishing new colonies, expecting our protection. All look to us, from Samnium and Etruria, to Sicily and Carthage, awaiting our next move.


 
Trigger conditions
  • Owns at least one territory
  • Is Flag of Rome Rome
  • This event has not happened before
Is triggered only by

the Encourage Expansion Flag of Rome Roman mission task


Event button.png
I sing of warfare and a man at war...
id

Cradle of Civilization

The Greek poleis spawned an exodus of art, philosophy, and culture, which shaped the development of Rome since the early days of our existence.

Now, with our hegemony stretching into the very heartlands of their past oppressors, the disparate city states of Greece cry out for an end to tyranny. It is our right - nay; our duty, to liberate the downtrodden people of the Greek peninsula, bringing them under the fair rule of Roman law.


 
Trigger conditions
  • Is Flag of Rome Rome
  • Owns a territory in the Macedonia region
  • Is not in the tutorial
  • This event has not happened before
Is triggered only by

The yearly claims pulse


Event button.png
Roma Invicta!
  • Gain claims on all territories not owned by the current country or one of its subjects in the region of Greece
id

Across the Adriatic

For many long years, those in control of the Epirote lands have interfered in the region they call Magna Graecia. Now, with our territory beginning to overlap with their sphere of influence, it has become all too apparent that there is only one solution.

If we are ever to be free of their meddling, we must take to the sea, and claim their land in order to protect the fair citizens of so called 'Magna Graecia', who wish only to lead a peaceful existence under our rule.


 
Trigger conditions
  • Is Flag of Rome Rome
  • Owns a territory in the Tarentum province
  • Is not in the tutorial
  • This event has not happened before
Is triggered only by

The yearly claims pulse


Event button.png
Our eyes are on the horizon.
  • Gain claims on all territories not owned by the current country or one of its subjects in the provinces of Epirus and Illyria Graeca
id

Macedonian Threat

Our landfall in Greece has raised the eyebrows of many of the kingdoms and successors splintered from the ruination of Alexander's great empire.

The region of Macedonia, populated by the proud ancestors of Philip and Alexander, poses a significant threat to Rome, and to the liberty of the numerous cities in our shared spheres of influence.

The gods themselves augur well for our continued involvement in Macedonia - we must put an end to any interference in our expansion.


 
Trigger conditions
  • Is Flag of Rome Rome
  • Owns a territory in the Illyria Graeca province
  • Is not in the tutorial
  • This event has not happened before
Is triggered only by

The yearly claims pulse


Event button.png
Macedonia shall be ours.
  • Gain claims on all territories not owned by the current country or one of its subjects in the region of Macedonia

Roman Eagle events[edit]

id

The Eagle Falls

The catastrophic battle of [SCOPE.sP('battle_location').GetName] shall forever go down in the annals of history. In a stunning display of cowardice, [SCOPE.sUnit('legion').GetName] broke on the very field of battle, abandoning their posts, comrades, and ultimately; honor.

To add to this dark day for the [ROOT.GetCountry.GetAdjective] people, the standard of [SCOPE.sUnit('legion').GetName] was seen being triumphantly borne away by the [SCOPE.sC('antagonist').GetAdjective] barbarians. Even now, one of our proud eagles languishes in their capital of [SCOPE.sC('antagonist').GetCapital.GetName].


 
Trigger conditions
  • Is Flag of Rome Rome
  • Is not in a civil war
  • The owner of the opposing army exists, and is not Flag of Mercenaries Mercenaries, Flag of Barbarians Barbarians, Flag of Pirates Pirates, or Flag of Rebels Rebels
  • The defeated army exists
  • The owner of the opposing army does not own any province that already holds a captured eagle from the current country (as checked by the variable has_captured_eagle)
  • This event has not happened before
Is triggered only by

On losing a battle


Immediate effects
  • Save the defeated army as the legion target
  • Save the owner of the opposing army as the antagonist and trigger the event The Eagle of Rome
  • Flag that the current country has a captured eagle in the opposing army's owner's capital (with the captured_eagles variable)
  • Flag that the opposing army's owner's capital holds an eagle belonging to the current country (with the has_captured_eagle variable)

Option conditions

Event trigger.pngEnabled if: Always

Event button.png
Horror! It must have been an ambush!
  • If the current country is at war and has less then Monthly war exhaustion 20 war exhaustion, gain Monthly war exhaustion 5 war exhaustion
  • Lose Stability.png 10 stability
  • Current ruler loses Popularity all popularity

Event trigger.pngEnabled if:

The defeated legion target has a commander who is alive and not the ruler

Event button.png
Find the one responsible for this outrage...
  • The commander of the defeated legion is executed
  • Lose Stability.png 10 stability
  • Current ruler loses Popularity all popularity

id

(Hidden event)

 
Trigger conditions
  • The province has a captured eagle belonging to its current owner (as checked by the has_captured_eagle variable)
Is triggered only by

On province colonization or ownership change


Immediate effects
  • Save the current province as the eagle_location target
  • Remove the captured eagle from the province (i.e. clear the has_captured_eagle variable)
  • Province owner gets the event The Lost Eagle


id

The Lost Eagle

The fate of one of the lost eagles of Rome has finally come to light. Abandoned in the smoking ruin of [SCOPE.sP('eagle_location').GetName], the tarnished gold and bronze was nearly invisible to our soldiers. Luckily, a passing centurion happened upon the standard; once proudly displayed at the head of our legions, and now rotting in foreign climes.

Honor is finally restored to Rome.


 
Trigger conditions Is triggered only by

a Hidden event


Immediate effects
  • Clear the eagle_location from the current country's list of captured eagles (i.e. the captured_eagles variable list)

Event button.png
Praise be!
  • Gain Stability.png 20 stability
  • Current ruler gains Popularity 25 popularity
id

The Eagle of Rome

After a victorious battle in [SCOPE.sP('battle_location').GetName], our troops have found one of the famous eagles of Rome and brought it home to [ROOT.GetCountry.GetCapital.GetName]. These spoils of war will forever stand as a testament to our triumph over the Latins.

When the Romans are informed about their loss, they will desperately do everything in their power to get the eagle back. After all, who could live with such shame?


 
Trigger conditions Is triggered only by

the The Eagle Falls event


Event button.png
A celebration is in order.
  • If it does not already have it, the capital gets the modifier Captured Roman Eagle until the end of the game, giving:
    • National tax +25% Local tax
    • Civilization.png +5% Local civilization level
    • Civilization.png +0.03% Monthly civilization change

Civil war events[edit]

id

The Two Romes

The divisive civil war in Rome has caused a vast rift in all aspects of Roman society. The magnitude of the betrayal that [SCOPE.sC('other_romans').GetRuler.GetName] wrought upon our great nation, has led to many speaking of the existence of two Romes; the rightful government to the west, and the illegitimate pretenders in the east.

This eponymous schism serves only to reinforce the severity of the conflict, and we must do all in our power to bring an end to this affair, before the vultures descend.


 
Trigger conditions
  • Is Flag of Rome Rome
  • Owns at least 200 territories
  • Is in a civil war
  • Capital is Roma (1)
  • There is a neighbouring country that:
    • Is in a civil war with Flag of Rome Rome
    • Owns at least 100 territories
    • Capital is in the regions of Greece, Macedonia, Thrace, Illyria, Moesia, Asia, Cilicia, Galatia, Bithynia, or Cappadocia
  • This event has not triggered before
Is triggered only by

On the yearly country pulse


Immediate effects
  • Save as the other_romans target a neighbouring country that:
    • Is in a civil war with Flag of Rome Rome
    • Owns at least 100 territories
    • Capital is in the regions of Greece, Macedonia, Thrace, Illyria, Moesia, Asia, Cilicia, Galatia, Bithynia, or Cappadocia
  • If the current country is a republic, change its name to Western Roman Republic
  • Otherwise, if the current country has the Empire government form, change its name to Western Roman Empire
  • Otherwise, if the current country has the Dictatorship government form, change its name to Western Roman Dictatorship
  • Otherwise, if the current country is a monarchy, change its name to Western Roman Kingdom
  • Otherwise, change the current country's name to Western Rome
  • If the other_romans country is a republic, change its name to Eastern Roman Republic
  • Otherwise, if the other_romans country has the Empire government form, change its name to Eastern Roman Empire
  • Otherwise, if the other_romans country has the Dictatorship government form, change its name to Eastern Roman Dictatorship
  • Otherwise, if the other_romans country is a monarchy, change its name to Eastern Roman Kingdom
  • Otherwise, change the other_romans country's name to Eastern Rome

Event button.png
Troubling.
  • Lose Stability.png -10 stability
Event button.png
Make a speech to the loyal sons of the true Rome.
  • Get the modifier Inspiring Oratory for 10 years, giving:
    • Morale of armies +10% Morale of armies
    • Army maintenance cost.png -10% Army maintenance cost

References[edit]

  1. These events can be found in /ImperatorRome/game/events/dhe/dhe_rome_events.txt.