Roman conquest events
This page lists some of the Roman events for establishing colonia and organizing the administration of conquered provinces, triggered by various tasks in the Roman mission trees.[1]
Roman Italia mission events[edit | edit source]
The Conquest of Etruria
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The mighty Etruscans have fallen. Rome's greatest neighbor is reduced, and Rome is the undisputed master of the Tyrrhenian coastline. We will ensure it is Rome, not Etruria, that is remembered for all time.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the End the Etruscans mission task |
Immediate effects | |
We will not get involved with detailed planning. |
The Conquest of Umbria
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The scheming Umbrians, who never hesitated to aid our enemies, have learned the price and at last fallen like the rest. The way to Gallia is open, and the great hill towns of the Umbrii finally under our thumb!
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Unseat Umbrians mission task |
We will not get involved with detailed planning. |
The Conquest of Samnium
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At last the stubborn Samnite tribes have been forced to accept the superiority of Roman arms. These wars will go into the annals of time with the victory over Lars Porsena and the Rape of the Sabines.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Crush Samnites mission task |
We will not get involved with detailed planning. |
The Conquest of Apulia
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The Messapii and Apulii, and their endless squabbling and plotting with the Greeks cities, are finally at an end. The way to Greece herself is clear, if we can only find the strength to cross the sea.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Destroy Apulians mission task |
We will not get involved with detailed planning. |
The Conquest of Lucania
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One more meddling, jealous, Italic tribe vanquished by Rome's might. This will teach our neighbors the price of scheming with Greeks and maintaining jealous feuds in the face of inevitable defeat.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Destroy Apulians mission task |
We will not get involved with detailed planning. |
The Conquest of the Senonii
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The northern borders of Italia are free from barbarians, and the gateway to Cisalpine Gaul secure. The Gauls must be kept as far from Roma as possible.
It seems many Celts in Ariminum have already fled their homes for neighboring [SCOPE.sC('rm_gallic_exodus_country').GetName].
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Drive Out Gauls mission task |
Immediate effects
| |
We will not get involved with detailed planning. |
The Conquest of Bruttia
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We have finally wrested the Calabrian peninsula from the stalwart Bruttii, and in doing so ensured Roman access to the prosperous Greek colonies of Magna Graecia, rich island of Sicily, and beyond.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Tame Bruttians mission task |
We will not get involved with detailed planning. |
The First Provincia mission events[edit | edit source]
The Conquest of Corsica
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Corsica is the smallest and most rugged of the westerly islands, but its success as a Phocaean trading post and Etruscan port are a testament to the value of its harbors.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Conquer Corsica mission task |
We will not get involved with detailed planning. |
The Conquest of Sardinia
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We have secured the most important parts of the island of Sardinia, commanding its main cities, coastlines, and harbors - ensuring our enemies have no ports of call.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Secure Sardinian Coast mission task |
We will not get involved with detailed planning. | |
Effects after selecting any option
|
Foothold in Siculia
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The strategic city of Messana has returned to Italic hands, and the end is nigh for the Greeks and Punics who occupy prosperous Sicilia.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Sicilian Foothold mission task |
Immediate effects | |
We will not get involved with detailed planning. |
The Land of Tyrants
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Syracusae, which withstood the Athenian expedition and birthed the most depraved tyrants, has finally fallen. Their lands have returned to Italic rule, though they prepared fine cities for us to move in to.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Land of Tyrants mission task |
Immediate effects | |
We will not get involved with detailed planning. |
The Conquest of Sicania
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We have at last taken a jewel of the Carthaginian trading empire. May they rot in the African heat while the riches of Sicilia and her great cities are laid bare to us.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Punic Sicilia mission task |
We will not get involved with detailed planning. | |
Effects after selecting any option
|
The Bread Basket of the Mediterranean
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Sicilia is famed for the quality and abundance of its grain. With the island under Roman control, we can increase production and ensure the people of Rome will never need to go without their daily bread.
Trigger conditions
|
Is triggered only by
the The Bread Basket mission task |
The sheaves must flow. |
Cisalpine Gaul mission events[edit | edit source]
The Conquest of Aemilla
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The Gauls have been pushed even further from the boundary of Italia, and with a natural boundary at the River Padus we are now have a secure position from which to stage future incursions into Gaul.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Into the Padus Valley mission task |
We will not get involved with detailed planning. |
The Conquest of Liguria
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The Italic tribes of Liguria, despite the pressure of Gallic migrations and invasion, have maintained their homes against all odds. We welcome all such stalwart brother Italics to the republic!
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the The Northern Latins mission task |
We will not get involved with detailed planning. |
Gallia Cispadana
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The southern Padus valley is completely under our control. We are one step closer to driving the Gauls back across the Alps and spreading the light of Roman civilization across all Gaul.
We should choose a focal point for our defensive efforts to ensure the Gauls never again cross the Padus.
Trigger conditions
|
Is triggered only by
the Gallia Cispadana mission task |
Immediate effects
| |
Bononia seems defensible.
It must be the central confluence at Clastidium.
Crixia commands the west.
Parma controls the Appennines.
|
The Conquest of Insubria
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With the fall of the Insubrii dies some of the most dogged Gallic opposition in Cisalpine Gaul, and of course some of most promising land in the Padus valley is now in our hands.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Invade Insubria mission task |
We will not get involved with detailed planning. |
The Conquest of Venetia
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The spirited Venetii have fallen under our dominion, extending our borders to the astern Alpine approaches. With a strong base here we will be able to unseat the pirates of Illyria and expand to the north-west.
With newly conquered territory comes the inevitable parceling of land and distribution of promises, but it is up to us to decide which township will become the Roman hub of the area.
Trigger conditions
|
Is triggered only by
the Vanquish Venetii mission task |
Immediate effects | |
We will not get involved with detailed planning. |
Gallia Transpadana
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We have subdued all Gauls this side of the Alps. Now it is time to put into effect the policies that will define our rule here.
The Gauls are well suited to manual labor due to their rugged existence, but the area could yet become a civilized territory on Italia's doorstep.
Trigger conditions
|
Is triggered only by
the Gallia Transpadana mission task |
This region is perfect for agricultural development.
We see much greater potential in the Padus valley. |
Punic Rivals mission events[edit | edit source]
Carthago Laid Low
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At long last the city of Carthage, perhaps our greatest rivals, is ours, and despite the miseries of war, the local district is fertile and rich. It can be a centre for grain production and Roman power in Africa.
Trigger conditions
|
Is triggered only by
the Carthago Delenda Est mission task |
We will not get involved with detailed planning. | |
Effects after selecting any option
|
Hispanian Dominance
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The Punics have been driven from their Hispanian colonies, securing the rich mines and port cities for Rome. Will we bring the pen or the sword to the inhabitants of this wild and beautiful land?
Trigger conditions
|
Is triggered only by
the Hispanian Dominance mission task |
We come in peace, to remove Punic shackles.
Hispania is too rich a prize to pass up.
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A Threat No More?
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Carthage has lost Hispania, Sicilia, and Sardinia. Our people flock to the arena to watch the Roman underdogs overpowering Numidian cavalrymen and toppling elephant's towers.
The senate is not satisfied, worried of Punic vengeance from the determined merchants who fought over Sicilia for hundreds of years...
Trigger conditions
|
Is triggered only by
the Neuter Carthage mission task |
Our senators will decide on the best course in due time... |
Miscellaneous events[edit | edit source]
[ROOT.GetProvince.GetName], the Capital of [ROOT.GetProvince.GetState.GetShortName]
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As the largest city in the [ROOT.GetProvince.GetState.GetName], [ROOT.GetProvince.GetName] plays an essential role in controlling the area. By introducing their population to Roman culture and assimilating some of them with our own ways, we would turn them to our cause and make sure the province will stay loyal as we continue our expansion in the future.
Trigger conditions
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Is triggered only by
Never |
Good, more Romans.
This [ROOT.GetProvince.GetCulture.GetName] city will never be properly Roman. |
Roman colonia[edit | edit source]
All of the conquest events give the special Roman Colonia modifier in the chosen province, which builds up the territory and makes assimilating its pops to Roman culture significantly faster. Colonia can be given a specialization in a certain area by the Colonia Specialization event, triggered by the Italian Colonia task at the end of the Roman Italia mission tree, which gives additional modifiers to every currently established colonia and all others that will be established in the future.
When a Roman colonia is established in a territory, the following effects are run:
- Save the territory as a Roman colonia, using the roman_colonia_flag variable
Assimilate up to 20% of the
total population in the territory to Roman culture, assimilating only pops that are not already Roman culture and are not
slaves or
tribesmen
- If the military colonia specialization was chosen (with the roman_colonia_mil_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the civic colonia specialization was chosen (with the roman_colonia_civ_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the religious colonia specialization was chosen (with the roman_colonia_rel_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, if the trade colonia specialization was chosen (with the roman_colonia_tra_flag), gets the modifier Roman Colonia until the end of the game, giving:
- Otherwise, gets the modifier Roman Colonia until the end of the game, giving:
- If the territory is a
settlement:
- The territory gets the modifier City Under Construction for 2 years, giving:
- The territory gets the event The Coming of the City of [ROOT.GetProvince.GetName] in 2 years
- Otherwise, gain
4 freemen of the primary culture and religion
- If the territory is not in the provinces of Campania, Apulia, or Latium and is not Plestia (103), move the
province capital to the territory.
A colonia can be re-established by the Refounding the Colonia of [SCOPE.sP('roman_colonia').GetName] event if it is lost and then reconquered. This event runs the same effect as establishing a colonia, except that no new pops will be assimilated, no freemen pops are created if the territory already has city status, and restoring city status will only take 1 year (as opposed to the normal 2).
References[edit | edit source]
- ↑ These events can be found in /ImperatorRome/game/events/roman_conquest.txt.