Musulamia

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Forest heritage

Notes: For countries with a starting Country capital.png capital in a Forest forest terrain territory.


Pop tribesmen happiness.png +8% National Tribesman Happiness
Unit archers.png +10% Archer Offense
Build cost.png +10% Build Cost

Flag of Musulamia Musulamia is a local power in Africa.

Decisions[edit]

As a country in the Numidian culture group, Musulamia access to the decision to form Flag of Numidia Numidia.

id

Form Numidia

A conglomeration of tribal states, the Kingdom of Numidia was united as a result of the fall of Carthage, directly caused by Rome. Later allying themselves with this new Italian power, Numidia continued to enjoy autonomy until a breakdown in relations drew the ire of Rome.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Numidian culture group
  • Is not Flag of Numidia Numidia
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Numidia Numidia does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Kirta (3163)
    • Mina (3102)
    • Thala Musulamia (3209)
  • Owns one of the following territories:
    • Rushikad (3227)
    • Gunugu (3113)

Effects
  • Current country becomes Flag of Numidia Numidia
  • Move the capital to Kirta (3163) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Kirta (3163)
  • Kirta (3163) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Numidia and the provinces of Massaesylia, Thabracania, Musulamia, and Maxyesia
  • Get Province investment 3 free province investments

Diplomacy[edit]

Musulamia begins the game as a Vassalized.png tribal vassal of Flag of Carthage Carthage.

Population[edit]

Musulamia has a Population.png population of 88 pops at the beginning of the game, divided across its Local.png 17 territories. Almost all of its pops are Megalithic Massylian, save for a single Canaanite Punic pop.

The population type breakdown is listed below:

  • Citizens 14 Citizens
  • Freemen 21 Freemen
  • Tribesmen 37 Tribesmen
  • Slaves 16 Slaves

Achievements[edit]

Mystery Solved icon
Mystery Solved
As a Megalithic country, own at least 20 cities producing Stone, and the territory of Cunetio.