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Modifier modding

Modifiers affect characters, provinces, or entire countries by a certain amount as specified in the common > modifiers folder.

Example of a ModifierEdit

A file in the common > modifiers > 00_from_events_country file gives this example:

tutorial_build_cost_modifier = {

   build_cost = -0.25
   build_time = -0.25

}

Which lists the modifier name and then modifier, here two modifiers are used. The type of effect will automatically designate the modifier. For example, the modifier above would not affect a character if added to them.

Adding ModifiersEdit

Modifiers can be added to a character by the effect:

add_character_modifier = {

   [modifier name] = <value>
   duration = <value>

}

Note that the name of the modifier is added, not the modifier directly. The duration is the number of days the modifier is in place. Seeing the duration to -1 sets the modifier perpetually. To remove the modifier, simply use:

remove_character_modifier = [modifier name]

Similarly for provinces and countries, the respective commands are

add_province_modifier = { } remove_province_modifier = { } add_country_modifier = { } remove_country_modifier = { }

List of ModifiersEdit

Note that this list has been generated programmatically from the output of the "script_docs" console command.

Name Description Category
build_cost, country
build_time, country
minimum_unrest, province
local_unrest, province
global_unrest, country
tax_income, province
global_tax_income, province
local_tax_modifier, province
global_tax_modifier, country
local_population_growth, province
global_population_growth, country
local_population_capacity, province
local_population_capacity_modifier, province
global_population_capacity_modifier, country
total_population_capacity_modifier, province
local_building_slot, province
global_building_slot, country
global_monthly_state_loyalty, country
local_monthly_state_loyalty, state
city_monthly_state_loyalty, province
happiness_for_wrong_culture_modifier, province
happiness_for_wrong_culture_group_modifier, province
happiness_for_same_culture_modifier, province
local_happiness_for_same_culture_modifier, province
happiness_for_same_religion_modifier, province
local_happiness_for_same_religion_modifier, province
global_population_happiness, province
local_population_happiness, province
land_morale, country
naval_morale, country
land_morale_modifier, country
naval_morale_modifier, country
non_retinue_morale_modifier, country
local_manpower, province
global_manpower, country
local_manpower_modifier, province
global_manpower_modifier, country
manpower_recovery_speed, country
attrition, province
land_unit_attrition, country
naval_unit_attrition, country
army_weight_modifier, country
navy_weight_modifier, country
max_attrition, province
supply_limit, province
supply_limit_modifier, province
global_supply_limit_modifier, country
war_exhaustion, country
max_war_exhaustion, country
fort_level, province
blockade_efficiency, country
monthly_centralization, country
monthly_legitimacy, country
agressive_expansion_impact, country
agressive_expansion_monthly_change, country
agressive_expansion_monthly_decay, country
local_ship_recruit_speed, province
local_cohort_recruit_speed, province
global_ship_recruit_speed, country
global_cohort_recruit_speed, country
garrison_size, province
garrison_growth, province
technology_investment, country
movement_cost, province
army_movement_speed, province
navy_movement_speed, province
movement_speed_if_no_road, province
local_state_trade_routes, state
global_capital_trade_routes, country
global_state_trade_routes, country
research_points, country
research_points_modifier, country
local_research_points_modifier, province
omen_power, country
omen_duration, country
discipline, country
local_defensive, province
global_defensive, country
commerce_value, country
local_commerce_value_modifier, country
global_commerce_modifier, country
global_export_commerce_modifier, country
global_import_commerce_modifier, country
state_commerce_modifier, country
tribute_income_modifier, country
ruler_popularity_gain, country
max_loyalty, country
integrate_speed, country
fabricate_claim_speed, country
monthly_wage_for_character, character
monthly_wage_modifier, country
monthly_wage_on_character_modifier, character
monthly_governor_wage, country
monthly_local_governor_wage, country
monthly_character_popularity, country
monthly_character_popularity_decay, country
monthly_character_prominence, country
monthly_character_fam_prestige, country
cohort_reinforcement_speed, country
land_morale_recovery, country
naval_morale_recovery, country
siege_ability, country
assault_ability, country
siege_engineers, country
diplomatic_reputation, country
diplomatic_relations, country
max_rivals, country
max_friends, country
current_corruption, character
monthly_corruption, country
subject_opinions, country
subject_loyalty, country
loyalty_to_overlord, country
fort_maintenance_cost, country
army_maintenance_cost, country
navy_maintenance_cost, country
mercenary_land_maintenance_cost, country
mercenary_naval_maintenance_cost, country
country_civilization_value, country
local_country_civilization_value, country
local_monthly_civilization, province
global_monthly_civilization, country
global_start_experience, country
local_start_experience, province
global_cohort_start_experience, country
local_cohort_start_experience, province
global_ship_start_experience, country
local_ship_start_experience, province
experience_decay, country
monthly_experience_gain, country
martial, character
finesse, character
charisma, character
zeal, character
fertility, character
health, character
barbarian_growth, country
barbarian_spawn_chance, country
loyalty_gain_chance, country
loyalty_gain_chance_modifier, country
prominence, character
senate_influence, country
monthly_party_approval, country
monthly_tyranny, country
monthly_political_influence, country
monthly_political_influence_modifier, country
retreat_delay, country
improve_relation_impact, country
hostile_attrition, country
local_hostile_attrition, province
election_term_duration, country
ship_repair_at_sea, country
war_score_cost, country
base_resources, province
local_goods_from_slaves, province
global_goods_from_slaves, country
disallow_job, character
disallow_office, character
disallow_command, character
show_3d_fort, character
control_range_modifier, character
diplomatic_range_modifier, character
monthly_character_wealth, character
primary_heir_attraction, character
support_for_character_as_heir, character
next_ruler_legitimacy, character
num_of_clan_chiefs, character
clan_retinue_size, character
enslavement_efficiency, character
local_output_modifier, character
holdings_possible_for_character, character
available_holdings, character
holding_income_modifier, character
stability_monthly_change, country
stability_monthly_decay, country
civil_war_threshold, country
ship_capture_chance, country
naval_damage_done, country
naval_damage_taken, country
ship_cost, country
cohort_cost, country
pirate_haven, province
pirate_plunder, province
anti_piracy_cb, country
naval_range, country
monthly_military_experience, country
monthly_military_experience_modifier, country
local_pop_promotion_speed, province
global_pop_promotion_speed, province
local_pop_promotion_speed_modifier, province
global_pop_promotion_speed_modifier, province
local_pop_demotion_speed, province
global_pop_demotion_speed, province
local_pop_demotion_speed_modifier, province
global_pop_demotion_speed_modifier, province
local_migration_attraction, province
local_migration_speed, province
global_migration_speed, province
local_migration_speed_modifier, province
global_migration_speed_modifier, province
local_pop_conversion_speed, province
global_pop_conversion_speed, province
local_pop_conversion_speed_modifier, province
global_pop_conversion_speed_modifier, province
local_pop_assimilation_speed, province
global_pop_assimilation_speed, province
local_pop_assimilation_speed_modifier, province
global_pop_assimilation_speed_modifier, province
cultural_integration_speed_modifier, country
culture_happiness_modifier, country
local_monthly_food, province
global_monthly_food_modifier, country
global_food_capacity, country
local_food_capacity, province
local_monthly_food_modifier, province
local_hostile_food_multiplier, province
pop_food_consumption, province
monthly_character_experience, character
monthly_character_experience_decay, character
monthly_conviction_for_head_of_family_party, character
local_base_trade_routes, province
local_base_trade_routes_modifier, province
enable_intervene, country
character_loyalty, country
general_loyalty, country
admiral_loyalty, country
governor_loyalty, country
clan_chief_loyalty, country
local_citizen_output, province
global_citizen_output, country
local_citizen_happyness, province
culture_citizen_output, country
global_citizen_happyness, country
culture_citizen_happiness, country
local_citizen_desired_pop_ratio, province
global_citizen_desired_pop_ratio, country
global_citizen_city_desired_pop_ratio, province
local_freemen_output, province
global_freemen_output, country
local_freemen_happyness, province
culture_freemen_output, country
global_freemen_happyness, country
culture_freemen_happiness, country
local_freemen_desired_pop_ratio, province
global_freemen_desired_pop_ratio, country
global_freemen_city_desired_pop_ratio, province
local_nobles_output, province
global_nobles_output, country
local_nobles_happyness, province
culture_nobles_output, country
global_nobles_happyness, country
culture_nobles_happiness, country
local_nobles_desired_pop_ratio, province
global_nobles_desired_pop_ratio, country
global_nobles_city_desired_pop_ratio, province
local_slaves_output, province
global_slaves_output, country
local_slaves_happyness, province
culture_slaves_output, country
global_slaves_happyness, country
culture_slaves_happiness, country
local_slaves_desired_pop_ratio, province
global_slaves_desired_pop_ratio, country
global_slaves_city_desired_pop_ratio, province
local_tribesmen_output, province
global_tribesmen_output, country
local_tribesmen_happyness, province
culture_tribesmen_output, country
global_tribesmen_happyness, country
culture_tribesmen_happiness, country
local_tribesmen_desired_pop_ratio, province
global_tribesmen_desired_pop_ratio, country
global_tribesmen_city_desired_pop_ratio, province
appoint_dictator_cost_modifier, country
hold_triumph_cost_modifier, country
hold_games_price_cost_modifier, country
smear_character_cost_modifier, country
assassinate_attempt_cost_modifier, country
assassinate_attempt_foreign_cost_modifier, country
inspire_disloyalty_cost_modifier, country
build_roads_cost_modifier, country
build_expensive_roads_cost_modifier, country
raid_cost_modifier, country
citizen_move_cost_modifier, country
freemen_move_cost_modifier, country
tribesmen_move_cost_modifier, country
slaves_move_cost_modifier, country
desecrate_cost_modifier, country
build_border_fort_cost_modifier, country
create_military_colony_cost_modifier, country
raise_levies_cost_modifier, country
recruit_character_cost_modifier, country
recruit_general_cost_modifier, country
secude_governor_cost_modifier, country
price_imprison_cost_modifier, country
price_execute_cost_modifier, country
price_sacrifice_cost_modifier, country
subject_pays_tributary_cost_modifier, country
subject_pays_feudatory_cost_modifier, country
subject_pays_vassal_cost_modifier, country
subject_pays_satrapy_cost_modifier, country
subject_client_state_pays_cost_modifier, country
subject_colony_pays_cost_modifier, country
subject_merc_city_state_cost_modifier, country
price_convert_religion_cost_modifier, country
price_propose_marriage_cost_modifier, country
price_support_primary_heir_cost_modifier, country
price_grant_laurels_cost_modifier, country
price_tutor_heir_cost_modifier, country
price_stipends_cost_modifier, country
price_arena_match_cost_modifier, country
price_reward_veterans_cost_modifier, country
price_optimates_party_action_cost_modifier, country
price_populares_party_action_cost_modifier, country
price_boni_party_action_cost_modifier, country
price_oligarchic_party_action_cost_modifier, country
price_democratic_party_action_cost_modifier, country
price_traditionalist_party_action_cost_modifier, country
price_state_investment_military_cost_modifier, country
price_state_investment_civic_cost_modifier, country
price_state_investment_oratory_cost_modifier, country
price_state_investment_religious_cost_modifier, country
price_oaths_of_allegiance_button_cost_modifier, country
price_patron_of_arts_button_cost_modifier, country
price_assemble_raiding_party_button_cost_modifier, country
price_bring_to_trial_cost_modifier, country
price_root_out_pirates_cost_modifier, country
price_anabasis_cost_modifier, country
price_local_civ_button_cost_modifier, country
price_scheme_abort_cost_modifier, country
price_found_city_cost_modifier, country
price_found_metropolis_cost_modifier, country
price_revoke_city_status_cost_modifier, country
price_revoke_metropolis_status_cost_modifier, country
bribe_pi_cost_modifier, country
recruit_character_mg_syr_cost_modifier, country
create_merc_state_price_cost_modifier, country
seek_spouse_price_cost_modifier, country
stability_cost_modifier, country
enact_law_cost_modifier, country
enact_holy_site_cost_modifier, country
remove_treasure_cost_modifier, country
buy_invention_cost_modifier, country
buy_idea_cost_modifier, country
call_omen_cost_modifier, country
change_pantheon_cost_modifier, country
deify_ruler_cost_modifier, country
fabricate_claim_cost_modifier, country
support_rebels_cost_modifier, country
endorse_party_cost_modifier, country
create_trade_route_cost_modifier, country
send_gift_cost_modifier, country
improve_relation_cost_modifier, country
insult_cost_modifier, country
inspire_devotio_cost_modifier, country
recruit_mercenary_cost_modifier, country
start_migration_cost_modifier, country
buy_military_tradition_cost_modifier, country
change_governor_policy_cost_modifier, country
increase_legitimacy_cost_modifier, country
change_diplomatic_stance_cost_modifier, country
force_through_senate_cost_modifier, country
change_pop_type_right_cost_modifier, country
monarchy_new_ruler_cost_modifier, country
tribe_new_ruler_cost_modifier, country
same_party_re_elected_cost_modifier, country
new_ruling_party_cost_modifier, country
war_breaking_truce_cost_modifier, country
war_breaking_truce_with_guarantor_cost_modifier, country
war_great_relations_cost_modifier, country
war_good_relations_cost_modifier, country
war_when_military_acces_cost_modifier, country
war_no_cb_cost_modifier, country
war_on_subject_cost_modifier, country
archers_discipline, country
archers_morale, country
archers_offensive, country
archers_defensive, country
archers_cost, country
archers_maintenance_cost, country
archers_movement_speed, country
camels_discipline, country
camels_morale, country
camels_offensive, country
camels_defensive, country
camels_cost, country
camels_maintenance_cost, country
camels_movement_speed, country
chariots_discipline, country
chariots_morale, country
chariots_offensive, country
chariots_defensive, country
chariots_cost, country
chariots_maintenance_cost, country
chariots_movement_speed, country
heavy_cavalry_discipline, country
heavy_cavalry_morale, country
heavy_cavalry_offensive, country
heavy_cavalry_defensive, country
heavy_cavalry_cost, country
heavy_cavalry_maintenance_cost, country
heavy_cavalry_movement_speed, country
heavy_infantry_discipline, country
heavy_infantry_morale, country
heavy_infantry_offensive, country
heavy_infantry_defensive, country
heavy_infantry_cost, country
heavy_infantry_maintenance_cost, country
heavy_infantry_movement_speed, country
horse_archers_discipline, country
horse_archers_morale, country
horse_archers_offensive, country
horse_archers_defensive, country
horse_archers_cost, country
horse_archers_maintenance_cost, country
horse_archers_movement_speed, country
light_cavalry_discipline, country
light_cavalry_morale, country
light_cavalry_offensive, country
light_cavalry_defensive, country
light_cavalry_cost, country
light_cavalry_maintenance_cost, country
light_cavalry_movement_speed, country
light_infantry_discipline, country
light_infantry_morale, country
light_infantry_offensive, country
light_infantry_defensive, country
light_infantry_cost, country
light_infantry_maintenance_cost, country
light_infantry_movement_speed, country
supply_train_discipline, country
supply_train_morale, country
supply_train_offensive, country
supply_train_defensive, country
supply_train_cost, country
supply_train_maintenance_cost, country
supply_train_movement_speed, country
warelephant_discipline, country
warelephant_morale, country
warelephant_offensive, country
warelephant_defensive, country
warelephant_cost, country
warelephant_maintenance_cost, country
warelephant_movement_speed, country
liburnian_discipline, country
liburnian_morale, country
liburnian_offensive, country
liburnian_defensive, country
liburnian_cost, country
liburnian_maintenance_cost, country
liburnian_movement_speed, country
trireme_discipline, country
trireme_morale, country
trireme_offensive, country
trireme_defensive, country
trireme_cost, country
trireme_maintenance_cost, country
trireme_movement_speed, country
tetrere_discipline, country
tetrere_morale, country
tetrere_offensive, country
tetrere_defensive, country
tetrere_cost, country
tetrere_maintenance_cost, country
tetrere_movement_speed, country
hexere_discipline, country
hexere_morale, country
hexere_offensive, country
hexere_defensive, country
hexere_cost, country
hexere_maintenance_cost, country
hexere_movement_speed, country
octere_discipline, country
octere_morale, country
octere_offensive, country
octere_defensive, country
octere_cost, country
octere_maintenance_cost, country
octere_movement_speed, country
mega_galley_discipline, country
mega_galley_morale, country
mega_galley_offensive, country
mega_galley_defensive, country
mega_galley_cost, country
mega_galley_maintenance_cost, country
mega_galley_movement_speed, country
archers_plains_combat_bonus, country
camels_plains_combat_bonus, country
chariots_plains_combat_bonus, country
heavy_cavalry_plains_combat_bonus, country
heavy_infantry_plains_combat_bonus, country
horse_archers_plains_combat_bonus, country
light_cavalry_plains_combat_bonus, country
light_infantry_plains_combat_bonus, country
supply_train_plains_combat_bonus, country
warelephant_plains_combat_bonus, country
liburnian_plains_combat_bonus, country
trireme_plains_combat_bonus, country
tetrere_plains_combat_bonus, country
hexere_plains_combat_bonus, country
octere_plains_combat_bonus, country
mega_galley_plains_combat_bonus, country
archers_mountain_combat_bonus, country
camels_mountain_combat_bonus, country
chariots_mountain_combat_bonus, country
heavy_cavalry_mountain_combat_bonus, country
heavy_infantry_mountain_combat_bonus, country
horse_archers_mountain_combat_bonus, country
light_cavalry_mountain_combat_bonus, country
light_infantry_mountain_combat_bonus, country
supply_train_mountain_combat_bonus, country
warelephant_mountain_combat_bonus, country
liburnian_mountain_combat_bonus, country
trireme_mountain_combat_bonus, country
tetrere_mountain_combat_bonus, country
hexere_mountain_combat_bonus, country
octere_mountain_combat_bonus, country
mega_galley_mountain_combat_bonus, country
archers_hills_combat_bonus, country
camels_hills_combat_bonus, country
chariots_hills_combat_bonus, country
heavy_cavalry_hills_combat_bonus, country
heavy_infantry_hills_combat_bonus, country
horse_archers_hills_combat_bonus, country
light_cavalry_hills_combat_bonus, country
light_infantry_hills_combat_bonus, country
supply_train_hills_combat_bonus, country
warelephant_hills_combat_bonus, country
liburnian_hills_combat_bonus, country
trireme_hills_combat_bonus, country
tetrere_hills_combat_bonus, country
hexere_hills_combat_bonus, country
octere_hills_combat_bonus, country
mega_galley_hills_combat_bonus, country
archers_desert_combat_bonus, country
camels_desert_combat_bonus, country
chariots_desert_combat_bonus, country
heavy_cavalry_desert_combat_bonus, country
heavy_infantry_desert_combat_bonus, country
horse_archers_desert_combat_bonus, country
light_cavalry_desert_combat_bonus, country
light_infantry_desert_combat_bonus, country
supply_train_desert_combat_bonus, country
warelephant_desert_combat_bonus, country
liburnian_desert_combat_bonus, country
trireme_desert_combat_bonus, country
tetrere_desert_combat_bonus, country
hexere_desert_combat_bonus, country
octere_desert_combat_bonus, country
mega_galley_desert_combat_bonus, country
archers_marsh_combat_bonus, country
camels_marsh_combat_bonus, country
chariots_marsh_combat_bonus, country
heavy_cavalry_marsh_combat_bonus, country
heavy_infantry_marsh_combat_bonus, country
horse_archers_marsh_combat_bonus, country
light_cavalry_marsh_combat_bonus, country
light_infantry_marsh_combat_bonus, country
supply_train_marsh_combat_bonus, country
warelephant_marsh_combat_bonus, country
liburnian_marsh_combat_bonus, country
trireme_marsh_combat_bonus, country
tetrere_marsh_combat_bonus, country
hexere_marsh_combat_bonus, country
octere_marsh_combat_bonus, country
mega_galley_marsh_combat_bonus, country
archers_jungle_combat_bonus, country
camels_jungle_combat_bonus, country
chariots_jungle_combat_bonus, country
heavy_cavalry_jungle_combat_bonus, country
heavy_infantry_jungle_combat_bonus, country
horse_archers_jungle_combat_bonus, country
light_cavalry_jungle_combat_bonus, country
light_infantry_jungle_combat_bonus, country
supply_train_jungle_combat_bonus, country
warelephant_jungle_combat_bonus, country
liburnian_jungle_combat_bonus, country
trireme_jungle_combat_bonus, country
tetrere_jungle_combat_bonus, country
hexere_jungle_combat_bonus, country
octere_jungle_combat_bonus, country
mega_galley_jungle_combat_bonus, country
archers_farmland_combat_bonus, country
camels_farmland_combat_bonus, country
chariots_farmland_combat_bonus, country
heavy_cavalry_farmland_combat_bonus, country
heavy_infantry_farmland_combat_bonus, country
horse_archers_farmland_combat_bonus, country
light_cavalry_farmland_combat_bonus, country
light_infantry_farmland_combat_bonus, country
supply_train_farmland_combat_bonus, country
warelephant_farmland_combat_bonus, country
liburnian_farmland_combat_bonus, country
trireme_farmland_combat_bonus, country
tetrere_farmland_combat_bonus, country
hexere_farmland_combat_bonus, country
octere_farmland_combat_bonus, country
mega_galley_farmland_combat_bonus, country
archers_forest_combat_bonus, country
camels_forest_combat_bonus, country
chariots_forest_combat_bonus, country
heavy_cavalry_forest_combat_bonus, country
heavy_infantry_forest_combat_bonus, country
horse_archers_forest_combat_bonus, country
light_cavalry_forest_combat_bonus, country
light_infantry_forest_combat_bonus, country
supply_train_forest_combat_bonus, country
warelephant_forest_combat_bonus, country
liburnian_forest_combat_bonus, country
trireme_forest_combat_bonus, country
tetrere_forest_combat_bonus, country
hexere_forest_combat_bonus, country
octere_forest_combat_bonus, country
mega_galley_forest_combat_bonus, country
archers_ocean_combat_bonus, country
camels_ocean_combat_bonus, country
chariots_ocean_combat_bonus, country
heavy_cavalry_ocean_combat_bonus, country
heavy_infantry_ocean_combat_bonus, country
horse_archers_ocean_combat_bonus, country
light_cavalry_ocean_combat_bonus, country
light_infantry_ocean_combat_bonus, country
supply_train_ocean_combat_bonus, country
warelephant_ocean_combat_bonus, country
liburnian_ocean_combat_bonus, country
trireme_ocean_combat_bonus, country
tetrere_ocean_combat_bonus, country
hexere_ocean_combat_bonus, country
octere_ocean_combat_bonus, country
mega_galley_ocean_combat_bonus, country
archers_coastal_terrain_combat_bonus, country
camels_coastal_terrain_combat_bonus, country
chariots_coastal_terrain_combat_bonus, country
heavy_cavalry_coastal_terrain_combat_bonus, country
heavy_infantry_coastal_terrain_combat_bonus, country
horse_archers_coastal_terrain_combat_bonus, country
light_cavalry_coastal_terrain_combat_bonus, country
light_infantry_coastal_terrain_combat_bonus, country
supply_train_coastal_terrain_combat_bonus, country
warelephant_coastal_terrain_combat_bonus, country
liburnian_coastal_terrain_combat_bonus, country
trireme_coastal_terrain_combat_bonus, country
tetrere_coastal_terrain_combat_bonus, country
hexere_coastal_terrain_combat_bonus, country
octere_coastal_terrain_combat_bonus, country
mega_galley_coastal_terrain_combat_bonus, country
archers_riverine_terrain_combat_bonus, country
camels_riverine_terrain_combat_bonus, country
chariots_riverine_terrain_combat_bonus, country
heavy_cavalry_riverine_terrain_combat_bonus, country
heavy_infantry_riverine_terrain_combat_bonus, country
horse_archers_riverine_terrain_combat_bonus, country
light_cavalry_riverine_terrain_combat_bonus, country
light_infantry_riverine_terrain_combat_bonus, country
supply_train_riverine_terrain_combat_bonus, country
warelephant_riverine_terrain_combat_bonus, country
liburnian_riverine_terrain_combat_bonus, country
trireme_riverine_terrain_combat_bonus, country
tetrere_riverine_terrain_combat_bonus, country
hexere_riverine_terrain_combat_bonus, country
octere_riverine_terrain_combat_bonus, country
mega_galley_riverine_terrain_combat_bonus, country
monthly_optimates_party_conviction, character
optimates_party_influence, country
monthly_boni_party_conviction, character
boni_party_influence, country
monthly_populares_party_conviction, character
populares_party_influence, country
monthly_oligarchic_party_conviction, character
oligarchic_party_influence, country
monthly_traditionalist_party_conviction, character
traditionalist_party_influence, country
monthly_democratic_party_conviction, character
democratic_party_influence, country
military_tech_investment, country
civic_tech_investment, country
oratory_tech_investment, country
religious_tech_investment, country
military_building_cost, country
fortress_building_cost, country
barracks_building_cost, country
foundry_building_cost, country
commerce_building_cost, country
town_hall_building_cost, country
academy_building_cost, country
library_building_cost, country
court_building_cost, country
forum_building_cost, country
population_building_cost, country
workshop_building_cost, country
temple_building_cost, country
theathre_building_cost, country
aqueduct_building_cost, country
latifundia_building_cost, country
slave_mine_building_cost, country
basic_settlement_infratructure_building_cost, country
hill_fort_cost, country
local_forum_building_cost, country
Documentation EffectsTriggersModifiersScopesVariablesData TypesLocalisationCustomizable localization
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