Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 Military Power Points, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Military tradition typesEdit
There are seven different military traditions in the world, each tied to one or more culture groups.
- Main article: Barbarian traditions
The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.
- Main article: Greek traditions
The Greek traditions cover the tactics of the peoples of the hellenistic empires and the eastern Mediterranean Sea.
- Main article: Indian traditions
The Indian traditions highlight the strengths of the Mauryan kingdom and its neighbors, using large formations of Indian war elephants to smash through the enemy, supported by fast moving archers and chariots who can maneuver around the dispersed troops. They also used complex formations such as the legendary Blooming Lotus, or Padma Vyuha.
- Main article: Italic traditions
The italic traditions represent the focus on heavily armored and disciplined infantry found in the Etruscan, Roman and other Latin states. They came to favor the sword over the spear, and relied on quickly closing ground with and dispersing less well equipped infantry using strict formations, such as the Triplex Acies, with supporting light cavalry and skirmishers.
- Main article: Persian traditions
The Persian traditions cover the tactics of the peoples of the Scythian steppe and satellites of the former Achaemenid empire. Life on and around the steppe has forged these peoples into exquisite horsemen who, armed with a bow, can harry and surround their opponents from beyond their reach, while their infantry concentrates on whittling down the worn out formation.
North African TraditionsEdit
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.
|Born in the Saddle||Light Cavalry Discipline: +10%|
|Man and Horse||Camel Plains Combat Bonus: +15%|
Heavy Cavalry Plains Combat Bonus: +15%
Light Cavalry Plains Combat Bonus: +15%
|Sure-footed, as Wild Horses||Light Cavalry Cost: -15%|
|Wild Charge||Enables the 'Cavalry Skirmish' Tactic|
|Local Knowledge||Army Attrition: -15%|
|Call to Arms||National Manpower: +10%|
|Ululating Cry||Light Cavalry Offense: +15%|
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.
|Phoenician Heritage||Ship Damage Done: +10%|
|Iberian Draft||Light Infantry Defense: +15%|
|Naval Dominance||Ship Damage Taken: -15%|
|A Life at Seat||Monthly Ship Repair at Sea: +0.05|
|Noble Warlords||Monthly General Loyalty: +0.03|
Monthly Admiral Loyalty: +0.03
|Imposing Edifices||Fort Defense: +15%|
|Putting our People to Work||Navy Maintenance Cost: -10%|
End bonus for this path is ‘Maneuverability Above All’, which gives Liburnian and Trireme Discipline: +10%.
|Skilled Recruiters||Mercenary Maintenance: -10%|
Recruit Mercenary Cost: -25%
|Professional Marines||Morale of Navies: +10%|
|The Sacred Band||Heavy Infantry Discipline: +15%|
|Uneasy Relations||Tribute Income: +10%|
Loyalty of Subject States: +10
|The African Elephant||War Elephant Maintenance Cost: -15%|
|Numidian Cavalry||Heavy Cavalry Cost: -15%|
|Devastating Charge||War Elephant Discipline: +10%|
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.
Arabic & Levantine TraditionsEdit
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.
|Desert Sands||Hostile Attrition +1|
|Merchant Coast||Ship Building Cost: -15%|
|Beasts of Burden||Camel Offense: +15%|
|Sturdy Design||Allows 'Octere' Units|
Ship Damage Taken: -10%
|Ships of the Desert||Camel Desert Combat Bonus: +15%|
Light Cavalry Desert Combat Bonus: +15%
Heavy Cavalry Desert Combat Bonus: +15%
|Legacy of the Builders||Build Cost: -15%|
|Oasis Trade||Camel Cost: -15%|
Heavy Cavalry Cost: -15%
Light Cavalry Cost: -15%
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.
|The Spear of the Kingdom||Light Infantry Defense: +15%|
|Arms Race||Liburnian Discipline: +10%|
Trireme Discipline: +10%
|Stonemovers||Fort Defence: +15%|
|Colonial Integration||Enables the 'Military Colonies' Ability|
|The Blood of Egypt||Morale of Navies: +10%|
|Thick Hide||Camel Defense: +15%|
|Cradle of Civilization||National Manpower: +10%|
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.
|Surfeit of War||Heavy Infantry Cost: -15%|
|Thorakitai||Light Infantry Offense: +15%|
|Machimoi Epilektoi||Heavy Infantry Offense: +15%|
|Greek Warfare||Enables the 'Phalanx' Tactic|
|Good Reputation||Mercenary Maintenance: -15%|
|Ramming Speed||Ship Damage Done: +15%|
|Unending Riches||Monthly General Loyalty: +0.03|
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.