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Military traditions

Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 100 Military Experience.

Contents

Military tradition typesEdit

There are seven different military traditions in the world, each tied to one or more culture groups.

BarbarianEdit

Main article: Barbarian traditions

The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.

GreekEdit

Main article: Greek traditions

The Greek traditions cover the tactics of the peoples of the hellenistic empires and the eastern Mediterranean Sea.

IndianEdit

Main article: Indian traditions

The Indian traditions highlight the strengths of the Mauryan kingdom and its neighbors, using large formations of Indian war elephants to smash through the enemy, supported by fast moving archers and chariots who can maneuver around the dispersed troops. They also used complex formations such as the legendary Blooming Lotus, or Padma Vyuha.

ItalicEdit

Main article: Italic traditions

The italic traditions represent the focus on heavily armored and disciplined infantry found in the Etruscan, Roman and other Latin states. They came to favor the sword over the spear, and relied on quickly closing ground with and dispersing less well equipped infantry using strict formations, such as the Triplex Acies, with supporting light cavalry and skirmishers.

PersianEdit

Main article: Persian traditions

The Persian traditions cover the tactics of the peoples of the Scythian steppe and satellites of the former Achaemenid empire. Life on and around the steppe has forged these peoples into exquisite horsemen who, armed with a bow, can harry and surround their opponents from beyond their reach, while their infantry concentrates on whittling down the worn out formation.


North African TraditionsEdit

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.

Tribal PathEdit

Tradition Bonuses
Born in the Saddle Light Cavalry offense: +10%
Man and Horse Camel Plains Combat Bonus: +15%
Heavy Cavalry Plains Combat Bonus: +15%
Light Cavalry Plains Combat Bonus: +15%
Sure-footed, as Wild Horses Light Cavalry Cost: -15%
Wild Charge Enables the 'Cavalry Skirmish' Tactic
Local Knowledge Army Attrition: -15%
Call to Arms National Manpower: +10%
Ululating Cry Light Cavalry Discipline: +10%

End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.

Naval pathEdit

Tradition Bonuses
Phoenician Heritage Ship Damage Done: +10%
Iberian Draft Light Infantry Defense: +10%
Naval Dominance Ship Damage Taken: -20%
A Life at Seat Monthly Ship Repair at Sea: +0.05
Noble Warlords Monthly General Loyalty: +0.03
Monthly Admiral Loyalty: +0.03
Imposing Edifices Fort Defense: +15%
Putting our People to Work Navy Maintenance Cost: -10%

End bonus for this path is ‘Maneuverability Above All’, which gives Liburnian and Trireme Discipline: +10%.

Army pathEdit

Tradition Bonuses
Skilled Recruiters Mercenary Maintenance: -10%
Recruit Mercenary Cost: -25%
Professional Marines Morale of Navies: +10%
The Sacred Band Heavy Infantry Offense: +10%
Uneasy Relations Tribute Income: +10%
Loyalty of Subject States: +10
The African Elephant War Elephant Maintenance Cost: -15%
Numidian Cavalry Heavy Cavalry Cost: -15%
Devastating Charge War Elephant Offense: +10%

End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.

Arabic & Levantine TraditionsEdit

Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.

Arabian PathEdit

Tradition Bonuses
Desert Sands Hostile Attrition +1
The Spear of the Kingdom Light Infantry Discipline: +10%
Merchant Coast Ship Building Cost: -15%
Beasts of Burden Camel Offense: +10%
Ships of the Desert Camel Desert Combat Bonus: +15%
Light Cavalry Desert Combat Bonus: +15%
Heavy Cavalry Desert Combat Bonus: +15%
Legacy of the Builders City Building Slots: +1
Oasis Trade Camel Cost: -15%
Heavy Cavalry Cost: -15%
Light Cavalry Cost: -15%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.

Egyptian pathEdit

Tradition Bonuses
Sturdy Design Allows 'Octere' Units
Ship Damage Taken: -10%
Arms Race Liburnian Discipline: +10%
Trireme and Liburnian Discipline: +10%
Stonemovers Fort Defence: +15%
Colonial Integration Enables the 'Military Colonies' Ability
The Blood of Egypt Morale of Navies: +10%
Thick Hide Camel Defense: +10%
Cradle of Civilization National Manpower: +10%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Offense and Defense: +10%.

Graeco-Levantine pathEdit

Tradition Bonuses
Surfeit of War Heavy Infantry Cost: -15%
Thorakitai Light Infantry Offense: +10%
Machimoi Epilektoi Heavy Infantry Offense: +10%
Greek Warfare Enables the 'Phalanx' Tactic
Good Reputation Mercenary Maintenance: -15%
Ramming Speed Ship Damage Done: +15%
Unending Riches Monthly General Loyalty: +0.03

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Offense and Defense: +10%.

ReferencesEdit

Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations