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Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.

Domestic Policy[edit]

Mechanic Ver. Notes
All power costs.png Power Power is how a nation progresses and represents the skill of a ruler and their administration.
Civic power.png Government - Your government type and country rank affect how you manage your country and relations with other countries.
Stability.png Laws - With the approval of the Senate, various laws can be passed that affect your country.
Characters - Characters perform roles in government and military.
Technology - Technology is how a nation advances through the game and acquires new abilities or options.

Economic Policy[edit]

Mechanic Ver. Notes
Money.png Economy - Nations need to manage their economies to keep the population happy and to gain money.
Population - Population units reside within cities.
Camels.png Trade - Trading with other nations is an important source of income.
Tradegood.png Trade goods - Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type.
Civic faction.png Buildings - Buildings can be built in cities to improve them.


Mechanic Ver. Notes
Cavalry.png Land units An army is made up of different types of units.
Heavy infantry.png Army Armies are used to conquer new territories.
Military traditions - Military traditions unlock unique abilities and special bonuses to units.
Rebellion - Rebellions are uprisings against the established order.

Foreign Policy[edit]

Mechanic Ver. Notes
Diploicon.png Diplomacy Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
Oratory power.png Alliances Alliances can be formed between two nations promising to aid each other in cases of war.
Domestic Policy PowerGovernment
Economic Policy TradeTrade goodsEconomyBuildings
Warfare ArmyLand units
Foreign Policy DiplomacyAlliance