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The Mauryan Empire is one of the greatest empires in Indian history. Founded by Chandragupta Maurya, it reached its greatest fame under Chandragupta's grandson, Ashoka the Great. After witnessing the horrors of war, Ashoka converted to Buddhism, spending the rest of his reign enacting humane policies and sending Buddhist missionaries throughout Asia. The Mauryan empire collapsed shortly thereafter as weak kings could not keep the empire united.
Will you follow the Mauryan path of conquest? Or will you convert your empire to Buddhism? But you must ensure the empire does not collapse as it did historically. What if the world witnessed a long-lasting united Indian empire instead of Rome?
The Maurya has 3,934 Population across 304 territories, making it by one of the largest empires in the world at the beginning of the game.
- 900 Shauraseni (22.88%)
- 821 Magadhi (20.87%)
- 705 Avanti (17.12%)
- 460 Saurashtran (11.69%)
- 399 Sindhi (10.14%)
- 296 Bangli (7.52%)
- 284 Gandhari (7.22%)
- 44 Macedonian (1.12%)
- 18 Kamarupi (0.46%)
- 7 Nepali (0.18%)
- 3202 Hindu (81.39%)
- 549 Buddhist (13.96%)
- 110 Jain (2.80%)
- 55 Hellenic (1.40%)
- 18 Zoroastrian (0.46%)
- 706 Citizen (17.95%)
- 945 Freeman (24.02%)
- 1,092 Tribesman (27.76%)
- 1,191 Slave (30.27%)
The Maurya begin with 30 Cohorts, which consists of 10 Chariots, 10 Archers, and 10 Light Calvary. The maximum Manpower for the Maurya at 450 A.V.C. is 141,000. 662 Manpower is gained each month.
The Maurya start with 2 fleets deployed, each with 26 ships. One fleet is stationed on the Ganges river and one by the Arabian Sea (Mare Erythraeum).
As the by-far largest nation on the Indian subcontinent, the Maurya are in a good position to form Bharatavarsha.
The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.
The Maurya are able to convert to Buddhism early in the game, necessary for the Ashoka's Pillars achievement. Otherwise, the Maurya will remain a Hindu state.
The teachings of Buddha are spreading rapidly in our lands. It is time to embrace his philosophy ourselves and start promoting these words among our subjects.
The Maurya can convert to Buddhism very early in the game once 200 Political Power is obtained and the office of Purohita is occupied by a Buddhist. The +30% Pop conversion speed bonus of Buddhism is very helpful for a Mauryan empire expanding into the west as it can overcome wrong-culture penalties to conversion. However, this must be weighed against the costs of converting a large number of pops and characters within India to the faith.
The vast size of the Mauryan empire may be its greatest challenge as the player must prevent the empire from disintegrating as it did historically. Expanding the road network will help the empire respond to revolts and foreign threats in a timely manner. Keeping some highly mobile units such as light cavalry in reserve can prevent rebels or weak foreign armies from rampaging unchecked through the vast countryside.
The greatest foreign threat to the Maurya is the Seleukid Empire, especially if they ally with other Hellenistic states. But both sides will have very long supply lines. Naval dominance in the Arabian Sea (Mare Erythraeum) can provide an alternative route to the Seleukid homeland, bypassing low-supply regions of the Iranian plateau.
Shortly after the beginning of the game, the Seleukid Empire will probably offer territory in exchange for a peace treaty and royal marriage (and some elephants). In almost all circumstances, it makes sense to accept the offer because you receive land and a new subject without aggressive expansion and can instead expand southwards, coming closer to forming Bharatavarsha. On other hand, the Seleukid Empire may soon become entangled in a war with Phrygia and/or Egypt, allowing an aggressive Maurya without a peace treaty to cripple the Seleukid Empire in a two-front war.