Matrist

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Little is known of the Baltic tribes and their religion. Nonetheless, records survive, telling of cults worshiping a mother goddess, along the baltic coast.
— In-game description

The Matrist religion is a polytheistic faith present along the eastern shores of the Baltic sea. This article documents the deities associated with the religion. All values are for Omen.png+100% Omen Power.

Many Matrist deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Matrist pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Matrist nation benefits from Manpower recovery speed.png+5% Manpower Recovery Speed.

General deities[edit]

These deities are available to all Matrist nations, and all polytheistic nations that have enough Matrist pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Medeiné War Rare Supply limit.png+15% Supply Limit Morale.png+8% Morale of Armies A Freemen Freeman appears in the capital; two if the deity’s Civic power.png Finesse is at least 6; four if the deity’s Civic power.png Finesse is at least 9 7807, Saloia, Flag of Saloia Saloia
Perkunas[1] War Rare Starting experience.png+5% Starting Experience Manpower recovery speed.png+8% Manpower Recovery Speed Manpower.png1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Military experience.png2.00 Military Experience, otherwise
4865, Venedicana, 20px Galindia
Deivas Culture Rare Popularity+0.05 Monthly Ruler Popularity Gain Tyranny−0.04 Monthly Tyranny Technology speed+2.50 Religious Advances progress, multiplied by the deity’s Religious power.png Zeal
Governing Goddesses Culture Rare Happiness+5% Primary Culture Happiness Loyalty.png+0.04 Provincial Loyalty Up to 5 pops in a random territory will assimilate to the deity’s culture
Saulia Culture Rare Policy religious conversion.png+5% Pop Conversion Speed Happiness+15% State Religion Happiness Up to 5 pops in a random territory will convert to the deity’s faith
Divine Twins Economy Rare Stability.png+0.025 Monthly Stability Change Commerce value.png+12% National Commerce Income A Citizens Citizen appears in the capital; two if the deity’s Civic power.png Finesse is at least 6; four if the deity’s Civic power.png Finesse is at least 9
Televelis Economy Rare Technology speed+7.50% Military Tech Investment Local output+10% National Slave Output A Slaves Slave appears in the capital; two if the deity’s Civic power.png Finesse is at least 6; four if the deity’s Civic power.png Finesse is at least 9
Mother Goddess[1] Fertility Rare Monthly food.png+10% Global Monthly Food Modifier Aggressive expansion.png−0.05 Aggressive Expansion Change Global food capacity.png50 Food in every province, multiplied by the deity’s Oratory power.png Charisma


  1. 1.0 1.1 The names and descriptions of Perkunas and the Mother Goddess are switched in-game.