Macedon is a regional power in the Balkans, controlling much of Macedonia and parts of northern Greece. The ancient homeland of the Argead dynasty of Alexander the Great, Macedon begins the game under the rule of Kassandros I Antipatrid, son of the Argead regent Antipatros, having eliminated the remaining Argead claimants to declare himself king some years before. In 450 AUC Macedon is in a difficult position, facing the might of the Antigonid Kingdom as it seeks to liberate Greece from Macedonian rule, though the alliance with Thrace and the self-interests of Egypt and the Seleukid Empire who do not want to see the Antigonids grow too powerful offers a path to victory that Macedon may be able to play. Historically, this coalition would prove sufficient to destroy Antigonid power and lead to the collapse of their entire empire allowing Macedon to restore its hegemony over much of Greece, though infighting within the Antipatrid dynasty would see its downfall not long afterwards and control of Macedon passing between the Antigonid, Aiakadid, Lysimachid, and Ptolemaic dynasties before the complete collapse of the kingdom during the invasion of the Gauls. The kingdom would be restored a few years later under the Antigonid dynasty, who would rule the kingdom until their overthrow in 168 BC at the hands of the Romans and the eventual annexation in 146 BC.
If Macedon is destroyed, it can be reformed by decision by any Macedonian-cultured nation (in particular the Antigonid Kingdom), or by Epirus through either the decision or its unique missions if the Epirus Flavor Pack is enabled.
The Wars of the Diadochi
At start, all the Diadochi states will receive an event that gives them claims on all of the western half of the former Argead Empire and the special Legacy of Alexander wargoal against each other, allowing them to easily declare war and conquer territory from each other. For Macedon, these claims will go away on the death of the first ruler.
Fourth War of the Diadochi
Shortly after the game starts, Macedon will be given an ultimatum by the Antigonid Kingdom to surrender Korinthos (418), their last fortress in southern Greece, or face a resumption of war. If the demands are refused and war breaks out, after a few months Egypt, Seleukid Empire, and eventually Thrace may join the fray, forcing the Antigonids to choose between conceding significant amounts of territory in the Levant - possibly including their capital - or face war against all of the other four Diadochi combined.
A few years into the game, Kassandros and then his heir Philippos IV will fall significantly ill, forcing a succession crisis once the basileus and the primary heir die. Macedon will then have to choose between siding with one of Kassandros's remaining sons - Antipatros II and Alexandros V - with the other starting a civil war, or try to force reconciliation and face deep instability in the realm. If civil war breaks out, the rebelling claimant will approach another one of the Hellenic powers for assistance, which in the case of asking for aid from Epirus will involve handing over Ambracia and Akarnania in exchange.
As a Hellenistic culture group monarchy, Macedon has access to the decision to reform the Argead Empire.
Reunite Alexander's Empire
That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.
If it is destroyed, Macedon can be reformed by any country that either has Macedonian primary culture or began as Epirus (if the Epirus Flavor Pack DLC is not enabled). At the start of the game, the main candidates that fulfill the conditions for forming Macedon by decision are Antigonid Kingdom, Paeonia, and Epirus (without the DLC) (as the other Diadochi states are considered on the same tier for the purposes of nation formation, though it is theoretically possible for one of them to form Macedon by losing most of their territory and forming 20px Cyprus first, as it is Tier 1 but has no tier restrictions itself). Macedon may also be reformed by successful revolter countries, as well as the eastern Diadochi satrapies of Cappadocia, Parthia, Bactria, and Arachosia if they keep their Macedonian primary culture and make their way all the way back to the west. Note that forming Epirus as an Epirote-cultured country, as opposed to starting as that tag, will not give access to the decision.
The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.
- Main article: Hellenic Contender
If the Epirus Flavor Pack DLC is enabled, Macedon can instead by formed by a task in the Hellenic Contender unique Epirote mission tree as a reward for conquering the core Macedonian region, with similar requirements as the formation decision. Forming Macedon this way will give a somewhat different flag than the starting country or by the formation decision, reflecting the restored kingdom's Epirote origins.
When the Macedonians are once again ruled by a descendant of Achilles, the greatness of the empire may finally be reclaimed. Nothing else in history can surpass the achievements of Macedonians led by Aiakids.
We have succeeded in reclaiming the throne of Alexander the Great in Pella, the heart of the Macedonian kingdom, and vanquished the false successor kingdom of Kassandros. Back under Epirote leadership the greatness of Macedon can finally be realized once again.
||Is triggered only by
the Alexander's Throne mission task
Pella will be the heart of the kingdom.
[me_epirus_scope.GetCapital.GetName] remains our center.
In addition, Macedon starts with a guarantee on Argos.
Macedon has a population of 609 spread over its 49 territories, mostly Macedonian Hellenic. The provinces of Thessalia and Aetolia are predominantly Thessalian Hellenic and Aetolian Hellenic, respectively, and there are also small minorities of Taulantian Hellenic pops in the westernmost inland territories and a few Hebrew Jewish pops scattered in some of the larger cities.
Macedon starts without full control of its capital region of Macedonia, making other Macedonian states natural expansion targets. However, directly north of Macedon is a tribal vassal, Paeonia, making it impossible to fabricate claims without first renouncing this vassal. A longer alternative is to improve Paeonia's loyalty until it upgrades its subject relationship to one which Macedon could eventually use to integrate Paeonia.
More crucially, Macedon could easily be drawn into the Wars of the Diadochi, which may not be in its best interests, as any potential expansion will take place outside the capital region, strengthening regional governors rather than the ruler directly.