Levantine and Arabian traditions

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See also: Military traditions

The Levantine and Arabian traditions concentrate on the strong naval presence of the Phoenician cities and the use of phalanx tactics, light infantry, and camelry in the arid deserts of the Levant, Egypt, and Arabia. The Phoenicians were the most prominent traders of the Mediterranean, giving them unmatched experience with seafaring and ship building.

Availability and focus[edit]

Availability

The Levantine and Arabian traditions are available for Flag of Egypt Egypt or for countries with the following culture groups:

  • Aksumite
  • Arabian
  • Levantine (w/o Punic)
  • Nilotic
  • Nubian
Focuses

The traditions focus on strengthening the following unit types, and possibly unlock some new abilities:

  • Attrition.png -15% Land unit attrition
  • Unit focus:
    • Strong Unit trireme.png Trireme
    • Good Unit camel cavalry.png Camel cavalry
    • Good Unit light infantry.png Light infantry
  • Possible ability unlocks:
    • Military Colonies
    • Phalanx Phalanx

Paths[edit]

Starting bonus
Pathfinders icon
Pathfinders

  • Attrition.png −15% Army attrition
Knowledge of one's environment can be used as a weapon or as a tool. Living off the desert is entirely possible, if one knows where to look.
Arabian path
Levantine arabian path 1.png
  • Desert Sands
  • Attrition.png +1 Hostile attrition
Levantine egyptian path 1.png
  • The Spear of the Kingdom
  • Discipline.png +10% Light infantry discipline
Levantine arabian path 2.png
  • Merchant Coast
  • Cost -15% Ship building cost
Levantine arabian path 3.png
  • Beasts of Burden
  • Offense +10% Camel offense
Levantine arabian path 4.png
  • Ships of the Desert
  • Combat bonus +15% Camel desert combat bonus
  • Combat bonus +15% Heavy cavalry desert combat bonus
  • Combat bonus +15% Light cavalry desert combat bonus
Levantine arabian path 6.png
  • Legacy of the Builders
  • +1 City building slots
Levantine arabian path 7.png
  • Oasis Trade
  • Cost -15% Camel cost
  • Cost -15% Heavy cavalry cost
  • Cost -15% Light cavalry cost
Levantine arabian path end bonus.png
  • Bonus: Trained Camelry
  • Discipline.png +10% Camel discipline
Egyptian path
Levantine arabian path 5.png
  • Sturdy Design
  • Yes Allows "Octere" units
  • -10% Ship damage taken
Levantine egyptian path 2.png
  • Arms Race
  • Yes Allows "Mega-Polyreme" units
  • Discipline.png +10% Liburnian discipline
  • Discipline.png +10% Trireme discipline
Levantine egyptian path 3.png
  • Stonemovers
  • Fort defense.png +15% Fort defense
Levantine egyptian path 4.png
  • Colonial Integration
  • Yes Enables the "Military Colonies" ability
Levantine egyptian path 5.png
  • The Blood of Egypt
  • Morale.png +10% Morale of navies
Levantine egyptian path 6.png
  • Thick Hide
  • Defense +10% Camel defense
Levantine egyptian path 7.png
  • Cradle of Civilization
  • Manpower.png +10% National manpower
Levantine egyptian path end bonus.png
  • Bonus: Rank Upon Rank
  • Offense +10% Light infantry offense
  • Defense +10% Light infantry defense
Graeco-Levantine path
Levantine greco path 1.png
  • Surfeit of War
  • Cost -15% Heavy infantry cost
Levantine greco path 2.png
  • Thorakitai
  • Offense +10% Light infantry offense
Levantine greco path 3.png
  • Machimoi Epilektoi
  • Offense +10% Heavy infantry offense
Levantine greco path 4.png
  • Greek Warfare
  • Phalanx Enables the "Phalanx" tactic
Levantine greco path 5.png
  • Good Reputation
  • Mercenary maintenance.png -15% Mercenary army maintenance
Levantine greco path 6.png
  • Ramming Speed
  • +15% Ship damage done
Levantine greco path 7.png
  • Unending Riches
  • Loyalty.png +5 General loyalty
Levantine greco path end bonus.png
  • Bonus: Learning From the Best
  • Offense +10% Heavy infantry offense
  • Defense +10% Heavy infantry defense

Strategy[edit]

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References[edit]

Domestic policy State Characters Attributes Position Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods Food
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions