This article has been verified for the current version (1.5) of the game.
“
The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
— In-game description
”
The Khaldicreligion is a polytheistic faith found around the Caucasus. This article documents the deities associated with the religion. All values are for +100%Omen Power.
Many Khaldic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Khaldic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
Every Khaldic nation benefits from +6% National Freeman Output.
Gain +2.50 Oratory Advances progress multiplied by the deity’s Charisma, with a minimum of +5 and a maximum of +25
—
Dsvininaue
Economy
Rare
−25% Create Trade Route Cost
+10% National Citizen Output
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
—
Epaninaue
Economy
Rare
+8% National Slave Output
+10% National Tax
Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse
—
Bagvarti
Fertility
Rare
+0.025 Provincial Loyalty
+7% Integrated Culture Happiness
1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
—
Huba
Fertility
Rare
+0.10% National Population Growth
−0.04 Monthly War Exhaustion
+0.15% Local Population Growth in the capital province for five years
These deities are available to nations of Armenianculture, as long as they are Khaldic or polytheistic and have enough Khaldic pops, as well as to any polytheistic country that controls the deity's holy site:
Deity
Category
Rarity
Passive effect
Omen effect
Apotheosis effect
Holy site
Aramazd
War
Common
−5% War score Cost
+12% Military Tech Investment
Gain 2.50 Martial Advances progress multiplied by the deity’s Martial, with a minimum of +5 and a maximum of +25
—
Vahagn
War
Common
+3% Morale of Armies
+5% Discipline
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years