Khaldic

From Imperator Wiki
Jump to navigation Jump to search
The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
— In-game description

The Khaldic religion is a polytheistic faith found around the Caucasus. This article documents the deities associated with the religion. All values are for Omen.png +100% Omen Power.

Many Khaldic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Khaldic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Khaldic nation benefits from Freeman output +6% National Freeman Output.

General deities[edit]

These deities are available to all Khaldic nations, and all polytheistic nations that have enough Khaldic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Shivini War Rare Reinforcement speed.png +5% Reinforcement Speed Manpower recovery speed.png +8% Manpower Recovery Speed 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Theispas War Rare Warscore cost −5% War score Cost Morale.png +5% Morale of Armies Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5 1575, Erebuni, Flag of Armenia Armenia
Khaldi Culture Common Aggressive expansion.png −0.025 Aggressive Expansion Change State religion happiness +12% State Religion Happiness Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith 1570, Armaouira, Flag of Armenia Armenia
Arubani Culture Rare Research points.png +5% Research Points Civilization.png +0.04% Monthly Civilization Change Gain Oratory tech investment.png +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of Oratory tech investment.png +5 and a maximum of Oratory tech investment.png +25
Dsvininaue Economy Rare Create trade route cost −25% Create Trade Route Cost Citizen output +10% National Citizen Output If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Epaninaue Economy Rare Slave output +8% National Slave Output National tax +10% National Tax Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse
Bagvarti Fertility Rare Province loyalty +0.025 Provincial Loyalty Integrated culture happiness +7% Integrated Culture Happiness 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Huba Fertility Rare Global population growth.png +0.10% National Population Growth Monthly war exhaustion −0.04 Monthly War Exhaustion Global population growth.png +0.15% Local Population Growth in the capital province for five years

Exclusive deities[edit]

The following Khaldic deities are only available to specific countries.

Armenian deities[edit]

These deities are available to nations of Armenian culture, as long as they are Khaldic or polytheistic and have enough Khaldic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Aramazd War Common Warscore cost −5% War score Cost Military tech investment.png +12% Military Tech Investment Gain Military tech investment.png 2.50 Martial Advances progress multiplied by the deity’s Military power.png Martial, with a minimum of Military tech investment.png +5 and a maximum of Military tech investment.png +25
Vahagn War Common Morale.png +3% Morale of Armies Discipline.png +5% Discipline Supply limit.png +5.00 Supply Limit and Fort defense +15% Local Fort Defense in the capital province and another random province, for five years 994, Ashtishat, Flag of Armenia Armenia
Nane War Rare Aggressive expansion.png −5% Aggressive Expansion Impact Morale.png +5% Morale of Armies 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 1791, Ibora, Flag of Pontus Pontus
Mihr Culture Common Freeman output +10% National Freeman Output Manpower recovery speed.png +8% Manpower Recovery Speed Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25 1762, Elegeia, Flag of Armenia Armenia
Tir Culture Rare Research points.png +5% Research Points Tyranny −0.04 Monthly Tyranny Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25 1571, Artaxata, Flag of Armenia Armenia
Tsovinar Economy Rare Commerce value.png +15% National Commerce Income Citizen output +10% National Citizen Output A Citizens Citizen appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 1591, Karchakhpyur, Flag of Armenia Armenia
Anahit Fertility Common Global population growth.png +0.10% National Population Growth Freeman output +10% National Freeman Output Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma 1767, Eriza, Flag of Armenia Armenia
Spandaramet Fertility Rare Monthly food.png +10% Global Monthly Food Modifier Monthly war exhaustion −0.04 Monthly War Exhaustion 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9