Italic traditions

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See also: Military traditions

The Italic traditions represent the focus on heavily armored and disciplined infantry found in the Etruscan, Roman and other Latin states. They came to favor the sword over the spear, and relied on quickly closing ground with and dispersing less well equipped infantry using strict formations, such as the Triplex Acies, with supporting light cavalry and skirmishers.

Availability and focus[edit]


The italic traditions are available for countries with the following culture groups:

  • Italic

The traditions focus on strengthening the below unit types and possibly unlock some new abilities:


Starting bonus
The Walled City icon
The Walled City

  • Fort defense +15% Fort defense
Heavily fortified cities dotted the landscape of the Italian peninsula for generations. In Rome, the Servian wall looms high, built after the catastrophic sacking at the hands of Brennus the Gaul, and affording the inhabitants a small measure of peace from the strife to come.
Tribal path
Latin tribal path 1.png
  • Artisanal Bronzework
  • Defense +10% Light infantry defense
Even after the advent of iron-working, magnificent bronze shields, spears, and helmets of all kind, pour from the forges of nascent Italic civilizations. Even tribal cultures possessed a mixture of potent bronze and iron equipment, rendering them a fearsome sight to behold.
Latin tribal path 2.png
  • The Equestrian Order
  • Offense +15% Light cavalry offense
In Rome, the equites constituted an entire sub-class of patricians; wealthy aristocracy whose holdings indicated their prestige. As such, the superior wealth and training of the equites afforded them the liability to serve in the exclusive cavalry contingent of the republic's forces. Elsewhere in the Italic world, warhorses were regarded as the domain of the elite, the horses themselves often being laid to rest alongside their earthly masters in the event of their death.
Latin tribal path 3.png
  • Pietas
  • Omen.png +15% Omen power
Relying on the devoutness of their own soldiers, and that of their opponents, the Etruscan forces are reputed to have used their priestly orders to curse their foes in plain sight, causing them to rout. In any event, the peoples of ancient Italy left nothing to chance; proper obeisance was made to the gods, before each battle was made.
Latin tribal path 4.png
  • The Acquisition of Wealth
  • Enslavement efficiency.png +10% Enslavement efficiency
  • Slave output +10% National slave output
Italic tribal cultures, and the nascent Roman Republic all engaged in the practices of raiding, pillaging, and piracy, at times. From the mythical rape of the Sabine women, to the siege of Veii, instances of looting are present throughout the history of Italy.
Latin tribal path 5.png
  • The Aulos
  • Morale.png +10% Light infantry morale
Numerous musical instruments are depicted in Etruscan art, but none more mysterious than the Aulos. Originally a Greek invention, the signature double-reed and pipes would have been heard accompanying all manner of occasion, perhaps even lifting soldiers' spirits on the eve before battle.
Latin tribal path 6.png
  • Mare Nostrum
  • Maintenance.png −10% Navy maintenance cost
The coast played a huge part in the economic life of Italy. Ships, and viable control over the locality, were vital for the continuation of prosperity in every nascent state. Skilled shipwrights, cheap labor, and abundant building material could be found in all Mediterranean harbors.
Latin tribal path 7.png
  • Rousing Oratory
  • Manpower.png +10% National manpower
The popularity of the Hellenic model of democracy spearheaded the empowerment of populist sentiment throughout a land hungry for rights. A skilled orator could sway entire cities in support of his or her cause, which could, at times, be useful.
Latin tribal path end bonus.png
  • Bonus: Hill Dwellers
  • Combat bonus +15% Archers combat bonus in hills
  • Combat bonus +15% Light infantry combat bonus in hills
From the Apennines to the Alps, hills and mountains were an ever-present feature of Italian life. It might be said that our armies are more accustomed than most, to the foot-slogging associated with fighting in adverse conditions.
Support path
Latin support path 1.png
  • State Navy
  • Morale.png +10% Morale of Navies
During the first Punic war, the Roman senate mandated the construction of a navy to rival that of their foe, the Carthaginian Empire. Modelled largely on the Carthaginian designs as well as sporting significant Greek influence, the enthusiasm for naval dominance continued throughout Rome's republican era.
Latin support path 2.png
  • The Fabri
  • Siege engineers +1 Siege engineers
The military engineers of the early Roman army were responsible for the design of military structures, as well as the logistical duties associated with organizing their construction.
Latin support path 3.png
  • Scale the Walls
  • Siege ability +10% Siege ability
Siege engines were scarcely used in the early Republic, sieges instead relying on covert attempts to scale the walls as well as sieges of attrition. During the siege of Veii, around 396 BC, the Roman engineers reputedly proved their worth by boring a great tunnel beneath the walls of the Etruscan city, breaking the siege once and for all.
Latin support path 4.png
  • Castra
  • Construct border fort Enable "Construct Border Fort" ability
Cohorts, and later legions, were adept at constructing temporary; and in many cases permanent, fortresses, which served as resupply depots, rallying points, or as bases to extend a zone of military control over an unpacified area.
Latin support path 5.png
  • Logistics of State
  • Cost −10% Archers cost
  • Cost −10% Heavy infantry cost
  • Cost −10% Light infantry cost
As the Roman military expanded, the practice of each soldier providing his own weapons became unsustainable. Thus, by instituting a chain of supply, from natural resources, to blacksmith, to the hands of her soldiers, Rome fueled her war machine with ease.
Latin support path 6.png
  • Scutum
  • Defense +15% Heavy infantry defense
Adopting the iconic shield, the scutum, alongside the development of the manipular system, gave Rome a decisive advantage over her local enemies. Subsequently, the scutum became almost a national icon for the Romans; the very presence of a Roman shield wall was often enough to win a battle before it started.
Latin support path 7.png
  • Foederati
  • Defense +10% Horse archers defense
  • Defense +10% Light cavalry defense
Rome's primary source of cavalry in the mid-republic, had shifted from the equites to mercenaries and allied states. This allowed a diverse array of styles and abilities to be incorporated into the ever-growing Roman military.
Latin support path end bonus.png
  • Bonus: Rome, Ascendant
  • Loyalty.png +5 General loyalty
  • Bribe character cost.png −50% Hold triumph cost
After a great victory, Roman custom dictated that honor be paid to the responsible commander. Lavish celebrations, often encompassing athletic events, feasts, and processions, would occupy the city for days - reinforcing in friend and foe alike, the might of Rome.
Roman path
Latin roman path 1.png
  • Principes
  • Discipline.png +10% Heavy infantry Offense
Veteran warriors all, the wealthy Principes sported heavy armor, and fought in tight-knit maniples, making excellent line troops.
Latin roman path 2.png
  • Triplex Acies
  • Triplex acies Enable "Triplex Acies" tactic
The triple battle line was a manipular formation, primarily utilizing the Principes, Triarii and Hastati, with the Velites in freeform support. This highly flexible formation relied on the absolute discipline of each soldier, who had to know his place amidst the chaos of battle. In extreme circumstances, the Triplex was said to have reached over a mile long.
Latin roman path 3.png
  • Triarii
  • Discipline.png +10% Heavy infantry discipline
It is said that Rome's opponents know the end is near when the Triarii lead the charge. Often used to rout an already exhausted foe, the Triarii were equipped with huge spears known as hasta, capable of punching through light armor.
Latin roman path 4.png
  • Roman Roads
  • Build road Enable "Build Military Road" ability
Often credited with winning entire wars, the practice of using the military to build roads, both in peace time and in conflict, was literally world-shaping.
Latin roman path 5.png
  • Professional Soldiers
  • Monthly war exhaustion −0.01 Monthly war exhaustion
The evolution of a levied fighting force into a professional standing army, paid dividends in terms of quality and expectation. The salaried soldier was much less likely to baulk at orders, or flee from combat.
Latin roman path 6.png
  • Velites
  • Offense +10% Light infantry offense
Comprised predominantly of young, unproven soldiers, the velites were light troops which fell outside the standard army organisation, instead acting as mobile skirmishers. The Velites are said to have sought glory and recognition by their daredevil acts during battle.
Latin roman path 7.png
  • The Honor of Service
  • Manpower recovery speed.png +5% Manpower recovery speed
As Rome grew in stature, military service became a matter of honor for young Roman men. Indeed, even after defeats as humiliating as the Battle of Cannae, in which up to 80,000 of Rome's soldiers were reportedly killed, the efforts of the senate were able to raise enough soldiers to take the places of the fallen.
Latin roman path end bonus.png
  • Bonus: March of the Eagles
  • Morale.png +5% Morale of Armies
Irrespective of victory or defeat, as long as the eagle stands proud, the spirit of Rome imbues all her sons.

Roman traditions[edit]

Roman Traditions.png

Italic tribe traditions[edit]

Italic Tribe Traditions.png


Provided that the player has access to iron resources and can afford the cost of heavy infantry the Roman path is better to start the game with, especially as Flag of Rome Rome itself. Italy is surrounded by gallic and other italic tribes that mostly use light infantry, which heavy infantry makes the perfect counter to. Getting access to roads early is also a huge bonus as building them not only increases movement speed but also increases conversion and assimilation.

After the first four traditions from the Roman path it is recommended to stop, the reduction to war exhaustion actually means traditions will come to the player slower, and the bonuses after this are small. By this point the player should have united the Italian peninsula and thus start to look beyond to the seas at which point the Support path looks tempting with it's initial bonus to naval morale, bonuses to siege are universally useful also making this path a good choice, but perhaps not right at the start of the game.

The Tribal path is there if you need military bonuses but can't access iron, not recommended otherwise.