A map of territory majority religions.
Imperator: Invictus introduces a brand-new religion, Marite, adds many new deities/paradigms across multiple religions, changes every religions' modifier, introduces a new Illyrian pantheon, and adds new art for many deities. This article documents these additions to the game by the mod.
With
Imperator: Invictus some religion colours have changed to increase literacy on the religion map mode. Below is a table that summarizes every religion, including the new modifiers and new Marite religion.
Religion |
Modifier |
Description
|
Arabic arabian_pantheon
|
Hostile Attrition: +0.25
Enslavement Efficiency: +5%
Loyalty of Characters: -3
|
Religion in Arabia was a polytheistic mixture of deities, aspects and demons, practiced in localities and enclaves around the region. Allah, the Creator-God, may have been worshiped as the head of the pantheon during this period, in some locations.
|
Armazic caucasian_religion
|
Population Capacity: +5%
Research Points: -5%
Fort Defense: +5%
|
Possibly connected to the nearby Anatolian religions, the pantheon of the Caucasian-Iberia region was ruled over by the god Armaz.
|
Bon bon_religion
|
Build Cost: +5%
Fort Defense: +5%
Heavy Infantry Mountain Combat Bonus: +10%
|
Bon represents a collection of folk religions originally practiced on the Tibetan plateau. Aspects of ancestor worship and animism appear frequently, as well as nascent polytheism.
|
Buddhist buddhism
|
State Religion Happiness: +5%
Aggressive Expansion Impact: +5%
War Score Cost: +5%
Pop Conversion Speed: +25%
|
A relatively young religion, Buddhism arose in Northern India, following the life of Siddhartha Gautama, or simply, Buddha. The Buddha was an ascetic teacher, who spoke of the Middle Way, throughout India.
|
Canaanite carthaginian_pantheon
|
Unintegrated Culture Happiness: -3%
Export Value: +5%
Navy Maintenance Cost: -5%
|
The Canaanite religion venerates a number of Gods and their aspects, in a polytheistic manner. Baal is regarded as the chief deity in a complex hierarchy of lesser gods, which were often worshiped at shrines found on mountains or hilltops. At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage.
|
Chaldean mesopotamian_religion
|
Build Cost: -2.5%
Fort Defense: -5%
Monthly Civilization Change: +0.02%
Bribe Cost Modifier: +20%
|
The history of the Chaldean pantheon stretches back many thousands of years. Worshiping gods such as Anu, Enki and Nanna, the devotees of the Chaldean religion construct imposing temples in honor of their chosen God.
|
Cybelene anatolian_religion
|
Unintegrated Culture Happiness: +4%
Monthly Political Influence: +5%
Loyalty of Characters: -3
|
The Phrygian cult of Cybele is linked to prehistoric Mother-Goddess worship. Evolving over thousands of years, the cult of Cybele often claimed relationship to mythical figures and heroes, and practiced their religion with the veneration of idols.
|
Druidic druidism
|
State Religion Happiness: +5%
Manpower Recovery Speed: +2.5%
Discipline: -2.5%
|
Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs. Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game.
|
Hellenic roman_pantheon
|
Build Cost: −2.5%
Loyalty of Governors: -5
National Citizen Happiness: +4%
|
Having spread from the Greek heartland, the Olympian pantheon is venerated by many. The names, aspects and hierarchy of many of the gods can vary widely from region to region, however, Zeus, or Jupiter as he is known to the Romans, is regarded as the figurehead of the Olympian pantheon.
|
Heptadic indo_iranian_religion
|
Morale of Armies: +2.5%
Monthly War Exhaustion: -0.01
Loyalty of Characters: -3
|
Originating in Scythian lands, this pantheistic faith worshiped seven principal gods, often equated to those of the Greek pantheon. Elements of the earlier polytheistic folk religion of the scythians still remains, as does the practice of horse sacrifice and chariot burials, similar to those of the Celts.
|
Hindu hindu
|
Slaves needed for Surplus: -3
Pop Promotion Speed: -50%
National Noble Desired Ratio: +3%
|
Hinduism evolved out of the Vedic period, shepherded by the creation of the Upanishads, and was widely followed throughout India during early antiquity.
|
Iberic animism
|
State Religion Happiness: +5%
Omen Power: -10%
Light Infantry Morale: +5%
|
Essentially a hybrid polytheistic religion, Iberian religious practices involve the veneration of animal spirits, as well as ancestor worship. Various Hellenic and Phoenician gods were worshiped by the Iberians, as well as local deities such as Betatun or Ataecina.
|
Jain jainism
|
Unintegrated Culture Group Happiness: -0.25
Aggressive Expansion Impact: +5%
War Score Cost: +5%
Pop Conversion Speed: +25%
|
Jainism is an Indian faith that spans back many years, to the early teachers of the religion. The Jains strongly believe in asceticism and non-violence, and have friendly relations with the other Indian traditions.
|
Israelite judaism
|
Unintegrated Culture Group Happiness: -5%
Omen Power: +15%
Omen Duration: +50%
Pop Assimilation Speed: +20%
|
Unusually amongst contemporary faiths, Judaism is a monotheistic religion. Following a series of prophets and teachers, the Jewish holy book, the Torah, contains the details of a covenant created between God and the children of Israel.
|
Kemetic egyptian_pantheon
|
Monthly Ruler Popularity Gain: +0.08
Country Civilization Level: +3%
Threshold for Civil War: -2.5%
|
The history of the indigenous Egyptian religion stretches back many thousands of years. Manifesting as a polytheistic faith, the worship of Ra, Atum, Sekhmet and others, displays a deep reverence for the fundamental aspects of the natural world.
|
Khaldic armenian_religion
|
National Freeman Output: +3%
Heavy Cavalry Morale: +5%
Heavy Cavalry Maintenance Cost: +10%
|
The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
|
Marite pre_indo_european_religion
|
Population Happiness: +3%
Navy Maintenance Cost: +5%
Light Infantry Defense: +10%
|
A Pre-Indo-European faith, Marite paganism involves a combination of beliefs, including reverence of demons, spirits, and gods. The most important figure is the goddess Mari, who is worshiped as the Supreme Goddess.
|
Matrist matrist_religion
|
Manpower Recovery Speed: +2.5%
Omen Power: +10%
Loyalty of Governors: -5
|
Little is known of the Baltic tribes and their religion. Nonetheless, records survive, telling of cults worshiping a mother goddess, along the Baltic coast.
|
Amazigh berber_religion
|
Diplomatic Relations: +1
Loyalty of Characters: -3
Light Cavalry Discipline: +5%
|
The ancient culture and religion was a melting pot of traditional egyptian beliefs, star-worship, and ancestor veneration. Many megaliths - stone constructs raised in honor of the gods - still exist, dotted about the African landscape.
|
Ritualistic eastern_animism
|
Omen Power: +10%
Fort Maintenance: +10%
|
Representing a variety of localized faiths and folk religions, Ritualism espouses ancestor-worship, animism, and votive offerings.
|
Tuistic germanic_religion
|
Build Time: +10%
Loyalty of Governors: -5
National Tribesman Output: +6%
Migration Cost: -10%
Light Infantry Offense: +2.5%
|
The ancient Germanic god for Tius, Teiws, or Tuisto, was worshiped by the early migratory tribes from modern-day Scandinavia. Many accounts suggest that the Germanic people practiced a largely animist religion, venerating the earth and sky, and the life force of all living things.
|
Zalmoxian shamanism
|
Research Points: -5%
Fort Defense: +10%
Monthly Corruption: -0.01
|
Whether Zalmoxis was originally a prophet or a god, is unknown. The Dacians and Getae however, revere Zalmoxis as a divine being, ascribing many miraculous acts to him.
|
Zoroastrian zoroaster
|
Legion Maintenance Cost: -5%
Cohort Loyalty Gain Chance: +5%
Monthly Political Influence: +5%
|
The prophet Zoroaster taught of a faith in the Creator-God Ahuramazda. Evolving out of early Indo-Iranian polytheism, great reverence is shown for the 'eternal law', or, Daena, which espouses good and righteous conduct.
|
- Main article: Arabic
The Arabic religion is a polytheistic faith found on and around the Arabian peninsula. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Arabic deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Arabic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Arabic nation receives the following benefits:
Hostile Attrition: +0.25
Enslavement Efficiency: +5%
Loyalty of Characters: -3
These deities are available to all Arabic nations, and all polytheistic nations that have enough Arabic pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Hubal
|
Culture
|
Rare
|
+10% National Noble Output
|
+12% State Religion Happiness
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Wadd
|
Fertility
|
Rare
|
+0.04% National Population Growth
|
+4% Population Happiness
|
+0.15% Local Population Growth in the capital province for five years
|
4674, Karna, Ma'in
|
Shams
|
Economy
|
Rare
|
+0.025 Monthly Stability Change
|
−0.06 Monthly Corruption
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
4680, Sapphar, Saba
|
Almaqah
|
Economy
|
Rare
|
−5% Build Cost
|
−8% Monthly Wages for Characters
|
A Citizen appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
4666, Mariaba, Saba
|
Maher
|
War
|
Rare
|
+15% Supply Limit
|
+5% Discipline
|
Gain 2.50 Martial Advances progress multiplied by the deity’s Martial, with a minimum of +5 and a maximum of +25
|
7506, Aksum, Aksum
|
Beher
|
Economy
|
Rare
|
-2.50% Navy Maintenance Cost
|
+5% Morale of Navies
|
A random navy gains two units of Octeres, if a navy exists Gain 0.50 Military Experience, multiplied by the deity’s Martial, otherwise
A random ocean tile and all other ocean territories within 2 tiles in the Red Sea region get the modifier Stormy Seas for 60 days, giving +10 Attrition
|
—
|
Amm
|
Culture
|
Rare
|
+10% Monthly Political Influence
|
+0.04% Monthly Civilization Change
|
Up to 2 employed characters convert to the deity’s faith
|
4662, Tamna, Qataba
|
Sayin
|
Fertility
|
Rare
|
+7.50% Religious Tech Investment
|
−0.04 Monthly Tyranny
|
1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
4678, Sabata, Hadhramut
|
Dhushara
|
Culture
|
Rare
|
−2.50% Legion Maintenance Cost
|
+5% Pop Assimilation Speed
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Ruda
|
Fertility
|
Rare
|
+10% National Freeman Output
|
+0.1 Monthly Ruler Popularity Gain
|
+0.15% Local Population Growth in the capital province for five years
|
—
|
Haukim
|
War
|
Rare
|
−0.50% Experience Decay
|
+8% Ship Damage Done
|
Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5
|
—
|
These deities are available to nations of the Arabian culture group, as long as they are Arabic and have enough Arabic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Athtar
|
War
|
Rare
|
+5% National Manpower
|
+12% Fort Defense
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
- Main article: Canaanite
The Canaanite religion is a polytheistic faith present in the Levant and the areas influenced by
Carthage. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Canaanite deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Canaanite pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Canaanite nation receives the following benefits:
Unintegrated Culture Happiness: -3%
Export Value: +5%
Navy Maintenance Cost: -5%
These deities are available to all Canaanite nations, and all polytheistic nations that have enough Canaanite pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Taautus
|
Economy
|
Rare
|
−5% Build Cost
|
+12% Civic Tech Investment
|
Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse
|
—
|
These deities are available to non-Punic nations with Corsian, Nuragic, or Talaiotic as a
integrated culture as long as they are Canaanite, or to any non-Punic polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Babai
|
War
|
Very Rare
|
+3% Discipline
|
+12% Fort Defense
|
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years
|
3483, Nora, Carthage
|
Sardus
|
Culture
|
Very Rare
|
−0.025 Aggressive Expansion Change
|
+0.04% Monthly Civilization Change
|
Up to 5 pops in a random territory convert to the deity’s faith
|
3485, Metalla, Carthage
|
Mother Goddess
|
Fertility
|
Very Rare
|
+0.04% National Population Growth
|
+8% Manpower Recovery Speed
|
+0.15% Local Population Growth in the capital province for five years
|
—
|
- Main article: Druidic
The Druidic religion is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Druidic deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Druidic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Druidic nation receives the following benefits:
State Religion Happiness: +5%
Manpower Recovery Speed: +2.5%
Discipline: -2.5%
These deities are available to nations of the Celt-Iberian culture group, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Trebaruna
|
Culture
|
Common
|
+5% National Freeman Happiness
|
+0.1 Monthly Ruler Popularity Gain
|
Gain +2.50 Oratory Advances progress multiplied by the deity’s Charisma, with a minimum of +5 and a maximum of +25
|
—
|
These deities are available to nations of Lusitanian culture, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Ares Lusitani
|
War
|
Rare
|
+5% Manpower Recovery Speed
|
+5% Morale of Armies
|
Convert 1 pop in the capital into a Noble, including cultural conversion if necessary; 2 if the deity’s Finesse is at least 6; 3 if the deity’s Finesse is at least 9
|
—
|
These deities are available to nations of Vettonian culture, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Vaelicus
|
Fertility
|
Rare
|
+0.04% National Population Growth
|
+6% National Freeman Happiness
|
+0.15% Local Population Growth in the capital province for five years
|
1199, Platunus, Caluria
|
- Main article: Hellenic
The Hellenic religion is a polytheistic faith spread from Greece throughout the wider Hellenistic world. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Hellenic deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Hellenic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Hellenic nation receives the following benefits:
Build Cost: −2.5%
Loyalty of Governors: -5
National Citizen Happiness: +4%
Note: Rhaetian culture now has access to all Etruscan culture deities and is therefore excluded from generic Italic deities.
Non-Italic / Non-Illyrian deities[edit | edit source]
These deities are available to all nations not of the Italic or Illyrian (except Messapian) culture groups, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Enyo
|
War
|
Rare
|
−2.5% Legion Maintenance Cost
|
+5% Discipline
|
Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80% Gain 2.00 Military Experience, otherwise
|
—
|
Eris
|
War
|
Rare
|
+5% Morale of Armies
|
+2 Hostile Attrition
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Kronos
|
Economy
|
Rare
|
+0.025 Monthly Stability Change
|
+15% National Commerce Income
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Hestia
|
Fertility
|
Common
|
+10% Population Capacity
|
+0.025 Monthly Stability Change
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
7903, Ermioni, Hermione
|
Non-Etruscan / Non-Rhaetian Italic deities[edit | edit source]
These deities are available to nations of the Italic culture group but not of Etruscan or Rhaetian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Bellona
|
War
|
Common
|
−2.5% Legion Maintenance Cost
|
+5% Discipline
|
Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80% Gain 2.00 Military Experience, otherwise
|
—
|
Discordia
|
War
|
Rare
|
+5% Morale of Armies
|
+2 Hostile Attrition
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Saturn
|
Economy
|
Common
|
+0.025 Monthly Stability Change
|
+15% National Commerce Income
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Luna
|
Culture
|
Rare
|
+7.50% Civic Tech Investment
|
+8% Research Points
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Vesta
|
Fertility
|
Common
|
+0.025 Monthly Stability Change
|
+10% Population Capacity
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Proserpina
|
Fertility
|
Rare
|
+10% Global Monthly Food Modifier
|
+7% Integrated Culture Happiness
|
Gain 50 Food in every province, multiplied by the deity’s Charisma
|
—
|
Non-Messapian Illyrian deities[edit | edit source]
These deities are available to nations of the Illyrian culture group but not of Messapian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Armatus
|
War
|
Common
|
+3% Morale of Armies
|
+5% Discipline
|
Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5
|
—
|
Bindus
|
War
|
Rare
|
+10% Ship Starting Experience
|
+8% Ship Damage Done
|
A random navy gains two units of Octeres, if a navy exists Gain 0.50 Military Experience, multiplied by the deity’s Martial, otherwise
A random ocean tile and all other ocean territories within 2 tiles in the Mediterranean Sea region get the modifier Stormy Seas for 60 days, giving +10 Attrition
|
—
|
Latra
|
Economy
|
Rare
|
+10% Population Capacity
|
+6% National Citizen Happiness
|
1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Vidasus
|
Economy
|
Rare
|
+10% Global Monthly Food Modifier
|
+2 Hostile Attrition
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
5% chance for a random character that does not hold any positions to be claimed prematurely by the ravenous god of the underworld
|
—
|
Deipaturos
|
Culture
|
Common
|
+0.05 Monthly Ruler Popularity Gain
|
−0.05 Aggressive Expansion Change
|
+2.50 Religious Advances progress multiplied by the deity’s Zeal, with a minimum of +5 and a maximum of +25
|
—
|
Tadenus
|
Culture
|
Rare
|
+5% Integrated Culture Happiness
|
+0.10 Monthly Ruler Popularity Gain
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Anzotica
|
Fertility
|
Rare
|
+0.04% Population Growth
|
+10% National Citizen Output
|
Gain 50 Food in every province, multiplied by the deity’s Charisma
|
—
|
Dracon and Dracaena
|
Fertility
|
Common
|
+0.04% Population Growth
|
+8% Manpower Recovery Speed
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Ica
|
Fertility
|
Common
|
+10% Population Capacity
|
+15% Global Monthly Food Modifier
|
+0.15% Local Population Growth in the capital province for five years
|
—
|
Thana
|
Fertility
|
Rare
|
+10% Global Monthly Food Modifier
|
+7% Integrated Culture Happiness
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
These deities are available to nations of Histrian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Histria
|
Culture
|
Rare
|
+4% State Religion Happiness
|
+5% Morale of Armies
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Boria
|
Economy
|
Rare
|
+3% Morale of Navies
|
−10% Fort Maintenance
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
—
|
Melosocus
|
War
|
Common
|
+7.50% Military Tech Investment
|
+5% Discipline
|
Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5
|
—
|
These deities are available to nations of Messapian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Zis
|
Culture
|
Common
|
+0.05 Monthly Ruler Popularity Gain
|
−0.05 Aggressive Expansion Change
|
+2.50 Religious Advances progress multiplied by the deity’s Zeal, with a minimum of +5 and a maximum of +25
|
—
|
Damater
|
Fertility
|
Common
|
+0.04% National Population Growth
|
+15% Global Monthly Food Modifier
|
Gain 50 Food in every province, multiplied by the deity’s Charisma
|
—
|
Aprodita Lahona
|
Fertility
|
Common
|
+10% Population Capacity
|
−8% Monthly Wages for Characters
|
+0.15% Local Population Growth in the capital province for five years
|
—
|
These deities are available to
Sparta and
Tarentum or countries that were formed from
Sparta, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Aphrodite Areia
|
Fertility
|
Common
|
+10% Population Capacity
|
+8% Manpower Recovery Speed
|
+0.15% Local Population Growth in the capital province for five years
|
56, Taras, Tarentum
|
These deities are available to
Cyrenaica through its new unique mission tree {unknown mission tree}, or to any Hellenic nation not of the Italic culture group that controls territory 3201, Tabira,
Musulamia as long as they have enough Hellenic pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Athena Tritogeneia
|
War
|
Very Common
|
+7.50% Military Tech Investment
|
+5% Morale of Armies
|
Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5
|
—
|
These deities are available to nations of Bosporan or Pontic culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops, and are unlocked in the new Bosporan Republics (Invictus) mission tree Forgotten Children of Hellas:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Hecate Iphemide
|
Culture
|
Rare
|
+0.04% National Population Growth
|
+4% State Religion Happiness
|
Gain +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25
|
—
|
Artemis Tauropolos
|
Fertility
|
Rare
|
+10% Monthly Political Influence
|
−0.04 Monthly Tyranny
|
1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Scythian syncretic deities[edit | edit source]
These deities are available to
Scythia or countries that were formed from
Scythia, as long as it is Hellenic, or polytheistic and has enough Hellenic pops, and are unlocked in the new Scythian mission (Invictus) tree Our Stance on the Greeks:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Heraklean Targitaos
|
War
|
Rare
|
+3% Morale of Armies
|
−8% War score Cost
|
Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5
|
—
|
Hylaian Drakaina
|
Fertility
|
Rare
|
+0.04% National Population Growth
|
+10% National Slaves Output
|
1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Buddhist syncretic deities[edit | edit source]
These deities are available to Buddhist nations that have enough Hellenic pops or control the deity's holy site, and are unlocked in the new {unknown event or decision}:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Dionysus Indikos
|
War
|
Very Rare
|
+3% Unintegrated Culture Group Happiness
|
+5% Morale of Armies
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
- Main article: Heptadic
The Heptadic religion is a polytheistic faith spread throughout the Eurasian steppe. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Heptadic deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Heptadic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Heptadic nation receives the following benefits:
Morale of Armies: +2.5%
Monthly War Exhaustion: -0.01
Loyalty of Characters: -3
These deities are available to all Heptadic nations, and all polytheistic nations that have enough Heptadic pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Patampasa
|
War
|
Rare
|
+5% Monthly Military Experience
|
+5% Morale of Armies
|
Convert 1 pop in the capital into a Noble, including cultural conversion if necessary; 2 if the deity’s Finesse is at least 6; 3 if the deity’s Finesse is at least 9
|
—
|
Arpoxais
|
Economy
|
Rare
|
-1 Slaves needed for Surplus
|
+10% National Tribesmen Output
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
—
|
Colaxais
|
Economy
|
Rare
|
+10% Population Capacity
|
+8% Research Points
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Leipoxais
|
Culture
|
Rare
|
−5% Aggressive Expansion Impact
|
+0.04% Monthly Civilization Change
|
Gain +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25
|
—
|
- Main article: Iberic
The Iberic religion is a polytheistic faith present in some areas of Hispania. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
All Iberic deities can be accessed by any polytheistic nation that controls their
holy site or has a specific percentage of Iberic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities. Uniquely, all Iberic deities are also available to any countries in the Iberian or Celt-Iberian culture groups as long as they are polytheistic, even if they are not Iberic and do not control any Iberic pops are holy sites.
With Imperator Invictus every Iberic nation receives the following benefits:
State Religion Happiness: +5%
Omen Power: -10%
Light Infantry Morale: +5%
These deities are available to all Iberic nations, and all polytheistic nations that either have enough Iberic pops, control the deity's holy site, or are in the Celt-Iberian or Iberian culture groups:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Neto
|
War
|
Rare
|
+5% Monthly Military Experience
|
−0.04 Monthly War Exhaustion
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Borvo
|
Economy
|
Very Rare
|
-1 Slaves needed for Surplus
|
+12% National Commerce Income
|
Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse
|
—
|
Nabia
|
Economy
|
Rare
|
+15% National Commerce Income
|
+5% Morale of Navies
|
A random navy gains two units of Octeres, if a navy exists Gain 0.50 Military Experience, multiplied by the deity’s Martial, otherwise
|
1051, Bracara Augusta, Bracaria
|
- Main article: Kemetic
The Kemetic religion is a polytheistic faith found in Egypt, Nubia, and Punt. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Kemetic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Kemetic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Kemetic nation receives the following benefits:
Monthly Ruler Popularity Gain: +0.08
Country Civilization Level: +3%
Threshold for Civil War: -2.5%
These deities are available to all Kemetic nations, and all polytheistic nations that have enough Kemetic pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Wadjet
|
War
|
Rare
|
+4% Unintegrated Culture Happiness
|
−10% Fort Maintenance
|
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years
|
518, Boutos, Ptolemaic Kingdom
|
Bastet
|
War
|
Rare
|
+10% Cohort Starting Experience
|
+5% Morale of Armies
|
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years
|
—
|
Shu
|
Culture
|
Common
|
+10% Population Capacity
|
+6% National Citizen Happiness
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Atum
|
Culture
|
Common
|
+0.05 Monthly Ruler Popularity Gain
|
−8% Mercenary Army Maintenance
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Thoth
|
Economy
|
Common
|
+15% National Commerce Income
|
+6% National Freeman Happiness
|
Up to 5 pops in a random territory convert to the deity’s faith
|
7689, Ermou Polis, Ptolemaic Kingdom
|
Neith
|
Economy
|
Common
|
-2.50% Navy Maintenance Cost
|
+8% Research Points
|
Up to 5 pops in a random territory convert to the deity’s faith
|
574, Lato Polis, Ptolemaic Kingdom
|
Nephthys
|
Fertility
|
Common
|
+0.04% National Population Growth
|
+10% Global Monthly Food Modifier
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Tefnut
|
Fertility
|
Common
|
+15% Supply Limit
|
+10% Global Monthly Food Modifier
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Geb
|
Fertility
|
Common
|
+4% Unintegrated Culture Happiness
|
+10% Global Monthly Food Modifier
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Nut
|
Fertility
|
Common
|
+2 Hostile Attrition
|
+10% Global Monthly Food Modifier
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
Mut
|
Culture
|
Common
|
+10% National Citizen Output
|
+5% National Citizen Happiness
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Ma'at
|
Culture
|
Common
|
+0.025 Monthly Stability Change
|
−0.04 Monthly Tyranny
|
Up to 5 pops in a random territory convert to the deity’s faith
|
—
|
Khonsu
|
Economy
|
Common
|
+15% National Commerce Income
|
+10% National Tax
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
5504, Ybis, Ptolemaic Kingdom
|
Set
|
War
|
Rare
|
+10% Cohort Starting Experience
|
+5% Morale of Armies
|
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years
|
544, Irakleiopolis, Ptolemaic Kingdom
|
Hapi
|
Fertility
|
Common
|
+0.025 Provincial Loyalty
|
+10% Global Monthly Food Modifier
|
Gain 50 Food in every province, multiplied by the deity’s Charisma
|
—
|
The Marite religion is a new polytheistic faith found in Northern Hispania and South-Western Gaul. This section documents the unique deities and modifiers associated with the religion. All values are for
+100% Omen Power.
Many Marite deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Tuistic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
Every Marite nation receives the following benefits:
Population Happiness: +3%
Navy Maintenance Cost: +5%
Light Infantry Defense: +10%
These deities are available to all Marite nations, and all polytheistic nations that have enough Marite pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Sugaar
|
War
|
Rare
|
−0.025 Aggressive Expansion Change
|
+5% Discipline
|
Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80% Gain 2.00 Military Experience, otherwise
|
—
|
Eate
|
War
|
Rare
|
+3% Morale of Armies
|
+12% Fort Defense
|
+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years
|
2276, Calagorris, Consorannia
|
Amalur
|
Economy
|
Rare
|
+10% Population Capacity
|
+0.04 Provincial Loyalty
|
Gain 50 Food in every province, multiplied by the deity’s Charisma
|
—
|
The Basajauns
|
Economy
|
Rare
|
+150 Base Food Capacity
|
+15% National Commerce Income
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
—
|
Aatxe
|
Culture
|
Rare
|
+0.05 Monthly Ruler Popularity Gain
|
+7% Integrated Culture Happiness
|
1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9
|
—
|
Eki
|
Culture
|
Rare
|
+5% National Tribesmen Happiness
|
+12% State Religion Happiness
|
Up to 2 employed characters convert to the deity’s faith
|
—
|
Mari
|
Fertility
|
Rare
|
+10% Global Monthly Food Modifier
|
-8% Ship Damage Done
|
+0.15% Local Population Growth in the capital province for five years
|
1099, Anboto, Caristia
|
Ilargi
|
Fertility
|
Rare
|
+0.04% National Population Growth
|
+5% Pop Assimilation Speed
|
Up to 5 pops in a random territory assimilate to the deity’s culture
|
—
|
- Main article: Tuistic
The Tuistic religion is a polytheistic faith found in Germania and Scandinavia. The following section documents the new deities and new modifiers associated with the religion. All values are for
+100% Omen Power.
Many Tuistic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Tuistic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
With Imperator Invictus every Tuistic nation receives the following benefits:
Build Time: +10%
Loyalty of Governors: -5
National Tribesman Output: +6%
Migration Cost: -10%
Light Infantry Offense: +2.5%
These deities are available to all Tuistic nations, and all polytheistic nations that have enough Tuistic pops or control the deity's holy site:
Deity
|
Category
|
Rarity
|
Passive effect
|
Omen effect
|
Apotheosis effect
|
Holy site
|
Donar
|
War
|
Rare
|
+5% Morale of Armies
|
+0.10 Monthly Ruler Popularity Gain
|
Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80% Gain 2.00 Military Experience, otherwise
|
—
|
Mannus
|
War
|
Rare
|
+5% National Manpower
|
+5% Morale of Armies
|
Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80% Gain 2.00 Military Experience, otherwise
|
—
|
Gautr
|
Economy
|
Rare
|
+5% Monthly Military Experience
|
+12% Religious Tech Investment
|
+2.50 Religious Advances progress multiplied by the deity’s Zeal, with a minimum of +5 and a maximum of +25
|
—
|
Irmin
|
Economy
|
Rare
|
+0.025 Monthly Stability Change
|
−10% Fort Maintenance
|
If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|
—
|
Istio
|
Economy
|
Rare
|
+0.025 Provincial Loyalty
|
+6% National Freeman Happiness
|
Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse
|
—
|
Yngvi
|
Economy
|
Rare
|
+10% National Tax
|
+0.06% National Population Growth
|
+0.15% Local Population Growth in the capital province for five years
|
—
|