Imperator Invictus/Religion

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Game modification: Imperator Invictus
Last verified for version 1.3b of Imperator Invictus.
A map of territory majority religions.

link=https://imperator.paradoxwikis.com/Imperator Invictus Imperator: Invictus introduces a brand-new religion, Marite, adds many new deities/paradigms across multiple religions, changes every religions' modifier, introduces a new Illyrian pantheon, and adds new art for many deities. This article documents these additions to the game by the mod.

List of religions[edit | edit source]

With link=https://imperator.paradoxwikis.com/Imperator Invictus Imperator: Invictus some religion colours have changed to increase literacy on the religion map mode. Below is a table that summarizes every religion, including the new modifiers and new Marite religion.

Religion Modifier Description
Arabic
arabian_pantheon
Attrition.png Hostile Attrition: +0.25

Enslavement efficiency.png Enslavement Efficiency: +5%

Character loyalty Loyalty of Characters: -3

Religion in Arabia was a polytheistic mixture of deities, aspects and demons, practiced in localities and enclaves around the region. Allah, the Creator-God, may have been worshiped as the head of the pantheon during this period, in some locations.
Armazic
caucasian_religion
Population capacity Population Capacity: +5%

Research points.png Research Points: -5%

Fort defense.png Fort Defense: +5%

Possibly connected to the nearby Anatolian religions, the pantheon of the Caucasian-Iberia region was ruled over by the god Armaz.
Bon
bon_religion
Build cost.png Build Cost: +5%

Fort defense.png Fort Defense: +5%

Mountains Heavy Infantry Mountain Combat Bonus: +10%

Bon represents a collection of folk religions originally practiced on the Tibetan plateau. Aspects of ancestor worship and animism appear frequently, as well as nascent polytheism.
Buddhist
buddhism
State religion happiness State Religion Happiness: +5%

Aggressive expansion.png Aggressive Expansion Impact: +5%

Warscore cost.png War Score Cost: +5%

Policy religious conversion.png Pop Conversion Speed: +25%

A relatively young religion, Buddhism arose in Northern India, following the life of Siddhartha Gautama, or simply, Buddha. The Buddha was an ascetic teacher, who spoke of the Middle Way, throughout India.
Canaanite
carthaginian_pantheon
Unintegrated culture happiness Unintegrated Culture Happiness: -3%

Export value Export Value: +5%

Navy maintenance cost.png Navy Maintenance Cost: -5%

The Canaanite religion venerates a number of Gods and their aspects, in a polytheistic manner. Baal is regarded as the chief deity in a complex hierarchy of lesser gods, which were often worshiped at shrines found on mountains or hilltops. At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage.
Chaldean
mesopotamian_religion
Build cost.png Build Cost: -2.5%

Fort defense.png Fort Defense: -5%

Civilization.pngMonthly Civilization Change: +0.02%

Bribe character cost.png Bribe Cost Modifier: +20%

The history of the Chaldean pantheon stretches back many thousands of years. Worshiping gods such as Anu, Enki and Nanna, the devotees of the Chaldean religion construct imposing temples in honor of their chosen God.
Cybelene
anatolian_religion
Unintegrated culture happiness Unintegrated Culture Happiness: +4%

Political influence.pngMonthly Political Influence: +5%

Character loyalty Loyalty of Characters: -3

The Phrygian cult of Cybele is linked to prehistoric Mother-Goddess worship. Evolving over thousands of years, the cult of Cybele often claimed relationship to mythical figures and heroes, and practiced their religion with the veneration of idols.
Druidic
druidism
State religion happiness State Religion Happiness: +5%

Manpower recovery speed.png Manpower Recovery Speed: +2.5%

Discipline.png Discipline: -2.5%

Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs. Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game.
Hellenic
roman_pantheon
Build cost.png Build Cost: −2.5%

Governor loyalty Loyalty of Governors: -5

Citizen happiness National Citizen Happiness: +4%

Having spread from the Greek heartland, the Olympian pantheon is venerated by many. The names, aspects and hierarchy of many of the gods can vary widely from region to region, however, Zeus, or Jupiter as he is known to the Romans, is regarded as the figurehead of the Olympian pantheon.
Heptadic
indo_iranian_religion
Land morale recovery.png Morale of Armies: +2.5%

Monthly war exhaustion Monthly War Exhaustion: -0.01

Character loyalty Loyalty of Characters: -3

Originating in Scythian lands, this pantheistic faith worshiped seven principal gods, often equated to those of the Greek pantheon. Elements of the earlier polytheistic folk religion of the scythians still remains, as does the practice of horse sacrifice and chariot burials, similar to those of the Celts.
Hindu
hindu
Goods from slaves.png Slaves needed for Surplus: -3

Local pop promotion speed.png Pop Promotion Speed: -50%

Noble ratio National Noble Desired Ratio: +3%

Hinduism evolved out of the Vedic period, shepherded by the creation of the Upanishads, and was widely followed throughout India during early antiquity.
Iberic
animism
State religion happiness State Religion Happiness: +5%

Omen.pngOmen Power: -10%

Unit light infantry.png Light Infantry Morale: +5%

Essentially a hybrid polytheistic religion, Iberian religious practices involve the veneration of animal spirits, as well as ancestor worship. Various Hellenic and Phoenician gods were worshiped by the Iberians, as well as local deities such as Betatun or Ataecina.
Jain
jainism
Unrest.png Unintegrated Culture Group Happiness: -0.25

Aggressive expansion.png Aggressive Expansion Impact: +5%

Warscore cost.png War Score Cost: +5%

Policy religious conversion.png Pop Conversion Speed: +25%

Jainism is an Indian faith that spans back many years, to the early teachers of the religion. The Jains strongly believe in asceticism and non-violence, and have friendly relations with the other Indian traditions.
Israelite
judaism
Unintegrated culture group happiness Unintegrated Culture Group Happiness: -5%

Omen.png Omen Power: +15%

Omen duration Omen Duration: +50%

Pop assimilation.png Pop Assimilation Speed: +20%

Unusually amongst contemporary faiths, Judaism is a monotheistic religion. Following a series of prophets and teachers, the Jewish holy book, the Torah, contains the details of a covenant created between God and the children of Israel.
Kemetic
egyptian_pantheon
Ruler popularity gain.png Monthly Ruler Popularity Gain: +0.08

Civilization.pngCountry Civilization Level: +3%

Civil war.png Threshold for Civil War: -2.5%

The history of the indigenous Egyptian religion stretches back many thousands of years. Manifesting as a polytheistic faith, the worship of Ra, Atum, Sekhmet and others, displays a deep reverence for the fundamental aspects of the natural world.
Khaldic
armenian_religion
Freeman output National Freeman Output: +3%

Unit heavy cavalry.png Heavy Cavalry Morale: +5%

Unit heavy cavalry.png Heavy Cavalry Maintenance Cost: +10%

The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
Marite
pre_indo_european_religion
Pop happy.png Population Happiness: +3%

Navy maintenance cost.png Navy Maintenance Cost: +5%

Unit light infantry.png Light Infantry Defense: +10%

A Pre-Indo-European faith, Marite paganism involves a combination of beliefs, including reverence of demons, spirits, and gods. The most important figure is the goddess Mari, who is worshiped as the Supreme Goddess.
Matrist
matrist_religion
Manpower recovery speed.png Manpower Recovery Speed: +2.5%

Omen.png Omen Power: +10%

General loyalty Loyalty of Governors: -5

Little is known of the Baltic tribes and their religion. Nonetheless, records survive, telling of cults worshiping a mother goddess, along the Baltic coast.
Amazigh
berber_religion
Diplomatic relations.png Diplomatic Relations: +1

Character loyalty Loyalty of Characters: -3

Unit light cavalry.png Light Cavalry Discipline: +5%

The ancient culture and religion was a melting pot of traditional egyptian beliefs, star-worship, and ancestor veneration. Many megaliths - stone constructs raised in honor of the gods - still exist, dotted about the African landscape.
Ritualistic
eastern_animism
Omen.png Omen Power: +10%

Fort maintenance cost.png Fort Maintenance: +10%

Representing a variety of localized faiths and folk religions, Ritualism espouses ancestor-worship, animism, and votive offerings.
Tuistic
germanic_religion
Build time.png Build Time: +10%

General loyalty Loyalty of Governors: -5

Tribesman output National Tribesman Output: +6%

Start migration cost modifier.png Migration Cost: -10%

Unit light infantry.png Light Infantry Offense: +2.5%

The ancient Germanic god for Tius, Teiws, or Tuisto, was worshiped by the early migratory tribes from modern-day Scandinavia. Many accounts suggest that the Germanic people practiced a largely animist religion, venerating the earth and sky, and the life force of all living things.
Zalmoxian
shamanism
Research points.png Research Points: -5%

Fort defense.png Fort Defense: +10%

Corruption.png Monthly Corruption: -0.01

Whether Zalmoxis was originally a prophet or a god, is unknown. The Dacians and Getae however, revere Zalmoxis as a divine being, ascribing many miraculous acts to him.
Zoroastrian
zoroaster
Army maintenance cost.png Legion Maintenance Cost: -5%

Loyalty gain chance.png Cohort Loyalty Gain Chance: +5%

Political influence.png Monthly Political Influence: +5%

The prophet Zoroaster taught of a faith in the Creator-God Ahuramazda. Evolving out of early Indo-Iranian polytheism, great reverence is shown for the 'eternal law', or, Daena, which espouses good and righteous conduct.

Arabic[edit | edit source]

Main article: Arabic

The Arabic religion is a polytheistic faith found on and around the Arabian peninsula. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png +100% Omen Power.

Many Arabic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Arabic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Arabic nation receives the following benefits:

Attrition.png Hostile Attrition: +0.25

Enslavement efficiency.png Enslavement Efficiency: +5%

Character loyalty Loyalty of Characters: -3

General deities[edit | edit source]

These deities are available to all Arabic nations, and all polytheistic nations that have enough Arabic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Hubal Culture Rare Noble output +10% National Noble Output State religion happiness +12% State Religion Happiness Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Wadd Fertility Rare Global population growth.png +0.04% National Population Growth Pop happy.png +4% Population Happiness Global population growth.png +0.15% Local Population Growth in the capital province for five years 4674, Karna, Flag of Ma'in Ma'in
Shams Economy Rare Stability monthly change.png +0.025 Monthly Stability Change Corruption.png −0.06 Monthly Corruption If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
4680, Sapphar, Flag of Saba Saba
Almaqah Economy Rare Build cost.png −5% Build Cost Monthly wage modifier.png −8% Monthly Wages for Characters A Citizens Citizen appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 4666, Mariaba, Flag of Saba Saba
Maher War Rare Supply limit.png +15% Supply Limit Discipline.png +5% Discipline Gain Military tech investment.png 2.50 Martial Advances progress multiplied by the deity’s Military power.png Martial, with a minimum of Military tech investment.png +5 and a maximum of Military tech investment.png +25 7506, Aksum, Flag of Aksum Aksum
Beher Economy Rare Navy maintenance cost.png -2.50% Navy Maintenance Cost Naval morale.png +5% Morale of Navies A random navy gains two units of Unit octere.png Octeres, if a navy exists
Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise

A random Ocean ocean tile and all other Ocean ocean territories within 2 tiles in the Red Sea region get the modifier Stormy Seas for 60 days, giving Attrition.png +10 Attrition

Amm Culture Rare Political influence.png +10% Monthly Political Influence Civilization.png +0.04% Monthly Civilization Change Up to 2 employed characters convert to the deity’s faith 4662, Tamna, Flag of Qataba Qataba
Sayin Fertility Rare Religious tech investment.png +7.50% Religious Tech Investment Tyranny −0.04 Monthly Tyranny 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 4678, Sabata, Flag of Hadhramut Hadhramut
Dhushara Culture Rare Army maintenance cost.png −2.50% Legion Maintenance Cost Pop assimilation.png +5% Pop Assimilation Speed Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Ruda Fertility Rare Freeman output +10% National Freeman Output Ruler popularity gain.png +0.1 Monthly Ruler Popularity Gain Global population growth.png +0.15% Local Population Growth in the capital province for five years
Haukim War Rare Experience decay −0.50% Experience Decay Naval damage done.png +8% Ship Damage Done Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5

Arabian deities[edit | edit source]

These deities are available to nations of the Arabian culture group, as long as they are Arabic and have enough Arabic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Athtar War Rare Manpower.png +5% National Manpower Fort defense.png +12% Fort Defense 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9

Canaanite[edit | edit source]

Main article: Canaanite

The Canaanite religion is a polytheistic faith present in the Levant and the areas influenced by Flag of Carthage Carthage. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png +100% Omen Power.

Many Canaanite deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Canaanite pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Canaanite nation receives the following benefits:

Unintegrated culture happiness Unintegrated Culture Happiness: -3%

Export value Export Value: +5%Navy maintenance cost.png Navy Maintenance Cost: -5%

General deities[edit | edit source]

These deities are available to all Canaanite nations, and all polytheistic nations that have enough Canaanite pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Taautus Economy Rare Build cost.png −5% Build Cost Civic tech investment.png +12% Civic Tech Investment Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse

Occidental deities[edit | edit source]

These deities are available to non-Punic nations with Corsian, Nuragic, or Talaiotic as a Integrated.png integrated culture as long as they are Canaanite, or to any non-Punic polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Babai War Very Rare Discipline.png +3% Discipline Fort defense.png +12% Fort Defense Supply limit.png +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years 3483, Nora, Flag of Carthage Carthage
Sardus Culture Very Rare Aggressive expansion.png −0.025 Aggressive Expansion Change Civilization.png +0.04% Monthly Civilization Change Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith 3485, Metalla, Flag of Carthage Carthage
Mother Goddess Fertility Very Rare Global population growth.png +0.04% National Population Growth Manpower recovery speed.png +8% Manpower Recovery Speed Global population growth.png +0.15% Local Population Growth in the capital province for five years

Druidic[edit | edit source]

Main article: Druidic

The Druidic religion is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png +100% Omen Power.

Many Druidic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Druidic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Druidic nation receives the following benefits:

State religion happiness State Religion Happiness: +5%

Manpower recovery speed.png Manpower Recovery Speed: +2.5%

Discipline.png Discipline: -2.5%

Celt-Iberian deities[edit | edit source]

These deities are available to nations of the Celt-Iberian culture group, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Trebaruna Culture Common Tribesman happiness +5% National Freeman Happiness Ruler popularity gain.png +0.1 Monthly Ruler Popularity Gain Gain Oratory tech investment.png +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of Oratory tech investment.png +5 and a maximum of Oratory tech investment.png +25

Lusitanian deities[edit | edit source]

These deities are available to nations of Lusitanian culture, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Ares Lusitani War Rare Manpower recovery speed.png +5% Manpower Recovery Speed Land morale recovery.png +5% Morale of Armies Convert 1 pop in the capital into a Pop noble.png Noble, including cultural conversion if necessary; 2 if the deity’s Civic power.png Finesse is at least 6; 3 if the deity’s Civic power.png Finesse is at least 9

Vettonian deities[edit | edit source]

These deities are available to nations of Vettonian culture, as long as they are Druidic and have enough Druidic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Vaelicus Fertility Rare Global population growth.png +0.04% National Population Growth Tribesman happiness +6% National Freeman Happiness Global population growth.png +0.15% Local Population Growth in the capital province for five years 1199, Platunus, Flag of Caluria Caluria

Hellenic[edit | edit source]

Main article: Hellenic

The Hellenic religion is a polytheistic faith spread from Greece throughout the wider Hellenistic world. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png+100% Omen Power.

Many Hellenic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Hellenic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Hellenic nation receives the following benefits:

Build cost.png Build Cost: −2.5%

Governor loyalty Loyalty of Governors: -5

Citizen happiness National Citizen Happiness: +4%

Note: Rhaetian culture now has access to all Etruscan culture deities and is therefore excluded from generic Italic deities.

Non-Italic / Non-Illyrian deities[edit | edit source]

These deities are available to all nations not of the Italic or Illyrian (except Messapian) culture groups, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Enyo War Rare Army maintenance cost.png −2.5% Legion Maintenance Cost Discipline.png +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Eris War Rare Land morale recovery.png +5% Morale of Armies Attrition.png +2 Hostile Attrition Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Kronos Economy Rare Stability monthly change.png +0.025 Monthly Stability Change Commerce value.png +15% National Commerce Income Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Hestia Fertility Common Population capacity +10% Population Capacity Stability monthly change.png +0.025 Monthly Stability Change Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture 7903, Ermioni, Flag of Hermione Hermione

Non-Etruscan / Non-Rhaetian Italic deities[edit | edit source]

These deities are available to nations of the Italic culture group but not of Etruscan or Rhaetian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Bellona War Common Army maintenance cost.png −2.5% Legion Maintenance Cost Discipline.png +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Discordia War Rare Land morale recovery.png +5% Morale of Armies Attrition.png +2 Hostile Attrition Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Saturn Economy Common Stability monthly change.png +0.025 Monthly Stability Change Commerce value.png +15% National Commerce Income Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Luna Culture Rare Civic tech investment.png +7.50% Civic Tech Investment Research points.png +8% Research Points Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Vesta Fertility Common Stability monthly change.png +0.025 Monthly Stability Change Population capacity +10% Population Capacity Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Proserpina Fertility Rare Monthly food.png +10% Global Monthly Food Modifier Integrated culture happiness +7% Integrated Culture Happiness Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma

Non-Messapian Illyrian deities[edit | edit source]

These deities are available to nations of the Illyrian culture group but not of Messapian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Armatus War Common Land morale recovery.png +3% Morale of Armies Discipline.png +5% Discipline Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5
Bindus War Rare Starting experience +10% Ship Starting Experience Naval damage done.png +8% Ship Damage Done A random navy gains two units of Unit octere.png Octeres, if a navy exists
Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise

A random Ocean ocean tile and all other Ocean ocean territories within 2 tiles in the Mediterranean Sea region get the modifier Stormy Seas for 60 days, giving Attrition.png +10 Attrition

Latra Economy Rare Population capacity +10% Population Capacity Citizen happiness +6% National Citizen Happiness 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Vidasus Economy Rare Monthly food.png +10% Global Monthly Food Modifier Attrition.png +2 Hostile Attrition If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output

5% chance for a random character that does not hold any positions to be claimed prematurely by the ravenous god of the underworld

Deipaturos Culture Common Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain Aggressive expansion.png −0.05 Aggressive Expansion Change Religious tech investment.png+2.50 Religious Advances progress multiplied by the deity’s Religious power.png Zeal, with a minimum of Religious tech investment.png +5 and a maximum of Religious tech investment.png +25
Tadenus Culture Rare Integrated culture happiness +5% Integrated Culture Happiness Ruler popularity gain.png +0.10 Monthly Ruler Popularity Gain 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Anzotica Fertility Rare Global population growth.png +0.04% Population Growth Citizen output +10% National Citizen Output Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Dracon and Dracaena Fertility Common Global population growth.png +0.04% Population Growth Manpower recovery speed.png +8% Manpower Recovery Speed 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Ica Fertility Common Population capacity +10% Population Capacity Monthly food.png +15% Global Monthly Food Modifier Global population growth.png +0.15% Local Population Growth in the capital province for five years
Thana Fertility Rare Monthly food.png +10% Global Monthly Food Modifier Integrated culture happiness +7% Integrated Culture Happiness Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith

Histrian deities[edit | edit source]

These deities are available to nations of Histrian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Histria Culture Rare State religion happiness +4% State Religion Happiness Land morale recovery.png +5% Morale of Armies Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Boria Economy Rare Naval morale.png +3% Morale of Navies Fort maintenance cost.png −10% Fort Maintenance If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Melosocus War Common Military tech investment.png +7.50% Military Tech Investment Discipline.png +5% Discipline Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5

Messapian deities[edit | edit source]

These deities are available to nations of Messapian culture, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Zis Culture Common Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain Aggressive expansion.png −0.05 Aggressive Expansion Change Religious tech investment.png+2.50 Religious Advances progress multiplied by the deity’s Religious power.png Zeal, with a minimum of Religious tech investment.png +5 and a maximum of Religious tech investment.png +25
Damater Fertility Common Global population growth.png +0.04% National Population Growth Monthly food.png +15% Global Monthly Food Modifier Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Aprodita Lahona Fertility Common Population capacity +10% Population Capacity Monthly wage modifier.png −8% Monthly Wages for Characters Global population growth.png +0.15% Local Population Growth in the capital province for five years

Spartan deities[edit | edit source]

These deities are available to Flag of Sparta Sparta and Flag of Tarentum Tarentum or countries that were formed from Flag of Sparta Sparta, as long as they are Hellenic and have enough Hellenic pops or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Aphrodite Areia Fertility Common Population capacity +10% Population Capacity Manpower recovery speed.png +8% Manpower Recovery Speed Global population growth.png +0.15% Local Population Growth in the capital province for five years 56, Taras, Flag of Tarentum Tarentum

Cyrenaican deities[edit | edit source]

These deities are available to Flag of Cyrenaica Cyrenaica through its new unique mission tree {unknown mission tree}, or to any Hellenic nation not of the Italic culture group that controls territory 3201, Tabira, Flag of Musulamia Musulamia as long as they have enough Hellenic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Athena Tritogeneia War Very Common Military tech investment.png +7.50% Military Tech Investment Land morale recovery.png +5% Morale of Armies Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5

Bosporan / Pontic deities[edit | edit source]

These deities are available to nations of Bosporan or Pontic culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops, and are unlocked in the new Bosporan Republics (Invictus) mission tree Forgotten Children of Hellas:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Hecate Iphemide Culture Rare Global population growth.png +0.04% National Population Growth State religion happiness +4% State Religion Happiness Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25
Artemis Tauropolos Fertility Rare Political influence.png +10% Monthly Political Influence Tyranny −0.04 Monthly Tyranny 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9

Scythian syncretic deities[edit | edit source]

These deities are available to Flag of Scythia Scythia or countries that were formed from Flag of Scythia Scythia, as long as it is Hellenic, or polytheistic and has enough Hellenic pops, and are unlocked in the new Scythian mission (Invictus) tree Our Stance on the Greeks:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Heraklean Targitaos War Rare Land morale recovery.png +3% Morale of Armies Warscore cost.png −8% War score Cost Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5
Hylaian Drakaina Fertility Rare Global population growth.png +0.04% National Population Growth Slave output +10% National Slaves Output 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9

Buddhist syncretic deities[edit | edit source]

These deities are available to Buddhist nations that have enough Hellenic pops or control the deity's holy site, and are unlocked in the new {unknown event or decision}:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Dionysus Indikos War Very Rare Unintegrated culture group happiness +3% Unintegrated Culture Group Happiness Land morale recovery.png +5% Morale of Armies 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9

Heptadic[edit | edit source]

Main article: Heptadic

The Heptadic religion is a polytheistic faith spread throughout the Eurasian steppe. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png+100% Omen Power.

Many Heptadic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Heptadic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Heptadic nation receives the following benefits:

Land morale recovery.png Morale of Armies: +2.5%

Monthly war exhaustion Monthly War Exhaustion: -0.01

Character loyalty Loyalty of Characters: -3

These deities are available to all Heptadic nations, and all polytheistic nations that have enough Heptadic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Patampasa War Rare Military experience.png +5% Monthly Military Experience Land morale recovery.png +5% Morale of Armies Convert 1 pop in the capital into a Pop noble.png Noble, including cultural conversion if necessary; 2 if the deity’s Civic power.png Finesse is at least 6; 3 if the deity’s Civic power.png Finesse is at least 9
Arpoxais Economy Rare Goods from slaves.png -1 Slaves needed for Surplus Tribesman output +10% National Tribesmen Output If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Colaxais Economy Rare Population capacity +10% Population Capacity Research points.png +8% Research Points 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Leipoxais Culture Rare Aggressive expansion.png −5% Aggressive Expansion Impact Civilization.png +0.04% Monthly Civilization Change Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25

Iberic[edit | edit source]

Main article: Iberic

The Iberic religion is a polytheistic faith present in some areas of Hispania. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png+100% Omen Power.

All Iberic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Iberic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities. Uniquely, all Iberic deities are also available to any countries in the Iberian or Celt-Iberian culture groups as long as they are polytheistic, even if they are not Iberic and do not control any Iberic pops are holy sites.

With Imperator Invictus every Iberic nation receives the following benefits:

State religion happiness State Religion Happiness: +5%

Omen.pngOmen Power: -10%

Unit light infantry.png Light Infantry Morale: +5%

These deities are available to all Iberic nations, and all polytheistic nations that either have enough Iberic pops, control the deity's holy site, or are in the Celt-Iberian or Iberian culture groups:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Neto War Rare Military experience.png +5% Monthly Military Experience Monthly war exhaustion −0.04 Monthly War Exhaustion 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Borvo Economy Very Rare Goods from slaves.png -1 Slaves needed for Surplus Commerce value.png +12% National Commerce Income Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse
Nabia Economy Rare Commerce value.png +15% National Commerce Income Naval morale.png +5% Morale of Navies A random navy gains two units of Unit octere.png Octeres, if a navy exists
Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise
1051, Bracara Augusta, Flag of Bracaria Bracaria

Kemetic[edit | edit source]

Main article: Kemetic

The Kemetic religion is a polytheistic faith found in Egypt, Nubia, and Punt. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png+100% Omen Power.

Many Kemetic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Kemetic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Kemetic nation receives the following benefits:

Ruler popularity gain.png Monthly Ruler Popularity Gain: +0.08

Civilization.pngCountry Civilization Level: +3%

Civil war.png Threshold for Civil War: -2.5%

These deities are available to all Kemetic nations, and all polytheistic nations that have enough Kemetic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Wadjet War Rare Unintegrated culture happiness +4% Unintegrated Culture Happiness Fort maintenance cost.png −10% Fort Maintenance Supply limit.png +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years 518, Boutos, Flag of Egypt Ptolemaic Kingdom
Bastet War Rare Starting experience +10% Cohort Starting Experience Land morale recovery.png +5% Morale of Armies Supply limit.png +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years
Shu Culture Common Population capacity +10% Population Capacity Citizen happiness +6% National Citizen Happiness Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Atum Culture Common Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain Mercenary maintenance.png −8% Mercenary Army Maintenance Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Thoth Economy Common Commerce value.png +15% National Commerce Income Freeman happiness +6% National Freeman Happiness Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith 7689, Ermou Polis, Flag of Egypt Ptolemaic Kingdom
Neith Economy Common Navy maintenance cost.png -2.50% Navy Maintenance Cost Research points.png +8% Research Points Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith 574, Lato Polis, Flag of Egypt Ptolemaic Kingdom
Nephthys Fertility Common Global population growth.png +0.04% National Population Growth Monthly food.png +10% Global Monthly Food Modifier Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Tefnut Fertility Common Supply limit.png +15% Supply Limit Monthly food.png +10% Global Monthly Food Modifier 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Geb Fertility Common Unintegrated culture happiness +4% Unintegrated Culture Happiness Monthly food.png +10% Global Monthly Food Modifier Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Nut Fertility Common Attrition.png +2 Hostile Attrition Monthly food.png +10% Global Monthly Food Modifier Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Mut Culture Common Citizen output +10% National Citizen Output Citizen happiness +5% National Citizen Happiness Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Ma'at Culture Common Stability monthly change.png +0.025 Monthly Stability Change Tyranny −0.04 Monthly Tyranny Up to 5 pops in a random territory Policy religious conversion.png convert to the deity’s faith
Khonsu Economy Common Commerce value.png +15% National Commerce Income National tax +10% National Tax If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
5504, Ybis, Flag of Egypt Ptolemaic Kingdom
Set War Rare Starting experience +10% Cohort Starting Experience Land morale recovery.png +5% Morale of Armies Supply limit.png +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years 544, Irakleiopolis, Flag of Egypt Ptolemaic Kingdom
Hapi Fertility Common Province loyalty +0.025 Provincial Loyalty Monthly food.png +10% Global Monthly Food Modifier Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma

Marite[edit | edit source]

The Marite religion is a new polytheistic faith found in Northern Hispania and South-Western Gaul. This section documents the unique deities and modifiers associated with the religion. All values are for Omen.png +100% Omen Power.

Many Marite deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Tuistic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Marite nation receives the following benefits:

Pop happy.png Population Happiness: +3%

Navy maintenance cost.png Navy Maintenance Cost: +5%

Unit light infantry.png Light Infantry Defense: +10%

These deities are available to all Marite nations, and all polytheistic nations that have enough Marite pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Sugaar War Rare Aggressive expansion.png −0.025 Aggressive Expansion Change Discipline.png +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Eate War Rare Land morale recovery.png +3% Morale of Armies Fort defense.png +12% Fort Defense Supply limit.png +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years 2276, Calagorris, Flag of Consorannia Consorannia
Amalur Economy Rare Population capacity +10% Population Capacity Province loyalty +0.04 Provincial Loyalty Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
The Basajauns Economy Rare Global food capacity.png +150 Base Food Capacity Commerce value.png +15% National Commerce Income If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Aatxe Culture Rare Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain Integrated culture happiness +7% Integrated Culture Happiness 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Eki Culture Rare Tribesman happiness +5% National Tribesmen Happiness State religion happiness +12% State Religion Happiness Up to 2 employed characters convert to the deity’s faith
Mari Fertility Rare Monthly food.png +10% Global Monthly Food Modifier Naval damage taken.png -8% Ship Damage Done Global population growth.png +0.15% Local Population Growth in the capital province for five years 1099, Anboto, Flag of Caristia Caristia
Ilargi Fertility Rare Global population growth.png +0.04% National Population Growth Pop assimilation.png +5% Pop Assimilation Speed Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture

Tuistic[edit | edit source]

Main article: Tuistic

The Tuistic religion is a polytheistic faith found in Germania and Scandinavia. The following section documents the new deities and new modifiers associated with the religion. All values are for Omen.png +100% Omen Power.

Many Tuistic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Tuistic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

With Imperator Invictus every Tuistic nation receives the following benefits:

Build time.png Build Time: +10%

General loyalty Loyalty of Governors: -5

Tribesman output National Tribesman Output: +6%

Start migration cost modifier.png Migration Cost: -10%

Unit light infantry.png Light Infantry Offense: +2.5%

These deities are available to all Tuistic nations, and all polytheistic nations that have enough Tuistic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Donar War Rare Land morale recovery.png +5% Morale of Armies Ruler popularity gain.png +0.10 Monthly Ruler Popularity Gain Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Mannus War Rare Manpower.png +5% National Manpower Land morale recovery.png +5% Morale of Armies Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Gautr Economy Rare Military experience.png +5% Monthly Military Experience Religious tech investment.png +12% Religious Tech Investment Religious tech investment.png+2.50 Religious Advances progress multiplied by the deity’s Religious power.png Zeal, with a minimum of Religious tech investment.png +5 and a maximum of Religious tech investment.png +25
Irmin Economy Rare Stability monthly change.png +0.025 Monthly Stability Change Fort maintenance cost.png −10% Fort Maintenance If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Istio Economy Rare Province loyalty +0.025 Provincial Loyalty Freeman happiness +6% National Freeman Happiness Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse
Yngvi Economy Rare National tax +10% National Tax Global population growth.png +0.06% National Population Growth Global population growth.png +0.15% Local Population Growth in the capital province for five years