Ideas modding

From Imperator Wiki
(Redirected from Idea modding)
Jump to navigation Jump to search

Idea Modding[edit]

Idea modding can be done be editing the "00_ideas.txt" file and is fairly straight-forward. Any country modifiers can be used in the ideas. The idea tiers are the default way to unlock/lock ideas located in "00_tech_tiers.txt", but any country triggers can work for this. They are grouped by the four basic stats, any deviation from this categorization system is not recommended.

idea_martial_ethos = {
	trigger = {
		military_tech >= idea_tier_1
	land_morale_modifier = 0.10
	group = military_ideas
	soundeffect = "event:/SFX/UI/Actions/sfx_ui_action_select_idea_military"

Documentation EffectsTriggersModifiersScopesVariablesData TypesLocalisationCustomizable localization
Scripting AIBuildingsCasus belliCharacterCharacter InteractionsCombat TacticsCountriesCultureDecisionsDefinesEconomic PoliciesEventsEthnicitiesGovernmentGovernor PoliciesIdeasModifiersMilitary TraditionsOfficesOn ActionsPartiesPricesPopsReligionScript ValuesScript ModifiersSetupSubject TypesTechnologyTrade goodsTraitsUnits
Map MapTerrain
Graphics 3D ModelsInterfaceGraphical AssetsFontsParticlesShadersUnit models
Audio MusicSound
Other Console commandsChecksumMod structureTroubleshooting