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This article is about the country in the Caucasus. For the formable nation called Greater Iberia in Hispania, see 20px Greater Iberia.
Regional powerIberia
Primary culture
Ibero (Caucasian)

Capital province
Meschistha-Harmozike (1676)

Autocratic Monarchy

State religion
Military traditions
Flag of Iberia Iberian heritage

State religion.png +5% State Religion Happiness
Diplomatic relations.png +1 Diplomatic relations
Monthly office loyalty.png −10 Loyalty of Governors

Flag of Iberia Iberia is the largest of the three Caucasian kingdoms, located in the center of the South Caucasus between Flag of Colchis Colchis and Flag of Albania Albania. Emerging from the local Kartvelian tribes after the fall of the Flag of Achaemenid Empire Achaemenid Empire, Iberia would prosper under the Pharnazid dynasty as a Flag of Seleukid Empire Seleukid client until that empire's decline and the rise of the 20px Parthians, afterwards becoming a Flag of Rome Roman subject and ally that would eventually form the core of the medieval Georgian kingdom as the Kingdom of Kartli. In 450 AUC, Iberia begins as a somewhat precarious position, readily able to dominate its fellow Caucasian kingdoms of Flag of Colchis Colchis and Flag of Albania Albania but significantly weaker than Flag of Armenia Armenia and Flag of Atropatene Atropatene to the south who may soon want to expand their power north - to say nothing of the Diadochi kingdoms beyond. If Iberia can play its diplomatic hand well and and avoid succumbing to internal divisions, it might be able to found a center of civilization in the mountain valleys to rival the great cities of the south and perhaps even restore the old 20px Persian Empire under Iberian rule if the Caucascus can be united and the Flag of Seleukid Empire Seleukids defeated.


Main article: Iberian events

Rise of Pharnavaz[edit]

A few months after the start of the game, the historical Iberian king and founder Pharnavaz Pharnavazid (29) will begin to gather support for his claim to the throne. Around two years later, he will present an ultimatum to be recognized as king, which if refused will start a Civil war.png civil war.

Rebuilding Meschistha-Harmozike[edit]

If Pharnavaz is allowed to take the throne, several years later a new event chain will begin allowing the reconstruction of Meschistha-Harmozike into a city worthy of being a great capital, giving a significant permanent modifier once finished. If the renovations are not pursued, they can be started later by decision.

Armazism events[edit]

Around 10 years into Pharnavaz's reign, Iberia will get an event chain to raise the idol of Armazi, giving a permanent bonus to State religion happiness state religion happiness once completed. The owner of the territory where the idol is located can later get an event to unlock the Ainana and Danina deity for all Armazic countries.


Flag of Iberia Iberia has a single unique country-specific decision as part of its unique event chain to improve its capital of Meschistha-Harmozike. The decision can be found in /ImperatorRome/game/decisions/iberia_decisions.txt.


Pharnavaz' Improvements

Pharnavaz have long had several ideas on how to improve the capital, and it is time to put them into motion now that he is in charge of Iberia. No longer will foreigners look at us as some backwater region, but with envy.

Potential requirements
  • The current ruler is Pharnavaz Pharnavazid (29)
  • Chose to set aside the Iberian capital improvement plans for later (as checked by the iberia_capital_improvement_decision variable)
  • Tooltip: Pharnavaz I Pharnavazid is the ruler of Iberia
  • Has at least Wealth 100 gold
  • Has at least Stability.png 40 stability
  • Is not at war or in a civil war

  • Tooltip: Work on the improvements begins
  • Lose Wealth 100 gold
  • Stop setting aside the Iberian capital improvement plans for later (i.e. clear the iberia_capital_improvement_decision variable)
  • Save Pharnavaz Pharnavazid (29) as the pharnavaz target and the current capital as the pharnavaz capital target
  • Randomly choose one of the following:

Additionally, as a Caucasian culture group country, Flag of Iberia Iberia also has access to the decision to form 20px Persia if it integrates Persian culture.


Form Persia

The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!

Potential requirements
  • Has at least 1 territory
  • Country is in the Iranian, Caucasian, or Anatolian culture groups
  • Is not 20px Persia
  • Is not AI-controlled or owns at least 40 territories
  • Is not a Tier 3 formable
  • 20px Persia does not exist
  • If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture
  • Is not at war or in a civil war
  • Owns the follow territories:
    • Babylon (918)
    • Ekbatana (1595)
    • Pasargadai (4951)
    • Persepolis (4799)
    • Nostana (6561)
    • Arbela (880)
    • Gazaka (1515)
    • Opis (914)
    • Hormirzad (4791)
    • Zadrakarta (3435)
    • Artakabana (6559)
    • Sousa (946)

  • If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add Persian as an integrated culture
  • If the game is ironman, the country is not AI-controlled, and the country is or started as Flag of Heraclea Pontica Heraclea Pontica, award the achievement Heraclea Persica
  • Country becomes 20px Persia
  • If the country's ruler is in the same family as Amastris Achaimenid (82), set the name and flag to Flag of Achaemenid Empire Achaemenid Empire
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get the event Seat of Power
  • Get the modifier Unification of Persia for 20 years, giving:
    • Integrated culture happiness +15% Integrated Culture Happiness
    • Freeman output +12% National Freemen Output
  • Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
  • Get Province investment 5 free province investments


Iberia begins with a Population.png population of 213 divided across its Local.png 42 territories. Most of the population is Ibero and Armazic, while the south has a significant minority of Armenian and Khaldic pops.


Iberia begins in with a sizable population, twice as large as its neighbouring Flag of Colchis Colchis. Unlike Flag of Colchis Colchis however, large portion of population of which are citizens and freemen, Iberia's population is largely tribal and slaves, and is also relatively more diverse with Armenian and Albanian minorities present. Iberia's starting army consists of 2 cohorts of archers, 2 cohorts of heavy infantry and 2 cohorts of heavy Cavalry. Iberia in 450 AUC starts in a dire situation and with relatively limited options. First priority should be to have access to the sea routes and thus, annexation of Flag of Colchis Colchis is a must. Next step should be conquest of Flag of Albania Albania, a minor tribal state to the east. As both share the culture group with Iberians, local unrest should be relatively easy to manage. Be wary of Flag of Armenia Armenia from the south and seek stronger allies against them, their destruction should be a top priority. In this case, Alliance with the Flag of Seleukid Empire Seleukid Empire should be the best option if possible. After obliterating Flag of Armenia Armenia, there are two routes for the future development: either to expand to Anatolian heartland and annex Persian-grouped provinces, or expand south-eastwards and form 20px Persia after defeating the Flag of Seleukid Empire Seleukid Empire. Either way however, after Flag of Armenia Armenia is annexed, things should be relatively easy to manage.


The following achievement(s) can be obtained by playing Iberia:

Three Great Fires icon
Three Great Fires
Form Persia and own Ganzak, Nevshapur and Gur.