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Land units

(Redirected from Heavy Infantry)

The smallest military unit is called a cohort. A cohort is comprised of 1000 men; these 1000 men are subtracted from the manpower pool when the cohort is recruited. A number of cohorts can be grouped to form an army.

Cohorts are trained in cities at a cost of money, Manpower.png manpower and time. When a cohort is fully trained, an army is created to "house" it; or alternatively, the newly trained cohort will join an existing army if one is currently residing in the city, which the cohort is build.

Cohorts can usually be moved between Armies at any time for no cost.

Contents

Basic statsEdit

All units types in Imperator: Rome have the same identical basic stats. These are:

  • strength = All units start at 1000 strength, equivalent to the 1000   manpower it cost to build
    • A cohort at 750 strength will cost 250   manpower to replenish
    • The replenishment time it takes for a cohort regain full strength depends on the   manpower recovery rate
  • morale = 3.0

List of unit typesEdit

There are 9 types of land units. Only 2 of them are always available. Others can be acquired by having required resources or Military Traditions.

Unit type     Monthly   Upkeep Build Requirements Siege Assault Movement
speed
Maneuver Morale
damage
taken
Strength
damage
taken
Attrition weight                  
  Archers 4 45 0.21 none, always available 2 1 +25% −10% −10% −10% +10% −10% +25%
  Camel Cavalry 10 40 0.54   Camels 3 4 +10% +10% −20% −10% +10% +10% −50%
  Chariots 6 45 0.32 Military tradition: Barbarian or Indian 2 1 +20% −10% −50% −10% −50% +10% +35% −50%
  Heavy Cavalry 10 120 0.54   Horses 3 2 +100% +50% +10% +25% −10% +10% +25% −50%
  Heavy Infantry 10 60 0.54   Iron 2 1 −10% +50% −10% +25% +20% −25% −10% +20%
  Horse Archers 10 60 0.54   Steppe Horses 4 5 +25% +50% +25% −10% +25% −10% +25% −10% +25% −20%
  Light Cavalry 7 45 0.37   Horses 4 3 +50% +25% +25% −20% −50% +25% +25% −50%
  Light Infantry 4 30 0.21 none, always available 2 1 −25% −50% −10% −10% −25% −25% −50% −25%
  War Elephants 20 365 1.08   Elephants 2 1 −50% +200% +50% −10% +50% −10% +30% −10% −10% +50%

ExplanationsEdit

  • Siege Assault: Whether this unit type can assault forts.
  • Movement speed: Speed in the map.
  • Maneuver: How many squares away this unit type can target enemies on the Battle chess board. All land units have at least 1 maneuver so they can target at least 3 squares.
  • Morale damage taken: Affects how fast the unit flees from combat. Also affects caused morale damage (scales with unit's morale)
  • Strength damage taken: Affects how much manpower will be lost in combat. Also slightly affects all caused damage (scales with unit's strength).
  • Attrition weight: Modifies the size of a unit for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
  • Unit Type Icons: Multiplier for caused damage against that unit type.

Modifiers to unit typesEdit

There are many modifiers to the available unit types. Most of them are unlocked from Military Traditions and Technology.

  • Discipline: Increases caused damage.
  • Terrain bonus: Increases caused damage when fighting in a specific terrain.
  • Offense: Increases caused damage.
  • Defense: Reduces received damage.
  • Morale: Increases caused morale damage and makes the unit stay longer in combat.
  • Maintenance: Reduces upkeep costs.
  • Starting experience: Increases initial experience when recruiting this unit.

Each cohort may also become loyal to a specific character giving +10% Discipline.


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