Getia

Primary culture
Capital province
Government
State religion
Military traditions
Notes:
For countries with a starting capital in a
farmland or
plains terrain territory.
−20% Found city cost modifier
-10% Military Provincial Investment Cost
-4% National Tribesman Happiness
Getia is a regional power in central Moesia, straddling the lower Danube river near the Pontus Euxinus between a number of smaller Dacian tribes. As one of the larger and developed tribes in the area, the Getae formed a flourishing kingdom based on trade with the Greek cities of the east after the decline and subjugation of
Odrysia, successfully holding off the ambitions of the Hellenic kings of
Thrace to the south. Historically the Getae would rise to prominence under Burebista, who united all the tribes of
Dacia for the first time in the mid-1st century BC and formed a powerful kingdom that would conquer the Greek cities of the Pontic Sea and scatter the Celts of Pannonia before collapsing to internal divisions, leaving Getia as easy prey for
Roman subjugation. Ingame, as the strongest tribe in the area and close to the Greek cities of the coast Getia is in a prime position to unite and form
Dacia and take advantage of the nearby cities to develop and technologically advance more easily. If it can defeat the Hellenic powers of the south, Getia will be poised to dominate all of the Balkans and beyond.
Contents
Decisions[edit]
As a country in the Dacian culture group, Getia has access to the decision to form Dacia.
Form Dacia
Dacia; a land rich in resources, culture, and civilization, eyed jealously by greedy neighbors, belongs in the hands of its own people. It is high time that a strong leader emerged to challenge the status quo between fragmented tribes, uniting all Dacia under one banner!
Potential requirements
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Allow
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Effects
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Population[edit]
Getia begins with a population of 138 spread over
30 territories, all Getian Zalmoxian. As a tribal nation, Getia has a low population density at the start of the game and will find it somewhat difficult to develop at first until slaves are acquired to fill up its home territories.
Strategy[edit]
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Getia at 450 AUC (Ab Urbe Condita) is a great tribe that is inhabited by: 10 citizens, 26 freeman, 96 tribesman and 10 slaves. Due to this demographic structure Getia is a flexible tribe, the number of tribal people helps to populate the country, because Getia is a large nation but the population density is small and tribal people are evenly distributed in the territory. The number of freemans and citizens ensure the possibility of civilization in the long run by increasing centralization and thus reducing the armies of clan leaders. Slave, albeit in small numbers, can provide a subsistence economy in the first 10 years of consolidation. From the beginning Getia begins with an extremely large army for settled tribal status. A first enemy is Tyrgetae, a Dacian tribe in the eastern less developed and easily conquered. At first, even if the nation has a small population by occupying cities, slaves will appear in Comidava, the capital of the country, which will lead to rapid economic growth. In order to become strong, the nation needs the population to get the Greeks back on the scientific plane because after the first 25 years the contact with the Greek world will begin and the advances will remain behind. Once the population reaches an established number, preferably at least 500 people, and the Centralization Law (Bureaucratic Focus) has been adopted, it is absolutely necessary to convert tribesman to citizens and freemans. This must happen only after Getia conquers
Moesia or
Bosporan Kingdom. Note that in order to save Oratory Power, Getia can take advantage of Religious Power to rebuild the country's stability and to deplore the fact that it can declare war using the "Show Superiority" CB.