Etruria, or the Etruscan League, is a regional power in northern Italia, a confederation of the 12 main Etruscan cities. The oldest of the Italic civilizations that had a profound influence on the Romans that succeeded them, the Etruscans are well past their prime in 450 AUC, with Etruria the last of the three Etruscan leagues after the Roman conquest of Campania and the fall of the Padanian cities to the Gauls and itself severely weakened after its defeat in the Second Samnite War. Historically Etruria would make one last attempt to destroy the emerging Roman hegemony in alliance with Samnium, Umbria, and the Senones in the Third Samnite War. This attempt was ultimately unsuccessful, with the Etruscan cities subjugated one by one after the collapse of the league in 283 BC. Ingame, while still one of the stronger powers in the region, Etruria must move quickly to secure allies against the might of Rome who will likely soon go to war, but if it can emerge successful and crush the rise of Rome in its infancy, Etruria will be in a strong position to restore its traditional hegemony over Italy and beyond.
Decisions[edit | edit source]
Etruria has a decision to form its unique formable of 20px Tuscia if it manages to defeat the Romans and conquer the city of Rome. If Rome still exists, taking the decision will also give Etruria the option of offering to return Rome and the rest of Latium to Rome in exchange for the Romans becoming a feudatory and accepting the humiliation of dismantling their republic for an Etruscan king by the name of Tarquinius.
Confirm Italic Superiority
For centuries, the growing rivalry with our Roman neighbors has dominated our politics. Once and for all, it is time to reclaim our birthright, and restore the wrongs visited upon our ancestor's great ally, Tarquinius.
Diplomacy[edit | edit source]
Etruria begins in an alliance with its neighbour of Friniatia to the north.
Population[edit | edit source]
Etruria starts with a population of 377 across 28 territories. Most of the population in the core Etrurian areas is Etruscan Hellenic, with small populations of other Italic Hellenic pops along the border. Etruria's Corsican colonies are instead mostly Corsican Canaanite, with the local capital and former Phocaean colony of Alalia still mostly populated by Massalian Hellenic pops.
The population type breakdown is listed below:
Unique deities[edit | edit source]
- Main article: Hellenic#Etruscan deities
These deities are available to nations of Etruscan culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops / control the deity's holy site:
|Deity||Category||Rarity||Passive effect||Omen effect||Apotheosis effect||Holy site|
|Apulu||War||Common||+5% Manpower Recovery Speed||+6% National Freeman Happiness||Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5||14, Cisra, Etruria|
|Laran||War||Common||−5% Aggressive Expansion Impact||+5% Morale of Armies||1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9||—|
|Hercle||War||Rare||−2.50% Legion Maintenance Cost||+5% Discipline||Gain 1,000 Manpower, multiplied by the deity’s Martial, and an extra 1,000 if the deity’s Martial is at least 11, if manpower is below 80%
Gain 2.00 Military Experience, otherwise
|Nethuns||War||Rare||+10% Ship Starting Experience||+8% Ship Damage Done||A random navy gains two units of Octeres, if a navy exists
Gain 0.50 Military Experience, multiplied by the deity’s Martial, otherwise
|Menrva||Culture||Common||+5% Research Points||+10% National Citizen Output||Gain +2.50 Oratory Advances progress multiplied by the deity’s Charisma, with a minimum of +5 and a maximum of +25||—|
|Nortia||Culture||Rare||+4% Integrated Culture Happiness||−0.04 Monthly Tyranny||Gain +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25||—|
|Tinia||Culture||Rare||+10% Monthly Political Influence||+0.10 Monthly Ruler Popularity Gain||Up to 5 pops in a random territory assimilate to the deity’s culture||131, Arritim, Etruria|
|Uni||Culture||Rare||+10% Population Capacity||+6% National Citizen Happiness||If the deity has more than 8 finesse, gain 1 Free Province Investment
Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output
|Usil||Culture||Rare||+4% Unintegrated Culture Happiness||+6% National Noble Happiness||Convert 1 pop in the capital into a Noble, including cultural conversion if necessary; 2 if the deity’s Finesse is at least 6; 3 if the deity’s Finesse is at least 9||—|
|Aita||Economy||Rare||+10% National Tax||+0.04% Monthly Civilization Change||A Citizen appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9||—|
|Sethlans||Economy||Rare||+7.50% Military Tech Investment||−10% Fort Maintenance||+5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years||—|
|Turms||Economy||Rare||+15% National Commerce Income||+12% Civic Tech Investment||Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse||—|
|Cels||Fertility||Common||+10% Global Monthly Food Modifier||+12% State Religion Happiness||+0.15% Local Population Growth in the capital province for five years||—|
|Artume||Fertility||Rare||+5% Pop Assimilation Speed||+7% Integrated Culture Happiness||Gain 50 Food in every province, multiplied by the deity’s Charisma||—|
|Fufluns||Fertility||Rare||+10% Population Capacity||+6% National Freeman Happiness||+0.15% Local Population Growth in the capital province for five years||—|
|Turan||Fertility||Rare||+15% Supply Limit||−8% Monthly Wages for Characters||1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9||22, Velcal, Etruria|
|Zerene||Fertility||Rare||+0.04% National Population Growth||+15% Global Monthly Food Modifier||+0.15% Local Population Growth in the capital province for five years||—|
Strategy[edit | edit source]
Beating Rome[edit | edit source]
Make no mistake: crushing Rome is the top priority for Etruria.
- Gaining feudatories: Just as Rome has her own feudatories, Etruria must make feudatories out of nearby Italic realms; Umbria and Picentia are good choices.
- Striking at the right opportunity: Etruria must be ready to attack Rome and catch her in a two-front war. This should be relatively easy as Rome starts with a truce with Etruria. By allying with the Italic realms to the north of Rome, Etruria can convince the Roman AI to attack southwards. Once the war has progressed a bit, declare war and quickly siege down the two forts in Rome's northern border.
- Don't worry if you cannot fully annex Rome in one war; causing Rome to lose one entire province (Latinum) is usually enough to cripple her, making her easy prey for the other powers on the peninsula.
Securing Italia[edit | edit source]
Once Rome has been crushed, the biggest threat to Etruria securing the region of Italia is Carthage. Again, striking while Carthage is distracted by another war is advised. At game start, Carthaginian territories in Sardinia are not protected by forts, making sieges easy.