Etruria

Primary culture
Capital province
Government
State religion
Military traditions
+0.02% Monthly Civilization Change
−25% Found city cost modifier
+5% Military Provincial Investment Cost
Etruria, or the Etruscan League, is a regional power in northern Italia, a confederation of the 12 main Etruscan cities. The oldest of the Italic civilizations with a profound influence on the
Romans that succeeded them, the Etruscans are well past their prime in 450 AUC, with Etruria the last of the three Etruscan leagues after the
Roman conquest of Campania and the fall of the Padanian cities to the Gauls and itself severely weakened after its defeat in the Second Samnite War. Historically Etruria would make one last attempt to destroy the emerging
Roman hegemony in alliance with
Samnium,
Umbria, and the
Senones in the Third Samnite War, ultimately unsuccessful with the Etruscan cities subjugated one by one after the collapse of the league in 283 BC. Ingame, while still one of the stronger powers in the region Etruria must move quickly to secure allies against the might of
Rome who will likely soon go to war, but if it can emerge successful and crush the rise of
Rome in its infancy Etruria will be in a strong position to restore its traditional hegemony over Italy and beyond.
Diplomacy[edit]
Etruria begins in an alliance with its neighbour of 20px Friniatia to the north.
Population[edit]
Etruria starts with a population of 377 across
28 territories. Most of the population in the core Etrurian areas is Etruscan Hellenic, with small populations of other Italic Hellenic pops along the border. Etruria's Corsican colonies are instead mostly Corsican Canaanite, with the local capital and former Phocaean colony of Alalia still mostly populated by Massalian Hellenic pops.
The population type breakdown is listed below:
Unique deities[edit]
- Main article: Hellenic#Etruscan deities
These deities are available to nations of Etruscan culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops / control the deity's holy site:
Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
---|---|---|---|---|---|---|
Apulu | War | Common | ![]() |
![]() |
Gain ![]() ![]() ![]() ![]() |
14, Cisra, ![]() |
Laran | War | Common | ![]() |
![]() |
1 ![]() ![]() ![]() |
— |
Hercle | War | Rare | ![]() |
![]() |
Gain ![]() ![]() ![]() Gain ![]() |
— |
Nethuns | War | Rare | ![]() |
![]() |
A random navy gains two units of ![]() Gain ![]() ![]() A random |
— |
Menrva | Culture | Common | ![]() |
![]() |
Gain ![]() ![]() ![]() ![]() |
— |
Nortia | Culture | Rare | ![]() |
![]() |
Gain ![]() ![]() ![]() ![]() |
— |
Tinia | Culture | Rare | ![]() |
![]() |
Up to 5 pops in a random territory ![]() |
131, Arritim, ![]() |
Uni | Culture | Rare | ![]() |
![]() |
If the deity has more than ![]() ![]() Otherwise, the culture with the most pops gets ![]() ![]() |
— |
Usil | Culture | Rare | ![]() |
![]() |
Convert 1 pop in the capital into a ![]() ![]() ![]() |
— |
Aita | Economy | Rare | ![]() |
![]() |
A ![]() ![]() ![]() |
— |
Sethlans | Economy | Rare | ![]() |
![]() |
![]() ![]() |
— |
Turms | Economy | Rare | ![]() |
![]() |
Gain ![]() ![]() ![]() ![]() ![]() |
— |
Cels | Fertility | Common | ![]() |
![]() |
![]() |
— |
Artume | Fertility | Rare | ![]() |
![]() |
Gain ![]() ![]() |
— |
Fufluns | Fertility | Rare | ![]() |
![]() |
![]() |
— |
Turan | Fertility | Rare | ![]() |
![]() |
1 ![]() ![]() ![]() |
22, Velcal, ![]() |
Zerene | Fertility | Rare | ![]() |
![]() |
![]() |
— |
Strategy[edit]
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