Etruria

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Flag of Etruria Etruscan heritage

Civilization.png +0.02% Monthly Civilization Change
Price found city cost modifier.png −25% Found city cost modifier
Price state investment military cost modifier.png +5% Military Provincial Investment Cost

Flag of Etruria Etruria, or the Etruscan League, is a regional power in northern Italia, a confederation of the 12 main Etruscan cities. The oldest of the Italic civilizations that had a profound influence on the Flag of Rome Romans that succeeded them, the Etruscans are well past their prime in 450 AUC, with Etruria the last of the three Etruscan leagues after the Flag of Rome Roman conquest of Campania and the fall of the Padanian cities to the Gauls and itself severely weakened after its defeat in the Second Samnite War. Historically Etruria would make one last attempt to destroy the emerging Flag of Rome Roman hegemony in alliance with Flag of Samnium Samnium, Flag of Umbria Umbria, and the Flag of Senones Senones in the Third Samnite War. This attempt was ultimately unsuccessful, with the Etruscan cities subjugated one by one after the collapse of the league in 283 BC. Ingame, while still one of the stronger powers in the region, Etruria must move quickly to secure allies against the might of Flag of Rome Rome who will likely soon go to war, but if it can emerge successful and crush the rise of Flag of Rome Rome in its infancy, Etruria will be in a strong position to restore its traditional hegemony over Italy and beyond.

Decisions[edit | edit source]

Etruria has a decision to form its unique formable of 20px Tuscia if it manages to defeat the Flag of Rome Romans and conquer the city of Rome. If Flag of Rome Rome still exists, taking the decision will also give Etruria the option of offering to return Rome and the rest of Latium to Flag of Rome Rome in exchange for the Romans becoming a Vassalized.png feudatory and accepting the humiliation of dismantling their republic for an Etruscan king by the name of Tarquinius.

id

Confirm Italic Superiority

For centuries, the growing rivalry with our Roman neighbors has dominated our politics. Once and for all, it is time to reclaim our birthright, and restore the wrongs visited upon our ancestor's great ally, Tarquinius.


 
Potential requirements
  • Owns at least 1 territory
  • Is Flag of Etruria Etruria
  • Is not a Tier 2 or Tier 3 formable
  • Has not previously formed 20px Tuscia
Allow
  • Is not at war
  • Owns Roma (1)
  • If the current country owns Roma (1) and Flag of Rome Rome exists:
    • Flag of Rome Rome is not at war or in a civil war

Effects
  • Country becomes 20px Tuscia
  • Tooltip: If they still exist, we will be able to send an offer to the Romans, potentially leading to them becoming our subject.
  • If the current country is a republic, and Flag of Rome Rome exists and is not currently a Vassalized.png subject:
  • Get Province investment 2 free province investments

Diplomacy[edit | edit source]

Etruria begins in an Alliance.png alliance with its neighbour of Flag of Friniatia Friniatia to the north.

Population[edit | edit source]

Etruria starts with a Population.png population of 377 across Local.png 28 territories. Most of the population in the core Etrurian areas is Etruscan Hellenic, with small populations of other Italic Hellenic pops along the border. Etruria's Corsican colonies are instead mostly Corsican Canaanite, with the local capital and former Phocaean colony of Alalia still mostly populated by Massalian Hellenic pops.

The population type breakdown is listed below:

  • Pop noble.png 5 (1.33%) Nobles
  • Citizens 94 (24.93%) Citizens
  • Freemen 70 (18.57%) Freemen
  • Tribesmen 128 (33.95%) Tribesmen
  • Slaves 80 (21.22%) Slaves

Unique deities[edit | edit source]

Main article: Hellenic#Etruscan deities

These deities are available to nations of Etruscan culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops / control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Apulu War Common Manpower recovery speed.png +5% Manpower Recovery Speed Freeman happiness +6% National Freeman Happiness Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5 14, Cisra, Flag of Etruria Etruria
Laran War Common Aggressive expansion.png −5% Aggressive Expansion Impact Morale.png +5% Morale of Armies 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Hercle War Rare Army maintenance cost.png −2.50% Legion Maintenance Cost Discipline.png +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Nethuns War Rare Starting experience +10% Ship Starting Experience Naval damage done.png +8% Ship Damage Done A random navy gains two units of Unit octere.png Octeres, if a navy exists
Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise

A random Ocean ocean tile and all other Ocean ocean territories within 2 tiles in the Mediterranean Sea region get the modifier Stormy Seas for 60 days, giving Attrition.png +10 Attrition

Menrva Culture Common Research points.png +5% Research Points Citizen output +10% National Citizen Output Gain Oratory tech investment.png +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of Oratory tech investment.png +5 and a maximum of Oratory tech investment.png +25
Nortia Culture Rare Integrated culture happiness +4% Integrated Culture Happiness Tyranny −0.04 Monthly Tyranny Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25
Tinia Culture Rare Political influence.png +10% Monthly Political Influence Popularity.png +0.10 Monthly Ruler Popularity Gain Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture 131, Arritim, Flag of Etruria Etruria
Uni Culture Rare Population capacity +10% Population Capacity Citizen happiness +6% National Citizen Happiness If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Usil Culture Rare Unintegrated culture happiness +4% Unintegrated Culture Happiness Noble happiness +6% National Noble Happiness Convert 1 pop in the capital into a Pop noble.png Noble, including cultural conversion if necessary; 2 if the deity’s Civic power.png Finesse is at least 6; 3 if the deity’s Civic power.png Finesse is at least 9
Aita Economy Rare National tax +10% National Tax Civilization.png +0.04% Monthly Civilization Change A Citizens Citizen appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Sethlans Economy Rare Military tech investment.png +7.50% Military Tech Investment Fort maintenance cost.png −10% Fort Maintenance Supply limit.png +5.00 Supply Limit and Fort defense +15% Local Fort Defense in the capital province and another random province, for five years
Turms Economy Rare Commerce value.png +15% National Commerce Income Civic tech investment.png +12% Civic Tech Investment Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse
Cels Fertility Common Monthly food.png +10% Global Monthly Food Modifier State religion happiness +12% State Religion Happiness Global population growth.png +0.15% Local Population Growth in the capital province for five years
Artume Fertility Rare Pop assimilation.png +5% Pop Assimilation Speed Integrated culture happiness +7% Integrated Culture Happiness Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Fufluns Fertility Rare Population capacity +10% Population Capacity Freeman happiness +6% National Freeman Happiness Global population growth.png +0.15% Local Population Growth in the capital province for five years
Turan Fertility Rare Supply limit.png +15% Supply Limit Monthly wage modifier.png −8% Monthly Wages for Characters 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 22, Velcal, Flag of Etruria Etruria
Zerene Fertility Rare Global population growth.png +0.04% National Population Growth Monthly food.png +15% Global Monthly Food Modifier Global population growth.png +0.15% Local Population Growth in the capital province for five years

Strategy[edit | edit source]

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Beating Rome[edit | edit source]

Make no mistake: crushing Rome is the top priority for Etruria.

  • Gaining feudatories: Just as Rome has her own feudatories, Etruria must make feudatories out of nearby Italic realms; Flag of Umbria Umbria and Flag of Picentia Picentia are good choices.
  • Striking at the right opportunity: Etruria must be ready to attack Rome and catch her in a two-front war. This should be relatively easy as Rome starts with a truce with Etruria. By allying with the Italic realms to the north of Rome, Etruria can convince the Roman AI to attack southwards. Once the war has progressed a bit, declare war and quickly siege down the two forts in Rome's northern border.
    • Don't worry if you cannot fully annex Rome in one war; causing Rome to lose one entire province (Latinum) is usually enough to cripple her, making her easy prey for the other powers on the peninsula.

Securing Italia[edit | edit source]

Once Rome has been crushed, the biggest threat to Etruria securing the region of Italia is Carthage. Again, striking while Carthage is distracted by another war is advised. At game start, Carthaginian territories in Sardinia are not protected by forts, making sieges easy.