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Major powerEgypt
Primary culture
Macedonian (Hellenistic)

Capital province
Alexandreia (516)

Aristocratic Monarchy

State religion
Military traditions
Flag of Egypt Heritage of Ptolemaios

State religion.png +10% State Religion Happiness
Price found city cost modifier.png −15% Found city cost modifier
Pop assimilation.png −15% Pop Assimilation Speed

Egypt is a major power in the Middle East, a Macedonian-ruled Diadochi kingdom that emerged from the collapse of the Flag of Argead Empire Argead Empire to rule the rich and highly populated Nile valley from the city of Alexandria. It is one of the larger and wealthier countries at the start of the game and while smaller than the competing Diadochi powers of Flag of Phrygia Phrygia and the Flag of Seleukid Empire Seleukid Empire, Egypt is much more stable and defendable than the spread out and culturally and religiously diverse empires of its rivals, an advantage that will likely soon prove its value once the Wars of the Diadochi resume. In 450 AUC, Egypt has recently proven its continued presence in the Aegean Sea despite its defeat at the hands of Flag of Phrygia Phrygia and the loss of Cyprus in a massive naval battle at the Battle of Salamis through its aid and intervention in the Siege of Flag of Rhodes Rhodes and its continued suzerainty over Flag of Kos Kos and Flag of Andros Andros, though tensions with Flag of Phrygia Phrygia remain high and a return to war is almost inevitable. Historically, Egypt would contend with the Flag of Seleukid Empire Seleukid Empire for control over Syria and Palestine and dominate the Eastern Mediterranean after the fall of Flag of Phrygia Phrygia as the Ptolemaic dynasty entrenched itself, eventually falling into a slow decline but surviving all the way until the Flag of Rome Roman annexation in 30 BC, having outlived all of the other Diadochi.


The Ptolemaic Kingdom of Egypt is the latest incarnation of the (in 304 BC) nearly 3000-year-old Ancient Egyptian civilization. It is, however, not a true native Egyptian kingdom but rather an Egyptian kingdom ruled by a Macedonian upper-class aristocracy and a Greek minority that was installed and introduced, respectively, after Alexander the Great's conquest of Egypt in 332-331 BC. Egypt is one of the four main successor states to Alexander the Great's empire that fell about two decades prior. Ptolemaic Egypt is ruled by Ptolemy Soter Lagid, one of the diadochi of Alexander the Great who fought for control over and later partitioned Alexander's empire among themselves after Alexander's death in 323 BC. The Ptolemaic dynasty was able to secure the wealthiest province of the empire, Egypt, for themselves, became rulers of the region and would remain so until 30 BC when Egypt was conquered by Flag of Rome Rome, thus ending Egypt as an independent nation for over 2000 years to come.


Ptolemaic Egypt starts off as an Aristocratic Monarchy ruled by Basileus Ptolemy I Soter Lagid (11 Martial 6 Civic power.png 6 Oratory power.png 8 Religious power.png), of the Lagid family. Ptolemy himself starts off with the Cautious.png cautious trait as well as the Blood of the Lagidae.png Blood of the Lagidae bloodline trait, which grants Prominence +20 prominence and Religious power.png +1 zeal for every character with the trait as well as Wrong culture-group happiness +5% wrong culture-group happiness and Research points.png +5% research points if the current ruler has the trait. The trait is inherited patrilineally.

Representing its adoption of some of the native Egyptian traditions, Egypt also has the Familial Marriage succession law enacted, rather than the standard Agnatic Primogeniture.


Main articles: Diadochi events, Egyptian flavor events

The Wars of the Diadochi[edit]

At start, all the Diadochi states will receive an event that gives them claims on all of the western half of the former Flag of Argead Empire Argead Empire, allowing them to easily declare war and conquer territory from each other. These claims will go away on the death of the first ruler.

Fourth War of the Diadochi[edit]

Shortly after the game starts, Flag of Phrygia Phrygia will receive an event to make an ultimatum against Flag of Macedon Macedon, usually leading to war and pulling in allied Flag of Thrace Thrace as well. If war breaks out, after a few months Flag of Egypt Egypt will receive an event that will let them directly declare war on Flag of Phrygia Phrygia or present an ultimatum to cede control of Palestine and southern Syria in exchange for peace. The Flag of Seleukid Empire Seleukid Empire will also receive a similar event a few months afterwards.

The Cyrenaican Problem[edit]

Near the beginning of the game Egypt will also have to choose how to deal with Flag of Cyrenaica Cyrenaica, who a few years before had effectively asserted their independence after the death of the previous Ptolemaic governor. Egypt can choose to attempt to bribe the new king and get Flag of Cyrenaica Cyrenaica as a tributary, assert its historic rights and get claims on the area, or send the king's stepson Magas to restore Ptolemaic rule over the region as a tributary and trigger a civil war for control of the kingdom if they do not accede peacefully.

The Cult of Serapis[edit]

A few years after the start of the game, Egypt will receive an event about whether or not to embrace the syncretic Serapis Cult, and more generally decide what the cultural and religious orientation of the country as a whole should be. Depending on the choice, Egypt can either choose to stay Macedonian Hellenic, embrace the cult and convert to Kemetic while gaining access to new deities, or fully embrace native traditions and change the primary culture to Egyptian as well.


As a Hellenistic monarchy, Egypt can take the decision to reunite the empire of Alexander the Great if they can conquer the other Diadochi kingdoms and restore its old territorial extent. This, however, requires Egypt to retain its Monarchy and Hellenic Greek primary culture.


Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.

Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Primary culture happiness +10% Primary Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Wrong culture-group happiness +10% Wrong Culture-Group Happiness
    • Land morale.png +10% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +10% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Phrygia Phrygia, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get Province investment 5 free province investments


Major powerEgypt

Egypt (Formable).png

Culture Group

Capital province
Memphis (500)

Theocratic Monarchy

Military traditions

If Egypt is destroyed (completely annexed and removed from the map), then any other nation that has a primary culture in the Nilotic or Nubian culture groups and has managed to conquer all the key cities of Egypt can reform it through a decision, representing a restoration of the native Egyptian kingdom. Flag of Dodekaschoinos Dodekaschoinos and Flag of Kush Kush are particularly well positioned to do this if they can manage to defeat the pre-existing Ptolemaic kingdom.


Form Egypt

Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.

Potential requirements
  • Has at least 1 territory
  • Country is in the Nilotic or Nubian culture group
  • Is a monarchy
  • Is not Flag of Egypt (Formable) Flag of Egypt Egypt
  • Is not AI-controlled or has more than 20 territories
  • Is not a Tier 2 or Tier 3 formable
  • Flag of Egypt (Formable) Flag of Egypt Egypt does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Memphis (500)
    • Boubastos (503)
    • Pilousion (509)
    • Mendes (534)
    • Alexandreia (516)
    • Ptolemais Euergetis (539)
    • Abydos Aigyptou (561)
    • Thebai Hekatompyloi (569)
    • Swenett (591)

  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Primary culture happiness +10% Primary Culture Happiness
  • Set the country's government to Theocratic Monarchy, if it is not already
  • Country becomes Flag of Egypt (Formable) Egypt
  • Set the capital to Memphis (500), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Memphis (500)
  • Memphis (500) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +10% Local Freeman Happiness
  • Get claims on all territories in the regions of Lower Egypt and Upper Egypt
  • Get Province investment 3 free province investments
Formation requirements for Egypt. Fully coloured territories are required, while hatched territories while hatched territories will be claimed on formation.


Egypt has no allies in 450 A.V.C (304 BC) but has three subjects: the feudatories of Flag of Kos Kos and Flag of Andros Andros in the Aegean Sea and the client state of Flag of Dodekaschoinos Dodekaschoinos on its southern border.

To the west Egypt borders the small breakaway state of Flag of Cyrenaica Cyrenaica, who Egypt may be able to get as a tributary or client state by event, while the rival Diadochi kingdom of Flag of Phrygia Phrygia and its tributaries of Flag of Judea Judea and Flag of Samaria Samaria looms to the northeast, war probably inevitable. To the south and southeast Egypt also borders the smaller states of Flag of Nabatea Nabatea, Flag of Kush Kush, and 20px Blemmia.


Egypt has a Population.png population of 1718 pops at the beginning of the game, divided across Local.png 188 territories. The vast majority of its pops (about 83%) are Egyptian, who make up the majority throughout most of the Nile valley and the adjoining desert that forms Egypt proper. A number of primary culture Macedonian pops are settled in some of the major cities of Lower Egypt, particularly in the province of Western Delta, with a small Hebrew minority settled throughout the Nile valley and Phoenicians and Nabateans forming the majority in some of the sparsely populated areas to the east. Most pops follow the religion associated with their culture - the native Egyptian population completely Kemetic, most Macedonians still Hellenic, and the Hebrews, Phoenicians, and Nabateans being Jewish, Canaanite, and Arabic, respectively.

Despite the large proportion of wrong religion, wrong culture group pops - one of the largest in the game - Egypt is generally much less likely to collapse or face rebellions than the other two Diadochi states with a largely non-Hellenistic population. This stems largely from the event for Egypt to convert to Kemetic, which combined with the embrace of Kemetic deities and the State religion happiness +10% state religion happiness modifier in its heritage means a substantial happiness boost for the native Egyptian population that makes up the vast majority of its pops.

Population Types are as follows.

  • 527 Citizens Citizens (44.55%)
  • 397 Freemen Freemen (33.56%)
  • 199 Tribesmen Tribesmen (16.82%)
  • 690 Slaves Slaves (58.33%)


Egypt begins with an army of 12 Cohorts, consisting of 4 Unit camel cavalry.pngCamel Cavalry, 4 Unit heavy infantry.pngHeavy Infantry, and 4 Unit light infantry.pngLight Cavalry. Their maximum Manpower at 450 A.V.C. (304 BC) is 50,041 with +245 Manpower gained each month from the following sources;

  • From Pops: 238
  • From Subjects: 6


Egypt initially starts off with a fleet of 60 ships. 30 located in the port of Alexandria consisting of:

  • 15 Unit liburnian.pngLiburnians
  • 15 Unit trireme.pngTriremes

The other fleet of 30 ships is located in the Arabian Sea at the port of Myos Hormos consisting of:

  • 15 Unit liburnian.pngLiburnians
  • 15 Unit trireme.pngTriremes


Initial situation[edit]

Out of the three largest diadochi kingdoms (Egypt, Phrygia and the Seleukid Empire), Egypt is the most stable one. While Phrygia and the Seleukid Empire have to worry about internal issues due to the fact that their population is split between a wide variety of cultures and religions and none of them have a clear majority, Egypt does not suffer from such internal disunity. Out of Egypt's 1813 pops, 1473 are Kemetic Egyptians, 144 are Hellenic Macedonians and the rest (which make up a much smaller minority) are a mix of different religions and cultures.

Right from the start, however, Egypt still faces the problem of having a Hellenic Greek minority as the ruling upper class and having the same state religion and primary culture while the majority of the country is populated by Kemetic Egyptians, which can cause problems due to conflicting cultures and religions. Egypt does, however, get an event early on in the game called "The Cult of Serapis" that allows it to address this issue in different ways depending on the choices made.

Egypt has one of the most unusual geographies as a nation. The vast majority of its geography is covered with impassable deserts that can only be traversed along a set of narrow pathways, funneling armies into bottlenecks. Likewise, Egypt's population population is concentrated almost entirely along the Nile River. While this makes it easier to defend the country's core regions, it also makes Egypt more vulnerable to conquerors since if they manage to break through the bottlenecks and seize control of the Nile River, they will more or less control the entire country. This makes it extremely important to protect the Nile river and the surrounding regions as they are

Despite being one of the largest and wealthiest nations in the world and indisputably the largest military power within its immediate neighborhood, Egypt still faces some threats to its territorial integrity. The most immediate threat would be from Kush and Blemmia to the south. While Egypt can try to befriend them, since Kush and Blemmia have very limited expansion opportunities once one has conquered the other, this means that sooner or later, war will likely break out between Egypt and whichever state that emerges on top.

In addition to that, Egypt is also threatened by Flag of Phrygia Phrygia to the north. While Egypt starts out as wealthier than most of its neighbors Phrygia has a significant advantage in terms of military power and a head-on confrontation is not an option early on.

Despite its wealth, Egypt does not have everything. Egypt lacks both WoodWood and IronIron, which makes it harder to build up a navy and army respectively. Trading resources to import Iron and Wood will allow Egypt to more easily build up and maintain working navy with Wood while Iron will allow Egypt to field Unit heavy infantry.pngHeavy Infantry, which can are a powerful and very useful infantry unit to have.


When playing as Egypt, one will have to work to secure their flanks by conquering smaller neighbors to consolidate Egypt's position in East Africa while building up Egypt's economy and military and waiting for Phrygia to become weakened. The best target to start the consolidation of the Egypt's rule on East Africa would be the small nation of Cyrenaica to Egypt's west. It is small and weak but should be annexed nonetheless to prevent it from forming any alliances with Egypt's enemies. In addition to that, this will also grant Egypt a handful of provinces for relatively little aggressive expansion. Next up would be Egypt's southern neighbors Kush and Blemmia. Since Kush and Blemmia have very limited expansion routes and the Nile Delta is one of the wealthiest areas in the game, once one nation is able to conquer the other, they are very likely to eventually attack Egypt to expand northwards down the Nile.

As such, Egypt would do very well to work to secure their southern flank by attacking Kush and Blemmia and warring them down into the ground and conquering them entirely. The provinces gained from this are relatively remote and should thus be able to develop relatively quietly for the rest of the game. Once both of these countries have been annexed, the southern flank should be mostly secure as the rest of the nations in the area are too small to pose a credible threat for most of the game.

Once the south has been secured, Egypt is now in a much more powerful position to expand its dominion. One option could be to build up a large navy and launch a conquest of the island of Crete to the north of Egypt and from there move on to Greece.

Alternatively, Egypt could also attempt to focus on Phrygia by allying some of Phrygia's stronger enemies (like the Flag of Seleukid Empire Seleukid Empire) and then attacking Phrygia to conquer territories from them. If Phrygia ever is seriously weakened by internal instability or ends up in a costly war (such as against their larger neighbor, the Seleukid Empire), that is a prime opportunity for Egypt to possibly strike and weaken Phrygia further. If Phrygia ever disintegrates due to revolts, civil wars or foreign aggression, Egypt is in a prime position to expand into the Middle East and strengthen its position further.


New Kingdom icon
New Kingdom
Form Egypt, enact the Egyptian Succession law, and conquer the regions of Nubia and Syria.
Soter icon
As Egypt, own all the wonders of the world, through conquest or construction.
No More Worlds Left to Conquer icon
No More Worlds Left to Conquer
Reform Alexander's Empire as a successor state.