Egypt

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Major powerEgypt
Egypt.png
Primary culture
Macedonian (Hellenistic)

Capital province
Alexandreia (516)

Government
Aristocratic Monarchy

State religion
Military traditions
Flag of Egypt Heritage of Ptolemaios

State religion.png +10% State Religion Happiness
Price found city cost modifier.png −15% Found city cost modifier
Pop assimilation.png −15% Pop Assimilation Speed

Flag of Egypt Egypt is a major power in the Middle East, a Macedonian-ruled Diadochi kingdom that emerged from the collapse of the Flag of Argead Empire Argead Empire to rule the rich and highly populated Nile valley from the city of Alexandria. It is one of the larger and wealthier countries at the start of the game and while smaller than the competing Diadochi powers of the Flag of Antigonid Kingdom Antigonid Kingdom and Flag of Seleukid Empire Seleukid Empire, Egypt is much more stable and defendable than the spread out, culturally and religiously diverse empires of its rivals, an advantage that will likely soon prove its value once the Wars of the Diadochi resume. In 450 AUC, Egypt has recently proven its continued presence in the Aegean Sea despite its defeat at the hands of the Flag of Antigonid Kingdom Antigonids and the loss of Cyprus in a massive naval battle at the Battle of Salamis (in 448 AUC) through its aid and intervention in the Siege of Flag of Rhodes Rhodes and its continued suzerainty over Flag of Kos Kos and Flag of Andros Andros, though tensions with the Flag of Antigonid Kingdom Antigonids remain high and a return to war is almost inevitable. Historically, Egypt would contend with the Flag of Seleukid Empire Seleukid Empire for control over Syria and Palestine and dominate the Eastern Mediterranean as far as Cyprus and the Aegean Sea after the fall of the Flag of Antigonid Kingdom Antigonid Kingdom as the Ptolemaic dynasty entrenched itself, eventually falling into a slow decline and losing many of its outlying clients and possessions but surviving all the way until the Flag of Rome Roman annexation in 30 BC, having outlived all of the other Diadochi.

Background[edit]

The Ptolemaic Kingdom of Egypt is the latest incarnation of the (in 304 BC) nearly 3000-year-old Ancient Egyptian civilization. It is, however, not a true native Egyptian kingdom but rather an Egyptian kingdom ruled by a Macedonian upper-class aristocracy and a Greek minority that was installed and introduced, respectively, after Alexander the Great's conquest of Egypt in 332-331 BC. Egypt is one of the four main successor states to Alexander the Great's empire that fell about two decades prior. Ptolemaic Egypt is ruled by Ptolemy Soter Lagid, one of the diadochi of Alexander the Great who fought for control over and later partitioned Alexander's empire among themselves after Alexander's death in 323 BC. The Ptolemaic dynasty was able to secure the wealthiest province of the empire, Egypt, for themselves, became rulers of the region and would remain so until 30 BC when Egypt was conquered by Flag of Rome Rome, thus ending Egypt as an independent nation for almost 1000 years to come.

Government[edit]

Ptolemaic Egypt starts off as an Aristocratic Monarchy ruled by Basileus Ptolemy I Soter Lagid (11 Military power.png 6 Civic power.png 6 Oratory power.png 8 Religious power.png), of the Lagid family. Ptolemy himself starts off with the Cautious cautious trait as well as the Blood of the Lagidae Blood of the Lagidae bloodline trait, which grants Prominence.png +20 prominence and Religious power.png +1 zeal for every character with the trait as well as Unintegrated culture group happiness +6% unintegrated culture group happiness and Research points.png +5% research points if the current ruler has the trait. The trait is inherited patrilineally.

Representing its adoption of some of the native Egyptian traditions, Egypt also has the Familial Marriage succession law enacted, rather than the standard Agnatic Primogeniture.

Events[edit]

Main articles: Diadochi events, Egyptian flavor events

The Wars of the Diadochi[edit]

At start, all the Diadochi states will receive an event that gives them claims on all of the western half of the former Flag of Argead Empire Argead Empire and access to the special Legacy of Alexander wargoal, allowing them to easily declare war and conquer territory from each other. For Egypt, these claims will go away on the death of the first ruler.

Fourth War of the Diadochi[edit]

Shortly after the game starts, the Flag of Antigonid Kingdom Antigonid Kingdom will receive an event to make an ultimatum against Flag of Macedon Macedon, usually leading to war and pulling in allied Flag of Thrace Thrace as well. If war breaks out, after a few months Flag of Egypt Egypt will receive an event that will let them directly declare war on the Flag of Antigonid Kingdom Antigonids or present an ultimatum to cede control of Palestine and southern Syria in exchange for peace. The Flag of Seleukid Empire Seleukid Empire will also receive a similar event a few months afterwards, and then Flag of Thrace Thrace a few months after that.

The Cyrenaican Problem[edit]

Near the beginning of the game Egypt will also have to choose how to deal with Flag of Cyrenaica Cyrenaica, who a few years before had effectively asserted their independence after the death of the previous Ptolemaic governor. Egypt can choose to attempt to bribe the new king and get Flag of Cyrenaica Cyrenaica as a tributary, assert its historic rights and get claims on the area, or send the king's stepson Magas to restore Ptolemaic rule over the region as a tributary and trigger a civil war for control of the kingdom if they do not accede peacefully.

The Cult of Serapis[edit]

A few years after the start of the game, Egypt will receive an event about whether or not to embrace the syncretic Serapis Cult, and more generally decide what the cultural and religious orientation of the country as a whole should be. Depending on the choice, Egypt can either choose to stay Macedonian Hellenic, embrace the cult and convert to Kemetic while gaining access to new deities, or fully embrace native traditions and change the primary culture to Egyptian as well.

Decisions[edit]

As the ruler of Alexandria, Egypt has access to the special decisions to build the ancient wonders of the Pharos Lighthouse (the Great Lighthouse of Alexandria) and the Museion (the Great Library of Alexandria).

id

Pharos Lighthouse

Maritime journeys are never entirely safe, from pirates and wreckers to storms and tempests the Mediterranean is a dangerous place to be. Nonetheless it is the quickest way to travel for a grand city such as Alexandria on the Nile it is imperative that we are able to guarantee the safety of all ships and sailors.
The small island of Pharos just outside our port would be the perfect location for a great lighthouse to guide the way for all shipping. This venture would also put an end to the infamous wreckers that often roam the island.


 
Potential requirements
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • Alexandria (516) does not have any of the Pharos Lighthouse modifiers
  • Does not have any progress or quality marker for the Pharos Lighthouse construction (the variables pharos_lighthouse_progress and pharos_lighthouse_quality, respectively)
Allow
  • Has at least Wealth 1200 gold
  • Has more than Stability.png 50 stability

Effects
  • Lose Wealth 1200 gold
  • Tooltip: The building of the lighthouse begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Pharos Lighthouse
  • Trigger a Hidden Event in 200 - 400 days
id

A Temple to the Muses

As the natural center of the Post-Alexandrine world the city of Alexandria already attracts many of the best and the brightest Hellenistic minds. We must embrace this role as the carrier of Greek culture and philosophy, and create a temple to the Muses themselves. In this Museion all texts ever written in Greek would be assembled, and any texts yet unknown to Greek scholarship translated.
While it has been the ambition of many a great monarch to assemble a personal library worthy of admiration and envy, few have dared aim as high as this. Should we succeed our memory will live on for centuries, if not millennia.


 
Potential requirements
  • The Hellenistic World Flavor Pack DLC is enabled
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • Country is in the Hellenistic culture group
  • Alexandria (516) does not have the Museion of Alexandria or Ruins of Museion modifiers
  • Does not have any progress for the Museion of Alexandria construction (i.e. does not have the variable museion_progress)
Allow
  • Has at least Wealth 1500 gold
  • Has more than Stability.png 60 stability

Effects
  • Lose Wealth 1500 gold
  • Tooltip: The building of the Museion begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Museion Begins
  • Trigger a Hidden Event in 200 - 400 days

As a Hellenistic monarchy, Egypt can take the decision to reunite the Flag of Argead Empire Argead Empire if they can conquer the other Diadochi kingdoms and restore its old territorial extent. This, however, requires Egypt to retain its Monarchy and Hellenic Greek primary culture.

id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get Province investment 5 free province investments

Reformation[edit]

Major powerEgypt

Egypt (Formable).png


Culture
Bohairic (Egyptian)

Capital province
Memphis (500)

Government
Theocratic Monarchy

Military traditions

If Egypt is destroyed (completely annexed and removed from the map), then any other nation that has a primary culture in the Egyptian or Nubian culture groups and has managed to conquer all the key cities of Egypt can reform it through a decision, representing a restoration of the native Egyptian kingdom. Flag of Dodekaschoinos Dodekaschoinos and Flag of Kush Kush are particularly well positioned to do this if they can manage to defeat the pre-existing Ptolemaic kingdom. Forming Egypt as a country in the Nubian culture group will shift the country's primary culture to Bohairic, representing the shift of the nation's center of power to Egypt.

id

Form Egypt

Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Egyptian or Nubian culture group
  • Is a monarchy
  • Is not Flag of Egypt (Formable) Flag of Egypt Egypt
  • Is not AI-controlled or has more than 20 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Egypt (Formable) Flag of Egypt Egypt does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Memphis (500)
    • Boubastos (503)
    • Pilousion (509)
    • Mendes (534)
    • Alexandreia (516)
    • Ptolemais Euergetis (539)
    • Abydos Aigyptou (561)
    • Thebai Hekatompyloi (569)
    • Swenett (591)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the primary culture is not Bohairic, Faiyumic, or Sahidic, set the primary culture to Bohairic, with the old primary culture becoming Integrated.png integrated
  • Set the country's government to Theocratic Monarchy, if it is not already
  • Country becomes Flag of Egypt (Formable) Egypt
  • Set the capital to Memphis (500), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Memphis (500)
  • Memphis (500) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Lower Egypt and Upper Egypt
  • Get Province investment 3 free province investments
Formation requirements for Egypt. Fully coloured territories are required, while hatched territories while hatched territories will be claimed on formation.

Diplomacy[edit]

Egypt has no allies in 450 A.V.C (304 BC) but has three Vassalized.png subjects: the feudatories of Flag of Kos Kos and Flag of Andros Andros in the Aegean Sea and the client state of Flag of Dodekaschoinos Dodekaschoinos on its southern border.

To the west, Egypt borders the small breakaway state of Flag of Cyrenaica Cyrenaica, which Egypt may be able to get as a Vassalized.png tributary or client state by event, while the rival Diadochi state of the Flag of Antigonid Kingdom Antigonid Kingdom and its tributaries of Flag of Judea Judea and Flag of Samaria Samaria looms to the northeast; war is probably inevitable. To the south and southeast, Egypt borders the smaller states of Flag of Nabatea Nabatea and 20px Blemmia, while Flag of Kush Kush lies south of Flag of Dodekaschoinos Dodekaschoinos.

Population[edit]

Egypt has a Population.png population of 1718 pops at the beginning of the game, divided across its Local.png 188 territories. The vast majority of its pops (about 78%) are in the Egyptian culture group, making up the majority throughout most of the Nile valley and parts of the neighbouring desert that forms Egypt proper, with Bohairic culture especially dominant. A number of primary culture Macedonian pops are settled in some of the major cities of Lower Egypt, particularly in the province of Western Delta, with a small Hebrew minority settled throughout the Nile valley. Much of the western desert is Libyan, while Phoenicians and Nabateans form the majority in some of the sparsely populated areas to the east. Most pops follow the religion associated with their culture - the native Egyptian population completely Kemetic, most Macedonians still Hellenic, and the Hebrews, Phoenicians, and Nabateans being Jewish, Canaanite, and Arabic, respectively.

Despite the large proportion of wrong religion, wrong culture group pops - one of the largest in the game - Egypt is generally much less likely to collapse or face rebellions than the other two Diadochi states with a largely non-Hellenistic population. Egypt has Bohairic culture - which makes up almost half of its pops - as integrated, with significant rights for the remaining Egyptian cultures, which means that most of its pops do not have as large a penalty as pops of other culture groups would normally have. The event for Egypt to convert to Kemetic, which combined with the embrace of Kemetic deities and the State religion happiness +10% state religion happiness modifier in its heritage also means a substantial happiness boost for the native Egyptian population that makes up the vast majority of its pops.

Population Types are as follows.

  • 22 Pop noble.png Nobles (1.28%)
  • 466 Citizens Citizens (27.12%)
  • 378 Freemen Freemen (22.00%)
  • 203 Tribesmen Tribesmen (11.82%)
  • 649 Slaves Slaves (37.78%)

Cultural privileges[edit]

  • Bohairic (Egyptian) - Integrated.png Integrated culture, Citizens Citizen rights
  • Sahidic (Egyptian) - Protected Inheritances
  • Faiyumic (Egyptian) - Protected Inheritances, Right of Intermarriage
  • Phoenician (Levantine) - Right to Enter Contracts, Protected Inheritances

Unique deities[edit]

Main article: Hellenic#Serapis cult deities

These deities are available to to Flag of Egypt Egypt if it chooses to follow the Serapis cult (to retain access to them, Flag of Egypt Egypt must be Hellenic or Kemetic), to Kemetic nations that have enough Hellenic pops, or to any polytheistic countries that control their holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Harpokrates Culture Very Rare Corruption.png −0.05 Monthly Corruption Morale.png +5% Morale of Armies Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25
Serapis Culture Very Rare Popularity.png +0.05 Monthly Ruler Popularity Gain Citizen happiness +6% National Citizen Happiness If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Zeus Ammon Culture Very Rare Policy religious conversion.png +5% Pop Conversion Speed State religion happiness +12% State Religion Happiness Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Hermanubis Economy Very Rare National tax +10% National Tax Slave happiness +6% National Slave Happiness Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse

Strategy[edit]

Initial situation[edit]

Out of the three largest diadochi kingdoms (Egypt, the Flag of Antigonid Kingdom Antigonid Kingdom and the Flag of Seleukid Empire Seleukid Empire), Egypt is the most stable. While the Flag of Antigonid Kingdom Antigonid Kingdom and the Flag of Seleukid Empire Seleukid Empire have to worry about internal issues due to the fact that their populations are split into a wide variety of cultures and religions and none of them have a clear majority, Egypt does not suffer from such internal disunity. Out of Egypt's 1813 pops, 1473 are Kemetic Egyptians, 144 are Hellenic Macedonians and the rest (which make up a much smaller minority) are a mix of different religions and cultures.

Right from the start, however, Egypt still faces the problem of having a Hellenic Greek minority as the ruling upper class and having the same state religion and primary culture while the majority of the country is populated by Kemetic Egyptians, which can cause problems due to conflicting cultures and religions. Egypt does, however, get an event early on in the game called "The Cult of Serapis" that allows it to address this issue in different ways, depending on the choices made.

Egypt has one of the most unusual geographies as a nation. The vast majority of its geography is covered with impassable deserts that can only be traversed along a set of narrow pathways, funneling armies into bottlenecks. Likewise, Egypt's population is concentrated almost entirely along the Nile River. While this makes it easier to defend the country's core regions, it also makes Egypt more vulnerable to conquerors as once they manage to break through the bottlenecks and seize control of the Nile River, they will more or less control the entire country. This makes it extremely important to protect the Nile river and the surrounding regions.

Despite being one of the largest and wealthiest nations in the world and indisputably the largest military power within its immediate neighborhood, Egypt still faces some threats to its territorial integrity. The most immediate threat would be from the Flag of Antigonid Kingdom Antigonid Kingdom to the north. While Egypt starts out as wealthier than most of its neighbors, the Flag of Antigonid Kingdom Antigonids have a significant advantage in terms of military power and a head-on confrontation is not an option early on.

Despite its wealth, Egypt does not have everything. Egypt lacks both Wood Wood and Iron Iron, which makes it harder to build up a navy and army respectively. Trading resources to import Iron and Wood will allow Egypt to more easily build up and maintain a working navy with Wood while Iron will allow Egypt to field Unit heavy infantry.png Heavy Infantry, which are a powerful and very useful infantry unit type to have.

Expansion[edit]

When playing as Egypt, one will have to work to secure their flanks by conquering smaller neighbors to consolidate Egypt's position in East Africa while building up Egypt's economy and military and waiting for the Flag of Antigonid Kingdom Antigonids to become weakened. The best target to start the consolidation of the Egypt's rule on East Africa would be the small nation of Flag of Cyrenaica Cyrenaica to Egypt's west. It is small and weak but should be annexed nonetheless to prevent it from forming any alliances with Egypt's enemies. In addition to that, this will also grant Egypt a handful of provinces for relatively little aggressive expansion.

Flag of Nabatea Nabatea can be considered a soft target as well, and it holds the last two territories of the capital region of Lower Egypt, as well as territories for the region of Palestine, which already has a governor.

Next up would be Egypt's southern neighbors Flag of Kush Kush and 20px Blemmia. 20px Blemmia has very limited expansion options and the Nile Delta is one of the wealthiest areas in the game. As such, Egypt would do well to work to secure their southern flank by attacking 20px Blemmia and conquering it entirely. The provinces gained from this are relatively remote and should thus be able to develop relatively quietly for the rest of the game (although a governor has to be assigned for the region of Punt). Flag of Kush Kush lies south of Flag of Dodekaschoinos Dodekaschoinos; once Flag of Dodekaschoinos Dodekaschoinos has been integrated, Egypt can then attack Kush; remember that this will empower the governor of Nubia, who already administers the whole province of Aswan after the integration of Flag of Dodekaschoinos Dodekaschoinos. Once both Flag of Kush Kush and 20px Blemmia have been annexed, the southern flank should be mostly secure as the rest of the nations in the area are too small to pose a credible threat for most of the game.

Once the south has been secured, Egypt is now in a much more powerful position to expand its dominion. One option could be to build up a large navy and launch a conquest of the island of Crete to the north of Egypt and from there move on to Greece.

Alternatively, Egypt could also attempt to focus on the Flag of Antigonid Kingdom Antigonid Kingdom by allying some of their stronger enemies (like the Flag of Seleukid Empire Seleukid Empire) and then attacking the Flag of Antigonid Kingdom Antigonids to conquer territories from them. If Flag of Antigonid Kingdom Antigonids are ever seriously weakened by internal instability or ends up in a costly war (such as against their larger neighbor, the Flag of Seleukid Empire Seleukid Empire), that is a prime opportunity for Egypt to possibly strike and weaken the Flag of Antigonid Kingdom Antigonids further. If the Flag of Antigonid Kingdom Antigonid Kingdom ever disintegrates due to revolts, civil wars or foreign aggression, Egypt is in a prime position to expand into the Middle East and further strengthen its position.

Achievements[edit]

New Kingdom icon
New Kingdom
Form Egypt, enact the Egyptian Succession law, and conquer the regions of Nubia and Syria.
Soter icon
Soter
As Egypt, own all the wonders of the world, through conquest or construction.
No More Worlds Left to Conquer icon
No More Worlds Left to Conquer
Reform Alexander's Empire as a successor state.