Economy

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Income[edit]

The main source of income over time in Imperator are Taxes and Commerce.

Tax Income[edit]

Tax income of a city is primarily based on how many slaves and tribesmen you have in that city. Then of course there are several modifiers that affect it, like access to trade-goods, stability, ministers, and some factions when in power may increase your tax income.

Commerce[edit]

This is only present if you either import or export trade-goods from a province. Each tradelink provides some income, and then the amount of citizens you have increase it, while marketplaces and other factors can increase it as well.


Wages[edit]

Every office or job in your country has a defined wage. A wage is always a certain percentage of your income, how high dependent on the office it is for. Character Corruption further modifies the wage of office holders.


Economic Policies[edit]

There are also various economic policies that affects your income and expenses on a country level.

Economic Policies for Income[edit]

Taxes[edit]

Modifies income from taxes.

Policy Bonus Drawback
Lax Taxation -1 National Unrest -25% National Tax Modifier
Default Taxation No Modifiers No Modifiers
Harsh Taxation +25 National Slave Output -20% Research

Commerce[edit]

Modifies income from Commerce.

Policy Bonus Drawback
Transaction Taxation +30% Commerce Income Modifier +4 Slaves Needed for Surplus Trade Good Production
Trading Permits No Modifiers No Modifiers
Free Trade -20% Commerce Income +1 Trade Route Per Province

Tributes[edit]

Modifies how much you expect your subject states to pay to you.

Policy Bonus Drawback
Lax Tribute Subject Opinion +50 -33% Tribute Income from Subjects
Default No Modifiers No Modifiers
Extortive Tributes +25% Tribute Income from Subjects Subject Opinion -100

Army Maintenance[edit]

The Monthly cost for all troops in your country.

Policy Bonus Drawback
Decreased Pay -50% Army Maintenance Cost -50% Morale
Normal Pay No Modifiers No Modifiers
Increased Pay +10% Morale +50% Army Maintenance Cost

Fleet Maintenance[edit]

The Monthly cost for all the ships of your country.

Policy Bonus Drawback
Decreased Pay -50% Naval Maintenance -50% Naval Morale
Normal Pay No Modifiers No Modifiers
Increased Pay +10% Naval Morale +50% Naval Maintenance

Fort Maintenance[edit]

The cost to maintain all forts of your country.

Policy Bonus Drawback
Ignored Garrisons -50% Fort Maintenance -95% Garrison Size, -90% Fort Defence
Paid Garrisons No Modifiers No Modifiers
Extortive Tributes +25% Garrison Size and Fort Defence +50% Fort Maintenance

Wages[edit]

How much the wage of offices and jobs is increased or decreased.

Policy Bonus Drawback
Decreased Pay -25% Monthly Wages for all Characters -0.5 Monthly Loyalty
Normal Pay No Modifiers No Modifiers
Increased Pay +0.1 Monthly Loyalty +50% Monthly Wages for all Characters


Deficit[edit]

Should your country at any time find itself running a deficit this will result in a number of bad things. These can be seen at the bottom of the screen under the balance itself. Some of these events may well help you turn your economy around, but none of them come without a high price to be paid in some form.


Mechanics
Domestic Policy PowerGovernment
Economic Policy TradeTrade goodsEconomyBuildings
Warfare ArmyLand units
Foreign Policy DiplomacyAlliance