Economy

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Contents

Income[edit]

The main source of income over time in Imperator are Taxes and Commerce.

Tax Income[edit]

The sole provider of tax income are pops belonging to the   Slaves and   Tribesmen-social classes. Each slave generates 0.03 gold per day and each tribesman generates 0.015 gold per day at 100% happiness, which is modified multiplicative with output efficiency and number of slaves and rounded down to the second digit.

Then a whole lot of modifiers are applied to the term to calculate the total amount:

Commerce[edit]

Commerce income is determined by a city's commerce value multiplied by its commerce modifiers. Commerce value can come from two sources,   citizens and trade routes. Citizens produce a certain commerce value per population based on their happiness. Trade routes add a base commerce value that is divided by the number of cities in the province with each city receiving the same share. Both these commerce values are then multiplied by the commerce modifiers to give you one city's commerce income.

Wages[edit]

Every office or job in your country has a defined wage. A wage is always a certain percentage of your income, how high dependent on the office it is for. Character Corruption further modifies the wage of office holders.

Economic Policies[edit]

There are also various economic policies that affects your income and expenses on a country level.

Economic Policies for Income[edit]

Taxes[edit]

Modifies income from taxes.

Policy Bonus Drawback
Lax Taxation -1 National Unrest -25% National Tax
Default Taxation No Effect No Effect
Harsh Taxation +25% National Slave Output -20% Research Points

Commerce[edit]

Modifies income from Commerce.

Policy Bonus Drawback
Free Trade +1 Province Import Routes -15% National Commerce Income
Trading Permits No Effect No Effect
Transaction Taxation +15% National Commerce Income +2 Slaves Needed for Surplus

Tributes[edit]

Modifies how much you expect your subject states to pay to you.

Policy Bonus Drawback
Lax Tribute Subject Opinion +50 -33% Tribute Income from Subjects
Default No Effect No Effect
Extortive Tributes +25% Tribute Income from Subjects Subject Opinion -100

Army Maintenance[edit]

The Monthly cost for all troops in your country.

Policy Bonus Drawback
Decreased Pay -33% Army Maintenance Cost -80% Army Morale
Normal Pay No Effect No Effect
Increased Pay +10% Army Morale +50% Army Maintenance Cost

Fleet Maintenance[edit]

The Monthly cost for all the ships of your country.

Policy Bonus Drawback
Decreased Pay -50% Naval Maintenance Cost -80% Naval Morale
Normal Pay No Effect No Effect
Increased Pay +10% Naval Morale +50% Naval Maintenance

Fort Maintenance[edit]

The cost to maintain all forts of your country.

Policy Bonus Drawback
Ignored Garrisons -25% Fort Maintenance -50% Garrison Size and Fort Defence
Paid Garrisons No Effect No Effect
Extortive Tributes +10% Garrison Size and Fort Defence +25% Fort Maintenance

Wages[edit]

How much the wage of offices and jobs is increased or decreased.

Policy Bonus Drawback
Decreased Pay -25% Monthly Wages for all Characters -0.5 Monthly Loyalty
Normal Pay No Effect No Effect
Increased Pay +0.1 Monthly Loyalty +50% Monthly Wages for all Characters

Deficit[edit]

Should your country at any time find itself running a deficit this will result in a number of bad things. These can be seen at the bottom of the screen under the balance itself. Some of these events may well help you turn your economy around, but none of them come without a high price to be paid in some form.

Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations