Decisions
In Imperator, each country has a set of decisions that can be taken after a certain set of requirements have been met, visible under the
Nation Overview screen. All decisions whose potential requirements the country meets, even if the allow requirements are not met, can be found in the decision tab. The requirements and effects of each decision can be seen by hovering over the box or clicking on it to show the information on the panel to the side, even if the decision cannot currently be taken. Decisions whose requirements are fully met will be moved to the top and have a
green checkmark, and can be taken by clicking the decision and then on the Enact button at any time as long as the requirements are still met. Some decisions are unique to one nation or culture, while others can be taken by any country as long as it meets the requirements. Decisions can have a wide variety of possible effects, from adding modifiers or moving the capital to changing
government type, converting
religion, starting an event chain or even forming a new nation.
Formable nations[edit | edit source]
- Main article: Formable nations
These decisions allow a country to embrace a new identity generally involving the unification of a tribal or cultural region or the restoration of a fallen kingdom, changing the name and often flag of the country as well as generally giving claims or other bonuses. Nation formation decisions have a large variety of conditions, but generally they require the country to have a particular culture or culture group and control the most important territories in the region. Formable nations exist in a series of tiers; it is generally not possible to form a country of lower tier.
Cultural decisions[edit | edit source]
Cultural decisions are targeted at a particular culture inside a country and accessible from the Culture screen rather than the Nation Overview interface. These decisions allow a country to grant various privileges to a culture to increase the happiness of its pops, usually at the cost of pop output and/or the happiness of other cultures.
Integrated culture decisions[edit | edit source]
These cultural decisions are targeted at integrated cultures and can be found in /ImperatorRome/game/cultural_decisions/integrated_culture_decisions.txt.
Promote Citizen Administrators
By earning our respect this people has been elevated to the the status of citizenship within our country. This separates them from other peoples from similar cultures, and makes them uniquely suited to act on our behalf as administrators and officers in their lands.
Patronage
This culture has a rich and ancient heritage, a great treasure trove of literature and aesthetics that many in the capital find captivating. Let us patronize their scholars, writers, poets and artists, bringing our two peoples closer together.
Potential requirements | Allow
|
Effects |
Municipal Self Rule
Trust and loyalty go hand in hand. By sanctioning the rights of one of the greater communities of this culture, giving them their own elected bodies, taxation rights, and even their own army, we can earn the loyalty of even those that remain outside of the municipal borders.
Create Honor Guard
This is a people renowned for their fierce martial prowess. Let us create an honor guard for our ruler composed only of their finest warriors. This will give us the protection we need and will show the people itself how much we appreciate what they do for our country.
Potential requirements | Allow |
Effects
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Unintegrated culture decisions[edit | edit source]
These cultural decisions are targeted at unintegrated cultures and can be found in /ImperatorRome/game/cultural_decisions/non_integrated_culture_decisions.txt.
Right of Inheritance
By guaranteeing the rights of inheritance for a culture we are ensuring that the family fortunes of its members are not squandered or usurped by the citizens of our country.
Right to Enter Legal Contracts
Extending the right to enter into legally binding contracts with our citizens and nobles will tie this culture closer to ours and allow them to participate in the economic life of our country.
Protection against Torture
We will let it be decreed that torture cannot be used to exact a lawful confession from this people, except in cases of high treason.
Right of Intermarriage
By granting the right to intermarry with our citizens we open up a way for the adherents of a culture to reach citizenship, if not for themselves at least for their children.
Right to Lead
By opening up lower officer positions in units composed of their own people we can bring new opportunities and a sense of hope to the masses of this culture.
Found Colony
The best way to ensure lasting loyalty in a region will always be to send those we trust to rule it for us.
Let us send a number of trusted [COUNTRY.GetAdjective] men and women to build a new life deep in foreign territory.
Potential requirements | Allow
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Effects
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Primary culture decisions[edit | edit source]
These cultural decisions are targeted at the primary culture and can be found in /ImperatorRome/game/cultural_decisions/primary_culture_decisions.txt.
Protected Land Rights
By ensuring that the property and land of our culture is protected from the state and its greedy citizens we can be sure that they will feel a deeper sense of belonging.
Ease Restrictions on Citizenship
While Citizenship is restricted by birth it is possible for some to earn the right to be considered citizens. We should lighten these restrictions and rules and open more ways in which someone might aspire to the honor of citizenship.
Right of Appeal
By ensuring that our citizens have the right to have their grievances tried in a court, rather than just decided by the local governor, we can give them a sense of safety and fairness.
Potential requirements
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Allow
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Effects |
Exemption from Census Tax
It is not befitting that our treasured Citizens and Nobles, the people who the foundation of this country rests upon, pay the census taxes to which we subject our foreign subjects.
Revoke Census Tax Exemption
The freedom from Census taxes is a hated and expensive reform. Revoking it will have us face the ire of our privileged classes but will surely help the treasury.
Antigonid decisions[edit | edit source]
- Main article: Antigonid Kingdom#Decisions
The Antigonid Kingdom has a single unique country-specific decision that allows the Antigonids to secure their control over Asia if they manage to conquer Korinthos and maintain control over the most important cities of their Asian empire, which will prevent the The Antigonid Cause Wavers event from firing and breaking up the kingdom[1]. The decision can be found in /ImperatorRome/game/decisions/phrygia.txt.
Secure Antigonid Position
To ensure the strength of Antigonos' new eastern kingdom and the freedom of the Greeks; Kassandros' occupiers in Korinthos must be cast out, our southern gains kept safe from jealous Ptolemaic schemes, and the new capital of Antigoneia defended from Seleukid ambition.
Potential requirements
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Allow
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Effects
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Carthaginian decisions[edit | edit source]
- Main article: Carthage#Decisions
Carthage has a number of country-specific flavour decisions about naval expansion, colonial development, and focusing on its mercenary traditions. All of them have since been superseded by tasks in the unique Carthaginian mission trees, and will not appear if the free Punic Wars DLC is enabled. The files can be found in /ImperatorRome/game/decisions/carthage.txt.
A New Carthage!
Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.
Potential requirements
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Allow |
Effects
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Restructure Military Harbor of Carthage
The Carthaginian harbor has always been one of the greatest in the Punic world but as our Empire has grown, along with the city itself, a need has been born for a restructured and re-imagined harbor. We must spare no expense and expand the capabilities of our capital as a naval base and shipbuilding center.
Potential requirements
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Allow |
Effects |
Mercenary Patron
As we are already close friends with some of the mercenary warlords, we should be able to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in future conflicts.
Potential requirements
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Allow |
Effects |
Government conversion decisions[edit | edit source]
Apart from the Tribal Reform missions and various country-specific events and mission tasks, all government changes are done through specific decisions. Swapping between government types of the same group can generally be done freely given the country meets the requirements, but switching between different groups is significantly more difficult (if possible at all). The possible government conversions are as follows:
- Settled Tribes and Migratory Tribes can always convert between each other. Federated Tribes can also become Migratory Tribes, but the only way to form a Federated Tribe is through certain formable nation decisions.
- Settled and Federated Tribes can reform into either an Autocratic Monarchy or a Democratic Republic.
- An Autocratic Monarchy can reform into one of the more advanced monarchy types (Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy). These four can interconvert between each other, but cannot go back to becoming an Autocratic Monarchy.
- Similarly, a Democratic Republic can reform into one of the more advanced republic types (Aristocratic, Oligarchic, Plutocratic, or Theocratic Republic). These four can also interconvert between each other, but cannot go back to becoming an Democratic Republic.
- Any of the four advanced republic types can become a Dictatorship to adopt a monarchical government form (through the Line of Succession
Oratory Inventions).
- Any of the five base monarchy types (Autocratic, Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy), as well as Dictatorships, can become an Empire.
- All Monarchical governments except for Autocratic monarchies and Dictatorships can become an Imperial Cult.
Other conversions are possible through special country-specific events or missions. These decisions can be found in /ImperatorRome/game/decisions/conversions.txt.
Abandon Sedentary Lifestyle
Times are changing and this land can no longer support our great tribe. It is time to once more embrace the traditions of our ancestors, and prepare for migrations to more peaceful and fertile lands.
Potential requirements
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Allow |
Effects |
Form Tribal Kingdom
We have found a good home, it is time we settle down and adopt a more sedentary lifestyle. Let us proclaim ourselves a kingdom, separating ourselves from the migratory tribes to which we once belonged.
Potential requirements
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Allow |
Effects |
Embrace Autocracy
[COUNTRY.GetRuler.GetName], inspired by the Kings and Tyrants of foreign lands, might exert greater authority by discarding the tribal trappings of our ancestors.
Potential requirements
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Allow |
Effects
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Note: This is the AI path for reforming from a Tribal government form to a Monarchy. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
Embrace Democracy
The Chiefs, Elders, and Magistrates of [COUNTRY.GetName] believe that adopting a more constitutional form of democracy will allow us to prosper fully.
Potential requirements
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Allow |
Effects
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Note: This is the AI path for reforming from a Tribal government form to a Republic. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
Investigate Tribal Reform
It is time for our people to consider new methods of rule. Foreign ideals flood our country - can we truly remain a nomadic people?
Potential requirements
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Allow |
Effects
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Note: This is the player path for reforming from a Tribal government form to a Monarchy or Republic. AI-controlled countries will take the Embrace Autocracy or Embrace Democracy decisions instead.
Adopt Plutocratic Monarchy
The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser kingdoms.
Potential requirements
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Allow |
Effects |
Embrace an Aristocratic Society
Those of noble blood should not be required to mingle with commoners...
Potential requirements
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Allow |
Effects |
Adopt Stratocratic Monarchy
The [COUNTRY.GetAdjective] people yearn to show the world their might. By stratifying our very society in a militarized hierarchy, we shall show the glory of [COUNTRY.GetName] to all!
Potential requirements
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Allow |
Effects |
Proclaim Theocratic Monarchy
The glory of the divine shall shine upon [COUNTRY.GetRuler.GetName] - the [COUNTRY.GetAdjective] people are truly blessed.
Potential requirements
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Allow |
Effects |
Enact Plutocratic Republic
The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser nations.
Potential requirements
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Allow
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Effects
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Promote Oligarchy
Constitutionalizing the inherent superiority of those who have, versus those who do not have; will ensure that [COUNTRY.GetName] maintains a prosperous government.
Potential requirements
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Allow
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Effects
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Enshrine Aristocracy
The ability to rule clearly runs in the family. Whilst democracy serves us well, perhaps we might ensure that the plebeian masses are prevented from interfering in government.
Potential requirements
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Allow
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Effects
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Proclaim Theocratic Republic
By the help of the divine, and with the zeal of her people, [COUNTRY.GetName] shall endure for all eternity!
Potential requirements
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Allow
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Effects
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Imperial Ambition
[COUNTRY.GetRuler.GetName], resplendent in the glory of conquest, has eclipsed all other petty Kingdoms; a new title is needed for the ruler of the [COUNTRY.GetAdjective] Empire.
Potential requirements
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Allow |
Effects
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Divine Sanction
Few are in denial that [COUNTRY.GetRuler.GetName] is blessed. It follows, therefore, that such divine heritage can only be the property of a divine being.
Potential requirements
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Allow
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Effects |
Codify State Lands
The division of land and property in our capital remains muddled and impenetrable. Key plots must be ceded to the chief, and their collective ownership codified.
Potential requirements
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Allow |
Effects |
Deluxe Edition Alexander's Mausoleum decisions[edit | edit source]
If the Hellenistic World Flavor Pack DLC is enabled, a country that has seized Alexander's body to rebury it in a different location through the Deluxe Edition Hellenistic body events can take a decision to build his mausoleum there, which gives various bonuses and allows a number of other events. The decision can be found in /ImperatorRome/game/decisions/dde_alexander_mausoleum_construction.txt.
Conqueror's Mausoleum
Now that we have triumphantly returned the body of the great conqueror, Alexander, to our lands, we should construct a mausoleum worthy of the memory of this great man.
Epirus Flavor Pack Pyrrhus decisions[edit | edit source]
- Main article: Epirus#Decisions
Epirus has a couple of unique decisions available with the Epirus Flavor Pack DLC as part of the mission trees and event chains added in the content pack. The decisions can be found in /ImperatorRome/game/decisions/dhe_dde_pyrrhus_decisions.txt.
Expand the Oracle of Dodona
The oracle of Dodona is the oldest in all of the Greek world, and was once among the most important religious centers of Hellas. The temple complex is centered around the ancient sacred oak tree of Zeus Naios, whose sanctuary covers a holy spring. Over the years the temple complex has fallen into shabbiness and decay as other more famous oracles have overshadowed it.
By building an amphitheater, renovating the temple of Zeus, and establishing regular festivals at Dodona, the site may once again take its rightful place among the hallowed homes of the gods.
Potential requirements
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Allow |
Effects
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Install Greek Claimant
Once the illegitimate ruler has been vanquished, their rightful leader can at last take the crown.
Potential requirements
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Allow
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Effects
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Dynamic Historical Event decisions[edit | edit source]
There are a several decisions relating to certain dynamic historical event chains, specifically for starting the wonder construction event chains as well as repairing the damage from volcano events. These decisions are found in /ImperatorRome/game/decisions/dhe_decisions.txt.
Pharos Lighthouse
Maritime journeys are never entirely safe, from pirates and wreckers to storms and tempests the Mediterranean is a dangerous place to be. Nonetheless it is the quickest way to travel for a grand city such as Alexandria on the Nile it is imperative that we are able to guarantee the safety of all ships and sailors.
The small island of Pharos just outside our port would be the perfect location for a great lighthouse to guide the way for all shipping. This venture would also put an end to the infamous wreckers that often roam the island.
Potential requirements
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Allow |
Effects
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A Temple to the Muses
As the natural center of the Post-Alexandrine world the city of Alexandria already attracts many of the best and the brightest Hellenistic minds. We must embrace this role as the carrier of Greek culture and philosophy, and create a temple to the Muses themselves. In this Museion all texts ever written in Greek would be assembled, and any texts yet unknown to Greek scholarship translated.
While it has been the ambition of many a great monarch to assemble a personal library worthy of admiration and envy, few have dared aim as high as this. Should we succeed our memory will live on for centuries, if not millennia.
Potential requirements
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Allow |
Effects
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Colossus of Rhodes
Many say we were blessed by Helios himself when we managed to stop Demetrios I the Besieger from taking our island and city. We fought valiantly to beat back the oppressing Antigonids, and with the help of the Ptolemies of Egypt we managed to secure our independence.
It is time to thank the god for his help in protecting the island, and celebrate our victory. Our architects have prepared the necessary documents for a massive statue in the honor of the god, that will forever protect the ports of Rhodes.
Potential requirements
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Allow |
Effects
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Vesuvius Restoration
Huge swaths of land around Vesuvius was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Aetna Restoration
Huge swaths of land around Aetna was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Ararat Restoration
Huge swaths of land around Ararat was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Methana Restoration
Huge swaths of land around Methana was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Aragats Restoration
Huge swaths of land around Aragats was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Argaeus Mons Restoration
Huge swaths of land around Argaeus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Argaios Mons Restoration
Huge swaths of land around Argaios Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Ausara Restoration
Huge swaths of land around Ausara was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Bamni Restoration
Huge swaths of land around Bamni was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Qarqar Restoration
Huge swaths of land around Qarqar was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Caucasus Mons Restoration
Huge swaths of land around Caucasus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Iberia Mons Restoration
Huge swaths of land around Iberia Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.
Gender Equality decisions[edit | edit source]
If the Mixed Gender Rules option is checked when starting a new game, the player can toggle gender equality on and off in their country by decision. These decisions are found in /ImperatorRome/game/decisions/enshrine_equal_rights.txt.
Embrace Social Equity
For too long have we ignored a full half of our populace. Let us break the barriers of bygone tradition, and let all stand for office.
Potential requirements
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Allow |
Effects |
Abolish Social Equity
The traditionalists whisper in dark corners, and the bearded ancients pour scorn on us. Our attempts at progressive governance must come to an end.
Potential requirements
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Allow |
Effects |
Heirs of Alexander country decisions[edit | edit source]
With the Heirs of Alexander DLC, there are a few Diadochi decisions for installing characters in new or existing subject states, intended mostly for
Egypt. These decisions can be found in /ImperatorRome/game/decisions/hoa_decisions.txt.
Install Philokles
The Phoenician prince of Sidun came to us after the Antigonids refused to support his claim to the city's throne. Securing the seat for him is sure to be repaid by strategic naval dividends.
Potential requirements
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Allow
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Effects
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Install King of Soloi
Our attempts to control the island of Cyprus were foiled by Antigonus the One-Eyed, but the old city-state of our Pasikratid allies may be resurrected - a kindness that will no doubt be generously rewarded.
Potential requirements
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Allow |
Effects
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Heirs of Alexander treasure decisions[edit | edit source]
With the Heirs of Alexander DLC, there are two flavour decisions for compiling several treasures together into a single item that combines all of their effects, necessary for the unique Diadochi mission tree Hellenistic Empire. These decisions can be found in /ImperatorRome/game/decisions/heirs_of_alexander.txt.
Panoply of Alexander the Great
In his absence, Alexander's arms and armor were present at the council of Babylon, and many continue to attribute great things to the objects that were close to this man. Should we be able to reassemble Alexander's panoply, we will be seen as credible custodians of his legacy.
Potential requirements
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Allow |
Effects |
Anthologia Philosophike
In time people will wonder about the events of our age - let us collect the greatest written words of our era and preserve them for posterity.
Potential requirements
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Allow |
Effects |
Iberian decisions[edit | edit source]
- Main article: Iberia#Decisions
Iberia has a single unique country-specific decision as part of its unique event chain to improve its capital of Meschistha-Harmozike. The decision can be found in /ImperatorRome/game/decisions/iberia_decisions.txt.
Pharnavaz have long had several ideas on how to improve the capital, and it is time to put them into motion now that he is in charge of Iberia. No longer will foreigners look at us as some backwater region, but with envy.
Potential requirements
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Allow |
Effects
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Indo-Greek decisions[edit | edit source]
Parthia,
Bactria, and
Seleukid Empire have a decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms. The decision can be found in /ImperatorRome/game/decisions/indo_greek_kingdom.txt.
An Indo-Greek Kingdom
The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.
Potential requirements
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Allow
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Effects |
Magna Graecia decisions[edit | edit source]
These decisions are available only with the Magna Graecia DLC, all revolving around investing in the production of certain territories. They can be found in /ImperatorRome/game/decisions/mg_decisions.txt.
Sulfurous Investments
A roaring trade in sulfur has begun sweeping the Mediterranean. Who are we to pass up such a lucrative opportunity? All that remains is to acquire a means of production.
Potential requirements
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Allow
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Effects
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Expand Thasos Gold Mines
The ancient gold mines of Thasos have fallen on hard times. It behooves us to address this with haste.
Potential requirements
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Allow |
Effects
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Restore Laureion Ironworks
The iron mines at Laureion shall serve us better than petty tin and copper. It is high time we reordered the focus of our people in Thorikos.
Potential requirements
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Allow |
Effects
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Pontic decisions[edit | edit source]
- Main article: Pontus#Decisions
Pontus has a couple of country-specific decisions revolving around moving its capital and religious syncretism, if the country chose to embrace greater Hellenistic influences in its country-specific events. These decisions are only available, however, if Pontus was formed by
Kios by decision, not if the nation started as Pontus (even if the Mithridatic dynasty was embraced) or if Pontus was formed by the event. They can be found in /ImperatorRome/game/decisions/pontic_decisions.txt.
Pontic Capital of Sinope
It is time to leave our old capital behind, and move our administration to Sinope. Settled at a defensive position of the northern Anatolian coastline, it is the perfect location from which to rule our nation.
Potential requirements
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Allow |
Effects
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Embrace Greco-Pontic Omens
Our people look to many different deities, be it Zoroastrian, Cybelene or Hellenic. It is time for us to start celebrating and worshipping these gods and goddesses as well, rather than limiting ourselves to only those of our ancient past.
Potential requirements
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Allow
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Effects
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Religious Conversion decisions[edit | edit source]
Apart from a few special events, religious conversion is handled through a unique decision for each religion, appearing if there is a character of that religion in the court. The requirements for conversion are identical for every religion, requiring among other things that the High Priest of the country and a majority of the non-slave population of the capital be of the religion that the country is converting to. These decisions are found in /ImperatorRome/game/decisions/religious_conversion.txt.
Embrace Buddhism
The teachings of Buddha are spreading rapidly in our lands. It is time to embrace his philosophy ourselves and start promoting these words among our subjects.
Potential requirements
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Allow
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Effects
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Embrace Jainism
Jain teachings are spreading rapidly in our land and among the characters of our court. The time has come to embrace these deep philosophies and incorporate them into the very fabric of our state itself.
Potential requirements
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Allow
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Effects
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Embrace Hinduism
Let the Vedas and the ancient teachings of old India be the official policy of our state, let us promote Hinduism among our subjects and at our court.
Potential requirements
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Allow
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Effects
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Embrace the Kemetic Pantheon
The followers of Isis have become a prominent part of our society, and our people are looking to them for guidance in their daily lives. It is time we put our old traditions behind and accept their teachings.
Potential requirements
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Allow
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Effects
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Embrace the Hellenic Pantheon
We have seen temples and shrines to the many deities of the Greek Pantheon being raised in [COUNTRY.GetCapital.GetName] lately, and our citizens turning to their priests and oracles for their wisdom. Maybe it is time we all started looking to them for guidance?
Potential requirements
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Allow
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Effects
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Embrace the Canaanite Pantheon
Melqart and his followers have been commonplace in [COUNTRY.GetCapital.GetName] since we first met those who worshiped him, but now we have seen a newfound interest in Ba'al, Astarte and the other deities as well. Traditions that was once an important part of our identity are being left behind as foreign exotic rituals are becoming a matter of course. It is time to accept the Canaanite Pantheon as our own.
Potential requirements
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Allow
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Effects
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Embrace the Zalmoxian Faith
The teachings of great Zalmoxis has become more apparent and important among our young these last years. They look to his words on how to live their lives, and even some of our elders have been affected by this shift to the new faith. It is time the rest of us follow his ideas as well.
Potential requirements
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Allow
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Effects
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Embrace the Armazic Pantheon
Be it the stories of the mystical Tir, the truth of Mihr or the greatness of Aramazd, we have heard it all lately. It seems all our old temples and shrines have been replaced by those of the Armazic pantheon, and similarly have our priests and priestesses.
Potential requirements
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Allow
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Effects
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Embrace the Chaldean Pantheon
The ancient myths and legends of Ishtar and Gilgamesh have filled our halls and inspired our people. No longer do we listen to the priests of the [COUNTRY.GetReligion.GetName] faith, and their worthless traditions are put aside and replaced by the ancient rituals of the Babylonians, Sumerians and Akkadians.
Potential requirements
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Allow
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Effects
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Embrace the Khaldic Faith
Our soldiers were the first to pick up the old Khaldic traditions, proving invaluable for morale and discipline as they were sent off to war. Now the rest of our people are looking to the ancient pantheon, picking up the traditions of old once more.
Potential requirements
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Allow
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Effects
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Embrace the Cybelene Faith
The belief in the Mother Goddess has long been an important one next to all the other deities in our faith, but more recently the rest has seen a clear decline of interest. Cybelene, the Mother Goddess, has become the most important figure in our religious traditions and practices.
Potential requirements
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Allow
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Effects
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Embrace the Druidic Class
Though the Druids have yet to become an official part of our faith, they have long played the informal role as advisors and shown guidance to our people. Maybe it is time to rid ourselves of our old shackles of traditions and faith, and truly welcome them into our society?
Potential requirements
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Allow
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Effects
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Embrace the Iberic Pantheon
It seems the prophets and oracles of Endouellicus has foreseen a great future for our nation if we turn to his worship. The Iberic pantheon is already revered among our people, and our court officials advise us to embrace this new faith.
Potential requirements
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Allow
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Effects
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Embrace Judaism
We have lately seen a large swathe of our people turn to the worship of only one god, the Judean one. Defying the polytheistic teachings of other faiths, the strength of their belief have convinced many of the lower class to turn their prayers to the Judean god.
Potential requirements
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Allow
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Effects
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Embrace Zoroastrianism
The teachings of Zoroaster has permeated Persian society since he was given the wisdom of Ahura Mazda. The truth and inherent benevolence of the faith quickly spreads throughout [COUNTRY.GetName], and it is time for us to devote ourselves entirely to the one path.
Potential requirements
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Allow
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Effects
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Embrace the Megalithic Traditions
Though the people of the Megalithic faith were once inspired and affected by their neighbors, they now in turn have affected us. Our people have started picking up the beliefs of the desert tribes, looking to Nanna Tala and Shaheded as much as they do any local deity.
Potential requirements
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Allow
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Effects
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Embrace the Tuistic Faith
Our people have started looking to the teachings of the priests of Tuis and the traditions of the Germanic people for guidance in how to live their lives. Though they seemed strange and warlike at first, our people have adepted their customs to our own and familiarized them.
Potential requirements
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Allow
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Effects
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Embrace the Heptadic Pantheon
The seven deities of the Scythian horsemen have become popular in our lands lately. Particularly the ancient Targitaos have seen large shrines built in his honor, and our people have turned to him as if he was our own forefather, similar to how the Scythians treat the deity.
Potential requirements
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Allow
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Effects
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Embrace the Arabic Pantheon
The caravans has brought the Arabic pantheon with them into [COUNTRY.GetName], and now we see our people look to the guidance of the oracle of Ta'lab or asking for Manat to turn the tides of fate in their favor. It is time for us to take up their worship.
Potential requirements
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Allow
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Effects
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Embrace Ritualistic Traditions
Animism and ancestor worship have become an important part of the [COUNTRY.GetAdjective] religious ceremonies lately, and we have seen old rituals and traditions flourish in addition to our [COUNTRY.GetReligion.GetName] faith. Maybe it is time to put aside some of these newer ideas and revert back to our ancient heritage?
Potential requirements
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Allow
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Effects
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Embrace the Bon Faith
The ideas of the Tibetan Bon have quickly found a home in [COUNTRY.GetName], and our people have taken to prayers quicker than anyone could expect. Maybe it is time for us to put aside our [COUNTRY.GetReligion.GetName] faith and devote ourselves entirely to the Bon rituals?
Potential requirements
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Allow
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Effects
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Embrace the Matrist Traditions
The Aestuian Mother Goddess has found a home in [COUNTRY.GetName], and our people are putting aside all our old rituals in favor of those in her honor. It is time we do the same.
Potential requirements
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Allow |
Effects
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Roman decisions[edit | edit source]
- Main article: Rome#Decisions
Rome has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/game/decisions/rome.txt.
Expanding the Campus Martius
In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.
Potential requirements
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Allow |
Effects |
Embellish the Temple of Jupiter Optimus Maximus
Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.
Potential requirements
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Allow |
Effects |
Institute Corinth as Local Capital
Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.
Potential requirements
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Allow |
Effects |
Seleukid decisions[edit | edit source]
- Main article: Seleukid Empire#Decisions
The Seleukid Empire has two country-specific decisions around moving the capital to the city of Antiocheia (the former Antigoneia, capital of the
Antigonid Kingdom at start) and improving its nearby port of Seleukia Pieria. Both of them have since been superseded by tasks in the unique Seleukid mission trees, and will not appear if the Heirs of Alexander DLC is enabled. The decisions can be found in /ImperatorRome/game/decisions/seleucids.txt.
A Mediterranean Capital!
For too long the rightful heirs of Alexander's empire have been disconnected from the Macedonian heartland which bore the greatest conquest of history and all the fortunes of our people. Fertile Babylonia has served us well, but we must restore our ties with the lost lands to the west and establish a central point of governance on the Mediterranean if we are to succeed in re-claiming the lands of Megas Alexandros.
Potential requirements
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Allow |
Effects
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A port for Antioch!
With a new focus towards the Mediterranean and the moving of the Seleukid capital to Syria the need for a new great port in Syria has grown ever more urgent. Let us pool our resources to expand the port of Seleuika Pieria and work for the establishment of Seleukid hegemony in the west.
Potential requirements
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Allow |
Effects |
Slave Negotiation decisions[edit | edit source]
If the country is being overwhelmed by a slave revolt, a decision can be taken at any time to enter into negotiations and end the revolt by making concessions to the rebels. The decision can be found in /ImperatorRome/game/decisions/slave_negotiation.txt.
Negotiate with revolting Slaves
We must end the current unrest among the slaves quickly and at any price. If we allow them to settle in peace, promising them that no harm will come to them and helping them start new lives, we may convince them to lay down their arms.
Potential requirements
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Allow |
Effects
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Notes[edit | edit source]
- ↑ Despite the decision's tooltip, the
Antigonid Kingdom does not actually need to maintain control of all the required cities after enacting the decision to prevent the event from firing.
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