Decisions

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The decision interface

In Imperator, each country has a set of Menu decision.png decisions that can be taken after a certain set of requirements have been met, visible under the Menu overview.png Nation Overview screen. All decisions whose potential requirements the country meets, even if the allow requirements are not met, can be found in the decision tab. The requirements and effects of each decision can be seen by hovering over the box or clicking on it to show the information on the panel to the side, even if the decision cannot currently be taken. Decisions whose requirements are fully met will be moved to the top and have a Yes green checkmark, and can be taken by clicking the decision and then on the Enact button at any time as long as the requirements are still met. Some decisions are unique to one nation or culture, while others can be taken by any country as long as it meets the requirements. Decisions can have a wide variety of possible effects, from adding modifiers or moving the capital to changing Menu government.png government type, converting Religious power.png religion, starting an event chain or even forming a new nation.

Formable nations[edit | edit source]

Main article: Formable nations

These decisions allow a country to embrace a new identity generally involving the unification of a tribal or cultural region or the restoration of a fallen kingdom, changing the name and often flag of the country as well as generally giving claims or other bonuses. Nation formation decisions have a large variety of conditions, but generally they require the country to have a particular culture or culture group and control the most important territories in the region. Formable nations exist in a series of tiers; it is generally not possible to form a country of lower tier.

Cultural decisions[edit | edit source]

Cultural decisions are targeted at a particular culture inside a country and accessible from the Menu culture.png Culture screen rather than the Nation Overview interface. These decisions allow a country to grant various privileges to a culture to increase the happiness of its pops, usually at the cost of pop output and/or the happiness of other cultures.

Integrated culture decisions[edit | edit source]

These cultural decisions are targeted at Integrated.png integrated cultures and can be found in /ImperatorRome/game/cultural_decisions/integrated_culture_decisions.txt.

id

Promote Citizen Administrators

By earning our respect this people has been elevated to the the status of citizenship within our country. This separates them from other peoples from similar cultures, and makes them uniquely suited to act on our behalf as administrators and officers in their lands.


 
Potential requirements
  • The target culture is not in the same culture group as the current country
  • The target culture has Citizens citizen or Pop noble.png noble civic rights
  • Has a territory whose dominant culture is the target culture
Allow
  • Has at least 100 pops of other cultures in the target culture's culture group
  • Has pops of at least 2 other cultures in the target culture's culture group
  • The target culture does not have the modifier Privileged Administrators
  • Owns at least Local.png 20 territories
  • Has greater than Stability.png 40 stability

Effects
  • Lose Stability.png 10 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Privileged Administrators until the end of the game, giving:
    • Citizen output -12% Culture Citizen Output
  • All other cultures in the target culture's culture group get the modifier Administered by Cultural Kin until the end of the game, giving:
    • Pop happy.png +6% Culture Happiness
id

Patronage

This culture has a rich and ancient heritage, a great treasure trove of literature and aesthetics that many in the capital find captivating. Let us patronize their scholars, writers, poets and artists, bringing our two peoples closer together.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture has Citizens citizen or Pop noble.png noble civic rights
Allow
  • The target culture does not have the modifier Patronizing Culture
  • Does not have the modifier Patronizing Foreign Literature & Art

Effects
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Patronizing Culture until the end of the game, giving:
    • Pop happy.png +6% Culture Happiness
    • Citizen output +9% Culture Citizen Output
    • Freeman output -12% Culture Freeman Output
    • Slave output -12% Culture Slave Output
  • Get the modifier Patronizing Foreign Literature & Art for 5 years, giving:
    • Integrated culture happiness -3% Integrated Culture Happiness
id

Municipal Self Rule

Trust and loyalty go hand in hand. By sanctioning the rights of one of the greater communities of this culture, giving them their own elected bodies, taxation rights, and even their own army, we can earn the loyalty of even those that remain outside of the municipal borders.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture has Citizens citizen or Pop noble.png noble civic rights
Allow
  • Is not tribal
  • Is not a Vassalized.png subject
  • The target culture does not have the modifier Municipal Self Rule
  • Does not have a subject of the target culture whose capital has the modifier Municipal Self Rule
  • Owns a territory that:
    • Has the target culture as its dominant culture
    • Has Territory city.png city status
    • Has at least Population.png 25 population
    • Is not the Country capital.png capital

Effects
  • Lose Stability.png 5 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • Save as the municipium territory the owned territory with the highest Population.png population that:
    • Has the target culture as its dominant culture
    • Has Territory city.png city status
    • Has at least Population.png 25 population
    • Is not the Country capital.png capital
  • Release a new country from the municipium territory of the target culture
  • If the municipium territory has at least Civilization.png 40 civilization value or is in the culture group of the current country, set the newly created country's government to Oligarchic Republic
  • Otherwise, set the newly created country's government to Settled Tribe
  • If the new country is in the same culture group as the current country, make it a Vassalized.png feudatory of the current country
  • Otherwise, if the municipium territory has less than Civilization.png 40 civilization value, make the new country a Vassalized.png tribal vassal of the current country
  • Otherwise, make the the new country a Vassalized.png client state of the current country
  • The municipium territory gets the modifier Municipal Self Rule for 20 years, giving:
    • Pop happy.png +10% Local Population Happiness
  • The target culture gets the modifier Municipal Self Rule until the end of the game, giving:
    • Pop happy.png +10% Culture Happiness
id

Create Honor Guard

This is a people renowned for their fierce martial prowess. Let us create an honor guard for our ruler composed only of their finest warriors. This will give us the protection we need and will show the people itself how much we appreciate what they do for our country.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture has Citizens citizen or Pop noble.png noble civic rights
Allow
  • Owns a territory whose dominant culture is the target culture
  • No characters in the current country's court have the modifier Honor Guard
  • If the current country does not have at least Integrated.png 2 integrated cultures, has at least Military experience.png 5 military experience

Effects
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • Remove the Honor Guard modifier from any cultures that currently have it
  • The target culture gets the modifier Honor Guard until the end of the game, giving:
    • Pop happy.png +3% Culture Happiness
    • Freeman output +6% Culture Freeman Output
  • If the country has at least Integrated.png 2 integrated cultures, every country culture with Citizens citizen or Pop noble.png noble civic rights that are not the target or primary culture get the modifier Not Honor Guard until the end of the game, giving:
    • Pop happy.png -6% Culture Happiness
  • Otherwise, lose Military experience.png 5 military experience
  • Create a new character with:
    • The culture and religion of the highest Population.png population territory of the target culture that the current country owns
    • The Brave brave trait
    • The Reckless reckless trait
    • The Honor Guard modifier, giving:
      • Military power.png +1 Martial
  • Get the event [honor_guard.GetName]

Unintegrated culture decisions[edit | edit source]

These cultural decisions are targeted at unintegrated cultures and can be found in /ImperatorRome/game/cultural_decisions/non_integrated_culture_decisions.txt.

id

Right of Inheritance

By guaranteeing the rights of inheritance for a culture we are ensuring that the family fortunes of its members are not squandered or usurped by the citizens of our country.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • The target culture does not have the modifier Right of Intermarriage
  • Does not have the modifier Extended Right of Intermarriage

Effects
  • Lose Stability.png 5 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Protected Inheritances until the end of the game, giving:
    • Global cultural integration speed modifier.png +10% Cultural Integration Speed
    • Pop happy.png +6% Culture Happiness
  • Get the modifier Extended Right of Inheritance for 3 years, giving:
    • Citizen happiness -6% National Citizen Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 10 Optimates approval
  • If the country is a republic and has the Party populares.png Populares faction, gain Party populares.png 10 Populares approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 10 Democrats approval
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
id

Right to Enter Legal Contracts

Extending the right to enter into legally binding contracts with our citizens and nobles will tie this culture closer to ours and allow them to participate in the economic life of our country.


 
Potential requirements
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • The target culture does not have the modifier Right to Enter Contracts
  • Does not have the modifier Extended Contract Rights

Effects
  • Lose Stability.png 5 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right to Enter Contracts until the end of the game, giving:
    • Global cultural integration speed modifier.png +10% Cultural Integration Speed
    • Freeman output +12% Culture Freeman Output
    • Slave happiness -8% Culture Slave Happiness
  • Get the modifier Extended Contract Rights for 3 years, giving:
    • Citizen happiness -6% National Citizen Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 5 Optimates approval
  • If the country is a republic and has the Party boni.png Boni faction, gain Party boni.png 5 Boni approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 5 Oligarchs approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 5 Democrats approval
id

Protection against Torture

We will let it be decreed that torture cannot be used to exact a lawful confession from this people, except in cases of high treason.


 
Potential requirements
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • The target culture does not have the modifier Protection against undue coercion
  • Does not have the modifier Extended Protection against Coercion

Effects
  • Lose Stability.png 5 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Protection against undue coercion until the end of the game, giving:
    • Global cultural integration speed modifier.png +10% Cultural Integration Speed
    • Pop happy.png +6% Culture Happiness
    • Slave output -12% Culture Slave Output
  • Get the modifier Extended Protection against Coercion for 3 years, giving:
    • Integrated culture happiness -3% Integrated Culture Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 5 Optimates approval
  • If the country is a republic and has the Party boni.png Boni faction, gain Party boni.png 5 Boni approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 5 Democrats approval
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 5 Traditionalists approval
id

Right of Intermarriage

By granting the right to intermarry with our citizens we open up a way for the adherents of a culture to reach citizenship, if not for themselves at least for their children.


 
Potential requirements
  • The target culture is not in the same culture group as the current country
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
  • The target culture does not have the modifier Right of Intermarriage
Allow
  • The target culture does not have the modifier Right of Intermarriage
  • Does not have the modifier Extended Right of Intermarriage

Effects
  • Lose Stability.png 10 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right of Intermarriage until the end of the game, giving:
    • Global cultural integration speed modifier.png +15% Cultural Integration Speed
    • Pop happy.png +6% Culture Happiness
  • Get the modifier Extended Right of Intermarriage for 5 years, giving:
    • Integrated culture happiness -6% Integrated Culture Happiness
  • The highest Population.png population territory of the target culture that the current country owns gets the modifier Intermarriage Spree for 10 years, giving:
    • Pop assimilation.png +10% Pop Assimilation Speed
  • If the country is a republic and has the Party populares.png Populares faction, lose Party populares.png 5 Populares approval
  • If the country is a republic and has the Party boni.png Boni faction, gain Party boni.png 5 Boni approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 5 Oligarchs approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 5 Democrats approval
id

Right to Lead

By opening up lower officer positions in units composed of their own people we can bring new opportunities and a sense of hope to the masses of this culture.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture is in the same culture group as the current country
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • The target culture does not have the modifier Right to be Officer
  • Does not have the modifier Extended Officer Rights

Effects
  • Lose Stability.png 10 stability
  • All owned provinces with less than Province loyalty 98 loyalty gain Province loyalty 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right to be Officer until the end of the game, giving:
    • Freeman happiness +10% Culture Freeman Happiness
    • Freeman output +6% Culture Freeman Output
  • Get the modifier Extended Officer Rights for 3 years, giving:
    • Citizen happiness -3% National Citizen Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 5 Optimates approval
  • If the country is a republic and has the Party populares.png Populares faction, gain Party populares.png 5 Populares approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 5 Oligarchs approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 5 Democrats approval
id

Found Colony

The best way to ensure lasting loyalty in a region will always be to send those we trust to rule it for us.
Let us send a number of trusted [COUNTRY.GetAdjective] men and women to build a new life deep in foreign territory.


 
Potential requirements
  • The target culture is not the primary culture
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • Does not have the modifier Colonial Ventures
  • The target culture does not have the modifier Colonial Occupation
  • Owns a territory that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the Country capital.png capital

Effects
  • Select the territory with the highest difference between its Population capacity population capacity and Population.png current population that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the Country capital.png capital
  • The selected territory gets the modifier Colony until the end of the game, giving:
    • Migration attraction +2 Migration Attraction
    • Pop assimilation.png +10% Pop Assimilation Speed
  • The selected territory's province loses Province loyalty 20 loyalty
  • The selected territory gets the event [ROOT.GetProvince.GetName] - A [ROOT.GetProvince.GetOwner.GetPrimaryCulture.GetName] Colony
  • The target culture gets the modifier Colonial Occupation until the end of the game, giving:
    • Global cultural integration speed modifier.png -15% Cultural Integration Speed
    • Pop happy.png -6% Culture Happiness
  • Get the modifier Colonial Ventures for 3 years, giving:
    • National tax -5% National Tax

Primary culture decisions[edit | edit source]

These cultural decisions are targeted at the primary culture and can be found in /ImperatorRome/game/cultural_decisions/primary_culture_decisions.txt.

id

Protected Land Rights

By ensuring that the property and land of our culture is protected from the state and its greedy citizens we can be sure that they will feel a deeper sense of belonging.


 
Potential requirements
  • The target culture is the primary culture
Allow
  • The target culture does not have the modifier Land Ownership Protection
  • Does not have the modifier Extended Land Protection

Effects
  • The target culture gets the modifier Land Ownership Protection until the end of the game, giving:
    • Pop happy.png +5% Culture Happiness
    • Citizen output -10% Culture Citizen Output
    • Freeman output -10% Culture Freeman Output
  • Get the modifier Extended Land Protection for 3 years, giving:
    • Freeman happiness -6% National Freeman Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, gain Party optimates.png 10 Optimates approval
  • If the country is a republic and has the Party populares.png Populares faction, lose Party populares.png 10 Populares approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, gain Party oligarchic.png 10 Oligarchs approval
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
id

Ease Restrictions on Citizenship

While Citizenship is restricted by birth it is possible for some to earn the right to be considered citizens. We should lighten these restrictions and rules and open more ways in which someone might aspire to the honor of citizenship.


 
Potential requirements
  • The target culture is the primary culture
Allow
  • The target culture does not have the modifier Land Ownership Protection

Effects
  • The target culture gets the modifier Eased Restrictions on Citizenship until the end of the game, giving:
    • Citizen happiness +6% Culture Citizen Happiness
    • Noble happiness -6% Culture Noble Happiness
  • Tooltip: This decision will allow families to adopt Characters of cultures other than [SCOPE.sCountryCulture('target_culture').GetCulture .GetName].
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 5 Optimates approval
  • If the country is a republic and has the Party boni.png Boni faction, gain Party boni.png 5 Boni approval
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 5 Traditionalists approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 5 Democrats approval
id

Right of Appeal

By ensuring that our citizens have the right to have their grievances tried in a court, rather than just decided by the local governor, we can give them a sense of safety and fairness.


 
Potential requirements
  • The target culture is the primary culture
Allow
  • The target culture does not have the modifier Right of Appeal
  • Does not have the modifier Extended Rights of Appeal

Effects
  • The target culture gets the modifier Right of Appeal until the end of the game, giving:
    • Pop happy.png +5% Culture Happiness
    • Freeman output -10% Culture Freeman Output
    • Slave output -10% Culture Slave Output
  • Tooltip: Non-[SCOPE.sCountryCulture('target_culture').GetCulture.GetName] Characters will now be easier to prosecute in a trial.
id

Exemption from Census Tax

It is not befitting that our treasured Citizens and Nobles, the people who the foundation of this country rests upon, pay the census taxes to which we subject our foreign subjects.


 
Potential requirements
  • The target culture is the primary culture
  • Does not have the modifier No Census Taxes for Citizens or Nobles
Allow
  • Does not have the modifier No Census Taxes for Citizens or Nobles

Effects
  • Get the modifier No Census Taxes for Citizens or Nobles until the end of the game, giving:
    • Integrated culture happiness +5% Integrated Culture Happiness
    • Citizen output -12% National Citizen Output
    • Noble output -12% National Noble Output
  • If the country is a republic and has the Party optimates.png Optimates faction, gain Party optimates.png 10 Optimates approval
  • If the country is a republic and has the Party populares.png Populares faction, lose Party populares.png 10 Populares approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, gain Party oligarchic.png 10 Oligarchs approval
  • If the country is a republic and has the Party democratic.png Democrats faction, lose Party democratic.png 10 Democrats approval
id

Revoke Census Tax Exemption

The freedom from Census taxes is a hated and expensive reform. Revoking it will have us face the ire of our privileged classes but will surely help the treasury.


 
Potential requirements
  • The target culture is the primary culture
  • Has the modifier No Census Taxes for Citizens or Nobles
Allow
  • Has the modifier No Census Taxes for Citizens or Nobles

Effects
  • Remove the modifier No Census Taxes for Citizens or Nobles
  • Every Integrated.png integrated culture gets the modifier Tax Exemption Revoked for 10 years, giving:
    • Pop happy.png -5% Culture Happiness
    • Citizen happiness -9% Culture Citizen Happiness
    • Noble happiness -9% Culture Noble Happiness
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 10 Optimates approval
  • If the country is a republic and has the Party populares.png Populares faction, gain Party populares.png 10 Populares approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 10 Oligarchs approval
  • If the country is a republic and has the Party democratic.png Democrats faction, gain Party democratic.png 10 Democrats approval

Antigonid decisions[edit | edit source]

Main article: Antigonid Kingdom#Decisions

The Flag of Antigonid Kingdom Antigonid Kingdom has a single unique country-specific decision that allows the Antigonids to secure their control over Asia if they manage to conquer Korinthos and maintain control over the most important cities of their Asian empire, which will prevent the The Antigonid Cause Wavers event from firing and breaking up the kingdom[1]. The decision can be found in /ImperatorRome/game/decisions/phrygia.txt.

id

Secure Antigonid Position

To ensure the strength of Antigonos' new eastern kingdom and the freedom of the Greeks; Kassandros' occupiers in Korinthos must be cast out, our southern gains kept safe from jealous Ptolemaic schemes, and the new capital of Antigoneia defended from Seleukid ambition.


 
Potential requirements
  • Has at least 1 territory
  • Is Flag of Antigonid Kingdom Antigonid Kingdom
  • Antigonos Antigonid (37) is the current ruler
  • Does not have the variable secure_phrygian_position_flag
Allow
  • Antigonos Antigonid (37) is alive and the current ruler
  • Owns Korinthos (418), Askalon (660), Antigoneia (790), Chalkis (407), Salamis (331), and Kelainai (1936)
  • Does not have the variable secure_phrygian_position_flag

Effects
  • Get the modifier Defender of Greece for 20 years, giving:
    • Province loyalty +0.03 Provincial Loyalty
    • State religion happiness +10% State Religion Happiness
  • Set the variable secure_phrygian_position_flag
  • Tooltip: Flag of Antigonid Kingdom Antigonid Kingdom will not splinter upon Antigonos' death if Korinthos, Askalon, Antigoneia, Chalkis, Salamis, and Kelainai are still held.

Carthaginian decisions[edit | edit source]

Main article: Carthage#Decisions

Flag of Carthage Carthage has a number of country-specific flavour decisions about naval expansion, colonial development, and focusing on its mercenary traditions. All of them have since been superseded by tasks in the unique Carthaginian mission trees, and will not appear if the free Punic Wars DLC is enabled. The files can be found in /ImperatorRome/game/decisions/carthage.txt.

id

A New Carthage!

Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
Allow
  • Has more than Wealth 500 gold
  • Owns Mastia (1036)
  • Owns or has subjects that own the provinces of Mastiania, Contestania Meridionalis, and Contestania Septentrionalis

Effects
  • Lose Wealth 500 gold
  • Mastia (1036) gets the modifier Carthaginian Metropolis until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local population growth.png +10% Local Population Growth
    • Civilization.png +10% Local Civilization Level
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Mastia (1036)
  • Get claims to all territories not currently owned or owned by a subject in the provinces of Malacitia, Baetica Gaditanus, Oretania, Turdetania Occidentalis, and Edetania
id

Restructure Military Harbor of Carthage

The Carthaginian harbor has always been one of the greatest in the Punic world but as our Empire has grown, along with the city itself, a need has been born for a restructured and re-imagined harbor. We must spare no expense and expand the capabilities of our capital as a naval base and shipbuilding center.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
  • Owns Carthage (3256)
Allow
  • Controls Carthage (3256)
  • Has more than Wealth 300 gold
  • Has at least Manpower.png 6000 manpower

Effects
  • Lose Wealth 300 gold
  • Lose Manpower.png 12000 manpower
  • Carthage (3256) gets the modifier Qadr Hasht Military Harbor until the end of the game, giving:
    • Local ship recruit speed.png +15% Ship Recruit Speed
    • Starting experience +10 Ship Starting Experience
id

Mercenary Patron

Our history with the local mercenary companies is a long one, where we have often turned to their help to secure our goals. Particularly in the many drawn out wars in Sicily, they played an essential part in protecting our interests.

As we are already close friends with some of the mercenary warlords, we should be able to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in future conflicts.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Does not have the modifier Mercenary Patron
  • Owns Carthage (3256)
Allow
  • Level of Civic power.png Civic Advances is greater than 3
  • Has more than Wealth 550 gold

Effects
  • Lose Wealth 550 gold
  • Get the modifier Mercenary Patron until the end of the game, giving:
    • Mercenary maintenance.png -5% Mercenary Army Maintenance
    • Recruit mercenary cost modifier.png -50% Recruit Mercenary Cost

Government conversion decisions[edit | edit source]

Apart from the Tribal Reform missions and various country-specific events and mission tasks, all government changes are done through specific decisions. Swapping between government types of the same group can generally be done freely given the country meets the requirements, but switching between different groups is significantly more difficult (if possible at all). The possible government conversions are as follows:

  • Settled Tribes and Migratory Tribes can always convert between each other. Federated Tribes can also become Migratory Tribes, but the only way to form a Federated Tribe is through certain formable nation decisions.
  • Settled and Federated Tribes can reform into either an Autocratic Monarchy or a Democratic Republic.
  • An Autocratic Monarchy can reform into one of the more advanced monarchy types (Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy). These four can interconvert between each other, but cannot go back to becoming an Autocratic Monarchy.
  • Similarly, a Democratic Republic can reform into one of the more advanced republic types (Aristocratic, Oligarchic, Plutocratic, or Theocratic Republic). These four can also interconvert between each other, but cannot go back to becoming an Democratic Republic.
  • Any of the four advanced republic types can become a Dictatorship to adopt a monarchical government form (through the Line of Succession Invention.png Oratory Inventions).
  • Any of the five base monarchy types (Autocratic, Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy), as well as Dictatorships, can become an Empire.
  • All Monarchical governments except for Autocratic monarchies and Dictatorships can become an Imperial Cult.

Other conversions are possible through special country-specific events or missions. These decisions can be found in /ImperatorRome/game/decisions/conversions.txt.

id

Abandon Sedentary Lifestyle

Times are changing and this land can no longer support our great tribe. It is time to once more embrace the traditions of our ancestors, and prepare for migrations to more peaceful and fertile lands.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
Allow
  • Has less than Centralization.png -25 centralization
  • The capital scope has more Tribesmen tribesmen than Citizens citizens or Freemen freemen
  • All clan chiefs have at least Loyalty.png 33 loyalty

Effects
  • Gain Political influence.png 50 political influence
  • If the government type is Settled Tribe, lose Stability.png 10 stability
  • Otherwise, lose Stability.png 30 stability
  • Set the government type to Migratory Tribe
  • All territories lose the Codified State Lands modifier
id

Form Tribal Kingdom

We have found a good home, it is time we settle down and adopt a more sedentary lifestyle. Let us proclaim ourselves a kingdom, separating ourselves from the migratory tribes to which we once belonged.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Migratory Tribe government type
Allow
  • Does not have any armies with migrant cohorts
  • Has greater than Centralization.png 25 centralization
  • All clan chiefs have at least Loyalty.png 33 loyalty

Effects
  • Gain Political influence.png 50 political influence
  • Lose Stability.png 5 stability
  • Set the government type to Settled Tribe
id

Embrace Autocracy

[COUNTRY.GetRuler.GetName], inspired by the Kings and Tyrants of foreign lands, might exert greater authority by discarding the tribal trappings of our ancestors.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is AI-controlled
  • Has not started reforming the Tribe in the last 20 years
Allow
  • Does not have any armies with migrant cohorts
  • Has at least Stability.png 40 stability
  • Has at least Centralization.png 0 centralization
  • At least one of the following is true:
    • Capital has at least Civilization.png 40 civilization level
    • Capital has at least Civilization.png 25 civilization level and any neighbouring country is a monarchy that did not start reforming from a Tribal government type in the last 20 years
  • All clan chiefs have at least Loyalty.png 33 loyalty

Effects

Note: This is the AI path for reforming from a Tribal government form to a Monarchy. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
id

Embrace Democracy

The Chiefs, Elders, and Magistrates of [COUNTRY.GetName] believe that adopting a more constitutional form of democracy will allow us to prosper fully.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is AI-controlled
  • Has not started reforming the Tribe in the last 20 years
Allow
  • Does not have any armies with migrant cohorts
  • Has at least Stability.png 40 stability
  • Has at least Centralization.png 0 centralization
  • At least one of the following is true:
    • Capital has at least Civilization.png 40 civilization level
    • Capital has at least Civilization.png 25 civilization level and any neighbouring country is a republic that did not start reforming from a Tribal government type in the last 20 years
  • All clan chiefs have at least Loyalty.png 33 loyalty

Effects

Note: This is the AI path for reforming from a Tribal government form to a Republic. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
id

Investigate Tribal Reform

It is time for our people to consider new methods of rule. Foreign ideals flood our country - can we truly remain a nomadic people?


 
Potential requirements
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is not AI-controlled
  • Has not yet taken this decision
Allow
  • Has at least Stability.png 40 stability
  • Has at least Centralization.png 60 centralization
  • All clan chiefs have at least Loyalty.png 33 loyalty

Effects

Note: This is the player path for reforming from a Tribal government form to a Monarchy or Republic. AI-controlled countries will take the Embrace Autocracy or Embrace Democracy decisions instead.
id

Adopt Plutocratic Monarchy

The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser kingdoms.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • Has the Infrastructure Policy law

Effects
  • If the country has the Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Plutocratic Monarchy
id

Embrace an Aristocratic Society

Those of noble blood should not be required to mingle with commoners...


 
Potential requirements
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • Has the Exemption for Nobility law

Effects
  • If the country has the Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Aristocratic Monarchy
id

Adopt Stratocratic Monarchy

The [COUNTRY.GetAdjective] people yearn to show the world their might. By stratifying our very society in a militarized hierarchy, we shall show the glory of [COUNTRY.GetName] to all!


 
Potential requirements
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Aristocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • Has the Martial Education law

Effects
  • If the country has the Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Stratocratic Monarchy
id

Proclaim Theocratic Monarchy

The glory of the divine shall shine upon [COUNTRY.GetRuler.GetName] - the [COUNTRY.GetAdjective] people are truly blessed.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • Level of Religious power.png Religious Advances is at least 6

Effects
  • If the country has the Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Theocratic Monarchy
id

Enact Plutocratic Republic

The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser nations.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • If the country is Flag of Rome Rome, has the Lex Gabinia law
  • Otherwise, has the Lowered Import Tariffs law

Effects
  • If the country is an Oligarchic Republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
  • Otherwise, lose Party traditionalist.png 5 Traditionalists approval
  • If the country has the Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Plutocratic Republic
id

Promote Oligarchy

Constitutionalizing the inherent superiority of those who have, versus those who do not have; will ensure that [COUNTRY.GetName] maintains a prosperous government.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • If the country is Flag of Rome Rome, does not have the Lex Caec. de Vectigalibus law
  • Otherwise, does not have the Institute Wealth Levy law

Effects
  • If the country is a Democratic Republic and has the Party democratic.png Democrats faction, lose Party democratic.png 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
  • Otherwise, lose Party traditionalist.png 5 Traditionalists approval
  • If the country has the Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Oligarchic Republic
id

Enshrine Aristocracy

The ability to rule clearly runs in the family. Whilst democracy serves us well, perhaps we might ensure that the plebeian masses are prevented from interfering in government.


 
Potential requirements
  • Owns at least 1 territory
  • Has the Democratic Republic, Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • If the country is Flag of Rome Rome, has the Lex Licinia Mucia law
  • Otherwise, has the Rights of Nobility law

Effects
  • If the country is a Democratic Republic and has the Party democratic.png Democrats faction, lose Party democratic.png 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
  • Otherwise, lose Party traditionalist.png 5 Traditionalists approval
  • If the country has the Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Aristocratic Republic
id

Proclaim Theocratic Republic

By the help of the divine, and with the zeal of her people, [COUNTRY.GetName] shall endure for all eternity!


 
Potential requirements
  • Owns at least 1 territory
  • Has the Democratic Republic, Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type
Allow
  • Has at least Stability.png 40 stability
  • Capital has at least Civilization.png 60 civilization level
  • If the country is Flag of Rome Rome, has the Avoid Religious Mandates or Lex Ogulnia laws
  • Otherwise, has the Traditional Observance or Priestly Status laws
  • Level of Religious power.png Religious Advances is at least 6

Effects
  • If the country is an Oligarchic Republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 10 Oligarchs approval
  • If the country is a Democratic Republic and has the Party democratic.png Democrats faction, lose Party democratic.png 10 Oligarchs approval
  • If the country has the Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type, lose Stability.png 30 stability
  • Otherwise, lose Stability.png 10 stability
  • Set the government type to Theocratic Republic
id

Imperial Ambition

[COUNTRY.GetRuler.GetName], resplendent in the glory of conquest, has eclipsed all other petty Kingdoms; a new title is needed for the ruler of the [COUNTRY.GetAdjective] Empire.


 
Potential requirements
  • Owns at least 1 territory
  • Has one of the following government types:
    • Aristocratic Monarchy
    • Stratocratic Monarchy
    • Theocratic Monarchy
    • Plutocratic Monarchy
    • Dictatorship
    • Autocratic Monarchy
  • If the country is a Autocratic Monarchy, has at least 80 territories and the ruler has one of the following traits:
    • Crafty Crafty
    • Original thinker Original Thinker
    • Victorious Victorious
    • Conqueror Conqueror
    • Tactician Tactician
    • Aggressive Aggressive traits
Allow
  • Owns at least 800 territories
  • Current ruler has at least Popularity.png 90 popularity

Effects
  • Lose Stability.png 10 stability
  • Set the government type to Empire
  • Get Province investment 3 free province investments
  • If the country is Flag of Rome Rome, set the country's name to Roman Empire
id

Divine Sanction

Few are in denial that [COUNTRY.GetRuler.GetName] is blessed. It follows, therefore, that such divine heritage can only be the property of a divine being.


 
Potential requirements
  • Owns at least 1 territory
  • Has one of the following government types:
    • Empire
    • Aristocratic Monarchy
    • Stratocratic Monarchy
    • Theocratic Monarchy
    • Plutocratic Monarchy
    • Plutocratic Republic
    • Aristocratic Republic
    • Theocratic Republic
    • Oligarchic Republic
Allow
  • Does not follow a monotheist religion
  • Owns at least 200 territories
  • If the Magna Graecia (DLC).png Magna Graecia DLC is enabled, has Deify ruler cost modifier.png 4 deified rulers in the state pantheon
  • Otherwise, the current ruler has at least Oratory power.png 8 charisma, Civic power.png 8 finesse, Military power.png 8 martial, and Religious power.png 10 zeal
  • Has the law Divinity Statute

Effects
  • Lose Stability.png 30 stability
  • Set the government type to Imperial Cult
  • Get Province investment 4 free province investments
id

Codify State Lands

The division of land and property in our capital remains muddled and impenetrable. Key plots must be ceded to the chief, and their collective ownership codified.


 
Potential requirements
  • Owns at least 1 territory
  • Is tribal
  • Capital does not have the Codified State Lands modifier
Allow
  • If the country is not AI-controlled:
    • Has at least Political influence.png 100 political influence
    • Has at least Wealth 50 gold
    • Has at least Centralization.png 50 centralization
    • Capital has at least Civilization.png 40 civilization value
  • Otherwise:
    • Capital has at least Civilization.png 20 civilization value
  • Is not a Menu government.png Migratory Tribe
  • All Clan chiefs.png clan chiefs have at least Loyalty.png 50 loyalty

Effects
    • Lose Political influence.png 100 political influence
    • Lose Wealth 50 gold
  • Lose Stability.png 30 stability
  • Capital gets the modifier Codified State Lands, giving:
    • Civilization.png +10% Local Civilization Level
  • Capital gains Civilization.png 10 civilization value
  • If any province other than the capital has the Codified State Lands modifier, remove it

Deluxe Edition Alexander's Mausoleum decisions[edit | edit source]

If the Hellenistic World Flavor Pack DLC is enabled, a country that has seized Alexander's body to rebury it in a different location through the Deluxe Edition Hellenistic body events can take a decision to build his mausoleum there, which gives various bonuses and allows a number of other events. The decision can be found in /ImperatorRome/game/decisions/dde_alexander_mausoleum_construction.txt.

id

Conqueror's Mausoleum

Now that we have triumphantly returned the body of the great conqueror, Alexander, to our lands, we should construct a mausoleum worthy of the memory of this great man.


 
Potential requirements
  • Owns at least 1 territory
  • Alexander's body is not currently in transit
    • Note: this is checked through the variable body_in_transit
  • There is a territory in the country where Alexander's body is located, but where there is no mausoleum
    • Note: this is checked through the alexander_body_location and mausoleum_constructed variables, respectively
Allow
  • Has at least Wealth 1000 gold

Effects
  • Lose Wealth 1000 gold
  • For the province where Alexander's body is located:
    • Set the province as the location of Alexander's mausoleum
      • Note: this is set through the mausoleum_constructed variable
    • Add the modifier Conqueror's Mausoleum until the end of the game, giving:
      • Global population growth.png +0.10% Local Population Growth
      • Unintegrated culture group happiness +3% Unintegrated Culture Group Happiness
      • Pop happy.png +10% Local Population Happiness
    • Show the Mausoleum of Alexander wonder model in the province

Epirus Flavor Pack Pyrrhus decisions[edit | edit source]

Main article: Epirus#Decisions

Flag of Epirus Epirus has a couple of unique decisions available with the Epirus Flavor Pack DLC as part of the mission trees and event chains added in the content pack. The decisions can be found in /ImperatorRome/game/decisions/dhe_dde_pyrrhus_decisions.txt.

id

Expand the Oracle of Dodona

The oracle of Dodona is the oldest in all of the Greek world, and was once among the most important religious centers of Hellas. The temple complex is centered around the ancient sacred oak tree of Zeus Naios, whose sanctuary covers a holy spring. Over the years the temple complex has fallen into shabbiness and decay as other more famous oracles have overshadowed it.
By building an amphitheater, renovating the temple of Zeus, and establishing regular festivals at Dodona, the site may once again take its rightful place among the hallowed homes of the gods.


 
Potential requirements
  • Owns at least 1 territory
  • The Epirus Flavor Pack DLC is active
  • Is Flag of Epirus Epirus
  • Owns Dodona (425)
  • Has not yet taken this decision
  • Dodona (425) does not have the modifier Oracle of Dodona
Allow
  • Has at least Wealth 200 gold
  • Has more than Stability.png 50 stability
  • Dodona (425) has at least one free Local building slot.png building slot and an open primary Gw map icon.png great wonder slot

Effects
  • Lose Wealth 200 gold
  • Tooltip: The renovation of Dodona begins.
  • Get a Hidden Event
  • Get the The Oracle of Dodona event in 180 - 360 days
  • Start the construction of the Gw map icon.png Oracle of Dodona ancient wonder in the primary great wonder slot for Dodona (516)
id

Install Greek Claimant

Once the illegitimate ruler has been vanquished, their rightful leader can at last take the crown.


 
Potential requirements
  • The Epirus Flavor Pack DLC is active
  • The current country exists
  • Is or started as Flag of Epirus Epirus
  • Has completed the Puppet King mission task
  • Has a supported claimant with a target country and capital (i.e. the epi_claimant, epi_claimant_tag, and epi_claimant_objective variables exist)
Allow
  • The epi_claimant character is alive and in the current country
  • The epi_claimant_tag country does not exist
  • Owns the epi_claimant_objective territory

Effects

Dynamic Historical Event decisions[edit | edit source]

There are a several decisions relating to certain dynamic historical event chains, specifically for starting the wonder construction event chains as well as repairing the damage from volcano events. These decisions are found in /ImperatorRome/game/decisions/dhe_decisions.txt.

id

Pharos Lighthouse

Maritime journeys are never entirely safe, from pirates and wreckers to storms and tempests the Mediterranean is a dangerous place to be. Nonetheless it is the quickest way to travel for a grand city such as Alexandria on the Nile it is imperative that we are able to guarantee the safety of all ships and sailors.
The small island of Pharos just outside our port would be the perfect location for a great lighthouse to guide the way for all shipping. This venture would also put an end to the infamous wreckers that often roam the island.


 
Potential requirements
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • The Pharos has not yet been built in Alexandria (516) (i.e. Alexandria (516) does not have the built_pharos variable)
  • Does not have any progress or quality marker for the Pharos Lighthouse construction (the variables pharos_lighthouse_progress and pharos_lighthouse_quality, respectively)
Allow
  • Has at least Wealth 1200 gold
  • Has more than Stability.png 50 stability
  • Alexandria (516) has at least one free Local building slot.png building slot and an open secondary Gw map icon.png great wonder slot

Effects
  • Lose Wealth 1200 gold
  • Tooltip: The building of the lighthouse begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Pharos Lighthouse
  • Trigger a Hidden Event in 200 - 400 days
  • Start the construction of the Gw map icon.png Lighthouse of Alexandria ancient wonder in the secondary great wonder slot for Alexandria (516)
id

A Temple to the Muses

As the natural center of the Post-Alexandrine world the city of Alexandria already attracts many of the best and the brightest Hellenistic minds. We must embrace this role as the carrier of Greek culture and philosophy, and create a temple to the Muses themselves. In this Museion all texts ever written in Greek would be assembled, and any texts yet unknown to Greek scholarship translated.
While it has been the ambition of many a great monarch to assemble a personal library worthy of admiration and envy, few have dared aim as high as this. Should we succeed our memory will live on for centuries, if not millennia.


 
Potential requirements
  • The Hellenistic World Flavor Pack DLC is enabled
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • Country is in the Hellenistic culture group
  • Alexandria (516) does not have the Museion of Alexandria or Ruins of Museion modifiers, and does not have the Musieon built (i.e. does not have the museion_of_alexandria_var variable)
  • Does not have any progress for the Museion of Alexandria construction (i.e. does not have the variable museion_progress)
Allow
  • Has at least Wealth 1500 gold
  • Has more than Stability.png 60 stability
  • Alexandria (516) has at least one free Local building slot.png building slot and an open primary Gw map icon.png great wonder slot

Effects
  • Lose Wealth 1500 gold
  • Tooltip: The building of the Museion begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Museion Begins
  • Trigger a Hidden Event in 200 - 400 days
  • Start the construction of the Gw map icon.png Library of Alexandria ancient wonder in the primary great wonder slot for Alexandria (516)
id

Colossus of Rhodes

Many say we were blessed by Helios himself when we managed to stop Demetrios I the Besieger from taking our island and city. We fought valiantly to beat back the oppressing Antigonids, and with the help of the Ptolemies of Egypt we managed to secure our independence.

It is time to thank the god for his help in protecting the island, and celebrate our victory. Our architects have prepared the necessary documents for a massive statue in the honor of the god, that will forever protect the ports of Rhodes.


 
Potential requirements
  • Owns at least 1 territory
  • Owns Rhodos (266)
  • The Colossos has not yet been built in Rhodos (266) (i.e. Rhodos (266) does not have the built_colossus variable)
  • Does not have any progress or quality marker for the Colossus of Rhodes construction (the variables colossus_rhodes_progress and colossus_rhodes_quality, respectively)
  • Is Flag of Rhodes Rhodes
Allow
  • If the country is AI-controlled, has at least Wealth 50 gold
  • Otherwise, has at least Wealth 200 gold
  • If the country is not AI-controlled, has more than Stability.png 50 stability
  • Is Flag of Rhodes Rhodes
  • Follows the Hellenic religion
  • Rhodos (266) has at least one free Local building slot.png building slot and an open secondary Gw map icon.png great wonder slot

Effects
  • If the country is AI-controlled, lose Wealth 50 gold
  • Otherwise, lose Wealth 200 gold
  • Tooltip: The building of the Colossus begins.
  • Set the Colossus of Rhodes progress (the colossus_rhodes_progress variable) and quality (the colossus_rhodes_quality variable) to 1
  • Get the event The Colossal Beginning
  • Trigger a Hidden Event in 150 - 300 days
  • Start the construction of the Gw map icon.png Colossus of Rhodes ancient wonder in the secondary great wonder slot for Rhodos (266)
id

Vesuvius Restoration

Huge swaths of land around Vesuvius was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Vesuvius Volcano (7733) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Vesuvius Volcano (7733):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Aetna Restoration

Huge swaths of land around Aetna was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Aetna Volcano (5000) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Aetna Volcano (5000):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Ararat Restoration

Huge swaths of land around Ararat was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Ararat Volcano (5212) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Ararat Volcano (5212):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Methana Restoration

Huge swaths of land around Methana was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Methana Volcano (7734) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Methana Volcano (7734):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Aragats Restoration

Huge swaths of land around Aragats was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Aragats Volcano (5208) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Aragats Volcano (5208):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Argaeus Mons Restoration

Huge swaths of land around Argaeus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Argaeus Mons Volcano (5170) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Argaeus Mons Volcano (5170):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Argaios Mons Restoration

Huge swaths of land around Argaios Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Argaios Mons Volcano (7735) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Argaios Mons Volcano (7735):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Ausara Restoration

Huge swaths of land around Ausara was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Ausara Volcano (7736) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Ausara Volcano (7736):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Bamni Restoration

Huge swaths of land around Bamni was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Vayots Dzor (1668), Karchakhpyur {1591), Akunk (1592), or Vaykunik (1663) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Vayots Dzor (1668), Karchakhpyur {1591), Akunk (1592), or Vaykunik (1663):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Qarqar Restoration

Huge swaths of land around Qarqar was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Qarqar Volcano (7737) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Qarqar Volcano (7737):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Caucasus Mons Restoration

Huge swaths of land around Caucasus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Klukhor Pass (1750), Skarin (7622), or Gorat (7629) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Klukhor Pass (1750), Skarin (7622), or Gorat (7629):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
id

Iberia Mons Restoration

Huge swaths of land around Iberia Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
Potential requirements
  • Owns at least 1 territory
  • Owns a territory that borders Cumania (1674) or Iberian Gates (1673) and has the modifiers Buried or Volcanic Destruction
Allow
  • Has at least Wealth 200 gold

Effects
  • Lose Wealth 200 gold
  • For each territory the current country owns that borders Cumania (1674) or Iberian Gates (1673):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • Global population growth.png +3.00% Local Population Growth
      • Monthly food.png +50% Local Monthly Food Modifier
      • Migration attraction +1 Migration Attraction

Gender Equality decisions[edit | edit source]

If the Mixed Gender Rules option is checked when starting a new game, the player can toggle gender equality on and off in their country by decision. These decisions are found in /ImperatorRome/game/decisions/enshrine_equal_rights.txt.

id

Embrace Social Equity

For too long have we ignored a full half of our populace. Let us break the barriers of bygone tradition, and let all stand for office.


 
Potential requirements
  • Owns at least 1 territory
  • Country does not have gender equality
  • The Mixed Gender Rules option is enabled for this game
Allow
  • Has at least Political influence.png 25 political influence
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
  • Has not changed the gender equality policy in the last 20 years

Effects
  • Lose Political influence.png 25 political influence
  • Enables gender equality
id

Abolish Social Equity

The traditionalists whisper in dark corners, and the bearded ancients pour scorn on us. Our attempts at progressive governance must come to an end.


 
Potential requirements
  • Owns at least 1 territory
  • Country has gender equality
  • The Mixed Gender Rules option is enabled for this game
Allow
  • Has at least Political influence.png 25 political influence
  • The current ruler is not female
  • Has not changed the gender equality policy in the last 20 years

Effects
  • Lose Political influence.png 25 political influence
  • If the country is a republic and has the Party traditionalist.png Traditionalists faction, lose Party traditionalist.png 10 Traditionalists approval
  • Disables gender equality
  • Every female office holder, researcher, governor, loyal general, and loyal admiral is removed from their position

Heirs of Alexander country decisions[edit | edit source]

With the Heirs of Alexander DLC, there are a few Diadochi decisions for installing characters in new or existing Vassalized.png subject states, intended mostly for Flag of Egypt Egypt. These decisions can be found in /ImperatorRome/game/decisions/hoa_decisions.txt.

id

Install Philokles

The Phoenician prince of Sidun came to us after the Antigonids refused to support his claim to the city's throne. Securing the seat for him is sure to be repaid by strategic naval dividends.


 
Potential requirements
  • The Heirs of Alexander DLC is active
  • Owns at least 1 territory
  • Philokles Apollodorid (453) is alive and in the court of the current country
  • Philokles Apollodorid left the Flag of Antigonid Kingdom Antigonid Kingdom for the current country after his claims were not supported (i.e. the current country has the flag ant_01_3_egy_flag)
Allow
  • Owns or has a subject that owns Sidun (747)

Effects
  • Clear that Philokles Apollodorid has arrived in the country (i.e. remove the flag ant_01_3_egy_flag)
  • If one of the following conditions are true:
    • Owns Sidun (747)
    • The owner of Sidun (747) is a Vassalized.png of the current country that is AI-controlled and not Flag of Sidon Sidon, and Flag of Sidon Sidon does not exist
  • Then, show the following as a tooltip:
    • If Sidun (747) is currently owned by a Vassalized.png subject nation, its current owner gets the opinion modifier Imprisoned Philokles towards the current country, giving Opinion improvement active.png -25 opinion with a yearly decay of 1
    • Sidun (747) is annexed by Flag of Sidon Sidon
    • Philokles Apollodorid (453) moves to Flag of Sidon Sidon with any spouse and children
    • Philokles Apollodorid (453) becomes the Leader.png ruler of Flag of Sidon Sidon
    • Flag of Sidon Sidon will become our Tributary subject.
    • Get the modifier Phoenician Shipwrights for 20 years, giving:
      • Ship cost.png -15% Ship Building Cost
  • Otherwise, if the owner of Sidun (747) is a Vassalized.png of the current country, not AI-controlled, and is Flag of Sidon Sidon:
    • Tooltip:
      • Philokles Apollodorid (453) moves to Flag of Sidon Sidon with any spouse and children
      • Philokles Apollodorid (453) becomes the Leader.png ruler of Flag of Sidon Sidon
  • Get the event Phoenician Timber: Philokles of Sidun


id

Install King of Soloi

Our attempts to control the island of Cyprus were foiled by Antigonus the One-Eyed, but the old city-state of our Pasikratid allies may be resurrected - a kindness that will no doubt be generously rewarded.


 
Potential requirements
  • The Heirs of Alexander DLC is active
  • Owns at least 1 territory
  • One of the following is true:
    • Owns a territory in the province of Cyprus
    • Eunostos Pasikratid (453) is alive and in the court of the current country
  • Has not taken this decision before
Allow
  • The Policy cultural assimilation.png primary culture is Macedonian
  • Owns all territories in the province of Cyprus
  • If Eunostos Pasikratid (453) is alive, he is in the court of the current country
  • Owns at least Local.png 12 territories outside of the province of Cyprus

Effects
  • Save the current country as the eunostos sender scope
  • If Eunostos Pasikratid (453) is alive and in the court of the current country, save him as the eunostos of soloi character
  • Otherwise, create a new male Cypriot Hellenic character from the Pasikratid family and save him as the eunostos of soloi character
  • Get the event Eunostos of Soloi
  • Tooltip: The Pasikratids may be released as subjects on Cyprus in exchange for gold.

Heirs of Alexander treasure decisions[edit | edit source]

With the Heirs of Alexander DLC, there are two flavour decisions for compiling several treasures together into a single item that combines all of their effects, necessary for the unique Diadochi mission tree Hellenistic Empire. These decisions can be found in /ImperatorRome/game/decisions/heirs_of_alexander.txt.

id

Panoply of Alexander the Great

In his absence, Alexander's arms and armor were present at the council of Babylon, and many continue to attribute great things to the objects that were close to this man. Should we be able to reassemble Alexander's panoply, we will be seen as credible custodians of his legacy.


 
Potential requirements
  • Owns at least 1 territory
  • The Heirs of Alexander DLC is active
  • Has not previously taken this decision
  • All of the following treasures exist:
    • Treasure armor.png Helmet of Alexander
    • Treasure armor hoa.png Armor of Alexander
    • Treasure sword.png Arms of Alexander
  • One of the following is true:
    • Policy cultural assimilation.png Primary culture is in the Hellenistic culture group
    • Religious power.png State religion is Hellenic
    • One of the following treasures are in the country's reliquary or an owned Holy Site.png holy site:
      • Treasure armor.png Helmet of Alexander
      • Treasure armor hoa.png Armor of Alexander
      • Treasure sword.png Arms of Alexander
Allow
  • All of the following treasures are in the country's reliquary or an owned Holy Site.png holy site:
    • Treasure armor.png Helmet of Alexander
    • Treasure armor hoa.png Armor of Alexander
    • Treasure sword.png Arms of Alexander

Effects
  • Create the Treasure armor.png Panoply of Alexander treasure in the country's reliquary, with the following modifiers if placed in a Holy Site.png holy site:
    • Pop happy.png +10% Local Population Happiness
    • Manpower.png +15% Local Manpower
    • Fort defense.png +25% Local Fort Defense
  • Destroy all of the following treasures:
    • Treasure armor.png Helmet of Alexander
    • Treasure armor hoa.png Armor of Alexander
    • Treasure sword.png Arms of Alexander
id

Anthologia Philosophike

In time people will wonder about the events of our age - let us collect the greatest written words of our era and preserve them for posterity.


 
Potential requirements
  • Owns at least 1 territory
  • The Heirs of Alexander DLC is active
  • Has not previously taken this decision
  • All of the following treasures exist:
    • Treasure urn 2.png Enquiry into Plants
    • Treasure urn 3.png Partition of Triparadeisos
    • Treasure urn 1.png History of Animals
    • Treasure urn 2.png Indike
    • Treasure urn 1.png Athenian Tragedies
    • Treasure urn 3.png Book of the Dead
    • Treasure urn 3.png Epic of Gilgamesh
    • Treasure urn 2.png Babylonian Chronicles
    • Treasure chest.png History of Alexander
  • One of the following is true:
    • Policy cultural assimilation.png Primary culture is in the Hellenistic culture group
    • Religious power.png State religion is Hellenic
    • One of the following treasures are in the country's reliquary or an owned Holy Site.png holy site:
    • Treasure urn 2.png Enquiry into Plants
    • Treasure urn 3.png Partition of Triparadeisos
    • Treasure urn 1.png History of Animals
    • Treasure urn 2.png Indike
    • Treasure urn 1.png Athenian Tragedies
    • Treasure urn 3.png Book of the Dead
    • Treasure urn 3.png Epic of Gilgamesh
    • Treasure urn 2.png Babylonian Chronicles
    • Treasure chest.png History of Alexander
Allow
  • All of the following treasures are in the country's reliquary or an owned Holy Site.png holy site:
    • Treasure urn 2.png Enquiry into Plants
    • Treasure urn 3.png Partition of Triparadeisos
    • Treasure urn 1.png History of Animals
    • Treasure urn 2.png Indike
    • Treasure urn 1.png Athenian Tragedies
    • Treasure urn 3.png Book of the Dead
    • Treasure urn 3.png Epic of Gilgamesh
    • Treasure urn 2.png Babylonian Chronicles
    • Treasure chest.png History of Alexander

Effects
  • Create the Treasure armor.png Anthologia Philosophike treasure in the country's reliquary, with the following modifiers if placed in a Holy Site.png holy site:
    • Population capacity +15% Population Capacity
    • Research points.png +55% Local Research Points
    • Local base trade routes.png +15% Local Base Trade Routes
    • Noble output +10% Local Noble Output
    • Noble happiness +10% Local Noble Happiness
  • Destroy all of the following treasures:
    • Treasure urn 2.png Enquiry into Plants
    • Treasure urn 3.png Partition of Triparadeisos
    • Treasure urn 1.png History of Animals
    • Treasure urn 2.png Indike
    • Treasure urn 1.png Athenian Tragedies
    • Treasure urn 3.png Book of the Dead
    • Treasure urn 3.png Epic of Gilgamesh
    • Treasure urn 2.png Babylonian Chronicles
    • Treasure chest.png History of Alexander

Iberian decisions[edit | edit source]

Main article: Iberia#Decisions

Flag of Iberia Iberia has a single unique country-specific decision as part of its unique event chain to improve its capital of Meschistha-Harmozike. The decision can be found in /ImperatorRome/game/decisions/iberia_decisions.txt.

id

Pharnavaz' Improvements

Pharnavaz have long had several ideas on how to improve the capital, and it is time to put them into motion now that he is in charge of Iberia. No longer will foreigners look at us as some backwater region, but with envy.


 
Potential requirements
  • The current ruler is Pharnavaz Pharnavazid (396)
  • Chose to set aside the Iberian capital improvement plans for later (as checked by the iberia_capital_improvement_decision variable)
Allow
  • Tooltip: Pharnavaz I Pharnavazid is the ruler of Iberia
  • Has at least Wealth 100 gold
  • Has at least Stability.png 40 stability
  • Is not at war or in a civil war

Effects
  • Tooltip: Work on the improvements begins
  • Lose Wealth 100 gold
  • Stop setting aside the Iberian capital improvement plans for later (i.e. clear the iberia_capital_improvement_decision variable)
  • Save Pharnavaz Pharnavazid (29) as the pharnavaz target and the current capital as the pharnavaz capital target
  • Randomly choose one of the following:

Indo-Greek decisions[edit | edit source]

Flag of Parthia Parthia, Flag of Bactria Bactria, and Flag of Seleukid Empire Seleukid Empire have a decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms. The decision can be found in /ImperatorRome/game/decisions/indo_greek_kingdom.txt.

id

An Indo-Greek Kingdom

The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.


 
Potential requirements Allow
  • Owns all territories in the province of Madra

Effects
  • Move the capital to Sakala (4340) and make it a city if it is currently a territory
  • Change the name of Sakala (4340) to Euthymedeia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get the modifier By the Indus until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation

Magna Graecia decisions[edit | edit source]

These decisions are available only with the Magna Graecia (DLC).png Magna Graecia DLC, all revolving around investing in the production of certain territories. They can be found in /ImperatorRome/game/decisions/mg_decisions.txt.

id

Sulfurous Investments

A roaring trade in sulfur has begun sweeping the Mediterranean. Who are we to pass up such a lucrative opportunity? All that remains is to acquire a means of production.


 
Potential requirements
  • The Magna Graecia (DLC).png Magna Graecia DLC is active
  • Owns any territory in the Siculia area
  • Is not AI-controlled
  • Has not enacted this decision before
Allow
  • Owns Tyndaris (99)
  • Has not enacted this decision before

Effects
  • Tyndaris (99) gets the event Sicilian Sulfur Trade
  • Tooltip: Tyndaris (99) gets the modifier Sicilian Sulfur Trade until the end of the game, giving:
    • Population capacity +10% Population Capacity
    • Local output +15% Population Output
    • Goods from slaves.png -2 Slaves needed for Local Surplus
  • Move up to Slaves 4 slaves from the capital territory to Tyndaris (99)
id

Expand Thasos Gold Mines

The ancient gold mines of Thasos have fallen on hard times. It behooves us to address this with haste.


 
Potential requirements
  • The Magna Graecia (DLC).png Magna Graecia DLC is active
  • Owns any territory in the Chalkidiki or Rhodope areas
  • Is not AI-controlled
  • Has not enacted this decision before
Allow
  • Owns Thasos (356)
  • Has not enacted this decision before
  • Has at least Wealth 100 gold

Effects
  • Lose Wealth 100 gold
  • Thasos (356) gets the event Thasos Resurgent
  • Tooltip: Thasos (356) gets the modifier Redeveloped Gold Mining until the end of the game, giving:
    • Population capacity +10% Population Capacity
    • Base resources +1 Base Resource Production
    • Goods from slaves.png -2 Slaves needed for Local Surplus
  • Move up to Slaves 2 slaves from the capital territory to Thasos (356)
id

Restore Laureion Ironworks

The iron mines at Laureion shall serve us better than petty tin and copper. It is high time we reordered the focus of our people in Thorikos.


 
Potential requirements
  • The Magna Graecia (DLC).png Magna Graecia DLC is active
  • Owns any territory in the Attica area
  • Is not AI-controlled
  • Has not enacted this decision before
Allow
  • Owns Thorikos (7799)
  • Has not enacted this decision before
  • Has at least Political influence.png 20 political influence
  • Level of Military power.png Martial Advances is greater than 4

Effects
  • Lose Political influence.png 20 political influence
  • Thorikos (7799) gets the event Laurion Restored
  • Tooltip: Thorikos (7799) gets the modifier Laurion Restored until the end of the game, giving:
    • Base resources +2 Base Resource Production

Pontic decisions[edit | edit source]

Main article: Pontus#Decisions

Flag of Pontus Pontus has a couple of country-specific decisions revolving around moving its capital and religious syncretism, if the country chose to embrace greater Hellenistic influences in its country-specific events. These decisions are only available, however, if Pontus was formed by Flag of Kios Kios by decision, not if the nation started as Pontus (even if the Mithridatic dynasty was embraced) or if Pontus was formed by the event. They can be found in /ImperatorRome/game/decisions/pontic_decisions.txt.

id

Pontic Capital of Sinope

It is time to leave our old capital behind, and move our administration to Sinope. Settled at a defensive position of the northern Anatolian coastline, it is the perfect location from which to rule our nation.


 
Potential requirements
  • Is or formed Flag of Pontus Pontus
  • Chose to embrace Hellenistic influence (as flagged by the variable greco_pontic_traditions)
  • Has not taken this decision before
  • The capital is not Sinope (1812)
Allow
  • Has at least Wealth 200 gold
  • Owns Sinope (1812)
  • Sinope (1812) is not the capital
  • Is not at War.png war or in a Civil war.png civil war
  • Has at least Stability.png 50 stability

Effects
  • Lose Wealth 200 gold
  • Move the capital to Sinope (1812)
  • Add Citizens 2 citizens and Freemen 2 freemen of the state culture and religion to Sinope (1812)
  • Sinope (1812) gets the modifier Euxine Capital until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.10% Local Population Growth
    • Population capacity +5 Population Capacity
    • Civilization.png +5% Local Civilization Level
  • If Amaseia (1819) was formerly the capital, it gets the modifier Secondary Capital until the end of the game, giving:
    • Global population growth.png +0.05% Local Population Growth
    • Pop happy.png +10% Local Population Happiness
    • Civilization.png +5% Local Civilization Level
  • Get State free investments.png 2 free province investments
id

Embrace Greco-Pontic Omens

Our people look to many different deities, be it Zoroastrian, Cybelene or Hellenic. It is time for us to start celebrating and worshipping these gods and goddesses as well, rather than limiting ourselves to only those of our ancient past.


 
Potential requirements
  • Is or formed Flag of Pontus Pontus
  • Chose to embrace Hellenistic influence (as flagged by the variable greco_pontic_traditions)
  • Follows either the Hellenic, Cybelene, or Zoroastrian religion
Allow
  • Is not at war or in a civil war
  • Follows either the Religious power.png Hellenic, Cybelene, or Zoroastrian religion
  • Has at least Stability.png 50 stability
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Senate approval 50 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty

Effects
  • Get the modifier Syncretic Faith until the end of the game, giving:
    • Omen.png +15% Omen Power
  • Unlock the deities Zeus Stratios and Selene

Religious Conversion decisions[edit | edit source]

Apart from a few special events, religious conversion is handled through a unique decision for each religion, appearing if there is a character of that religion in the court. The requirements for conversion are identical for every religion, requiring among other things that the High Priest of the country and a majority of the non-slave population of the capital be of the religion that the country is converting to. These decisions are found in /ImperatorRome/game/decisions/religious_conversion.txt.

id

Embrace Buddhism

The teachings of Buddha are spreading rapidly in our lands. It is time to embrace his philosophy ourselves and start promoting these words among our subjects.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Buddhist religion
  • Has a character in the current country's court that:
    • Follows the Buddhist religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Buddhist non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Buddhist, and the country has at least one Buddhist Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Buddhist
  • The current ruler converts to Buddhist
  • Every character in the current country's court that is not Buddhist gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Buddhist
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Buddhist converts to Buddhist
id

Embrace Jainism

Jain teachings are spreading rapidly in our land and among the characters of our court. The time has come to embrace these deep philosophies and incorporate them into the very fabric of our state itself.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Jain religion
  • Has a character in the current country's court that:
    • Follows the Jain religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Jain non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Jain, and the country has at least one Jain Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Jain
  • The current ruler converts to Jain
  • Every character in the current country's court that is not Jain gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Jain
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Jain converts to Jain
id

Embrace Hinduism

Let the Vedas and the ancient teachings of old India be the official policy of our state, let us promote Hinduism among our subjects and at our court.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Hindu religion
  • Has a character in the current country's court that:
    • Follows the Hindu religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Hindu non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Hindu, and the country has at least one Hindu Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Hindu
  • The current ruler converts to Hindu
  • Every character in the current country's court that is not Hindu gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Hindu
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Hindu converts to Hindu
id

Embrace the Kemetic Pantheon

The followers of Isis have become a prominent part of our society, and our people are looking to them for guidance in their daily lives. It is time we put our old traditions behind and accept their teachings.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Kemetic religion
  • Has a character in the current country's court that:
    • Follows the Kemetic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Kemetic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Kemetic, and the country has at least one Kemetic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Kemetic
  • The current ruler converts to Kemetic
  • Every character in the current country's court that is not Kemetic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Kemetic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Kemetic converts to Kemetic
id

Embrace the Hellenic Pantheon

We have seen temples and shrines to the many deities of the Greek Pantheon being raised in [COUNTRY.GetCapital.GetName] lately, and our citizens turning to their priests and oracles for their wisdom. Maybe it is time we all started looking to them for guidance?


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Hellenic religion
  • Has a character in the current country's court that:
    • Follows the Hellenic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Hellenic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Hellenic, and the country has at least one Hellenic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Hellenic
  • The current ruler converts to Hellenic
  • Every character in the current country's court that is not Hellenic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Hellenic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Hellenic converts to Hellenic
id

Embrace the Canaanite Pantheon

Melqart and his followers have been commonplace in [COUNTRY.GetCapital.GetName] since we first met those who worshiped him, but now we have seen a newfound interest in Ba'al, Astarte and the other deities as well. Traditions that was once an important part of our identity are being left behind as foreign exotic rituals are becoming a matter of course. It is time to accept the Canaanite Pantheon as our own.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Canaanite religion
  • Has a character in the current country's court that:
    • Follows the Canaanite religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Canaanite non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Canaanite, and the country has at least one Canaanite Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Canaanite
  • The current ruler converts to Canaanite
  • Every character in the current country's court that is not Canaanite gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Canaanite
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Canaanite converts to Canaanite
id

Embrace the Zalmoxian Faith

The teachings of great Zalmoxis has become more apparent and important among our young these last years. They look to his words on how to live their lives, and even some of our elders have been affected by this shift to the new faith. It is time the rest of us follow his ideas as well.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Zalmoxian religion
  • Has a character in the current country's court that:
    • Follows the Zalmoxian religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Zalmoxian non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Zalmoxian, and the country has at least one Zalmoxian Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Zalmoxian
  • The current ruler converts to Zalmoxian
  • Every character in the current country's court that is not Zalmoxian gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Zalmoxian
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Zalmoxian converts to Zalmoxian
id

Embrace the Armazic Pantheon

Be it the stories of the mystical Tir, the truth of Mihr or the greatness of Aramazd, we have heard it all lately. It seems all our old temples and shrines have been replaced by those of the Armazic pantheon, and similarly have our priests and priestesses.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Armazic religion
  • Has a character in the current country's court that:
    • Follows the Armazic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Armazic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Armazic, and the country has at least one Armazic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Armazic
  • The current ruler converts to Armazic
  • Every character in the current country's court that is not Armazic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Armazic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Armazic converts to Armazic
id

Embrace the Chaldean Pantheon

The ancient myths and legends of Ishtar and Gilgamesh have filled our halls and inspired our people. No longer do we listen to the priests of the [COUNTRY.GetReligion.GetName] faith, and their worthless traditions are put aside and replaced by the ancient rituals of the Babylonians, Sumerians and Akkadians.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Chaldean religion
  • Has a character in the current country's court that:
    • Follows the Chaldean religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Chaldean non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Chaldean, and the country has at least one Chaldean Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Chaldean
  • The current ruler converts to Chaldean
  • Every character in the current country's court that is not Chaldean gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Chaldean
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Chaldean converts to Chaldean
id

Embrace the Khaldic Faith

Our soldiers were the first to pick up the old Khaldic traditions, proving invaluable for morale and discipline as they were sent off to war. Now the rest of our people are looking to the ancient pantheon, picking up the traditions of old once more.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Khaldic religion
  • Has a character in the current country's court that:
    • Follows the Khaldic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Khaldic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Khaldic, and the country has at least one Khaldic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Khaldic
  • The current ruler converts to Khaldic
  • Every character in the current country's court that is not Khaldic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Khaldic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Khaldic converts to Khaldic
id

Embrace the Cybelene Faith

The belief in the Mother Goddess has long been an important one next to all the other deities in our faith, but more recently the rest has seen a clear decline of interest. Cybelene, the Mother Goddess, has become the most important figure in our religious traditions and practices.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Cybelene religion
  • Has a character in the current country's court that:
    • Follows the Cybelene religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Cybelene non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Cybelene, and the country has at least one Cybelene Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Cybelene
  • The current ruler converts to Cybelene
  • Every character in the current country's court that is not Cybelene gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Cybelene
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Cybelene converts to Cybelene
id

Embrace the Druidic Class

Though the Druids have yet to become an official part of our faith, they have long played the informal role as advisors and shown guidance to our people. Maybe it is time to rid ourselves of our old shackles of traditions and faith, and truly welcome them into our society?


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Druidic religion
  • Has a character in the current country's court that:
    • Follows the Druidic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Druidic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Druidic, and the country has at least one Druidic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Druidic
  • The current ruler converts to Druidic
  • Every character in the current country's court that is not Druidic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Druidic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Druidic converts to Druidic
id

Embrace the Iberic Pantheon

It seems the prophets and oracles of Endouellicus has foreseen a great future for our nation if we turn to his worship. The Iberic pantheon is already revered among our people, and our court officials advise us to embrace this new faith.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Iberic religion
  • Has a character in the current country's court that:
    • Follows the Iberic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Iberic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Iberic, and the country has at least one Iberic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Iberic
  • The current ruler converts to Iberic
  • Every character in the current country's court that is not Iberic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Iberic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Iberic converts to Iberic
id

Embrace Judaism

We have lately seen a large swathe of our people turn to the worship of only one god, the Judean one. Defying the polytheistic teachings of other faiths, the strength of their belief have convinced many of the lower class to turn their prayers to the Judean god.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Jewish religion
  • Has a character in the current country's court that:
    • Follows the Jewish religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Jewish non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Jewish, and the country has at least one Jewish Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Jewish
  • The current ruler converts to Jewish
  • Every character in the current country's court that is not Jewish gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Jewish
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Jewish converts to Jewish
id

Embrace Zoroastrianism

The teachings of Zoroaster has permeated Persian society since he was given the wisdom of Ahura Mazda. The truth and inherent benevolence of the faith quickly spreads throughout [COUNTRY.GetName], and it is time for us to devote ourselves entirely to the one path.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Zoroastrian religion
  • Has a character in the current country's court that:
    • Follows the Zoroastrian religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Zoroastrian non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Zoroastrian, and the country has at least one Zoroastrian Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Zoroastrian
  • The current ruler converts to Zoroastrian
  • Every character in the current country's court that is not Zoroastrian gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Zoroastrian
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Zoroastrian converts to Zoroastrian
id

Embrace the Megalithic Traditions

Though the people of the Megalithic faith were once inspired and affected by their neighbors, they now in turn have affected us. Our people have started picking up the beliefs of the desert tribes, looking to Nanna Tala and Shaheded as much as they do any local deity.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Megalithic religion
  • Has a character in the current country's court that:
    • Follows the Megalithic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Megalithic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Megalithic, and the country has at least one Megalithic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Megalithic
  • The current ruler converts to Megalithic
  • Every character in the current country's court that is not Megalithic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Megalithic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Megalithic converts to Megalithic
id

Embrace the Tuistic Faith

Our people have started looking to the teachings of the priests of Tuis and the traditions of the Germanic people for guidance in how to live their lives. Though they seemed strange and warlike at first, our people have adepted their customs to our own and familiarized them.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Tuistic religion
  • Has a character in the current country's court that:
    • Follows the Tuistic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Tuistic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Tuistic, and the country has at least one Tuistic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Tuistic
  • The current ruler converts to Tuistic
  • Every character in the current country's court that is not Tuistic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Tuistic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Tuistic converts to Tuistic
id

Embrace the Heptadic Pantheon

The seven deities of the Scythian horsemen have become popular in our lands lately. Particularly the ancient Targitaos have seen large shrines built in his honor, and our people have turned to him as if he was our own forefather, similar to how the Scythians treat the deity.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Heptadic religion
  • Has a character in the current country's court that:
    • Follows the Heptadic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Heptadic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Heptadic, and the country has at least one Heptadic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Heptadic
  • The current ruler converts to Heptadic
  • Every character in the current country's court that is not Heptadic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Heptadic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Heptadic converts to Heptadic
id

Embrace the Arabic Pantheon

The caravans has brought the Arabic pantheon with them into [COUNTRY.GetName], and now we see our people look to the guidance of the oracle of Ta'lab or asking for Manat to turn the tides of fate in their favor. It is time for us to take up their worship.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Arabic religion
  • Has a character in the current country's court that:
    • Follows the Arabic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Arabic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Arabic, and the country has at least one Arabic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Arabic
  • The current ruler converts to Arabic
  • Every character in the current country's court that is not Arabic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Arabic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Arabic converts to Arabic
id

Embrace Ritualistic Traditions

Animism and ancestor worship have become an important part of the [COUNTRY.GetAdjective] religious ceremonies lately, and we have seen old rituals and traditions flourish in addition to our [COUNTRY.GetReligion.GetName] faith. Maybe it is time to put aside some of these newer ideas and revert back to our ancient heritage?


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Ritualistic religion
  • Has a character in the current country's court that:
    • Follows the Ritualistic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Ritualistic non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Ritualistic, and the country has at least one Ritualistic Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Ritualistic
  • The current ruler converts to Ritualistic
  • Every character in the current country's court that is not Ritualistic gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Ritualistic
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Ritualistic converts to Ritualistic
id

Embrace the Bon Faith

The ideas of the Tibetan Bon have quickly found a home in [COUNTRY.GetName], and our people have taken to prayers quicker than anyone could expect. Maybe it is time for us to put aside our [COUNTRY.GetReligion.GetName] faith and devote ourselves entirely to the Bon rituals?


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Bon religion
  • Has a character in the current country's court that:
    • Follows the Bon religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • If the current country is a monarchy, has at least Legitimacy.png 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier 'Religious Zeal
  • One of the following is true:
    • There are at least 10 Bon non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Bon, and the country has at least one Bon Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Bon
  • The current ruler converts to Bon
  • Every character in the current country's court that is not Bon gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Bon
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Bon converts to Bon
id

Embrace the Matrist Traditions

The Aestuian Mother Goddess has found a home in [COUNTRY.GetName], and our people are putting aside all our old rituals in favor of those in her honor. It is time we do the same.


 
Potential requirements
  • Owns at least 1 territory
  • Does not follow the Matrist religion
  • Has a character in the current country's court that:
    • Follows the Matrist religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the Olympic competitor Olympic Competitor trait
Allow
  • Has at least Political influence.png 200 political influence
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all Clan chiefs.png clan chiefs have at least Loyalty.png 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Matrist non-slave pops that make up at least 50% of the non-slave population in the capital
    • At least 20% of the population is Matrist, and the country has at least one Matrist Change pantheon cost modifier.png pantheon deity

Effects
  • Lose Political influence.png 200 political influence
  • Lose Stability.png 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • Stability.png -0.03 Monthly Stability Change
    • Policy religious conversion.png +15% Pop Conversion Speed
    • Change pantheon cost modifier.png -75% Cost to Change Pantheon Deity
  • Set the country's religion to Matrist
  • The current ruler converts to Matrist
  • Every character in the current country's court that is not Matrist gets the loyalty modifier Religious Instability for 5 years, giving Loyalty.png -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Matrist
  • The 6 most Prominence.png prominent characters that have at least Loyalty.png 60 loyalty, are not the ruler or in the ruler's family, and are not already Matrist converts to Matrist

Roman decisions[edit | edit source]

Main article: Rome#Decisions

Flag of Rome Rome has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/game/decisions/rome.txt.

id

Expanding the Campus Martius

The Campus Martius plays an essential role in training our troops and inspire them to greatness. By expanding the training site we will have a greater capacity for recruiting and preparing new soldiers for warfare.

In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.


 
Potential requirements
  • Has at least 1 territory
  • Is Flag of Rome Rome
  • Does not have the modifier Expanded Campus Martius
  • Is Hellenic religion
Allow
  • Controls Roma (1)
  • Level of Military power.png Martial Advances is greater than 3
  • Has more than Wealth 250 gold

Effects
  • Lose Wealth 250 gold
  • Get the modifier Expanded Campus Martius until the end of the game, giving:
    • Manpower recovery speed.png +5% Manpower recovery speed
    • Starting experience +5% Cohort starting experience
id

Embellish the Temple of Jupiter Optimus Maximus

The Temple of Jupiter Optimus Maximus stands at the center of our faith and city. At the Capitoline Hill it stands as a testament to our rule, and the blessing of the heavens.

Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.


 
Potential requirements
  • Has at least 1 territory
  • Is Flag of Rome Rome
  • Does not have the modifier Embellished Temple of Jupiter Optimus Maximus
  • Is Hellenic religion
  • Roma (1) has the Gw map icon.png Temple of Jupiter Optimus Maximus ancient wonder
Allow
  • Controls Roma (1)
  • Level of Religious power.png Religious Advances is greater than 5
  • Has more than Wealth 350 gold

Effects
  • Lose Wealth 350 gold
  • If the country is a monarchy, gain Legitimacy.png 20 legitimacy
  • If the country is a republic and has the Party boni.png Boni faction, gain Party boni.png 10 Boni approval
  • Ruler gains Popularity.png 25 popularity
  • Get the modifier Embellished Temple of Jupiter Optimus Maximus until the end of the game, giving:
    • Omen.png +10% Omen power
    • Discipline.png +2.5% Discipline
id

Institute Corinth as Local Capital

Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.


 
Potential requirements
  • Has at least 1 territory
  • Is Flag of Rome Rome
  • Owns at least one province in the Greece region
  • Has not enacted this decision before
Allow
  • Has more than Cost 300 gold
  • Owns all territories in the Achaea province

Effects
  • Lose Cost 300 gold
  • Add Citizens 4 Citizen pops and Freemen 4 Freemen pops of state culture and religion to Korinthos (418)
  • Add a Granary to Korinthos (418) if any building slots are available

Seleukid decisions[edit | edit source]

Main article: Seleukid Empire#Decisions

The Flag of Seleukid Empire Seleukid Empire has two country-specific decisions around moving the capital to the city of Antiocheia (the former Antigoneia, capital of the Flag of Antigonid Kingdom Antigonid Kingdom at start) and improving its nearby port of Seleukia Pieria. Both of them have since been superseded by tasks in the unique Seleukid mission trees, and will not appear if the Heirs of Alexander DLC is enabled. The decisions can be found in /ImperatorRome/game/decisions/seleucids.txt.

id

A Mediterranean Capital!

For too long the rightful heirs of Alexander's empire have been disconnected from the Macedonian heartland which bore the greatest conquest of history and all the fortunes of our people. Fertile Babylonia has served us well, but we must restore our ties with the lost lands to the west and establish a central point of governance on the Mediterranean if we are to succeed in re-claiming the lands of Megas Alexandros.


 
Potential requirements Allow
  • Has more than Wealth 400 gold
  • Owns Antigoneia (790)
  • Owns or has subjects that own the provinces of Syria, North Phoenicia, and Apamene

Effects
  • Lose Wealth 400 gold
  • Move the capital to Antigoneia (790)
  • Make the capital a city if it is currently a territory
  • Antigoneia (790) gets the modifier Antioch on the Orontes until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Population capacity +15% Population Capacity
    • Civilization.png +10% Local Civilization Level
    • Migration attraction +2 Migration Attraction
    • Pop assimilation.png +0.10 Pop Assimilation Speed
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Antigoneia (790)
  • Get Province investment 4 free province investments
id

A port for Antioch!

With a new focus towards the Mediterranean and the moving of the Seleukid capital to Syria the need for a new great port in Syria has grown ever more urgent. Let us pool our resources to expand the port of Seleuika Pieria and work for the establishment of Seleukid hegemony in the west.


 
Potential requirements Allow
  • Has more than Wealth 200 gold
  • Owns Hydatos Potamoi (789)
  • Owns Antigoneia (790)
  • Antigoneia (790) is the capital

Effects
  • Lose Wealth 200 gold
  • Hydatos Potamoi (789) gets the modifier Seleukia on the Sea until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.10% Local Population Growth
    • Civilization.png +10% Local Civilization Level
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Hydatos Potamoi (789)

Slave Negotiation decisions[edit | edit source]

If the country is being overwhelmed by a slave revolt, a decision can be taken at any time to enter into negotiations and end the revolt by making concessions to the rebels. The decision can be found in /ImperatorRome/game/decisions/slave_negotiation.txt.

id

Negotiate with revolting Slaves

We must end the current unrest among the slaves quickly and at any price. If we allow them to settle in peace, promising them that no harm will come to them and helping them start new lives, we may convince them to lay down their arms.


 
Potential requirements
  • Owns at least 1 territory
  • Has the modifier Slave Unrest
Allow
  • Has at least Stability.png 50 stability
  • Has at least Wealth 250 gold

Effects
  • If the country is a republic and has the Party optimates.png Optimates faction, lose Party optimates.png 10 Optimates approval
  • If the country is a republic and has the Party oligarchic.png Oligarchs faction, lose Party oligarchic.png 10 Oligarchs approval
  • Lose Stability.png 10 stability
  • Lose Wealth 250 gold
  • Remove the modifier Slave Unrest
  • Get the modifier Concessions to Slaves for 15 years, giving:
    • Slave output -25% National Slave Output
  • Return control over every territory in the country controlled by Flag of Rebels Rebels
  • Settle Freemen 1 freemen pop in the capital province for every Flag of Rebels Rebel cohort currently inside the country

Notes[edit | edit source]

  1. Despite the decision's tooltip, the Flag of Antigonid Kingdom Antigonid Kingdom does not actually need to maintain control of all the required cities after enacting the decision to prevent the event from firing.