Characters

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The character view, provides ways to interact with character as well as showing summary view of family, rivals and friends.

Additional and separate from pops, Imperator: Rome defines individual characters. The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. The characters act as rulers, advisors, admirals and generals

Attributes[edit]

Main article: Attributes

There are eight attributes that characters have. The first four affect All power costs.png power.

Primary stats:

  • Military power.png Martial represents a character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
  • Civic power.png Finesse represents a character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
  • Oratory power.png Charisma is a character’s ability to charm and persuade others.
  • Religious power.png Zeal is a character's ability to inspire faith in other characters, and also in calling upon the favour of the gods.

Secondary stats: This values are all dynamic (i.e. they are accumulated, meaning they can grow and shrink over time):

  • Prominence.png Prominence represents the fame of the character. Jobs and titles help bring characters to public attention.
  • Popularity.png Popularity is a measure of how the people see the character. In republics high popularity characters are more likely to elected leader of the republic. However even monarchies cannot ignore popular people.
  • Loyalty.png Loyalty is a measure of a character's loyalty to the state. Disloyal characters are more likely to cause problems to a ruler than loyal ones. However even the most loyal of characters has their limit.
  • Corruption.png Corruption is a measurement of this character’s willingness to engage in underhanded practices. Greed, bribery and the bending of rules come hand-in-hand with high corruption.
  • Party civic.png Party mercantile.png Party military.png Party religious.png Party populist.png Predilection: Every adult character (in a republic) has a predilection for each of the 5 senatorial factions. The current value is the sum of the total accumulated predilection so far. The amount gained (or lost) per month depends on the character's primary attributes and in case of the mercantile faction on his personal wealth as well.
  • (unrecognized string “wealth” for Template:Icon) Wealth: Every character can accumulate money.

Traits[edit]

Traits can be categorized in the following categories:

  • Personality - This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
  • Military - Usually a character has a maximum of one of those, that may give a bonus or penalty.
  • Health - Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
  • Status - Some exceptional traits that can be given from actions, like Conqueror.

Personality traits[edit]

Trait Personal Ruler Governor General Opposites Description & Notes
Abrasive.png Abrasive Max rivals.png Max Rivals: +1 Tributary opinion of us.png Tributary Opinion of Us: −5 Good natured.png Good Natured Some people just can't get along with anyone.
Ambitious.png Ambitious
  • Prominence.png Prominence: +20
  • Civic power.png Finesse: +1
Content.png Content Whereas some view the ladder to the top as a challenge, [CHARACTER.GetPraenomen] prefers to see it as firewood.

Characters with this trait will be more likely to murder their way to the top.

Arbitrary.png Arbitrary Civic power.png Finesse: −1 Diplomatic relations.png Diplomatic Relations: −1 Just.png Just When it really comes down to it, does anyone really care what is right or wrong?
Arrogant.png Arrogant
  • Prominence.png Prominence: +10
  • Oratory power.png Charisma: −1
All power costs.png Power Costs: +1% Modest.png Modest [CHARACTER.GetPraenomen] is quite simply the best at everything [CHARACTER.GetSheHe] puts [CHARACTER.GetHerHis] hand to.
Assertive.png Assertive Prominence.png Monthly Prominence: +0.05 Commerce value.png National Commerce Income: +5% Commerce value.png Local Commerce Income: +5% Submissive.png Submissive Quick in thought, word and deed, [CHARACTER.GetPraenomen] knows the best way to navigate most situations.
Benefactor.png Benefactor Popularity.png Monthly Popularity: +0.05 Happiness.png National Slaves Happiness: +5% Happiness.png Local Slaves Happiness: +10% Harsh.png Harsh Whilst there may be no such thing as true altruism, [CHARACTER.GetPraenomen] comes awfully close.
Blunt.png Blunt Oratory power.png Charisma: −1 Improve opinion maximum.png Improve Opinion Maximum: −25% Silver tongued.png Silver Tongued Sometimes, facts are just facts.
Cautious.png Cautious Military power.png Martial: −1 Unit reorganization cost.png Unit Reorganization Cost: −5% Reckless.png Reckless Even the best laid plans can fail without due diligence.
Chaste.png Chaste Fertility.png Fertility: −20% Lustful.png Lustful [CHARACTER.GetPraenomen] considers [CHARACTER.GetHerHis] body an unassailable temple of virtue and honor. So does everyone else.
Cold.png Cold
  • Max friends.png Max Friends: −1
  • Oratory power.png Charisma: −1
Bribe character cost.png Assassinate Cost: −25% Loving.png Loving One could liken the heart of [CHARACTER.GetName] to the icy rocks upon which Prometheus was bound, and yet still be considered generous.
Content.png Content
  • Prominence.png Prominence: −10
  • Civic power.png Finesse: −1
Ambitious.png Ambitious Ambition just doesn't come naturally to some. [CHARACTER.GetPraenomen] is all the happier for it.
Corrupt.png Corrupt Corruption.png Corruption: +10 National tax National Tax: +10% Enslavement efficiency.png Enslavement Efficiency: +1% Righteous.png Righteous One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.
Crafty.png Crafty
  • Corruption.png Corruption: +20
  • Civic power.png Finesse: +2
Enslavement efficiency.png Enslavement Efficiency: +2% Guileless.png Guileless Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.
Cruel.png Cruel Oratory power.png Charisma: −1 Local output National Slaves Output: +5% Local output Local Slaves Output: +10% Enslavement efficiency.png Enslavement Efficiency: +3% Merciful.png Merciful Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.

Characters with this trait are more likely to murder their way to the top.

Deceitful.png Deceitful
  • Corruption.png Monthly Corruption: +0.05
  • Civic power.png Finesse: +1
Bribe character cost.png Bribe Character Cost: −25% Honest.png Honest The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.
Devout.png Devout Loyalty.png Monthly Loyalty: +0.1
  • Omen.png Omen Power: +5%
  • Invoke devotio.png Invoke Devotio Cost: −5%
Lapsed.png Lapsed Prayer can be a source of hope in dark times. Luckily for [CHARACTER.GetPraenomen], it is often dark.
Dumb.png Dumb
  • Civic power.png Finesse: −2
  • Loyalty.png Monthly Loyalty: +0.05%
Intelligent.png Intelligent [CHARACTER.GetPraenomen] was never one for the intellectual pursuits.
Energetic.png Energetic
  • Civic power.png Finesse: +1
  • Military power.png Martial: +1
Lazy.png Lazy [CHARACTER.GetPraenomen] always puts in double the effort - even when sleeping.

Characters with this trait will be able to commit certain acts like theft, gambling, and murder, more frequently.

Foolish.png Foolish Civic power.png Finesse: −1 Shrewd.png Shrewd The only person unaware of just how gullible [CHARACTER.GetPraenomen] is, seems to be [CHARACTER.GetPraenomen] [CHARACTER.GetHerselfHimself].
Forgiving.png Forgiving
  • Oratory power.png Charisma: +1
  • Civic power.png Finesse: −1
Tyranny.png Monthly Tyranny: −0.05 Vengeful.png Vengeful No crime, no barbed insult, or any manner of offense, is too great for the clemency of [CHARACTER.GetPraenomen].
Founder.png Founder Loyalty.png Monthly Loyalty: +10% Build cost.png Build Cost: −10% Local output Local Citizens Output: +10% Incapable.png Incapable [CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.
Generous.png Generous Popularity.png Monthly Popularity: +0.05 Happiness.png National Citizens Happiness: +5% Unrest.png Local Unrest: −1
  • Selfish.png Selfish
  • Miserly.png Miserly
The simple act of aiding others, is often reward enough for [CHARACTER.GetPraenomen].
Good natured.png Good Natured Max friends.png Max Friends: +1 Tributary opinion of us.png Tributary Opinion of Us: +5 Abrasive.png Abrasive A pleasant demeanor and polite acknowledgments go a long way towards making friends.
Greedy.png Greedy Oratory power.png Charisma: −1 Local population growth.png Local Population Growth: +2% Self-controlled.png Self-controlled Nobody would ever dare accuse [CHARACTER.GetPraenomen] of moderation or self-control.

Referred to in game code as gluttonous.

Guileless.png Guileless
  • Corruption.png Monthly Corruption: −0.1
  • Civic power.png Finesse: −2
Crafty.png Crafty It's worrying when even the sheep can pull wool over one's eyes.
Harsh.png Harsh Popularity.png Monthly Popularity: −0.05 Local output National Slaves Output: +5% Local output Local Slaves Output: +10% Benefactor.png Benefactor While many would employ a mild punishment to fit a mild crime, [CHARACTER.GetPraenomen] considers mild punishment a crime in itself.

Characters with this trait will be more likely to murder their way to the top.

Honest.png Honest Corruption.png Monthly Corruption: −0.05 Local output National Tribesmen Output: +5% Deceitful.png Deceitful Even the thought of deception is enough to confuse [CHARACTER.GetPraenomen].

Characters with this trait will never accept a bribe.

Humble.png Humble Oratory power.png Charisma: +1 Tribute income.png Tribute Income: −1% Local output Local Freemen Output: +5% Proud.png Proud A healthy respect for one's own place in the grand scheme of things, is what keeps [CHARACTER.GetPraenomen] going.
Incapable.png Incapable Prominence.png Monthly Prominence: −0.1 Popularity.png Ruler Popularity Gain: −10% Local output Local Citizens Output: −5% Founder.png Founder Some people, you just can't trust to do anything right.
Intelligent.png Intelligent Civic power.png Finesse: +1 Loyalty.png Monthly Governor Loyalty: +0.05% Dumb.png Dumb A mind like no other can solve problems beyond our understanding. A mind like no other, can also create them.
Jealous.png Jealous Oratory power.png Charisma: −1 Bribe character cost.png Smear Reputation Cost: −25% Secure.png Secure Never quite happy with [CHARACTER.GetHerHis] lot in life, [CHARACTER.GetPraenomen] takes more than a little pleasure in coveting the possessions of others.
Just.png Just Civic power.png Finesse: +1 Unrest.png Local Unrest: −1 Arbitrary.png Arbitrary [CHARACTER.GetPraenomen] has become almost legendary for [CHARACTER.GetHerHis] calm, unbiased opinions.
Kindly.png Kindly Local output National Freemen Output: +5% Loyalty.png Loyalty Gain Chance: +2% Uncaring.png Uncaring A truer soul there never was, than [CHARACTER.GetName].
Lapsed.png Lapsed Loyalty.png Monthly Loyalty: −0.05 Omen.png Omen Power: −5% Devout.png Devout Once a fervent believer, [CHARACTER.GetPraenomen] abandoned [CHARACTER.GetHerHis] faith long ago.
Lazy.png Lazy
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
Energetic.png Energetic If a job is worth doing, [CHARACTER.GetPraenomen] will not be the one to do it.
Loving.png Loving
  • Max friends.png Max Friends: +1
  • Oratory power.png Charisma: +1
Diplomatic relations.png Diplomatic Relations: +1 Cold.png Cold A warm heart and kind gaze can always be found with [CHARACTER.GetPraenomen].
Lustful.png Lustful Fertility.png Fertility: +20% Chaste.png Chaste An amorous lifestyle has many benefits, and many drawbacks. [CHARACTER.GetPraenomen] recognizes only the former.
Merciful.png Merciful Oratory power.png Charisma: +1 Happiness.png National Freemen Happiness: +2.5% Happiness.png Local Freemen Happiness: +5% Enslavement efficiency.png Enslavement Efficiency: −5% Cruel.png Cruel Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.
Miserly.png Miserly Civic power.png Finesse: −1 National tax National Tax: −10% Tax income.png Local Tax: −10% Generous.png Generous To [CHARACTER.GetPraenomen], wealth is there to be owned; there just always seems to be more to collect.
Modest.png Modest Popularity.png Monthly Popularity: +0.05 All power costs.png Power Costs: −1% Arrogant.png Arrogant The self-effacing attitude of [CHARACTER.GetName] has become a thing of local legend.
Monotonous.png Monotonous Popularity.png Ruler Popularity Gain: −20% The harsh, grating sounds that occur whenever [CHARACTER.GetPraenomen] opens [CHARACTER.GetHerHis] mouth, have been known to cause crowded rooms to become mysteriously empty.
Narrow-minded.png Narrow-minded Civic power.png Finesse: −1
  • Happiness.png National Tribesmen Happiness: +25%
  • Technology speed.png Technology Speed: −10%
Scholar.png Scholar [CHARACTER.GetPraenomen] has spent so long remembering the good old days, that any mention of progress causes instant suspicion.
Obsessive.png Obsessive Religious power.png Zeal: +1 Local output National Citizens Output: −5% Research points.png Local Research Points: −10% Polymath.png Polymath When [CHARACTER.GetPraenomen] puts [CHARACTER.GetHerHis] mind to a task, [CHARACTER.GetSheHe] could quite forget about anything as trivial as eating, sleeping or at times, breathing.
Pious.png Pious Religious power.png Zeal: +1
  • Omen.png Call Omen Cost: −10%
  • National tax National Tax: −10%
Skeptical.png Skeptical The very gods above would struggle to find anything to complain about, looking at [CHARACTER.GetPraenomen].
Plain-speaking.png Plain-speaking Diplomatic reputation.png Diplomatic Reputation: +3 Sarcastic.png Sarcastic There are times when matters are just exactly what they seem. For [CHARACTER.GetPraenomen], that is all the time.
Polymath.png Polymath Religious power.png Zeal: −1 Local output National Citizens Output: +5% Research points.png Local Research Points: +10% Obsessive.png Obsessive There are few subjects upon which [CHARACTER.GetPraenomen] could not wax lyrical.
Prominent.png Prominent Prominence.png Prominence: +30 Commerce value.png Local Commerce Income: +10% Unnoticeable.png Unnoticeable When [CHARACTER.GetName] speaks - people listen.
Proud.png Proud Oratory power.png Charisma: −1 Tribute income.png Tribute Income: +10% Fort defense.png Local Fort Defense: +10% Humble.png Humble Hubris is warned of, in the Greek tales of old. It would seem that [CHARACTER.GetPraenomen] never much cared for the theater.
Rash.png Rash Civic power.png Finesse: −1 Happiness.png National Citizens Happiness: −5% Wise.png Wise Choices become a lot less complicated if one rushes blindly past them.
Reckless.png Reckless Military power.png Martial: +1
  • Aggressive expansion.png Aggressive Expansion Impact: +10%
  • Warscore cost.png Warscore Cost: −10%
Cautious.png Cautious [CHARACTER.GetPraenomen] always has a plan. Curiously, it always seems to be the same one.
Righteous.png Righteous Corruption.png Corruption: −10 Aggressive expansion.png Aggressive Expansion Impact: −10% Corrupt.png Corrupt A singular purpose brooks no worldly distraction.

Characters with this trait will never accept a bribe.

Sarcastic.png Sarcastic Diplomatic reputation.png Diplomatic Reputation: −3 Plain-speaking.png Plain-speaking Literally everyone loves [CHARACTER.GetName].
Scholar.png Scholar Military power.png Martial: −1 Technology speed.png Technology Speed: +5% Research points.png Local Research Points: +10% Narrow-minded.png Narrow-minded [CHARACTER.GetPraenomen] simply devours knowledge as it were a hearty meal. It seems to sustain [CHARACTER.GetHerHim] about as much, too.
Secure.png Secure Oratory power.png Charisma: +1 Loyalty.png Monthly General Loyalty: +0.05 Jealous.png Jealous If [CHARACTER.GetName] had feathers, not even a divine thunderbolt could ruffle them.
Self-controlled.png Self-controlled Religious power.png Zeal: +1 Local population growth.png Local Population Growth: −2% Greedy.png Greedy A life of fulfillment, seems to [CHARACTER.GetPraenomen] to lack all sense of purpose.
Selfish.png Selfish Popularity.png Monthly Popularity: −0.05 National tax National Tax: −5% Generous.png Generous The most important thing in the world of [CHARACTER.GetName], is [CHARACTER.GetName].
Shrewd.png Shrewd
  • Civic power.png Finesse: +1
  • Religious power.png Zeal: −1
Mercenary maintenance.png Mercenary Maintenance: −10% Foolish.png Foolish Nobody fools [CHARACTER.GetPraenomen] twice - if there's a path to a bargain, [CHARACTER.GetSheHe] will be the one to find it.
Silver tongued.png Silver Tongued Oratory power.png Charisma: +1 Improve opinion maximum.png Improve Opinion Maximum: +25% Blunt.png Blunt Even the most skilled of diplomats would struggle to compare to [CHARACTER.GetPraenomen].
Skeptical.png Skeptical Religious power.png Zeal: −1
  • Omen.png Call Omen Cost: +10%
  • National tax National Tax: +10%
Pious.png Pious Questioning everything can get tiring, don't you think?
Stubborn.png Stubborn Popularity.png Monthly Popularity: −0.05 Fort defense.png Local Fort Defense: +10% Weak-willed.png Weak-willed The very wrath of the powers that be couldn't budge [CHARACTER.GetPraenomen] after [CHARACTER.GetSheHe] has made up [CHARACTER.GetHerHis] mind.
Submissive.png Submissive Prominence.png Monthly Prominence: −0.05 Commerce value.png National Commerce Income: −5% Commerce value.png Local Commerce Income: −5% Assertive.png Assertive The meek aren't really due to inherit anything, just yet.
Suspicious.png Suspicious Max rivals.png Max Rivals: +1 Bribe character cost.png Imprison Cost: −25% Trusting.png Trusting [CHARACTER.GetPraenomen] knows exactly who's out to get [CHARACTER.GetHerHim]. Everyone that isn't called [CHARACTER.GetName].
Tolerant.png Tolerant Religious power.png Zeal: −1 Happiness.png Wrong Culture-Group Happiness: +10% Zealous.png Zealous People from all walks of life can find an unbiased listener, in [CHARACTER.GetPraenomen].
Trusting.png Trusting Max rivals.png Max Rivals: −1 Tyranny.png Monthly Tyranny: −0.05 Suspicious.png Suspicious To give others the benefit of the doubt, one first must doubt them. [CHARACTER.GetPraenomen] never quite reaches that first step.
Uncaring.png Uncaring Local output National Freemen Output: −5% Loyalty.png Loyalty Gain Chance: −2% Kindly.png Kindly The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.
Unnoticeable.png Unnoticeable Prominence.png Prominence: −30 Commerce value.png Local Commerce Income: −10% Prominent.png Prominent When [CHARACTER.GetPraenomen] speaks - who is [CHARACTER.GetPraenomen] anyway?
Vengeful.png Vengeful
  • Civic power.png Finesse: +1
  • Oratory power.png Charisma: −1
Bribe character cost.png Assassinate Cost: −20% Forgiving.png Forgiving Nothing can stand between [CHARACTER.GetPraenomen] and those that have wronged [CHARACTER.GetHerHim].

Characters with this trait will be more likely to murder their way to the top.

Weak-willed.png Weak-willed Prominence.png Monthly Prominence: −0.1 Fort defense.png Local Fort Defense: −10% Stubborn.png Stubborn The only thing stopping [CHARACTER.GetPraenomen] from simply laying down to die, is indecision.
Wise.png Wise Civic power.png Finesse: +1 Local output National Citizens Output: +5% Rash.png Rash Simply having knowledge is not enough; understanding how to apply it, shows true wisdom.
Zealous.png Zealous Religious power.png Zeal: +1 Happiness.png Wrong Culture-Group Happiness: −10% Tolerant.png Tolerant A raging fire burns in the heart of [CHARACTER.GetPraenomen], fueled by the spirit of religious mystery.

Military traits[edit]

A character can usually have only one military trait.

Trait Personal General Opposites Description & Notes
Aggressive.png Aggressive Military power.png Martial: +1
  • Heavy infantry.png Heavy Infantry Discipline: +5%
  • War elephants.png War Elephants Discipline: +5%
Tempered by war, [CHARACTER.GetPraenomen] sees [CHARACTER.GetHerHis] formations as a shining sword to thrust into the very heart of the enemy.
Brave.png Brave Military power.png Martial: +1
  • Morale of armies Morale of Armies: +5%
  • Loyalty.png Loyalty Gain Chance: +2%
Coward.png Coward [CHARACTER.GetPraenomen] stares danger in the face, and knows victory.
Confident.png Confident Military power.png Martial: +1
  • Cavalry.png Heavy Cavalry Discipline: +5%
  • Chariots.png Chariots Discipline: +5%
Trusting one's instincts is the first step towards mastery.
Coward.png Coward Military power.png Martial: −1
  • Morale of armies Morale of Armies: -5%
  • Loyalty.png Loyalty Gain Chance: −2%
Brave.png Brave To [CHARACTER.GetPraenomen], living to fight another day is vastly preferable to death, honorable or otherwise.
Disciplined.png Disciplined Military power.png Martial: +1 Discipline.png Discipline: +5% Nothing is more important to [CHARACTER.GetPraenomen] than holding the line.
Original thinker.png Original Thinker Military power.png Martial: +1 Military power.png Siege Ability: +10% The logistics of warfare require a certain innovativeness which [CHARACTER.GetPraenomen] seems to possess.
Tactically inflexible.png Tactically Inflexible Military power.png Martial: −1 Reinforcement speed.png Reinforcement Speed: −10% Supply lines, routes of retreat, and all-round good planning, mean nothing to [CHARACTER.GetPraenomen].
Tactician.png Tactician Military power.png Martial: +1
  • Archers.png Archers Discipline: +5%
  • Light infantry.png Light Infantry Discipline: +5%
  • Horse archers.png Horse Archers Discipline: +5%
Whereas some just see a whirling melee, [CHARACTER.GetPraenomen] sees patterns, weaknesses, and ultimately - victory.
Steadfast.png Steadfast Military power.png Martial: +1
  • Heavy infantry.png Heavy Infantry Discipline: +5%
  • War elephants.png War Elephants Discipline: +5%
The resolve of [CHARACTER.GetName] has become so renowned, that it permeates the very forces [CHARACTER.GetSheHe] commands.

Health traits[edit]

Health traits represent various health conditions, mostly detrimental and sometimes fatal.

Trait Personal Ruler Congenital Description & Notes
Arthritis.png Arthritis
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
No Often dismissed as the natural decline of the body, arthritis was prevalent throughout the world. Stiffness, joint damage, and pain, were among the common symptoms.
Barren.png Barren Fertility.png Fertility: −10 No The loss of ability to conceive was a terrible affliction for a woman of childbearing age.
Blind.png Blind Civic power.png Finesse: −3 No Blindness could be inherent at birth, or caused by a number of virulent diseases. In certain cultures, the blind were revered as holy.
Bloody flux.png Bloody Flux
  • Military power.png Martial: −4
  • Civic power.png Finesse: −4
  • Religious power.png Zeal: +1
  • Health.png Health: −4
No Hemorrhagic fever ravaged the Mediterranean empires and beyond, at various points in history. Often fatal, it was accompanied by vomiting, necrosis, and often fatal internal hemorrhaging.

Called hemorrhagic_fever in game code.

Brain damaged.png Brain Damaged
  • Oratory power.png Charisma: −3
  • Military power.png Martial: −3
  • Civic power.png Finesse: −3
  • Religious power.png Zeal: −3
  • Health.png Health: −0.3
No Brain damage is a terrible affliction that can render the victim a shell of their former self. Resulting from many inflammatory or physical injuries, the bearer will require usually require constant care during the time they have left.
Cancer.png Cancer
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: −2
  • Religious power.png Zeal: −2
  • Military power.png Martial: −2
  • Health.png Health: −2
No Cancer comes in many forms, and is a death sentence to those who acquire it.
Castrated.png Castrated Fertility.png Fertility: −10 No Performed as a punishment, extreme treatment, and even as a method of altering the class of a slave, castration removed or suppressed the ability for a male to conceive.
Dementia.png Dementia
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: −2
  • Religious power.png Zeal: −2
  • Military power.png Martial: −2
  • Health.png Health: −2
No Dementia eats away at the mind, rendering the sufferer a shadow of their former self.
Depressed.png Depressed
  • Oratory power.png Charisma: −1
  • Civic power.png Finesse: −1
  • Health.png Health: −0.1
No Depression looms like a dark cloud over [CHARACTER.GetPraenomen], even sadness seems to be out of reach. Every action is mechanical; every word uttered, is an act. All [CHARACTER.GetSheHe] recognizes, is the emotionless caricature of what it is to live.
Diphtheria.png Diphtheria Health.png Health: −2 No Dementia eats away at the mind, rendering the sufferer a shadow of their former self.
Dysentery.png Dysentery
  • Military power.png Martial: −1
  • Civic power.png Charisma: −1
  • Health.png Health: −0.5
No An intestinal complaint, dysentery when treated properly, was often manageable. Dehydration however, would often cause serious complications, and could result in death, especially around sources of contaminated water.
Epileptic.png Epileptic
  • Civic power.png Finesse: −1
  • Religious power.png Zeal: +2
  • Health.png Health: −0.2
Diplomatic reputation.png Diplomatic Reputation: −1 Yes The sacred disease is bound to shorten the life of [CHARACTER.GetPraenomen], but [CHARACTER.GetHerHis] faith is bolstered by it.
Fair.png Fair Max friends.png Max Friends: +1 Yes Blessed with Olympian beauty, [CHARACTER.GetPraenomen] has grown used to turning heads.
Frail.png Frail
  • Military power.png Martial: −1
  • Health.png Health: −0.05
No Frailty could be caused by any number of inherited ailments, and would often affect an individual throughout their life, rendering them weaker than their peers, and often more likely to contract further illnesses.
Gangrene.png Gangrene
  • Military power.png Martial: −3
  • Civic power.png Finesse: −3
  • Health.png Health: −3
No A necrotic infection of tissue without adequate blood supply, gangrene can set in after grievous injuries, exposure to extreme cold, and internal complications.
Gout.png Gout
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Health.png Health: −1
No Gout, often associated with those of lavish lifestyle, causes chronic pain, amongst more serious complications.
Hunchback.png Hunchback Military power.png Martial: −1 Yes Physical deformities prevent [CHARACTER.GetPraenomen] from enjoying some pleasures in life.
Inbred.png Inbred
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Fertility.png Fertility: −30%
  • Health.png Health: −0.1
Yes Generations of inbreeding can have... unexpected results.
Invalid.png Invalid Military power.png Martial: −3 No Incapable of more than the most basic movement, [CHARACTER.GetPraenomen] has to rely on [CHARACTER.GetHerHis] mind for adventure.
Infection.png Infection Health.png Health: −0.2 No The early stages of an ailment are the hardest to recognize. Whilst it may prove to be minor, it could also develop into something much more serious.
Inflammation.png Inflammation
  • Civic power.png Finesse: −1
  • Oratory power.png Charisma: −1
No Swelling and inflammation were common complaints. Often symptomatic of future health problems, tenderness and pain were the primary complaints.
Leper.png Leper
  • Fertility.png Fertility: −1
  • Health.png Health: −0.5
  • Popularity.png Monthly Popularity: −0.2
No Lepers are shunned by society at large; the horrific disease slowly eats away at flesh until little remains.
Limp.png Limp Military power.png Martial: −2 Yes An old pain prevents [CHARACTER.GetPraenomen] from enjoying full mobility.
Lisp.png Lisp Civic power.png Finesse: −1 Yes A minor speech impediment can sometimes cause [CHARACTER.GetPraenomen] a great deal of stress.
Lunatic.png Lunatic
  • Military power.png Martial: −2
  • Civic power.png Finesse: −2
  • Oratory power.png Charisma: +2
  • Religious power.png Zeal: +2
  • Health.png Health: −0.2
Yes [CHARACTER.GetName] is, in no uncertain terms, stark raving bonkers.
Maimed.png Maimed Military power.png Martial: −2 No Horrifying injuries scar [CHARACTER.GetPraenomen] from head to toe.
Maniac.png Maniac
  • Health.png Health: −0.1
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: +2
Yes Unbridled fury leads to moments of utter calm; [CHARACTER.GetPraenomen] is about as predictable as the ocean.

Called schizophrenic in game code.

Mentagra.png Mentagra Oratory power.png Charisma: −2 No A mysterious disease, thought to have been spread by kissing and bodily contact, Mentagra displayed a facial rash, with sores and severe discomfort.
Mourning.png Mourning
  • Oratory power.png Charisma: −2
  • Religious power.png Zeal: −2
  • Health.png Health: −0.2
No The loss of a loved one can cut deeper than any physical wound.
One-eyed.png One-Eyed Military power.png Martial: −1 No Losing sight in one eye could radically alter depth perception. Antigonus, founder of the Antigonid dynasty, acquired the moniker 'Monopthalmus' after losing an eye in battle.
Paralysis.png Paralysis
  • Military power.png Martial: −4
  • Health.png Health: −0.3
No Partial paralysis could result from a variety of sources, including nerve or brain damage.
Plague.png Plague Health.png Health: −2 No Plague is spoken of only in whispers; even the suspicion of it is often a death sentence.
Pneumonia.png Pneumonia Health.png Health: −1 No Lung diseases were commonplace, due in part, to the quality of air in built up areas. Whilst many cases would come and go, the propensity for them to develop into life threatening conditions, made lung disease a subversive killer.
Pox.png Pox
  • Oratory power.png Charisma: −2
  • Fertility.png Fertility: −20%
  • Health.png Health: −0.1
No Venereal diseases were common in the ancient world. Whilst some had not yet fully developed, others were well documented, and curiously, often thought to be curable by increased sexual activity.
Seeking treatment.png Seeking Treatment Health.png Health: +0.05 No Medicine is a mysterious art, but surely anything is better than suffering.
Stressed.png Stressed Civic power.png Finesse: −1 No Sometimes enough is enough; for [CHARACTER.GetPraenomen], that time came about nine months after conception.
Stutter.png Stutter Oratory power.png Charisma: −1 Yes Public speaking is particularly challenging for [CHARACTER.GetPraenomen].
Ugly.png Ugly
  • Oratory power.png Charisma: −1
  • Fertility.png Fertility: −20%
Yes [CHARACTER.GetPraenomen] has never had much luck with love.
Wounded.png Wounded
  • Military power.png Martial: −1
  • Health.png Health: −0.1
No [CHARACTER.GetPraenomen] bears a grievous injury from times past.

Status traits[edit]

Status traits represent a character's current activities, lifestyle, reputation, or heritage.

Trait Personal Ruler General Description & Notes
Blood of Antigonus.png Blood of Antigonus
  • Prominence.png Prominence: +20
  • Civic power.png Finesse: +1
  • Aggressive expansion.png Aggressive Expansion Change: −0.1
  • Fort defense.png Fort Defense: +10%
Antigonus Monopthalmus was a loyal Satrap of Alexander, who rose to power after defeating Perdiccas, soon after Alexander's death. The very first of the Diadochi to proclaim himself King, he was supported by his loyal family, and established a good reputation amongst smaller, less capable Greek nations.

Given to members of the Phrygian Antigonid dynasty at game start, and inherited patrilineally. Called antigonids in game code.

Blood of Antipatros.png Blood of Antipatros
  • Prominence.png Prominence: +20
  • Oratory power.png Charisma: +1
  • Build cost.png Build Cost: −10%
  • Legitimacy.png Monthly Legitimacy: +0.05
A great friend of Alexander, Antipater was responsible for safeguarding Macedonia during Alexander's great campaigns. His loyalty to Alexander, and domineering attitude towards the lesser Greek states was tempered by his son, Cassander, whose contempt of Alexander was no secret, and whose legacy included the founding and restoration of many great cities.

Given to members of the Macedonian Antipatrid dynasty at game start, and inherited patrilineally. Called antipatrid in game code.

Blood of the Argeads.png Blood of the Argeads
  • Prominence.png Prominence: +20
  • Military power.png Martial: +1
  • Aggressive expansion.png Aggressive Expansion Impact: −10%
  • Legitimacy.png Monthly Legitimacy: +0.05
Alexander wept when he heard from Anaxarchus that there was an infinite number of worlds; and when his friends asked him if any accident had befallen him, returned this answer: "Do you not think it a matter worthy of lamentation that when there is such a vast multitude of them, we have not yet conquered one?"

Given to Thessalonike Argead, wife of Basileus Cassander of Macedon, at game start, and inherited by her descendants born after game start. Called argeads in game code.

Blood of the Lagidae.png Blood of the Lagidae
  • Prominence.png Prominence: +20
  • Religious power.png Zeal: +1
  • Happiness.png Wrong Culture-Group Happiness: +15%
  • Research points.png Research Points: +5%
Having grown up alongisde Alexander, Ptolemy Soter of the Lagidae, was amongst the first of the seven Somatophylakes. After the partition of Babylon, he settled in Egypt, ruling with a fair hand; despite the vast population of differing cultures. His long-standing dynasty was regarded as highly influential in the patronage of art, philosophy, and science.

Given to members of the Egyptian Lagid dynasty at game start, and inherited patrilineally. Called lagids in game code.

Blood of Lysimachus.png Blood of Lysimachus
  • Prominence.png Prominence: +20
  • Military power.png Martial: +1
  • Diplomatic reputation.png Diplomatic Reputation: +1
  • Military power.png Execute Cost: −25%
Once a close friend of Alexander, and one of the legendary Somatophylakes; Lysimachus was a brutal yet cunning general, whose grasp of the tense diplomatic situation between the Diadochi was second to none.

Given to members of the Thracian Alcimachid dynasty at game start, and inherited patrilineally. Called alcimachid in game code.

Blood of Seleucus.png Blood of Seleucus
  • Prominence.png Prominence: +20
  • Civic power.png Finesse: +1
  • Change governor policy cost.png Change Governor Policy Cost: −25%
  • Corruption.png Monthly Corruption: −5%
Unlike the other Diadochi, Seleucus was a person of only mediocre importance during Alexander's campaigns. After a string of victories and defeats, Seleucus finally established his domain with the help of Ptolemy Soter, and embarked on a campaign to regain control of the eastern parts of Alexander's empire. Surrounded on every side by titanic powers, Seleucus was, by necessity, a ruthless and cunning leader.

Given to members of the Seleucid dynasty of Persia at game start, and inherited patrilineally. Called seleucids in game code.

Conqueror.png Conqueror Prominence.png Prominence: +10 Tributary opinion of us.png Tributary Opinion of Us: +5 Assault ability.png Assault Ability: +10% Like so many before [CHARACTER.GetHerHim], [CHARACTER.GetName] bears the title of Conqueror - and the responsibility that lies with it.

Random chance to be granted to a general after victory in battle.

Orator.png Orator Oratory power.png Charisma: +1
  • Senate influence.png Senate Influence: +0.1
  • Legitimacy.png Monthly Legitimacy: +0.1
The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
Olympic competitor.png Olympic Competitor
  • Loyalty.png Monthly Loyalty: +0.2
  • No Cannot be given jobs in government, political office or military command
[CHARACTER.GetName] is here to compete in the Olympics, and is focusing all his energy on sporting events.

Given to all characters who are chosen to participate in the Olympics.

Poet.png Poet
  • Military power.png Martial: −1
  • Oratory power.png Charisma: +1
Improve opinion maximum.png Improve Opinion Maximum: +10% The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
Victorious.png Victorious
  • Prominence.png Prominence: +20
  • Popularity.png Monthly Popularity: +0.1
[CHARACTER.GetPraenomen] has become a byword for glory - long may [CHARACTER.GetSheHe] vanquish [CHARACTER.GetHerHis] foes!

Random chance to be granted to a general after victory in battle.


Health[edit]

The Health stat of a character ranges from 0 to 100, and is increased or decreased by various traits. If the health of a character reaches 0, that character will die. Using the Seek Treatment character interaction will increase the health of the character.

Relationships[edit]

Characters have parents, will be able to marry and get children, just as you’d expect. They can also have friends and rivals.

Offices[edit]

Characters can be given various roles. Besides being ruler of a country, they could be assigned to govern a province, command an army, handle research or be given a role in the government. Some countries allow women to be given offices, and some do not.

Roles in the government include:

  • Consul
  • Praetor
  • Censor
  • Tribunus Militus (Military Tribune)
  • Vulnerarius

Tyranny[edit]

Tyranny is a value accumulated by each state through the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.

Interactions[edit]

There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.

Interaction Description
Appoint Dictator Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war.
Assassinate Foreign characters can be attempted to assassinate.
Banish Forces a previously imprisoned character to leave the country.
Bribe Increases the loyalty of a character.
Execute Kills a character.
Free Hands Increases loyalty and corruption if the character is a governor.
Hold Games Costs money and increases the popularity of the current ruler.
Hold Triumph Hold a Triumph in the name of a character with a recent (less than two years ago) victory. Has a chance to give a Cognomen
Imprison Imprisons a character.
Inspire Disloyalty Reduces the loyalty and increases the corruption of a foreign character.
Loan Loans money from a wealthy character. They will want it back later, however.
Marry Ruler Works if the ruler and target are different genders and are both unmarried.
Recruit Gets a foreign character to leave their nation and work for you.
Recruit General Gets a foreign general to leave their nation with their army and join you.
Release Prisoner Releases a character from prison.
Repay Loan Repays a loan taken from a character.
Sacrifice Prisoner Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal.
Seek/Stop Treatment Increases the health of a character.
Seduce Governor Convince a governor to join your cause.
Smear Character Reduces the popularity of a character.
Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations