Additional and separate from pops, Imperator: Rome defines individual characters. The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world. The characters act as rulers, advisors, admirals and generals
Every character has a large range of stats that determine their skills and standing across all sorts of different fields, each with a different effect.
- Main article: Attributes
The 4 main stats, or attributes, represent the character's skills and ability in some of the most important facets of serving an office and ruling a country. Attributes are mostly fixed and generally will not vary much over the course of the game after a character reaches adulthood, unless they are seriously injured.
- Martial represents a character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
- Finesse represents a character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent governors.
- Charisma is a character’s ability to charm and persuade others.
- Zeal is a character's ability to inspire faith in other characters, and also in calling upon the favour of the gods.
Secondary stats are more diverse and represent everything about a character from how well known or liked they are to their current health or loyalty to the state. Most of these are generally less important than a character's primary attributes, but should still be taken into consideration when appointing a character to an office or deciding whether or not they might become a threat.
- The Health stat of a character ranges from 0 to 100, and is increased or decreased by various traits. If the health of a character reaches 0, that character will die. Using the Seek Treatment character interaction will increase the health of the character with a chance of permanently injuring the character.
- Statesmanship represents how experienced the character is in the matters of government. It is accumulated over time by holding jobs and offices as well as the finesse attribute and some traits, and determines how effectively attributes are applied towards government offices.
- Prominence represents the fame of the character. Jobs and titles help bring characters to public attention.
- Popularity is a measure of how the people see the character. In republics high popularity characters are more likely to be elected leader of the republic. However even monarchies cannot ignore popular people.
- Loyalty is a measure of a character's loyalty to the state. Disloyal characters are more likely to cause problems to a ruler than loyal ones. However even the most loyal of characters has their limit.
- Corruption is a measurement of this character’s willingness to engage in underhanded practices. Greed, bribery and the bending of rules come hand-in-hand with high corruption.
- Holdings provide income and power base to a character, and are usually concentrated among the family heads.
- Wealth: Every character can accumulate money based on their jobs and holdings, which can be used to further their personal ambitions.
- Power Base represents how much influence a character has in a country, and is accumulated from many different sources, such as jobs and offices, holdings, commanded and loyal cohorts, governorships, family prestige, and more.
- Succession Support determines who will become ruler when the current ruler dies or finishes their term. How this is calculated depends on the ruler type: monarchies determine this entirely by familial relationships, republics by popularity, prominence, family prestige, and faction support, and tribes by the value of the character's attributes.
- Faction Conviction: In a republic, every adult character has a predilection for each of the 5 senatorial factions. The current value is the sum of the total accumulated predilection so far. The amount gained (or lost) per month depends on the character's primary attributes and in case of the mercantile faction on his personal wealth as well.
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All characters are members of a family.
Characters also have parents and may have a spouse or children.
They can also have friends and rivals.
- Main article: Position
One of the main roles of characters are to be assigned to various positions in a country. Besides being the ruler of a country, they could be assigned to govern a province, command an army, handle research, or be given a role in the government, providing various bonuses depending on their traits and attributes and the position they are assigned to in exchange for pay, prominence, and increased power base. Major families will always expect to hold a certain percentage of all positions in the realm, and can become grateful if they are given much more than expected. Managing the family composition, loyalty, and competence of position holders is an important part of internal management and ensuring a stable, prosperous realm.
Positions in the government include:
- Co-Ruler and Consort
- Government Offices
Traits can be categorized in the following categories:
- Personality - This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
- Military - Usually a character has a maximum of one of those, that may give a bonus or penalty.
- Health - Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
- Status - Some exceptional traits that can be given from actions, like Conqueror.
A character can usually have only one military trait.
Health traits represent various health conditions, mostly detrimental and sometimes fatal.
Status traits represent a character's current activities, lifestyle, reputation, or heritage.
Power Base represents the weight of influence a character has. Disloyal Characters with large power base might trigger civil war. The sources of power base are:
- Ruler +2.00
- Capital Region Size (Ruler is Gouvernor)
- Party Leader +2.00
- Office +2.00
- Researcher +2.00
- Gouvernor +2.00
- Gouvernorship size
- Head of familiy, +family prestige/24.9 (needs verification)
- Loyal Cohorts
- Unloyal Cohorts
- Loyal Veterans
- Command Cohorts
|Appoint Dictator||Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war.|
|Assassinate||Foreign characters can be attempted to assassinate.|
|Banish||Forces a previously imprisoned character to leave the country.|
|Bribe||Increases the loyalty of a character.|
|Execute||Kills a character.|
|Free Hands||Increases loyalty and corruption if the character is a governor.|
|Hold Games||Costs money and increases the popularity of the current ruler.|
|Hold Triumph||Hold a Triumph in the name of a character with a recent (less than two years ago) victory. Has a chance to give a Cognomen|
|Imprison||Imprisons a character.|
|Inspire Disloyalty||Reduces the loyalty and increases the corruption of a foreign character.|
|Make Friends||Triggers an event chain to befriend the character. Required for recruiting them.|
|Marry Ruler||Works if the ruler and target are different genders and are both unmarried.|
|Recruit||Gets a foreign character to leave their nation and work for you.|
|Recruit General||Gets a foreign general to leave their nation with their army and join you.|
|Release Prisoner||Releases a character from prison.|
|Sacrifice Prisoner||Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal.|
|Seek/Stop Treatment||Increases the health of a character.|
|Seduce Governor||Convince a governor to join your cause.|
|Smear Character||Reduces the popularity of a character.|
How to recruit foreign characters
- Open the diplomacy view of another country and click View Characters on the right.
- If the character's loyalty is above 70, use Inspire Disloyalty to lower it.
- Befriend them using the Make Friend interaction.
- Recruit them and Grant Citizenship so you can assign them to a job.
You can only recruit a character who is:
- below 70 loyalty
- your friend
- not a ruler or the primary heir
- not a governor, general or admiral
Recruit General is a separate interaction, which requires their loyalty to be below 25.
There is also a Character Finder mod that does all the searching for you. Not compatible with ironman.
How to make friends
When you start befriending someone, you will be presented with several events, where each option provides different amounts of progress. You need to choose either:
- 2 large options
- 3 moderate
- 1 large, 1 moderate, 1 small
This process might cost you up to 100 gold or 5000 manpower or increase tyranny by 5.
Benefits from being friends:
- parties of befriended party leaders will support your decisions more
- other countries will have higher opinion if you're friends with their rulers. (+25 opinion)
- you can recruit a foreign friend