Carthage

From Imperator Wiki
Jump to navigation Jump to search
Flag of Carthage Carthaginian heritage

Commerce from export.png +10% Export Value
Navy maintenance cost.png −10% Navy Maintenance Cost
Mercenary maintenance.png +1 Maximum Mercenary Armies
Levy.png -2.5% Levy Size Multiplier

Flag of Carthage Carthage is a major power in centered in Africa, a former Flag of Phoenicia Phoenician colony that has marshaled its wealth and strategic position to dominate its fellow sister cities and establish an economic and military hegemony spanning the entire Western Mediterranean, based from one of the largest cities in the ancient world. Ingame Carthage begins as the predominant power in the region and one of the strongest countries on the map, with a large, mostly unchallenged navy, a strong network of feudatories and clients that can be relied on in times of war, and colonies spanning from Mauretania to Sicily that allow Carthage to exert its power far and wide. With few other large countries in the region, Carthage realistically has few threats at the start of the game, though the Greeks of Sicily and Italia continue to be stubborn thorns in its side, the loyalty of its Numidian vassals continues to be somewhat of a question, and the rising power of Flag of Rome Rome deserves keeping a wary eye on. Historically, Carthage would go on to extend its power into Hispania and the rest of the western Mediterranean islands, eventually entering a fierce rivalry with Flag of Rome Rome and engaging it near the height of its power in the three Punic Wars, nearly emerging victorious in the struggle before its defeat and complete destruction at the end of the wars in 146 BC.

Missions[edit]

Main article: Carthaginian missions

With the Punic Wars DLC, Carthage has a unique set of 10 missions exploring its historical accomplishments and ambitions. These missions involve defeating the Greeks and Flag of Rome Romans to conquer Italy, establishing Vassalized.png colonies and expanding into Hispania and Africa, reforming the government, building up Carthage's trade and naval infrastructure, liberating Flag of Phoenicia Phoenicia from foreign rule, and more. As part of these missions, Carthage can uniquely establish a number of Vassalized.png colony subjects such as Flag of P'mpe P'mpe, Flag of Tartessos Tartessos, Flag of Carthago Nova Carthago Nova, and Flag of K'labri K'labri to significantly increase its Commerce value.png commerce income, create the more conventional Vassalized.png feudatories of Flag of Epikrateia Epikrateia and Flag of Phoenicia Phoenicia, and get a special option for the permanent subjugation of Flag of Rome (Releasable) Rome.

Like all other countries, Carthage also has access to the Generic missions regardless of whether or not the DLC is enabled.

Events[edit]

Main article: Carthaginian events

Political flavour events[edit]

Carthage has a number of political flavour events that can trigger, covering topics such as the rise of the Barcids, political issues stemming from the attempted revolution of Bomilcar, enacting military reforms, and dealings with its feudatory sister cities.

War events[edit]

These events will give Carthage the opportunity to get claims on Sicily, Flag of Rome Rome, and the Numidian kingdoms.

Conquest events[edit]

If Carthage manages to successfully conquer Sicily, Magna Graecia, and central Italy, there are events that will trigger allowing Carthage to choose between integrating those areas, settling veterans into those provinces, or releasing them as the feudatories of 20px Z'Keli, 20px Qart-hadasht Gadol, or 20px 'Talia, respectively, with Carthage keeping only the port territories. Some of these events have largely been superseded by tasks in the unique Carthaginian mission trees and will not trigger if the free Punic Wars DLC is enabled.

There is also a special event for the Carthaginian conquest of the entire Mediterranean.

Etruscan Fortunes[edit]

If Carthage manages to fully conquer Sardinia, a event chain will trigger that allows Carthage to either peacefully purchase Corsica from Flag of Etruria Etruria or get claims on the area in preparation for war.

Decisions[edit]

Flag of Carthage Carthage has a number of country-specific flavour decisions about naval expansion, colonial development, and focusing on its mercenary traditions. All of them have since been superseded by tasks in the unique Carthaginian mission trees, and will not appear if the free Punic Wars DLC is enabled. The files can be found in /ImperatorRome/game/decisions/carthage.txt.

id

A New Carthage!

Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
Allow
  • Has more than Wealth 500 gold
  • Owns Mastia (1036)
  • Owns or has subjects that own the provinces of Mastiania, Contestania Meridionalis, and Contestania Septentrionalis

Effects
  • Lose Wealth 500 gold
  • Mastia (1036) gets the modifier Carthaginian Metropolis until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local population growth.png +10% Local Population Growth
    • Civilization.png +10% Local Civilization Level
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Mastia (1036)
  • Get claims to all territories not currently owned or owned by a subject in the provinces of Malacitia, Baetica Gaditanus, Oretania, Turdetania Occidentalis, and Edetania
id

Restructure Military Harbor of Carthage

The Carthaginian harbor has always been one of the greatest in the Punic world but as our Empire has grown, along with the city itself, a need has been born for a restructured and re-imagined harbor. We must spare no expense and expand the capabilities of our capital as a naval base and shipbuilding center.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
  • Owns Carthage (3256)
Allow
  • Controls Carthage (3256)
  • Has more than Wealth 300 gold
  • Has at least Manpower.png 6000 manpower

Effects
  • Lose Wealth 300 gold
  • Lose Manpower.png 12000 manpower
  • Carthage (3256) gets the modifier Qadr Hasht Military Harbor until the end of the game, giving:
    • Local ship recruit speed.png +15% Ship Recruit Speed
    • Starting experience +10 Ship Starting Experience
id

Mercenary Patron

Our history with the local mercenary companies is a long one, where we have often turned to their help to secure our goals. Particularly in the many drawn out wars in Sicily, they played an essential part in protecting our interests.

As we are already close friends with some of the mercenary warlords, we should be able to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in future conflicts.


 
Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Does not have the modifier Mercenary Patron
  • Owns Carthage (3256)
Allow
  • Level of Civic power.png Civic Advances is greater than 3
  • Has more than Wealth 550 gold

Effects
  • Lose Wealth 550 gold
  • Get the modifier Mercenary Patron until the end of the game, giving:
    • Mercenary maintenance.png -5% Mercenary Army Maintenance
    • Recruit mercenary cost modifier.png -50% Recruit Mercenary Cost

Diplomacy[edit]

Carthage does not begin with any allies, but has a large network of 14 subjects across several different types (second in size only to the Flag of Antigonid Kingdom Antigonid Kingdom), representing the relatively decentralized nature of its empire.

Pantheon[edit]

Carthage starts with the following pantheon:

  • War: Tanit
  • Economy: Melqart
  • Culture: Ba'al Qarnaim
  • Fertility: Ba'al Hammon

Population[edit]

Carthage starts with a total Population.png population of 1070 spread out over Local.png 112 territories. Despite its spread out territories and holdings, Carthage is fairly homogeneous at start, with around 58% of the population being Punic Canaanite, making up much of the population in Africa as well as the coasts of the many Carthaginian colonies, from Sicily and Sardinia to Mauretania and the south of Baetica. Substantial minority groups include Massylian and Massaesylian Megalithic pops across Africa and Numidia, particularly concentrated in the inland areas, as well as the native Nuragic Canaanite areas in the northern and inland parts of Sardinia. Smaller groups include the relatively small populations of Siceliote and Siculian Hellenic pops in the inland areas of Sicily directly controlled by Carthage, as well as some Bastetanian Iberic pops in the Hispanic colonies.

Cultural privileges[edit]

  • Massylian (Numidian) - Right of Intermarriage

Unique deities[edit]

Punic deities[edit]

Main article: Canaanite#Punic deities

These deities are available to nations of Punic culture, as long as they are Canaanite, Iberic, or polytheistic and have enough Canaanite pops / control the deity's holy site while not being Megalithic:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Tanit War Common Unintegrated culture group happiness +3% Unintegrated Culture-Group Happiness Discipline.png +5% Discipline 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 3256, Carthage, Flag of Carthage Carthage

These deities are available to polytheistic countries that have Punic culture and are either Canaanite or have enough Canaanite pops, or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Ba'al Hammon Fertility Common Monthly food.png +10% Global Monthly Food Modifier Manpower recovery speed.png +8% Manpower Recovery Speed Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma 3244, Thinissut, Flag of Carthage Carthage

Carthaginian deities[edit]

Main article: Canaanite#Carthaginian deities

These deities are available to Flag of Carthage Carthage, as long as it is Canaanite, or polytheistic and has enough Canaanite pops / controls the deity's holy site

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Ba'al Qarnaim Culture Rare Aggressive expansion.png −0.025 Aggressive Expansion Change Tyranny −0.04 Monthly Tyranny Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture

Strategy[edit]

  • Carthage will get an event, roughly 5 years into the game, to buy Flag of Etruria Etruria's Corsican territories. This event "Etruscan Fortunes" will only fire once the minors in Sardinia have been annexed, and it can grant claims for the cost of AE if you do not want to use money.
  • When taking the "The Mutiny of the Berbers" mission, bear in mind it costs roughly 18-20 AE to conquer all of Flag of Massylia Massylia, but is a defensive war so AE will decay passively. However, with Flag of Massaesylia Massaesylia, it may be as high as 40 AE.
  • When completing "The Massaesylian Menace" mission, bear in mind that Portus Divinus will keep Fish Fish as its trade good, despite being made into a city by the mission. This is the only way to get a city that produces a food trade good, but if this is not desired, it may be a good idea to turn the territory into a city beforehand.
  • The pops in territories surrounding Carthage are often of different religions; cultural and religious conversions are both important in the strengthening of Carthage.
  • Start to integrate as many of Carthage's initial subjects as possible, especially those in the capital region of Africa.

Against Rome[edit]

Consider strangling Rome before her ascent:

  • Ally with as many nations surrounding Rome as possible; the Innovations in the Oratory Advances tech tree can allow you to have two more allies without penalties. Good candidates include Etruria and Samnium.
    • If Carthage has too many allies, consider abandoning some of them after Rome's defeat. This should be done by refusing a call to arms, as dissolving alliances via the Diplomacy screen will lower support form the Traditionalists in the Senate.
  • Before un-pausing the game, fabricate a claim on Rome.
  • Declare war when Rome is fighting a war on her own.

With proper management, Rome can be crippled in one war declared by Carthage, and by the other war declared by Rome herself. Even if Rome prevails in her own war, as long as the Roman heartland with integrated pops is lost, Rome will be broken.

Post-Roman World[edit]

Once Rome has been crushed, Carthage's biggest threat will likely be Etruria, especially if Etruria manages to grab Latinum (or more) during the war with Rome as Carthage's ally.

Achievements[edit]

Punic Ascendance icon
Punic Ascendance
As Carthage, own or have a subject own all of Hispania.