Carthage

Primary culture
Capital province
Government
State religion
Military traditions
Carthage is a major power in centered in Africa, a former
Phoenician colony that has marshaled its wealth and strategic position to dominate its fellow sister cities and establish an economic and military hegemony spanning the entire Western Mediterranean, based from one of the largest cities in the ancient world. Ingame Carthage begins as the predominant power in the region and one of the strongest countries on the map, with a large, mostly unchallenged navy, a strong network of feudatories and clients that can be relied on in times of war, and colonies spanning from Mauretania to Sicily that allow Carthage to exert its power far and wide. With few other large countries in the region Carthage realistically has few threats at the start of the game, though the Greeks of Sicily and Italia continue to be stubborn thorn in its side, the loyalty of its Numidian vassals continues to be somewhat of a question, and the rising power of
Rome deserves keeping a wary eye on. Historically Carthage would go on to extend its power into Hispania and the rest of the western Mediterranean islands, eventually entering a fierce rivalry with
Rome and engaging it near the height of its power in the three Punic Wars, nearly emerging victorious in the struggle before its defeat and complete destruction at the end of the wars in 146 BC.
Contents
Missions[edit]
- Main article: Carthaginian missions
With the Punic Wars DLC, Carthage has a unique set of 10 missions exploring its historical accomplishments and ambitions. These missions involve defeating the Greeks and Romans to conquer Italy, establishing colonies and expanding into Hispania and Africa, building up Carthage's trade and naval infrastructure, liberating
Phoenicia from foreign rule, and more.
Like all other countries, Carthage also has access to the Generic missions regardless of whether or not the DLC is enabled.
Events[edit]
- Main article: Carthaginian events
Political flavour events[edit]
Carthage has a number of political flavour events that can trigger, covering topics such as the rise of the Barcids, political issues stemming from the attempted revolution of Bomilcar, enacting military reforms, and dealings with its feudatory sister cities.
War events[edit]
These events will give Carthage the opportunity to get claims on Sicily, Rome, and the Numidian kingdoms.
Conquest events[edit]
If Carthage manages to successfully conquer Sicily, Magna Graecia, and central Italy, there are events that will trigger allowing Carthage to choose between integrating those areas, settling veterans into those provinces, or releasing them as the feudatories of 20px Z'Keli, 20px Qart-hadasht Gadol, or 20px 'Talia, respectively, with Carthage keeping only the port territories. Some of these events have largely been superseded by tasks in the unique Carthaginian mission trees and will not trigger if the free Punic Wars DLC is enabled.
There is also a special event for the Carthaginian conquest of the entire Mediterranean.
Etruscan Fortunes[edit]
If Carthage manages to fully conquer Sardinia, a event chain will trigger that allows Carthage to either peacefully purchase Corsica from Etruria or get claims on the area in preparation for war.
Decisions[edit]
Carthage has a number of country-specific flavour decisions about naval expansion, colonial development, and focusing on its mercenary traditions. All of them have since been superseded by tasks in the unique Carthaginian mission trees, and will not appear if the free Punic Wars DLC is enabled. The files can be found in /ImperatorRome/game/decisions/carthage.txt.
A New Carthage!
Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.
Potential requirements
|
Allow |
Effects
|
Restructure Military Harbor of Carthage
The Carthaginian harbor has always been one of the greatest in the Punic world but as our Empire has grown, along with the city itself, a need has been born for a restructured and re-imagined harbor. We must spare no expense and expand the capabilities of our capital as a naval base and shipbuilding center.
Potential requirements
|
Allow |
Effects |
Mercenary Patron
As we are already close friends with some of the mercenary warlords, we should be able to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in future conflicts.
Potential requirements
|
Allow |
Effects |
Diplomacy[edit]
Carthage does not begin with any allies, but has a large network of 14 subjects across several different types (second in size only to the Antigonid Kingdom), representing the relatively decentralized nature of its empire.
Feudatories (10):
Population[edit]
Carthage starts with a total population of 1070 spread out over
112 territories. Despite its spread out territories and holdings Carthage is fairly homogeneous at start with around 58% of the population being Punic Canaanite, making up much of the population in Africa as well as the coasts of the many Carthaginian colonies, from Sicily and Sardinia to Mauretania and the south of Baetica. Substantial minority groups include Massylian and Massaesylian Megalithic pops across Africa and Numidia, particularly concentrated in the inland areas, as well as the native Nuragic Canaanite areas in the northern and inland parts of Sardinia. Smaller groups include the relatively small populations of Siceliote and Siculian Hellenic pops in the inland areas of Sicily directly controlled by Carthage, as well as some Bastetanian Iberic pops in the Hispanic colonies.
Cultural privileges[edit]
- Massylian (Numidian) - Right of Intermarriage
Strategy[edit]
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- Carthage will get an event, roughly 5 years into the game, to buy
Etruria's Corsican territories. This event "Etruscan Fortunes" will only fire once the minors in Sardinia have been annexed, and it can grant claims for the cost of AE if you do not want to use money.
- When taking the "The Mutiny of the Berbers" mission, bear in mind it costs roughly 18-20 AE to conquer all of Massylia, but is a defensive war so AE will decay passively. However, with Massaeylia it may be as high as 40 AE.
- When taking "The Massaesylian Menace" mission, bear in mind Portus Divinus will keep Fish as its trade good, despite being made into a city by mission. This is the only way to keep get a city that produces a food trade good, but if this is not desired it may be a good a idea to turn it into a city beforehand.
Unique deities[edit]
Punic deities[edit]
- Main article: Canaanite#Punic deities
These deities are available to nations of Punic culture, as long as they are Canaanite, Iberic, or polytheistic and have enough Canaanite pops / control the deity's holy site while not being Megalithic:
Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
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Tanit | War | Common | ![]() |
![]() |
1 ![]() ![]() ![]() |
3256, Carthage, ![]() |
These deities are available to polytheistic countries that have Punic culture and are either Canaanite or have enough Canaanite pops, or control the deity's holy site:
Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
---|---|---|---|---|---|---|
Ba'al Hammon | Fertility | Common | ![]() |
![]() |
Gain ![]() ![]() |
3244, Thinissut, ![]() |
Carthaginian deities[edit]
- Main article: Canaanite#Carthaginian deities
These deities are available to Carthage, as long as it is Canaanite, or polytheistic and has enough Canaanite pops / controls the deity's holy site
Achievements[edit]
There is currently one achievement that can only be earned as Carthage: