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Major powerCarthage
Primary culture
Punic (Levantine)

Capital province
Carthage (3256)

Aristocratic Republic

State religion

Military traditions

Carthage is a major power in Africa. It starts with 111 territories and a population of 1083. Carthage begins the game with 12 subject nations: 20px Gymnaesia, 20px Achola, 20px Hadrametum, 20px Leptis Minor, 20px Thapus, 20px Utica, 20px Tripolitania, 20px Emporia, 20px Iol, and 20px Kerkouane as feudatories, as well as 20px Massylia and 20px Musulamia as tribal vassals. Carthage is the most powerful nation in the western Mediterranean and the main rival to Flag of Rome Rome in this theatre.


Flag of Carthage Carthage has a number of country-specific flavour decisions about naval expansion, colonial development, and focusing on its mercenary traditions. All of them have since been superseded by tasks in the unique Carthaginian mission trees, and will not appear if the free Punic Wars DLC is enabled. The files can be found in /ImperatorRome/game/decisions/carthage.txt.


A New Carthage!

Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.

Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
  • Has at least Wealth 500 gold
  • Owns Mastia (1036)
  • Owns or has subjects that own the provinces of Mastiania, Contestania Meridionalis, and Contestania Septentrionalis

  • Lose Wealth 500 gold
  • Mastia (1036) gets the modifier Carthaginian Metropolis until the end of the game, giving:
    • Local population growth.png +10% Local Population Growth
    • Commerce value.png +10% Commerce Value
    • Civilization.png +10% Local Civilization Level
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Mastia (1036)
  • Get claims to all territories not currently owned or owned by a subject in the provinces of Malacitia, Baetica Gaditanus, Oretania, Turdetania Occidentalis, and Edetania

Restructure Military Harbor of Carthage

The Carthaginian harbor has always been one of the greatest in the Punic world but as our Empire has grown, along with the city itself, a need has been born for a restructured and re-imagined harbor. We must spare no expense and expand the capabilities of our capital as a naval base and shipbuilding center.

Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Has not enacted this decision before
  • Owns Carthage (3256)
  • Controls Carthage (3256)
  • Has at least Wealth 300 gold
  • Has at least Manpower.png 12000 manpower

  • Lose Wealth 300 gold
  • Lose Manpower.png 12000 manpower
  • Carthage (3256) gets the modifier Qadr Hasht Military Harbor until the end of the game, giving:
    • Local ship recruit speed.png +15% Ship Recruit Speed
    • Starting experience.png +10 Ship Starting Experience

Mercenary Patron

Our history with the local mercenary companies is a long one, where we have often turned to their help to secure our goals. Particularly in the many drawn out wars in Sicily, they played an essential part in protecting our interests.

As we are already close friends with some of the mercenary warlords, we should be able to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in future conflicts.

Potential requirements
  • The Punic Wars DLC is not active
  • Owns at least 1 territory
  • Is Flag of Carthage Carthage
  • Does not have the modifier Mercenary Patron
  • Owns Carthage (3256)
  • Level of Civic power.png Civic Advances is greater than 3
  • Has at least Wealth 550 gold

  • Lose Wealth 550 gold
  • Get the modifier Mercenary Patron until the end of the game, giving:
    • Recruit mercenary cost modifier.png -50% Recruit Mercenary Cost
    • Mercenary maintenance.png -10% Mercenary Cost


Have a good strategy for Carthage?
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Carthage will get an event, roughly 5 years into the game, to buy Flag of Etruria Etruria's Corsican territories. This evenet "Etruscan Fortunes" will only fire once the minors in Sardinia have been annexed, and it can grant claims for the cost of AE if you do not want to use money. When firing the "The Mutiny of the Berbers" mission bear in mind it costs roughly 18-20 AE to conquer all of Massylia, but is a defensive war so AE will decay passively. Whilst with Massaeylia it may be as high as 40 AE
When firing "The Massaeylyian Menance" mission, bear in mind Portus Divinus will keep Fish as its trade good, depsite being made into a city by mission, so may be an idea to turn it into a city beforehand


There is currently one achievement that can only be earned as Carthage:

Punic Ascendance icon
Punic Ascendance
Own, or have a subject own all of Hispania.