Bactria

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Local powerBactria
Bactria.png
Primary culture
Macedonian (Hellenistic)

Capital province
Baktra (6678)

Government
Monarchy (Autocratic)

State religion
Military traditions
Hellenistic heritage

Notes: For Culture.png Hellenistic culture group countries without a more specific country or cultural heritage outside of Greece, the Balkans, and Italy.


Happiness for wrong culture group modifier.png +10% Wrong culture-group happiness
Civilization.png +0.02% Monthly Civilization Change
Pop assimilation.png -15% Pop Assimilation Speed

Bactria is a Local Power controlling much of Bactriana and Sogdiana as a satrapy of the Seleukid Empire, one of the Hellenistic states in the east arising from the collapse of the Flag of Argead Empire Argead Empire. With 99 territories and 1016 pops, it is strongest of the three eastern satrapies of the Flag of Seleukid Empire Seleukid Empire and one of the most powerful states in the region despite its subject status and largely Bactrian and Sogdian populace, able to project its power in the region much more effectively than the neighbouring Flag of Seleukid Empire Seleukid and Flag of Maurya Mauryan Empires despite their nominally larger size. Historically, the satraps of Bactria would declare independence to form the Greco-Bactrian Kingdom and conquer large parts of Ariana and northern India as the Indo-Greeks to form a kingdom famed for its sophistication and cultural syncretism between east and west, before fracturing and falling to the invasions of the Sakas and Yuezhi, though its cultural and religious legacy would persist for many more centuries.

Events[edit]

Main article: Bactrian events

Bactria has a few unique events centering around the interaction of the Hellenic colonists and the Bactrian natives, including a special event that can trigger at the beginning of the game that allows Bactria to switch from Macedonian to Bactrian culture. Additionally, there are a couple of events by which Diodotus, historical founder of the Greco-Bactrian Kingdom, can appear and become the ruler. The Bactrian events also include the DHE covering the unification of the eastern Scythian tribes and the rise of the Flag of Dahae Dahae just to the west.

Decisions[edit]

As one of the easternmost Hellenistic states, Bactria can take the decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms.

id

An Indo-Greek Kingdom

The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.


 
Potential requirements Allow
  • Owns all territories in the Madra area

Effects
  • Move the capital to Sakala (4340) and make it a city if it is currently a territory
  • Change the name of Sakala (4340) to Euthymedeia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get the modifier By the Indus until the end of the game, giving:
    • Happiness for wrong culture group modifier.png +10% Wrong Culture-Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation

As well, as a Hellenistic culture group monarchy, Bactria also has access to the decision to form the Flag of Argead Empire Argead Empire.

id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Happiness for same culture modifier.png +10% Primary Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Happiness for wrong culture group modifier.png +10% Wrong Culture-Group Happiness
    • Land morale.png +10% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Pop freemen happiness.png +10% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Phrygia Phrygia, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get State free investments.png 5 free province investments


Combined with Bactria's Hellenistic heritage (which gives Happiness for wrong culture group modifier.png +10% Wrong Culture-Group Happiness as one of its modifiers), if Bactria manages to take both of these decisions it can accumulate one of the highest Happiness for wrong culture group modifier.png wrong culture-group happiness modifiers in the game, making dealing with foreign conquest and Aggressive expansion.png aggressive expansion much easier.

Population[edit]

Bactria has 1,016 Population at the beginning of the game. Culturally, the population is mostly of the Bactrian culture group with a significant Macedonian minority concentrated in the province of Oxiana and the cities of Alexandreia Margiana and Alexandreia Eschate. The country is religiously divided more evenly, with Zoroastrianism dominant in Bactriana (with a significant Hellenic minority) while Sogdiana has some Ritualistic and Heptadic minorities in the outlying areas. This large proportion of wrong culture group and wrong religion pops means that many of their pops are generally unhappy, even if its Hellenistic Heritage provides some buffer, and makes Bactria vulnerable to high Aggressive expansion.png aggressive expansion in the early game until they can be assimilated (unless the event option to switch to Bactrian culture is taken). The largest population groups are:

  • 277 Zoroastrian Bactrian
  • 192 Hellenic Macedonian
  • 153 Zoroastrian Sogdian
  • 116 Heptadian Sogdian
  • 83 Hellenic Bactrian

Bactria's population types show a roughly even split between the four types:

  • 241 Citizen (23.72%)
  • 290 Freeman (28.54%)
  • 272 Tribesman (26.77%)
  • 213 Slave (20.96%)

Military[edit]

Bactria is notable for being the only nation from the Hellenistic culture group to have Persian Military Traditions.

Army[edit]

Bactria begins with a single army of 9 Cohorts consisting of 3 Unit horse archers.png Horse Archers, 3 Unit light infantry.png Light Infantry, and 3 Unit heavy cavalry.png Heavy Cavalry. Its maximum Manpower for Bactria at 450 AUC is 35,069, with 162 Manpower gained each month from pops. All strategic trade goods except for elephants are produced in at least one Bactrian province, giving them access to all standard unit types except for war elephants. The presence of Steppe horses in particular when combined with its Persian Military Traditions means that Bactria can field strong, effective armies that can pick off isolated Flag of Seleukid Empire Seleukid or Flag of Maurya Mauryan armies if used properly.

Navy[edit]

Bactria has no coast and no ships.

Diplomacy[edit]

Bactria begins as a satrapy of the Seleukid Empire, as well as claims on the provinces of Aria, Paropamisadae, and Tapuria.

Strategy[edit]

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Achievements[edit]

To the End of the World icon
To the End of the World
As the Seleucid Empire or Bactria, conquer the regions of Gandhara, Mahdyadesa, Pracya, Maru, and Avanti.
The Man who would be King icon
The Man who would be King
As Bactria, become independent, and conquer the regions of Ariana, Bactria, and Gandhara.