Babylon

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Babylon is a formable nation in the Middle East that can be formed by nations with Babylonian primary culture or Chaldean state religion, representing a revival of the ancient Babylonian state that was long the center of Mesopotamian culture and religion and conquered by the Flag of Achaemenid Empire Achaemenid Empire in 539 BC. Flag of Tylos Tylos, as the only country that begins with Babylonian primary culture, is the most common candidate for reforming Babylon, though theoretically any country can form Babylon if it converts to the Chaldean religion. As a tier 2 formable, forming Babylon requires conquering many of the major cities of historical Babylonia and the Elymais - controlled by the Flag of Seleukid Empire Seleukid Empire at the start of the game - and gives claims to all of Mesopotamia, directing a resurgent Babylon to restore its historical hegemony over the region.

Compared to forming 20px Assyria, which all Aramaic culture group countries may also do if they move their capital to the region of Assyria, Babylon has somewhat more requirements (though both will involve taking down the powerful Flag of Seleukid Empire Seleukid Empire in any case) and will convert the country to Chaldean (which may or may not be desirable), but gives stronger bonuses to the capital, slightly more extensive claims, and an additional strong temporary country modifier.

Formation requirements[edit]

id

Form Babylon

Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Babylonian or follows the Chaldean religion
  • Is not Flag of Babylon Babylon
  • Is not AI-controlled or has more than 25 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Babylon Babylon does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Babylon (918)
    • Ktesiphon (912)
    • Samarra (893)
    • Borsippa (919)
    • Apameia Tigrei (933)
    • Larsa (939)
    • Alexandreia Sousiane(940)
    • Teredon (964)
    • Daskara (879)
    • Agines (4779)
    • Sousa (946)

Effects
  • Current country becomes Flag of Babylon Babylon
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Babylon (918) and make it a city if it is currently a territory
  • Set the country's religion to Chaldean
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to Babylon (918)
  • Babylon (918) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get Province investment 3 free province investments
Formation requirements for Babylon. Fully coloured territories are required, while hatched territories will be claimed after formation.