Assyria

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Assyria is a formable nation in the Middle East that can be formed by nations with in the Aramaic culture group who have their capital in the Assyria region, representing a restoration of the Assyrian kingdom that would come to encompass all of northern Mesopotamia and at its greatest extent controlled all of the Fertile Crescent and beyond from Elam to Egypt as the most powerful empire of its time before its overthrow and destruction at the hands of Flag of Babylon Babylon and 20px Media in 609 BC. Only Flag of Adiabene Adiabene and Flag of Commagene Commagene have access to the formation decision at the start of the game, though the other Aramaic states (Flag of Bambyce Bambyce and Flag of Tylos Tylos) can also form it if they move their capital into the Assyria region as well as any potential Aramaic culture group revolters. As a tier 2 formable, forming Assyria requires conquering all the major cities of historical Assyria - controlled by the Flag of Seleukid Empire Seleukid Empire at start - and gives claims to all of Mesopotamia, giving a rising Assyria a strong power base from which to make all four corners of the world bow down to Nineveh once more.

Formation requirements[edit]

id

Form Assyria

Before it was crushed by hostile powers Assyria was the thriving center of a great Empire. Let us once again unite these lands and form the greater country of Assyria, honoring the old gods and traditions of our people.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Aramaic culture group
  • The capital is in the region of Assyria
  • Is not 20px Assyria
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Assyria does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Arbela (880)
    • Antiocheia Mygdonias (830)
    • Singara (831)
    • Nineue (862)
    • Tigranocerta (842)

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes 20px Assyria
  • Move the capital to Nineue (862) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Nineue (862)
  • Nineue (862) gets the modifier Emergent Capital until the end of the game, giving:
    • Local population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Assyria and Mesopotamia
  • Get Province investment 3 free province investments
Formation requirements for Assyria. Fully coloured territories are required, while hatched territories will be claimed after formation.