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Flag of Arvernia Arvernian heritage

Diplomatic relations.png +1 Diplomatic relations
Unit heavy infantry.png −10% Heavy infantry maintenance cost
Enslavement efficiency.png −10% Enslavement efficiency

Arvernia is a local power in central Gaul, a federation of smaller tribes that has come together to form one of the stronger nations in the area. Historically Arvernia would muster its strength to dominate much of Gaul in the mid-2nd century BC before ceding that position to Flag of Aeduia Aeduia after the first Flag of Rome Roman campaigns into Gaul, though they would again rise to prominence under their chief Vercingtorix as the leader of the Gauls during the Gallic Wars against Flag of Rome Rome. After falling conclusively under Roman control in 52 BC, the Arverni would continue to prosper under Flag of Rome Roman rule, eventually becoming the medieval French county and province of Auvergne. Ingame Arvernia is one of the larger and more populous countries in Gaul, and as one of the few nations to start off with the Federated Tribe government form it is in a prime position to reform into a stronger and more stable government type and unite the Gauls under its rule.


As a country in the Gallic culture group located in one of the regions of Gaul, Arvernia has access to the decision to form Flag of Gaul Gaul.


Form Gaul

The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?

Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Belgae culture group
  • The capital is in the regions of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
  • Is not Flag of Gaul Gaul
  • Is not a Tier 3 formable
  • Is not AI-controlled or owns at least 100 territories
  • Flag of Gaul Gaul does not exist
  • Is a monarchy or republic
  • Owns at least 150 territories
  • Is not at war or in a civil war
  • Owns the following territories:
    • Avaricum (2347)
    • Cenabum (2350)
    • Autricum (2441)
    • Bibracte (2438)
    • Massalia (2325)
    • Divona (2269)
    • Lapurdum (2240)
    • Burdigala (2236)
    • Coriosolitum (2156)
    • Coriallum (2134)
    • Lutetia (2475)
    • Becciacum (2226)
    • Gesoriacum (3026)
    • Bagacum (3042)
    • Vosolvia (3722)
    • Divodurum (2454)
    • Vicus Alsinensium (3738)
    • Vindonissa (3633)
    • Genava (3624)
    • Murissa (3533)
    • Alesia (2440)

  • Current country becomes Flag of Gaul Gaul
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement The Romans are Crazy
  • Get Province investment 5 free province investments

As well, Arvernia also has the option to form Flag of Galatia Galatia if it decides to migrate into Anatolia.


Form Galatia

While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.

Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Pannonian culture group
  • Is not Flag of Galatia Galatia
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
  • Flag of Galatia Galatia does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Synnada (1941)
    • Ankyra (194)
    • Akmoneia (309)
    • Ikonion (1934)
    • Kelainai (1936)
    • Pessinous (188)

  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes Flag of Galatia Galatia
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia Taurica
  • Get Province investment 3 free province investments


Arvernia begins with a Population.png population of 85 spread over Local.png 13 territories, all Arverni Druidic. Notably for a tribal nation, a large proportion of its population is concentrated inside its capital of Ricomagus, making it relatively easier to promote Tribesmen tribesmen into other pop types.


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The Romans are Crazy icon
The Romans are Crazy
Form Gaul.
Brennus' Revenge icon
Brennus' Revenge
As a Gallic Tribe, desecrate all Hellenic Holy Sites in Greece before 480 AUC.
The Great Destroyer icon
The Great Destroyer
Playing as any nation from the Veneti, Germanic, Pretani, Gaelic, Gallic, Celt-Iberian, Iberian or Pre-Indo-European culture groups, conquer and destroy 10 Great Wonders.