Armenia

From Imperator Wiki
Jump to navigation Jump to search
Major powerArmenia
Armenia.png
Primary culture
Armenian (Persian)

Capital province
Armaouira (1570)

Government
Monarchy (Autocratic)

State religion
Military traditions
Flag of Armenia Armenian heritage

Manpower recovery speed.png +5% Manpower recovery speed
Unit light cavalry.png −10% Light cavalry maintenance cost
Tributary opinion of us.png −10 Subject opinion of us

Armenia is a Major Power controlling much of the provinces of Armenia and Cappadocia, a former satrapy of the Flag of Achaemenid Empire Achaemenid Empire ruled by the the Orontids (known by native Armenians as Yervantuni) that submitted to the Flag of Argead Empire Argeads and emerged on its breakup as an independent kingdom. With a population of 710 spread across 128 territories, it is the largest state in the region after the Diadochi states of Flag of Phrygia Phrygia and the Flag of Seleukid Empire Seleukid Empire and its many narrow passes and mountainous terrain make it relatively defendable, though coupled with its low population density and the large proportion of non-state religion pops longer-term economic development is more of a challenge. Historically, Armenia would fluctuate between periods of independence and Flag of Seleukid Empire Seleukid (and later 20px Parthian) suzerainty until the rise of the Artaxiad dynasty, who would briefly transform Armenia into an Empire spanning from Syria and Cappadocia to Albania and Atropatene before its defeat by the Flag of Rome Romans.

Events[edit]

Main article: Armenian flavor events

Armenia has a few unique events around the return of the native Ariarathid dynasty to the throne of Flag of Cappadocia Cappadocia and the movement of its capital between several nearby cities up in the Armenian Highlands.

Formation[edit]

If it is destroyed, Armenia can be reformed by any Persian culture group nation that has its capital in the region. No countries start off being able to reform Armenia, but many of the surrounding countries can gain access to this decision by conquering and moving their capital into the Armenian region. Armenia may also be reformed by successful revolter countries.

id

Form Armenia

The lands of Armenia need able and strong leadership. Let us unite the Armenian people and forge a stronger and more durable Armenian empire.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iranian culture group
  • The capital is in the region of Armenia or the provinces of Armenia Maior, Armenia Minor, Sophene, or Corduene
  • Is not Flag of Armenia Armenia
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Armenia Armenia does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Armaouira (1570)
    • Artemita Vaspurakan (998)
    • Arxata (1542)
    • Atarbegian (1589)
    • Satala (1770)
    • Tigranakert (1640)
    • Karin (1744)

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes Flag of Armenia Armenia
  • Move the capital to Armaouira (1570) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Armaouira (1570)
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Local population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Armenia and the provinces of Armenia Maior, Armenia Minor, Sophene, and Corduene
  • Get Province investment 3 free province investments
Formation requirements for Armenia. Fully coloured territories are required, while hatched territories indicate the area where the capital must be located and also shows the territories that will be claimed after formation.

Decisions[edit]

As a Persian culture group country, Flag of Armenia Armenia has access to the decision to form 20px Persia.

id

Form Persia

The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iranian, Caucasian, or Anatolian culture groups
  • Is not 20px Persia
  • Is not AI-controlled or owns at least 40 territories
  • Is not a Tier 3 formable
Allow
  • 20px Persia does not exist
  • If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture
  • Is not at war or in a civil war
  • Owns the follow territories:
    • Babylon (918)
    • Ekbatana (1595)
    • Pasargadai (4951)
    • Persepolis (4799)
    • Nostana (6561)
    • Arbela (880)
    • Gazaka (1515)
    • Opis (914)
    • Hormirzad (4791)
    • Zadrakarta (3435)
    • Artakabana (6559)
    • Sousa (946)

Effects
  • If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add Persian as an integrated culture
  • If the game is ironman, the country is not AI-controlled, and the country is or started as Flag of Heraclea Pontica Heraclea Pontica, award the achievement Heraclea Persica
  • Country becomes 20px Persia
  • If the country's ruler is in the same family as Amastris Achaimenid (82), set the name and flag to Flag of Achaemenid Empire Achaemenid Empire
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get the event Seat of Power
  • Get the modifier Unification of Persia for 20 years, giving:
    • Integrated culture happiness +15% Integrated Culture Happiness
    • Freeman output +12% National Freemen Output
  • Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
  • Get Province investment 5 free province investments

Population[edit]

Armenia has 710 Population at the beginning of the game. Culturally, the population is almost entirely Armenian, with the only substantial minority being Pontic culture in its Cappadocian provinces. While the state religion is Zoroastrian, the vast majority of country's population is instead Khaldic, with only 20% Zoroastrian in the southeastern areas of the country (and a small Cybelene minority among the Pontic pops in the west). This large proportion of wrong religion pops means that religious unity and omen power is very low at start and will remain so unless the country converts to Khaldic or acquires more Zoroastrian pops by way of conversion or conquest. The country's population makeup is also significantly biased towards tribesmen, with the few citizens concentrated in the cities of the Syracene and Ayrarat regions. A low population density with few cities means that Armenia will struggle at the start to research technology and keep up economically with its neighbours without careful planning.

Military[edit]

Armenia has Persian military traditions.

Army[edit]

Armenia begins with a single 9000-men strong army. All strategic trade goods except for camels and war elephants are produced in at least one Armenian province, giving access to each of their associated units; the presence of Steppe horses steppe horses in particular when combined with its Persian Military Traditions means that Armenia can field strong, mobile horse archer armies that can pick off isolated Flag of Seleukid Empire Seleukid or Flag of Phrygia Phrygian armies if used properly. Combined with Armenian heritage, which gives bonuses to Unit light cavalry.png light cavalry, it is entirely possible to field smaller and faster armies composed of cavalry only as well to clean up the small retreating armies or unoccupied territories left behind in the wake of larger armies.

Navy[edit]

Armenia has no coast and no ships.

Diplomacy[edit]

Armenia begins as an independent nation with no allies or subjects.

Strategy[edit]

Players who wish to play as Armenia will be forced to play wide instead of tall due to Armenia's terrain and pops. One of the easiest but most effective strategies as Armenia is to fortify key mountain passes and critical bottlenecks (of which there are many) to effortlessly repel invasions. In the early game, players should build up their military and neglect research, and as soon as the Seleukids or the Phrygians invade, to repel the invasion with the help of the aforementioned forts and take land in the peace treaty. As soon as a truce is obtained with either power, the player should invade and annex the following: Atropatene (which has some more arable land), Trapezous and any other Greek Black Sea colonies (for their coastlines), and Iberia, Albania, and Colchis (for their land, their control of strategic mountain passes to guard from Scythian/barbarian invasions, and to prevent the emergence of any other major power in the Caucasus).

Mid-game, those who choose to play as Armenia would find it favorable to annex the western coast of the Caspian Sea and, more importantly, the southern coast of the Caspian Sea, which is easy to bottleneck with fortifications as can be done with most of Armenia's Anatolian and Caucasian mountain passes. When dealing with Phrygia in Cappadocia and possibly Thrace or Pontus in Bithynia, the player should try to avoid large vassal or ally swarms at all costs since the farther west Armenia expands, the less bottlenecks there are to fortify. As a result, patience and careful scheming are integral to any Armenian attempt to conquer western Anatolia. Expanding north into Scythia and Sarmatia is a double-edged sword, as the land is cheap in terms of aggressive expansion/warscore and the wars are easy to win. However, there are no bottlenecks since everything north of modern-day Georgia is flat terrain. In addition, the territories are sparsely populated and subject to incessant barbarian invasions, which means an army being permanently stationed there is necessary.

Late-game, Armenia will face challenges from the south (Egypt, Arabia, maybe even Mesopotamia), the west (Greece, Thrace, Dacia, maybe even Italy), and the east (Persia or maybe even India).

The player would also be wise to relocate their capital to a more central location like Tigranocerta (as happened historically) around mid-game.

Achievements[edit]

Three Great Fires icon
Three Great Fires
Form Persia and own Ganzak, Nevshapur and Gur.