Antigonid Kingdom

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This article is about the Hellenistic country in Asia formerly known as Phrygia. For the releasable satrapy, see Flag of Phrygia (Satrapy) Phrygia (Satrapy), and for the Phrygian culture formable, see 20px Phrygia (Formable).
Major powerAntigonid Kingdom
Antigonid Kingdom.png
Primary culture
Macedonian (Hellenistic)

Capital province
Antigoneia (790)

Government
Monarchy (Aristocratic)

State religion
Military traditions
Flag of Antigonid Kingdom Heritage of Antigonos

Siege.png +5% Siege ability
Diplomatic reputation.png +2.00 Diplomatic reputation
Fort defense.png −10% Fort defense

The Flag of Antigonid Kingdom Antigonid Kingdom is a major power centered in Syria, with a vast empire spanning from Palestine to the Aegean Sea and controlling a vast network of feudatories, satrapies, and tributaries. Led by Antigonus Monophthalmus (the "one-eyed") at start, the Antigonid Kingdom is one of the largest and perhaps the strongest of the Diadochi successor states of the Flag of Argead Empire Argead Empire of Alexander the Great, though one that has gained the enmity of all of the rest, having recently lost much of the east to the nascent Flag of Seleukid Empire Seleukid Empire with the support of Flag of Egypt Egypt and currently engaged in an invasion of Greece against Flag of Macedon Macedon. Historically, the Antigonids were defeated at the Battle of Ipsus shortly after the game start and lost most of their territories to the other Diadochi, but held out in Greece and eventually managed seize Flag of Macedon Macedon by 276 BC in the wake of the chaos following the fall of the Antipatrid dynasty. The Antigonids would restore the power of Macedon and under ambitious kings exerted various degrees of control over Greece and Thrace and as far afield as southern Illyria and the coast of Asia Minor, but their conquests would draw the attention of Flag of Rome Rome and embroil the Antigonids in the Macedonian Wars, ending with the fall of the Antigonid dynasty in 168 BC and Macedon's annexation as a Flag of Rome Roman province in 146 BC.

Ingame, the Antigonids must prepare to deal with the outbreak of the Fourth War of the Diadochi that will soon force it to either concede territory or face war across multiple distant fronts, all the while dealing with a vast, research-poor and culturally and religiously divided realm that may soon face collapse and partition if the Antigonid cause cannot be maintained. If they can prevail against the odds or successfully regroup from defeat, the Antigonids are positioned to overthrow the Antipatrid dynasty and form Flag of Macedon Macedon, and from there fulfill Antigonos' ambition of reuniting the entire Flag of Argead Empire Argead Empire. Alternatively, if the end of the Antigonid dynasty seems imminent, the people of Asia may forsake the rule of the Antigonids in favour of the Attalid dynasty and form Flag of Pergamon Pergamon.

Name[edit]

Main article: Country rename events

As a dynamically named country, the name of the Antigonid Kingdom can and usually will change at some point during the game. If the ruling dynasty changes or the country is no longer a monarchy, the former Antigonid Kingdom instead will an event to break with its dynastic traditions and naming, allowing the country to choose between renaming itself into the Asian Kingdom based on the centre of its controlled territories or taking a more general name based on its capital region (e.g. Syrian Empire, Cilician Empire, Phrygian Empire, etc.).

Apart from that event, the base name of the country will always use the name of the ruler's family and takes the form [RulerDynastyAdjective] Kingdom, defaulting to Asian Kingdom as a fallback if the country ceases to exist or has no ruler for whatever reason. This behaviour is also currently active if the country loses a Civil war.png civil war.

Missions[edit]

Main articles: Antigonid missions, Macedonian missions

With the Heirs of Alexander DLC, the Antigonid Kingdom has a unique set of 3 missions focusing on the fate of Antigonus the One-Eyed's kingdom, and the missions available depend significantly on if the Antigonids collapse through the The Antigonid Cause Wavers event. The first mission, available at the start of the game, focuses on building up the Antigonid realm, fending off the other Diadochi, and liberating the cities of Greece to reform the Flag of League of Corinth League of Corinth, but will be aborted if the Antigonid cause wavers and they cannot retain their position in Asia. The other two missions become available if the Antigonid Cause does waver and the Antigonids withdraw to the west, with the second mission focusing on conquering and reforming Flag of Macedon Macedon and consolidating control over Greece, and the third leading the Antigonids through the reconquest of Anatolia and Syria to restore their ancestral domains. These missions require that the Antigonids remain a Menu government.png monarchy and keep Policy cultural assimilation.png Macedonian primary culture; if either of these conditions are no longer met, the missions will automatically abort and will no longer be available until the conditions are met again.

After forming Flag of Macedon Macedon through their mission tree or otherwise finishing the second Macedonian Aspirations mission to conquer Macedon and Greece, the Antigonids will also get access to their unique Macedonian missions focusing on consolidating control over Macedon, conquering and developing the greater Greek and Aegean region, and extending Macedonian control over the Adriatic coasts of Illyria and Italy. Note that forming Flag of Macedon Macedon (or any other nation) will not make the Antigonids ineligible for either the Antigonid or Macedonian missions, as long as they meet all the other requirements.

Once either the starting Antigonus' Vision or the final Antigonid Birthright missions are successfully completed, the Hellenistic Empire Diadochi mission will become available, with a focus on restoring the Flag of Hellenistic Empire Hellenistic Empire of Alexander the Great. Additionally, regardless of which DLCs are enabled, the Antigonid Kingdom always has access to the generic missions.

Events[edit]

Main article: Diadochi events

The Antigonid Kingdom has a number of unique events that can trigger in the early game, centered around its background and interactions with the other Diadochi states, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, Flag of Macedon Macedon, and Flag of Thrace Thrace.

The Wars of the Diadochi[edit]

At start, all the Diadochi states will receive an event that gives them claims on all of the western half of the former Argead Empire and the special Legacy of Alexander wargoal against each other, allowing them to easily declare war and conquer much more territory from each other than would be possible in a normal war. The claims and wargoal will usually go away on the death of the first ruler unless the Flag of Argead Empire Argead Empire is restored within that time, but uniquely the Antigonids can keep their claims until the death of the second ruler (typically Antigonos's son Demetrios).

Fourth War of the Diadochi[edit]

Shortly after the game starts, the Antigonids will be given the choice to either resume the war in Greece against Flag of Macedon Macedon or retreat entirely, releasing all subjects and territories in the region and angering its other protected Hellenistic subject states, possibly leading to revolts. Flag of Macedon Macedon may choose to concede Korinthos (418) but they will most likely refuse the ultimatum and the Antigonids will declare war. After a few months Flag of Egypt Egypt, the Flag of Seleukid Empire Seleukid Empire, and eventually Flag of Thrace Thrace may join the fray, forcing the Antigonids to choose between conceding significant amounts of territory in Asia and the Levant - possibly including their capital - or possibly face war against all of the other four Diadochi combined. All of these wars use the Legacy of Alexander wargoal, which drastically increases the stakes of winning or losing the war.

The Antigonid Cause[edit]

When Antigonos dies, one of two events can trigger depending on whether or not the Antigonids has conquered Korinthos (418) from Flag of Macedon Macedon and maintained control over several other key cities across their vast Asian territories. If the Antigonid Kingdom owns all of the required territories at the time of Antigonos's death, they will get a Subject loyalty.png subject loyalty bonus. If they do not, any ongoing wars against the other Diadochi will end and governors and subjects across the Antigonid realm will begin to defect from the Antigonid cause, forcing the Antigonids to choose between retreating from Asia and maintaining control over their coastal subjects and possessions with their powerful fleet, or abandoning their pretensions to the west to save the Asian core of the kingdom. In either case, some or most of their kingdom will be divided among the other Diadochi.

If the Antigonids decide to abandon Asia as historically, all of their possessions will be partitioned as follows:

  • Native Anatolian division:
    • All southern Anatolian subjects (in particular Flag of Lycia Lycia and Flag of Olbe Olbe) will become independent
    • All territory conquered from the southern Anatolian tribes will be returned to their original owners
    • Baris (1935) is ceded to Flag of Sagalassia Sagalassia
    • Ariassos (7956) is ceded to Flag of Pednelissia Pednelissia
    • Pogla (1986) and Kormasa (7954) are released as 20px Perminundia
    • All starting Antigonid territories in the province of Pamphylia are released as Flag of Pamphylia Pamphylia
  • Flag of Thrace Thracian division:
    • If the Antigonids own Sardeis (292), Flag of Sardis Sardis is released from the province of Lydia and the territory of Kyme (285) and becomes a Vassalized.png satrapy of Flag of Thrace Thrace
    • Otherwise, if the Antigonids do not own Sardeis (292), but do own Pergamon (278), Flag of Pergamon Pergamon is released from the provinces of Mysia Superioris and Lydia and the territory of Kyme (285) and becomes a Vassalized.png satrapy of Flag of Thrace Thrace
    • Flag of Phrygia (Satrapy) Phrygia is released from the region of Phrygia, not including Isauria, and becomes a Vassalized.png satrapy of Flag of Thrace Thrace
    • Flag of Thrace Thrace annexes all Antigonid territories in the regions of Bithynia et Paphlagonia, Thrace, and the provinces of Mysia Superioris (if Flag of Pergamon Pergamon was not released), Mysia Inferioris, and Aeolis
    • If it is an Antigonid subject, Flag of Aeolia Aeolia cedes Kyme (285) to either Flag of Sardis Sardis or Flag of Pergamon Pergamon; Adramyttion (281), Atarna (282), and Elaia (279) to either Flag of Pergamon Pergamon if it was released, or Flag of Thrace Thrace if not; and all of its other territories except for Assos (259), Antigoneia Troas (258), Ilion (257), Kebren (260), Mytiline (283), and Eresos (284) to Flag of Thrace Thrace
    • Flag of Cappadocia Cappadocia gains all Antigonid territories in Cappadocia Taurica and becomes independent, if it is still an Antigonid subject
    • Any other Antigonid subjects in the region of Cappadocia Taurica are transferred to the Flag of Seleukid Empire Seleukid Empire
    • Flag of Bithynia Bithynia and all Greek city states in the region of Bithynia et Paphlagonia and the province of Mysia Inferioris are released as independent, and any other Antigonid subjects in that region become subject to Flag of Thrace Thrace
    • If Flag of Thrace Thrace or a subject owns Pergamon (278), Flag of Pergamon Pergamon will be released from Pergamon (278) and the neighbouring territories as a Vassalized.png satrapy of Flag of Thrace Thrace a few months after the initial event
    • Otherwise, if the Antigonid Kingdom still owns Pergamon (278) after the partition, Flag of Pergamon Pergamon from all of Antigonid Asia as an independent kingdom a few months after the initial event
  • Flag of Macedon Macedonian division:
    • All Antigonid territories in the provinces of Milyas, Caria Superioris, Caria Inferioris, Ionia, Cilicia Pedias, and Cilicia Trachea can be either released as the independent kingdom of Flag of Caria Caria, or annexed directly to Flag of Macedon Macedon
  • Flag of Egypt Egyptian division:
    • Flag of Egypt Egypt annexes all Antigonid territories in the regions of Palestine, Upper Egypt, and Lower Egypt
    • All Antigonid subjects in the region of Palestine are transferred to Flag of Egypt Egypt
  • Flag of Seleukid Empire Seleukid division:
    • Flag of Seleukid Empire Seleukid Empire annexes all Antigonid territories in the regions of Syria, Mesopotamia, Assyria, Armenia, Persis, and Media, except for Tyros (746) and the surrounding territories
    • All Antigonid subjects in the regions of Assyria, Mesopotamia, Cappadocia, and Syria (except for the provinces of North Phoenicia and South Phoenicia) are transferred to Flag of Seleukid Empire Seleukid Empire

Under some circumstances, such as if one of the other Diadochi kingdoms no longer exist, or if a Diadochi kingdom controls a significant portion of a province outside of its designated division, the partition of the Antigonid territories may go slightly - or substantially - differently.

The Antigonids will in particular keep their territories in Greece, Macedon, Cyprus, and the Tyros area, as well as their subjects in Phoenicia, Greece, and the rest of the Aegean, with bonuses to Maintenance.png army and navy maintenance but maluses to Subject loyalty.png subject loyalty. This will leave the Antigonids significantly weakened, but still a significant power if they can manage to keep their remaining subjects - especially feudatories - loyal. With the Heirs of Alexander DLC, this option also unlocks the last two of the Antigonid missions, as well as the possibility of accessing the Flag of Macedon Macedonian missions if they can conquer and reform Flag of Macedon Macedon.

Staying in the east and trying to hold on to Asia will instead divide their more outlying territories and subjects as follows:

  • Native Anatolian division:
    • All southern Anatolian subjects (in particular Flag of Lycia Lycia and Flag of Olbe Olbe) will become independent
  • Flag of Thrace Thracian division:
    • If the Antigonids own Sardeis (292), Flag of Sardis Sardis is released from the province of Lydia and the territory of Kyme (285) and becomes a Vassalized.png satrapy of Flag of Thrace Thrace
    • Otherwise, if the Antigonids do not own Sardeis (292), but do own Pergamon (278), Flag of Pergamon Pergamon is released from the provinces of Mysia Superioris and Lydia and the territory of Kyme (285) and becomes a Vassalized.png satrapy of Flag of Thrace Thrace
    • Flag of Thrace Thrace annexes all Antigonid territories in the regions of Bithynia et Paphlagonia, Thrace, and the provinces of Mysia Superioris (if Flag of Pergamon Pergamon was not released), Mysia Inferioris, and Aeolis
    • If it is an Antigonid subject, Flag of Aeolia Aeolia cedes Kyme (285) to either Flag of Sardis Sardis or Flag of Pergamon Pergamon; Adramyttion (281), Atarna (282), and Elaia (279) to either Flag of Pergamon Pergamon if it was released, or Flag of Thrace Thrace if not; and all of its other territories except for Assos (259), Antigoneia Troas (258), Ilion (257), Kebren (260), Mytiline (283), and Eresos (284) to Flag of Thrace Thrace
    • Flag of Cappadocia Cappadocia becomes independent, if it is still an Antigonid subject
    • Any other Antigonid subjects in the region of Cappadocia Taurica are transferred to the Flag of Seleukid Empire Seleukid Empire
    • Flag of Bithynia Bithynia and all Greek city states in the region of Bithynia et Paphlagonia and the province of Mysia Inferioris are released as independent, and any other Antigonid subjects in that region become subject to Flag of Thrace Thrace
    • If Flag of Thrace Thrace or a subject owns Pergamon (278), Flag of Pergamon Pergamon will be released from Pergamon (278) and the neighbouring territories as a Vassalized.png satrapy of Flag of Thrace Thrace a few months after the initial event
    • Otherwise, if the Antigonid Kingdom still owns Pergamon (278) after the partition, Flag of Pergamon Pergamon from all of Antigonid Asia as an independent kingdom a few months after the initial event
  • Flag of Macedon Macedonian division:
    • Flag of Macedon Macedon annexes all Antigonid territories in the region of Greece
    • All Antigonid subjects in the region of Greece, except for the province of Cyclades, are transferred to Flag of Macedon Macedon
    • All Antigonid territories in the provinces of Milyas, Caria Superioris, Caria Inferioris, Ionia, and Lycia can be either released as the independent kingdom of Flag of Caria Caria, or annexed directly to Flag of Macedon Macedon
  • Flag of Egypt Egyptian division:
    • Flag of Egypt Egypt annexes all Antigonid territories in the regions of Palestine, Upper Egypt, and Lower Egypt, and the province of Cyprus
  • Flag of Seleukid Empire Seleukid division:
    • Flag of Seleukid Empire Seleukid Empire annexes all Antigonid territories in the regions of Mesopotamia, Assyria, Armenia, Persis, and Media, as well as the territories of Birtha (806), Nikephorion (804), Dausara (847), Barbalissos (814), and Amphipolis Syrias (805)
    • All Antigonid subjects in the regions of Assyria and Mesopotamia are transferred to Flag of Seleukid Empire Seleukid Empire

This option essentially involves abandoning Greece to preserve Phrygia, mainland Cilicia, and most of Syria, but also comes at the cost of significant hits to Stability.png stability, Legitimacy.png legitimacy, Province loyalty province loyalty, Subject loyalty.png subject loyalty, and Freeman happiness freeman happiness. Therefore, while will the Antigonids will still retain most of their kingdom, staying in Asia will be deeply destabilizing and may cause other problems down the line.

The third and final option involves abandoning the Antigonid dynasty entirely and instead forming Flag of Pergamon Pergamon under the rule of the Attalids. The new kingdom will consist only of a few territories around Pergamon (278) and become a Vassalized.png satrapy of Flag of Thrace Thrace, leaving the rest of the realm to be partitioned as usual as the Flag of Antigonid Kingdom Antigonids retreat to Greece.

Antipatrid Crisis[edit]

Main article: Macedonian events

A few years into the game, Kassandros of Flag of Macedon Macedon and then his heir Philippos IV will fall significantly ill, forcing a succession crisis once the basileus and the primary heir die that may ensue in Civil war.png civil war. If civil war does break out and the Antigonids had previously fled to Greece, the Antigonids will be approached by the leader of the Flag of Macedonian Revolt Macedonian Revolt for assistance. The Antigonids can agree to his request and form an alliance or decide to betray the claimant and annex all of his lands to advance Antigonid ambitions in Flag of Macedon Macedon. The other claimant may either declare war or turn to Flag of Thrace Thrace for assistance.

Decisions[edit]

The Flag of Antigonid Kingdom Antigonid Kingdom has a single unique country-specific decision that allows the Antigonids to secure their control over Asia if they manage to conquer Korinthos and maintain control over the most important cities of their Asian empire, which will prevent the The Antigonid Cause Wavers event from firing and breaking up the kingdom[1]. The decision can be found in /ImperatorRome/game/decisions/phrygia.txt.

id

Secure Antigonid Position

To ensure the strength of Antigonos' new eastern kingdom and the freedom of the Greeks; Kassandros' occupiers in Korinthos must be cast out, our southern gains kept safe from jealous Ptolemaic schemes, and the new capital of Antigoneia defended from Seleukid ambition.


 
Potential requirements
  • Has at least 1 territory
  • Is Flag of Antigonid Kingdom Antigonid Kingdom
  • Antigonos Antigonid (37) is the current ruler
  • Does not have the variable secure_phrygian_position_flag
Allow
  • Antigonos Antigonid (37) is alive and the current ruler
  • Owns Korinthos (418), Askalon (660), Antigoneia (790), Chalkis (407), Salamis (331), and Kelainai (1936)
  • Does not have the variable secure_phrygian_position_flag

Effects
  • Get the modifier Defender of Greece for 20 years, giving:
    • Province loyalty +0.03 Provincial Loyalty
    • State religion happiness +10% State Religion Happiness
  • Set the variable secure_phrygian_position_flag
  • Tooltip: Flag of Antigonid Kingdom Antigonid Kingdom will not splinter upon Antigonos' death if Korinthos, Askalon, Antigoneia, Chalkis, Salamis, and Kelainai are still held.

As well, as a country with Macedonian primary culture, the Antigonid Kingdom can form Flag of Macedon Macedon if it conquers the area and destroys the existing Antipatrid kingdom; if the Antigonids have abandoned Asia through the Antigonid Cause Wavers event, this decision is unavailable and they can instead form Flag of Macedon Macedon - with a Flag of Macedon Flag of Antigonid Kingdom Flag of Macedon (Antigonid Formable 1) Flag of Macedon (Antigonid Formable 2) variety of possible flags - through their unique Macedonian Aspirations mission tree. As a Hellenistic culture group monarchy, the Antigonid Kingdom also has access to the decision to form the Flag of Hellenistic Empire Hellenistic Empire.

id

Form Macedon

The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.


 
Potential requirements
  • Has at least 1 territory
  • Country has Macedonian culture or, if the Epirus Content Pack is not enabled, started as Flag of Epirus Epirus
  • Is not a republic
  • The capital is in the regions of Macedonia or Greece, or has dominant Macedonian culture
  • Is not Flag of Macedon Macedon
  • Is not AI-controlled or has at least 20 territories
  • Is not a Tier 2 or Tier 3 formable
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom and Asia was abandoned in the The Antigonid Cause Wavers event, has completed the unique Flag of Antigonid Kingdom Antigonid Macedonian Aspirations mission tree
Allow
  • Flag of Macedon Macedon does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Pella (379)
    • Aigeai (428)
    • Amphipolis (365)
    • Pharsalos (394)
    • Eratyra (3175)
  • If the country is not AI-controlled and there are Macedonian-cultured pops in the country, has Macedonian as a Integrated.png primary or integrated culture

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes Flag of Macedon Macedon
  • Set the primary culture to Macedonian, with the old primary culture being Integrated.png integrated
  • Set the capital to Pella (379), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Pella (379)
  • Pella (379) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Macedonia
  • Get Province investment 3 free province investments
id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Hellenistic Empire Hellenistic Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Hellenistic Empire Hellenistic Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Hellenistic Empire Hellenistic Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Athenai (416)
    • Lysimacheia (350)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale recovery.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Get Province investment 5 free province investments
  • Current country becomes Flag of Hellenistic Empire Hellenistic Empire
  • If the current ruler has the Blood of the Argeads Blood of the Argeads trait, set the country's name to Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia et Paphlagonia, Cappadocia Taurica, Phrygia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer

Diplomacy[edit]

The Antigonid Kingdom begins with no allies, but has a vast network of Vassalized.png 24 subjects across several different types, many of which can be called to war against its enemies.

The Antigonids also start with guarantees on Flag of Aetolia Aetolia and Flag of Boeotia Boeotia.

Note that the Macedonian government of Flag of Cappadocia Cappadocia will be overthrown by event early into the game, after which they will become a tributary of Flag of Armenia Armenia. Depending on whether or not the Antigonids are distracted by war, the Antigonids may or may not be able to immediately contest it.

Pantheon[edit]

The Antigonid Kingdom starts with the following pantheon:

  • War: Herakles (Hellenic)
  • Economy: Hephaistos (Hellenic)
  • Culture: Zeus (Hellenic)
  • Fertility: Cybele (Cybelene)

Population[edit]

The Antigonid Kingdom has Population.png 2363 pops at the beginning of the game, which are highly diverse and spans a wide range of culture groups and religions. About half of its population is in the Anatolian culture group with the largest proportion Phrygian, corresponding to the large Anatolian territories in Phrgyia, Asia, and Cilicia that the Antigonids rule over. Most of these pops are Cybelene, though there is substantial Hellenic penetration from the Hellenized areas of the coast, particulaly in Cilicia proper and Pamphylia. As with the other eastern Diadochi states there is a substantial Hellenistic minority following the Hellenic religion, though unlike the others much of this comes from older Ionian and Cypriot settlement along the coasts, with only a small number of Macedonian pops scattered between a few major cities. The nation's heartland of Syria is dominated by the native Phoenicians along the coast and integrated culture Aramaic pops inland, both largely Canaanite but with a significant minority of Hellenic Aramaic pops around the capital. There are also smaller minorities of Hebrew Jewish pops in the directly controlled areas of Palestine and Qedarite Arabic areas near Palmyra.

While the Antigonids have very few primary culture Macedonian pops, most of their two heartlands of Syria and Phrygia are Integrated.png integrated cultures, as well as the adjacent region of Cilicia (proper), which provides some stability to the realm and almost all of the Antigonids' Levy.png levies. This does, however, mean they that begin with a rather low Research points.png research efficiency.

Population Types:

  • 29 Pop noble.png Nobles (1.23%)
  • 487 Citizens Citizens (20.61%)
  • 771 Freemen Freemen (32.63%)
  • 449 Tribesmen Tribesmen (19.00%)
  • 627 Slaves Slaves (26.53%)

Cultural privileges[edit]

  • Phrygian (Anatolian) - Integrated.png Integrated culture, Citizens Citizen rights, Protected Inheritances, Right of Intermarriage
  • Aramaic (Aramaic) - Integrated.png Integrated culture, Citizens Citizen rights
  • Cilician (Anatolian) - Integrated.png Integrated culture, Citizens Citizen rights
  • Phoenician (Levantine) - Right to Enter Contracts, Protected Inheritances
  • Ionian (Hellenistic) - Right to be Officer, Right of Intermarriage
  • Euboean (Hellenistic) - Right of Intermarriage, Protected Inheritances
  • Carian (Anatolian) - Right of Intermarriage

Strategy[edit]

The Antigonids are an excellent choice for any player who wish to see the lategame playstyle from the start. For the first 50 years of game-time (depending on your second leader's health), you are given claims on large parts of your neighbours' provinces. This puts you on a timer much like any player looking for a world conquest in the late game. Secondly, you will experience the effect of having a large population outside your culture group and of a different religion, much like any Rome player long into a world conquest. Now, with both integrated cultures and rights to give to them, there are choices on how to spend your valuable stability. You can go for a total war at the start against numerous foes, financing your war through raiding cities with your faction leader. You can also abuse the event to gain a peaceful option and diplomatically gain all the Greek states before switching to a one by one approach on the Diadochi, crushing them with your superior numbers and allies.

The Antigonids face three existential threats at the start of the campaign:

1. In a few month, around March of the new year, the Diadochi wars will resume. Within a year or two, the Antigonid Kingdom will face war on three fronts: Greece, Syria, and Egypt/Sinai. Individually, the Antigonids are stronger than Flag of Macedon Macedon and Flag of Egypt Egypt, and about the same strength as the Flag of Seleukid Empire Seleukids. However, each of the Diadochi (except Flag of Thrace Thrace) is stronger than a third of the Antigonid forces, and transporting troops between the fronts can take months (even northern Syria to Sinai), enough time for hostile sieges to finish.

2. If the Antigonids do not control all of Corinth (belongs to Macedon at game start), Chalkis (Greek front), Salamis (on Cyprus, to represent how well you maintain control of the seas), Askalon (Egyptian front) and the capital of Antigoneia (Syrian front) at some point in time (to take the Secure Antigonid Position decision), the Antigonid kingdom will fracture upon the death of Antigonus, the already-old starting ruler.

3. On the medium-term (several decades), happiness will be a problem since most of the population consist of unintegrated culture groups. This causes low research productivity and provincial loyalty problems, which could lead to mass revolts around the empire.

For successfully tackling these challenges, the Antigonids also receive perhaps the greatest reward among the Diadochi: the chance to conquer all of Thrace, Egypt, Mesopotamia, and Persia for zero aggressive expansion and a capped 20 war exhaustion. No other nation has the guaranteed opportunity to conquer more than 500 territories and 4000 pops in one war for no aggressive expansion. This opportunity arises because the wars against Flag of Egypt Egypt, Flag of Seleukid Empire Seleukids, and Flag of Thrace Thrace are defensive wars with the Legacy of Alexander wargoal, resulting in almost Aggressive expansion.png 0 AE for conquering provinces and a maximum of War exhaustion.png 20 war exhaustion. For the ambitious player, the initial war is a golden opportunity to take as much land as possible without having to worry about subsequent low Stability.png stability and Province loyalty province loyalty problems.

Addressing the Antigonid Cause and Imminent War: A few months into the game an event will fire giving you the option to give up all holdings in Greece or declare on Flag of Macedon Macedon. Giving up lands in Greece will ensure that the Antigonid kingdom will fracture, as it will not have control over Corinth or Chalkis, so you have to go to war if you want the Antigonid Kingdom to remain intact. In about half a year, Flag of Egypt Egypt will either declare war or issue an ultimatum for all of Syria. Half a year after than the Flag of Seleukid Empire Seleukids will declare war, and finally, half a year later, Flag of Thrace Thrace will declare war. Antigonid forces alone cannot resist all four invasions, leaving essentially three category of options:

1. Give up one or two fronts. In particular, giving up Syria and gaining control over Macedon will unlock the Macedonian Aspirations and Antigonid Birthright mission trees.

2. Finish each war quickly so that you can concentrate your forces on one enemy at a time.

3. Gain more allies/feudatories to help you in the war.

It should be easy to gain control of Macedon if you don't care about losing most of Asia.

Finishing each war relatively quickly is also doable but challenging, as the Antigonids do not start much stronger than the other Diadochi. Although the Antigonid starting population is much larger than Flag of Egypt Egypt's or Flag of Macedon Macedon's, a much smaller fraction of the Antigonid population is integrated, giving them much larger levies relative to their population. Indeed, the Antigonid numerical advantage consists of the multiple fragmented 2k levies and greater wealth to hire mercenaries, as the two large levies you have (Phrygia and Syria) are smaller than the two Egyptian large levies (Lower Egypt and Upper Egypt) and the Macedonian levy (Macedonia).

The key is to concentrate levies and mercenaries to take down Flag of Macedon Macedon as fast as possible (using your heavy ships to delete and breach forts, and assault key forts). Corinth is especially important, so that you can take the Secure Antigonid Cause decision; this gives you more leeway in losing ground in Syria. There probably is not time to finish Macedon before Flag of Egypt Egypt declares war, so you should leave at least ~10k troops to guard Askalon and hopefully snipe small Flag of Egypt Egyptian stacks. Keep in mind that it takes months for troops to travel from Phrygia/western Anatolia to the Flag of Egypt [[[Egypt|Egyptian]] border (naval transport is faster but riskier, as the Egyptians start with a larger fleet), so these troops should be sent to Egypt as soon as war with Flag of Macedon Macedon starts. When most of Macedon is captured, you can raise the Macedonian levy (which should be quite large) which can be shipped to Egypt with the rest of your army. Make sure to wait until you have most of the Macedonian pops before doing this to get the largest possible levy, as you cannot re-raise a levy.

By this time, the Flag of Seleukid Empire Seleukids will have probably joined the war, but it takes a while for them to move their troops to the front. It will be difficult to hold back both Flag of Egypt Egypt and the Flag of Seleukid Empire Seleukids since they both outnumber half of your army. You could either try to white peace one of them as fast as possible (by winning battles to secure war score) or take over one party's core provinces as fast as possible (and allow the other to temporarily take your core lands), peace them out (you still need battles), and then concentrate on the other. Your manpower will probably suffer from repeated battles (and possibly assaults), so be sure to conserve it to finish the war. Be prepared to lose units from your Syrian levy/legion, one of your main levies, as your core provinces inevitably get taken (at least temporarily) by the enemy. Provided you have enough manpower, you can take as much land as you want for no aggressive expansion at all.

Finally there's Flag of Thrace Thrace, which is small enough not to worry about and usually finds themselves fighting their own subjects first. Your starting feudatories in Greece, coupled with a small army, should be sufficient to tackle them.

This war becomes easier with allies. Flag of Kush Kush is a useful ally against Flag of Egypt Egypt, and Flag of Armenia Armenia is useful against the Flag of Seleukid Empire Seleukids. In Greece, it is possible to diplomatically vassalize all of Greece (including Epirus) before the war. The enlarged vassal-swarm is sufficient to take down Flag of Macedon Macedon, although you may want to keep a token force with attachment allowed to guide AI armies. This allows you to concentrate on Flag of Egypt Egypt from an earlier time, making the war in the East more manageable. The easiest way to secure these feudatories is to take the Invention.png Defending Liberty invention, which reduces your starting Aggressive expansion.png 10 AE to zero. An Alliance.png alliance and one gift is then sufficient to persuade all of Greece to become your Vassalized.png feudatories. Switching the law to "King of Kings" could also be helpful, as it provides additional relation slots, allowing you to spam alliances with the Greek cities. This needs to be done quickly, as Flag of Egypt Egypt's declaration of war will pull all these allies into the war, making it impossible to send feudatory requests.

Mercenary maintenance.png Mercenaries are very helpful in these wars. To obtain enough money to pay for these mercenaries, make sure to conserve your treasury (possibly holding off on missions that require a large initial gold investment), establish import trade routes in all your provinces, and diligently accepting export requests for your trade goods. Switching commerce policy to provide extra export value (in exchange for reduced capital import routes) could also be helpful in the beginning. While fighting the wars, try having your ruler-led levy capture cities to gain a hefty amount of gold for each captured city.

Addressing internal stability: The Flag of Antigonid Kingdom Antigonid Kingdom starts the game with multiple internal problems that the player will have to address. These are more medium-term concerns that can be ignored while you are fighting the other Diadochi, but should be urgently addressed after the initial wars. Because most of its population, even in the capital region and province, are of a different culture group, happiness is low across the empire, leading to poor research; over time, this will cause the Antigonids to fall behind in technology and inventions. Moreover, aggressive expansion will lead to lower stability affecting the happiness all provinces of the Antigonid Kingdom, making rebellions a very real danger in the medium term. Having a capital surplus of Dyes Dyes, Precious metals Precious Metals and Fish Fish to improve your national noble, citizen and freemen happiness should therefore be a priority. The Mausoleum of Halicarnassus, which belongs to your tributary, also provides Unintegrated culture group happiness +5% happiness for unintegrated culture groups. If they offer to become your client state, integrating them as soon as possible could provide another key happiness boost. You can also take religious inventions, which often offer happiness bonuses. Finally, in large rebellious provinces, you can import noble and citizen happiness goods to raise local happiness. As a last resort, a ruler-led levy can travel to the province and use Anabasis anabasis to temporarily raise province loyalty.

Middle game: After the initial wars, the two main opponents are Flag of Rome Rome (who usually would have united Italy by the time your initial wars finish) and Flag of Maurya Maurya. You should be more powerful than both, but not by as much as population ratios would suggest, since most of their pops will be integrated while most of yours not. When attacking one of them, make sure not to commit all your troops to that front, because the AI likes to declare war when you are at war with someone else. Therefore, you should leave levies and mercenary slots to defend the other front in case the AI declares war on you. Only a small force is needed to defend the war goal, as the AI often fails to beeline to the war goal. Integrating large cultures (in particular Bohairic and Babylonian) could also help with your levy size.


Alternate strategy: Instead of going to war with Flag of Macedon Macedon the normal way, it’s possible to declare war when the event fires. That way the rest of the diadochi won’t go to war with you. After that it’s recommended to go to war with Flag of Egypt Egypt after Flag of Macedon Macedon This way you will be able to obtain some of the best provinces in the game.

Peaceful expansion[edit]

Due to the nation's Macedonian culture, you have a +10 relations with all nations of Greek culture, this combined with +25 from gift and an alliance offer will give you 100 relations. (If they are trading with you, you gain an additional 20 relations). 100 relation is the ideal spot in diplomacy as this will give you the option of making them a tribute/feudatory which costs no diplomatic slots. (Feudatories can also be annexed when at 190 relations). (Or get lucky in the Olympics and gain a +20 relations to all Hellenic nations). The Proclamation of Tyre mission is vital here as it raises relations by 30 with all Hellenistic minors. Since you will have huge amounts of AE after the first war alliances are required to negate the negative relations to reach 100, therefore the Antigonids should NOT become a great power until all the Greek Minors are vassalized.

Why is this even important? Well, it makes it possible for some diplomatic expansion before beginning the annexing of the Diadochi (Flag of Egypt Egypt/Flag of Macedon Macedon/Flag of Thrace Thrace/Flag of Seleukid Empire Seleukid Empire). The main goal of this is both to gain allies in future wars and reduce Aggressive expansion gain. Lastly, it will make it possible to quickly and easily annex the Greek cities through a mission, gained after using the decision to create the nation of Macedonia after you've annexed it.

Strategy could be as follows: first, go through your mission tree, annex Flag of Macedon Macedon and force Flag of Egypt Egypt to release Flag of Andros Andros. Secondly, look over possible trading agreements with minor Greek states, to gain +20 relations to negate the negative relation that your 10 Aggressive expansion is giving as of now. (To reduce this quickly, do not go to war, put the 11 Charisma skill advisor in your court to reduce Aggressive expansion and start Zeus's omen. Gain some Tyranny). Try to avoid allying any state which is in war, as they cannot be made a Feudatory while in war. You cannot have too many alliances as it will reduce your political power gain, and if you have many enough, it will make them unlikely to accept. So when you're sure you will gain 100 relations, ally, gift and vassalize as many as possible over 3 months' time. Repeat until all nations in your culture group is part of your empire. This can be done with Greek city states in Italy, the Black Sea and even the Western Mediterranean as well provided your diplomatic range reaches far enough, form Flag of Macedon Macedon (which moves your capital to Pella) will help with this.

With sufficiently aggressive diplomatic overtures (including taking the Invention.png invention to clear Antigonos's starting Aggressive expansion.png aggressive expansion) it is even possible to vassalize most to all of Greece in the first few months of the game, which will be a significant boost in the initial war against the other Diadochi.

Flag of Epirus Epirus is a nice example of this, as close to the start of the start of the game you will gain an marriage event which will give you +50 relations with the nation, just ally it and then make it a feudatory. Quick and easy.

After forming Macedon you'll be able to go through a mission tree which gives you an end mission to annex most the cities in Greece instantly and for free.

Achievements[edit]

Antipater's Dream icon
Antipater's Dream
As Macedonia, own the region of Greece.
The Besieger icon
The Besieger
As the Antigonids, sack the cities of Babylon, Alexandria, Lysimacheia, and Pella.
No More Worlds Left to Conquer icon
No More Worlds Left to Conquer
Reform Alexander's Empire as a successor state.
King of the Blind icon
King of the Blind
As the Antigonid Kingdom, enact the decision "Secure Antigonid Position".
On the Measure of the Earth icon
On the Measure of the Earth
As any Greek nation, build Towers in Omboi and Alexandria.

Notes[edit]

  1. Despite the decision's tooltip, the Flag of Antigonid Kingdom Antigonid Kingdom does not actually need to maintain control of all the required cities after enacting the decision to prevent the event from firing.