Aksum
Notes:
For countries with a starting capital in a
hills terrain territory.
-10% Fortress Building Cost
-5% Civic Provincial Investment Cost
+5% Ship damage taken
Aksum, or Axum, is a local power in East Africa and one of the many kingdoms that have risen in the northern Ethiopian Highlands since the fall of the Kingdom of D'mt some centuries before. One of the larger kingdoms in the region at the start of the game, Aksum is in a good position to take control of its fellow Aksumite states and build a strong Ethiopian kingdom to dominate the region and build an empire capable of standing up to the Nilotic empires of
Kush and
Egypt that will eventually seek to control the region for themselves.
Historically, Aksum would emerge as a great power by the 1st century AD after its conquest of the other Ethiopian kingdoms and expansion to the cities of the coast, growing wealthy off the trade routes of the Indian Ocean and expanding to control parts of Nubia and much of Yemen at its height by the 3rd century. Going into decline with the end of the classical era, the Aksumite empire would eventually give rise to the medieval Ethiopian kingdoms of the Zagwe and then the Solomonids after its final collapse in the 9th to 10th centuries.
Formation[edit]
If it is destroyed, Aksum can be reformed by any nation with Aksumite primary culture, such as 20px Elaia, 20px Adoulia, 20px Yeha, and 20px Gwanara. Reforming Aksum requires controlling the main cities of the area and grants claims over the rest of the core Aksumite region.
Form Aksum
After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.
Potential requirements
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Allow
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Effects
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Population[edit]
Aksum begins with a population of 73 pops at the beginning of the game, divided across its
7 territories. Most of its population is Aksumite Arabic, with some Meroitic and Kemetic minorities in Aksum's western territories.