Aksum

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Highland heritage

Notes: For countries with a starting Country capital.png capital in a Hills hills terrain territory.


Fortress building cost.png -10% Fortress Building Cost
Price state investment civic cost modifier.png -5% Civic Provincial Investment Cost
Naval damage taken.png +5% Ship damage taken

Flag of Aksum Aksum, or Axum, is a local power in East Africa and one of the many kingdoms that have risen in the northern Ethiopian Highlands since the fall of the Kingdom of D'mt some centuries before. One of the larger kingdoms in the region at the start of the game, Aksum is in a good position to take control of its fellow Aksumite states and build a strong Ethiopian kingdom to dominate the region and build an empire capable of standing up to the Nilotic empires of Flag of Kush Kush and Flag of Egypt Egypt that will eventually seek to control the region for themselves.

Historically, Aksum would emerge as a great power by the 1st century AD after its conquest of the other Ethiopian kingdoms and expansion to the cities of the coast, growing wealthy off the trade routes of the Indian Ocean and expanding to control parts of Nubia and much of Yemen at its height by the 3rd century. Going into decline with the end of the classical era, the Aksumite empire would eventually give rise to the medieval Ethiopian kingdoms of the Zagwe and then the Solomonids after its final collapse in the 9th to 10th centuries.

Formation[edit]

If it is destroyed, Aksum can be reformed by any nation with Aksumite primary culture, such as 20px Elaia, 20px Adoulia, 20px Yeha, and 20px Gwanara. Reforming Aksum requires controlling the main cities of the area and grants claims over the rest of the core Aksumite region.

id

Form Aksum

After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Aksumite
  • Is not Flag of Aksum Aksum
  • Is not a Tier 3 formable
Allow
  • Flag of Aksum Aksum does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Aksum (7506)
    • Yeha (7505)
    • Uikra (7508)

Effects
  • Current country becomes Flag of Aksum Aksum
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Aksum (7506) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to Aksum (7506)
  • If Aksum (7506) has the modifier Emergent Center of Civilization, remove it
  • Aksum (7506) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the provinces of Aksum and Tana
  • Get Province investment 3 free province investments
Formation requirements for Aksum. Fully coloured territories are required, while hatched territories will be claimed on formation.

Population[edit]

Aksum begins with a Population.png population of 73 pops at the beginning of the game, divided across its Local.png 7 territories. Most of its population is Aksumite Arabic, with some Meroitic and Kemetic minorities in Aksum's western territories.