Aeolia
Aeolia, also known as Aeolis, the Aeolian League, or the League of Ilion, is a local power on the north-western coast of Asia and one of the many free Greek city-states and leagues owing allegiance to the
Antigonid Kingdom. Settled by
Thessalians during the Greek Dark Ages, the Aeolian League of 304 BC is a revival of an older league that once united the cities of the area until the 6th century BC when the area fell under the domination of
Lydia, and after that the
Achaemenid Empire. Sponsored by the
Antigonid Kingdom along with the neighbouring
Ionian League, by the start of the game the restored Aeolian League is now centered at Ilion (Troy) and has been expanded to include some of the Ionian cities in the Troad as well. Despite its vassal status, Aeolia is one of the more powerful states in the area that is Greece and the Aegean and has access to the region of Europa through three fords on the Hellespontus, giving it a strategic position at the border between the
Antigonid Kingdom and
Thrace that might alternatively be the key to its success or reaons for its downfall once the Wars of the Diadochi resume.
Historically, Aeolia would remain under the control of stronger powers and follow the political fortunes of the rest of Asia Minor, conquered from Antigonid control first to
Thrace and then the
Seleukid Empire, after that coming under the influence of
Pergamon and finally passing with the rest of the region to
Rome.
Missions[edit | edit source]
- Main article: Greek missions#The Hospitable Sea
As a Hellenistic culture group country in the region of Asia, Aeolia has access to the Euxine Sea Hellenistic cultural mission tree The Hospitable Sea if it can be come independent and grow to own at least 25 territories, directing it to expand its influence in the region and dominate the coasts of the Euxine Sea. Like most other Hellenistic group countries, if Aeolia conquers territory in Greece it can also get the Greek cultural mission tree Pan-Hellenic Government and attempt to unite the Greek city-states into a new Hellenic League.
Like all other countries, Aeolia also has access to the generic missions.
Events[edit | edit source]
- Main article: The Antigonid Cause Wavers
When Antigonos I Monophthalmos, the starting ruler of the Antigonid Kingdom, dies, their empire will disintegrate if they have not managed to conquer Korinthos (418) from
Macedon or have failed to maintained control over a number of key cities scattered across their vast Asian territories. If Aeolia is still an
Antigonid subject when this event triggers,
Thrace will annex much of Aeolia's territory if it is involved in the partition, taking over most of Aeolia's eastern and southern territories (with a small portion going to
Sardis or
Pergamon) and leaving Aeolia with a small rump centred on Ilion and Antigoneia Troas, as well as the island of Lesbos. Aeolia itself, however, will remain a subject of the
Antigonid Kingdom after the event triggers.
Decisions[edit | edit source]
As a Hellenistic culture group country, Aeolia has access to the decision to form the Hellenistic Empire. Note that this requires reforming into a monarchy.
Reunite Alexander's Empire
That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.
Potential requirements
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Allow
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Effects
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Diplomacy[edit | edit source]
Aeolia starts the game as a
feudatory of the
Antigonid Kingdom. As such,
Aeolia is automatically called to war in the scripted Diadochi wars.
Population[edit | edit source]
Aeolia starts with a
population of 157. Most of the population is Troan Hellenic with some of the southern cities being Aegean or Aeolian instead, though there is also a substantial Mysian Cybelene minority across most of Aeolia's territories.